using System.Collections.Generic;

namespace PKHeX.Core
{
    public sealed class MyItem7USUM : MyItem
    {
        private const int HeldItem = 0; // 427 (Case 0)
        private const int KeyItem = HeldItem + (4 * 427); // 198 (Case 4)
        private const int TMHM = KeyItem + (4 * 198); // 108 (Case 2)
        private const int Medicine = TMHM + (4 * 108); // 60 (Case 1)
        private const int Berry = Medicine + (4 * 60); // 67 (Case 3)
        private const int ZCrystals = Berry + (4 * 67); // 35 (Case 5)
        private const int BattleItems = ZCrystals + (4 * 35); // 11 (Case 6)

        public MyItem7USUM(SaveFile SAV, int offset) : base(SAV) => Offset = offset;

        public override IReadOnlyList<InventoryPouch> Inventory
        {
            get
            {
                InventoryPouch[] pouch =
                {
                    new InventoryPouch7(InventoryType.Medicine, Legal.Pouch_Medicine_SM, 999, Medicine),
                    new InventoryPouch7(InventoryType.Items, Legal.Pouch_Items_SM, 999, HeldItem),
                    new InventoryPouch7(InventoryType.TMHMs, Legal.Pouch_TMHM_SM, 1, TMHM),
                    new InventoryPouch7(InventoryType.Berries, Legal.Pouch_Berries_SM, 999, Berry),
                    new InventoryPouch7(InventoryType.KeyItems, Legal.Pouch_Key_USUM, 1, KeyItem),
                    new InventoryPouch7(InventoryType.ZCrystals, Legal.Pouch_ZCrystal_USUM, 1, ZCrystals),
                    new InventoryPouch7(InventoryType.BattleItems, Legal.Pouch_Roto_USUM, 999, BattleItems),
                };
                return pouch.LoadAll(Data);
            }
            set => value.SaveAll(Data);
        }
    }
}