using System;
using static System.Buffers.Binary.BinaryPrimitives;

namespace PKHeX.Core
{
    public sealed class MaisonBlock : SaveBlock<SAV6>
    {
        public MaisonBlock(SAV6XY sav, int offset) : base(sav) => Offset = offset;
        public MaisonBlock(SAV6AO sav, int offset) : base(sav) => Offset = offset;

        // 5 * [u16*4: normal,super,normalStreak,superStreak]
        public const int MaisonStatCount = 20;

        public ushort GetMaisonStat(int index) => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x1C0 + (2 * index)));
        public void SetMaisonStat(int index, ushort value) => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x1C0 + (2 * index)), value);

        private static int GetMaisonStatIndex(BattleStyle6 type, bool streak, bool super) => ((int)type << 2) | (streak ? 2 : 0) | (super ? 1 : 0);
        public ushort GetMaisonStat(BattleStyle6 type, bool streak, bool super) => GetMaisonStat(GetMaisonStatIndex(type, streak, super));
        public void SetMaisonStat(BattleStyle6 type, bool streak, bool super, ushort value) => SetMaisonStat(GetMaisonStatIndex(type, streak, super), value);
    }
}
