using System;
using System.ComponentModel;
using static System.Buffers.Binary.BinaryPrimitives;

namespace PKHeX.Core;

/// <summary>
/// Stores the selected appearance choices of the player.
/// </summary>
[TypeConverter(typeof(ExpandableObjectConverter))]
public sealed class PlayerFashion8a : SaveBlock<SAV8LA>
{
    public PlayerFashion8a(SAV8LA sav, SCBlock block) : base(sav, block.Data) { }
    public ulong Hair     { get => ReadUInt64LittleEndian(Data.AsSpan(Offset + 0x00)); set => WriteUInt64LittleEndian(Data.AsSpan(Offset + 0x00), value); }
    public ulong Contacts { get => ReadUInt64LittleEndian(Data.AsSpan(Offset + 0x08)); set => WriteUInt64LittleEndian(Data.AsSpan(Offset + 0x08), value); }
    public ulong Eyebrows { get => ReadUInt64LittleEndian(Data.AsSpan(Offset + 0x10)); set => WriteUInt64LittleEndian(Data.AsSpan(Offset + 0x10), value); }
    public ulong Glasses  { get => ReadUInt64LittleEndian(Data.AsSpan(Offset + 0x18)); set => WriteUInt64LittleEndian(Data.AsSpan(Offset + 0x18), value); }
    public ulong Hat      { get => ReadUInt64LittleEndian(Data.AsSpan(Offset + 0x20)); set => WriteUInt64LittleEndian(Data.AsSpan(Offset + 0x20), value); }
    public ulong Top      { get => ReadUInt64LittleEndian(Data.AsSpan(Offset + 0x28)); set => WriteUInt64LittleEndian(Data.AsSpan(Offset + 0x28), value); }
    public ulong Bottoms  { get => ReadUInt64LittleEndian(Data.AsSpan(Offset + 0x30)); set => WriteUInt64LittleEndian(Data.AsSpan(Offset + 0x30), value); }
    public ulong _38      { get => ReadUInt64LittleEndian(Data.AsSpan(Offset + 0x38)); set => WriteUInt64LittleEndian(Data.AsSpan(Offset + 0x38), value); }
    public ulong Shoes    { get => ReadUInt64LittleEndian(Data.AsSpan(Offset + 0x40)); set => WriteUInt64LittleEndian(Data.AsSpan(Offset + 0x40), value); }
    public ulong _48      { get => ReadUInt64LittleEndian(Data.AsSpan(Offset + 0x48)); set => WriteUInt64LittleEndian(Data.AsSpan(Offset + 0x48), value); }
    public ulong _50      { get => ReadUInt64LittleEndian(Data.AsSpan(Offset + 0x50)); set => WriteUInt64LittleEndian(Data.AsSpan(Offset + 0x50), value); }
    public ulong Skin     { get => ReadUInt64LittleEndian(Data.AsSpan(Offset + 0x58)); set => WriteUInt64LittleEndian(Data.AsSpan(Offset + 0x58), value); }
}
