using System.Collections.Generic;

namespace PKHeX.Core
{
    /// <summary>
    /// Generation 6 <see cref="SaveFile"/> object for <see cref="GameVersion.ORASDEMO"/>.
    /// </summary>
    /// <inheritdoc cref="SAV6" />
    public sealed class SAV6AODemo : SAV6
    {
        public SAV6AODemo(byte[] data) : base(data, SaveBlockAccessor6AODemo.BlockMetadataOffset)
        {
            Blocks = new SaveBlockAccessor6AODemo(this);
            Initialize();
        }

        public SAV6AODemo() : base(SaveUtil.SIZE_G6ORASDEMO, SaveBlockAccessor6AODemo.BlockMetadataOffset)
        {
            Blocks = new SaveBlockAccessor6AODemo(this);
            Initialize();
        }

        public override PersonalTable Personal => PersonalTable.AO;
        public override IReadOnlyList<ushort> HeldItems => Legal.HeldItem_AO;
        protected override SaveFile CloneInternal() => new SAV6AODemo((byte[])Data.Clone());
        public override int MaxMoveID => Legal.MaxMoveID_6_AO;
        public override int MaxItemID => Legal.MaxItemID_6_AO;
        public override int MaxAbilityID => Legal.MaxAbilityID_6_AO;
        protected override int EventWork => 0x04600;
        protected override int EventFlag => EventWork + 0x2F0;
        public SaveBlockAccessor6AODemo Blocks { get; }

        private void Initialize()
        {
            Party            = 0x03E00;
        }

        public override GameVersion Version => Game switch
        {
            (int) GameVersion.AS => GameVersion.AS,
            (int) GameVersion.OR => GameVersion.OR,
            _ => GameVersion.Invalid,
        };

        public override uint Money { get => Blocks.Misc.Money; set => Blocks.Misc.Money = value; }
        public override int Vivillon { get => Blocks.Misc.Vivillon; set => Blocks.Misc.Vivillon = value; } // unused
        public override int Badges { get => Blocks.Misc.Badges; set => Blocks.Misc.Badges = value; } // unused
        public override int BP { get => Blocks.Misc.BP; set => Blocks.Misc.BP = value; } // unused
        public override MyItem Items => Blocks.Items;
        public override ItemInfo6 ItemInfo => Blocks.ItemInfo;
        public override GameTime6 GameTime => Blocks.GameTime;
        public override Situation6 Situation => Blocks.Situation;
        public override PlayTime6 Played => Blocks.Played;
        public override MyStatus6 Status => Blocks.Status;
        public override RecordBlock6 Records => Blocks.Records;
        public override IReadOnlyList<BlockInfo> AllBlocks => Blocks.BlockInfo;
    }
}