using System;
using static System.Buffers.Binary.BinaryPrimitives;

namespace PKHeX.Core;

/// <summary>
/// <see cref="PersonalInfo"/> class with values from Generation 3 games.
/// </summary>
public sealed class PersonalInfo3(Memory<byte> Raw) : PersonalInfo, IPersonalAbility12
{
    public const int SIZE = 0x1C;

    private Span<byte> Data => Raw.Span;
    public override byte[] Write() => Raw.ToArray();

    public override int HP { get => Data[0x00]; set => Data[0x00] = (byte)value; }
    public override int ATK { get => Data[0x01]; set => Data[0x01] = (byte)value; }
    public override int DEF { get => Data[0x02]; set => Data[0x02] = (byte)value; }
    public override int SPE { get => Data[0x03]; set => Data[0x03] = (byte)value; }
    public override int SPA { get => Data[0x04]; set => Data[0x04] = (byte)value; }
    public override int SPD { get => Data[0x05]; set => Data[0x05] = (byte)value; }
    public override byte Type1 { get => Data[0x06]; set => Data[0x06] = value; }
    public override byte Type2 { get => Data[0x07]; set => Data[0x07] = value; }
    public override byte CatchRate { get => Data[0x08]; set => Data[0x08] = value; }
    public override int BaseEXP { get => Data[0x09]; set => Data[0x09] = (byte)value; }
    private int EVYield { get => ReadUInt16LittleEndian(Data[0x0A..]); set => WriteUInt16LittleEndian(Data[0x0A..], (ushort)value); }
    public override int EV_HP { get => (EVYield >> 0) & 0x3; set => EVYield = (EVYield & ~(0x3 << 0)) | ((value & 0x3) << 0); }
    public override int EV_ATK { get => (EVYield >> 2) & 0x3; set => EVYield = (EVYield & ~(0x3 << 2)) | ((value & 0x3) << 2); }
    public override int EV_DEF { get => (EVYield >> 4) & 0x3; set => EVYield = (EVYield & ~(0x3 << 4)) | ((value & 0x3) << 4); }
    public override int EV_SPE { get => (EVYield >> 6) & 0x3; set => EVYield = (EVYield & ~(0x3 << 6)) | ((value & 0x3) << 6); }
    public override int EV_SPA { get => (EVYield >> 8) & 0x3; set => EVYield = (EVYield & ~(0x3 << 8)) | ((value & 0x3) << 8); }
    public override int EV_SPD { get => (EVYield >> 10) & 0x3; set => EVYield = (EVYield & ~(0x3 << 10)) | ((value & 0x3) << 10); }
    public int Item1 { get => ReadInt16LittleEndian(Data[0xC..]); set => WriteInt16LittleEndian(Data[0xC..], (short)value); }
    public int Item2 { get => ReadInt16LittleEndian(Data[0xE..]); set => WriteInt16LittleEndian(Data[0xE..], (short)value); }
    public override byte Gender { get => Data[0x10]; set => Data[0x10] = value; }
    public override byte HatchCycles { get => Data[0x11]; set => Data[0x11] = value; }
    public override byte BaseFriendship { get => Data[0x12]; set => Data[0x12] = value; }
    public override byte EXPGrowth { get => Data[0x13]; set => Data[0x13] = value; }
    public override int EggGroup1 { get => Data[0x14]; set => Data[0x14] = (byte)value; }
    public override int EggGroup2 { get => Data[0x15]; set => Data[0x15] = (byte)value; }
    public int Ability1 { get => Data[0x16]; set => Data[0x16] = (byte)value; }
    public int Ability2 { get => Data[0x17]; set => Data[0x17] = (byte)value; }
    public override int EscapeRate { get => Data[0x18]; set => Data[0x18] = (byte)value; }
    public override int Color { get => Data[0x19] & 0x7F; set => Data[0x19] = (byte)((Data[0x19] & 0x80) | value); }
    public bool NoFlip { get => Data[0x19] >> 7 == 1; set => Data[0x19] = (byte)(Color | (value ? 0x80 : 0)); }

    public override int AbilityCount => 2;
    public override int GetIndexOfAbility(int abilityID) => abilityID == Ability1 ? 0 : abilityID == Ability2 ? 1 : -1;
    public override int GetAbilityAtIndex(int abilityIndex) => abilityIndex switch
    {
        0 => Ability1,
        1 => Ability2,
        _ => throw new ArgumentOutOfRangeException(nameof(abilityIndex), abilityIndex, null),
    };
    public int GetAbility(bool second) => second && HasSecondAbility ? Ability2 : Ability1;

    public bool HasSecondAbility => Ability1 != Ability2;

    public void AddTMHM(ReadOnlySpan<byte> data) => TMHM = FlagUtil.GetBitFlagArray(data);

    public void AddTypeTutors(ReadOnlySpan<byte> data) => TypeTutors = FlagUtil.GetBitFlagArray(data);

    /// <summary>
    /// TM/HM learn compatibility flags for individual moves.
    /// </summary>
    public bool[] TMHM { get; private set; } = [];

    /// <summary>
    /// Grass-Fire-Water-Etc typed learn compatibility flags for individual moves.
    /// </summary>
    public bool[] TypeTutors { get; private set; } = [];

    public void CopyFrom(PersonalInfo3 other)
    {
        TMHM = other.TMHM;
        TypeTutors = other.TypeTutors;
    }

    /// <summary>
    /// Technical Machine moves corresponding to their index within TM bitflag permissions.
    /// </summary>
    public static ReadOnlySpan<ushort> MachineMovesTechnical =>
    [
        264, 337, 352, 347, 046, 092, 258, 339, 331, 237,
        241, 269, 058, 059, 063, 113, 182, 240, 202, 219,
        218, 076, 231, 085, 087, 089, 216, 091, 094, 247,
        280, 104, 115, 351, 053, 188, 201, 126, 317, 332,
        259, 263, 290, 156, 213, 168, 211, 285, 289, 315,
    ];

    /// <summary>
    /// Hidden Machine moves corresponding to their index within TM bitflag permissions.
    /// </summary>
    public static ReadOnlySpan<ushort> MachineMovesHidden => [15, 19, 57, 70, 148, 249, 127, 291];
}
