using System;
using System.Collections.Generic;
using static System.Buffers.Binary.BinaryPrimitives;

namespace PKHeX.Core
{
    /// <inheritdoc cref="EncounterArea" />
    /// <summary>
    /// <see cref="GameVersion.GO"/> encounter area for <see cref="GameVersion.GG"/>
    /// </summary>
    public sealed record EncounterArea7g : EncounterArea, ISpeciesForm
    {
        /// <summary> Species for the area </summary>
        /// <remarks> Due to how the encounter data is packaged by PKHeX, each species-form is grouped together. </remarks>
        public int Species { get; }
        /// <summary> Form of the Species </summary>
        public int Form { get; }
        public readonly EncounterSlot7GO[] Slots;

        protected override IReadOnlyList<EncounterSlot> Raw => Slots;

        private EncounterArea7g(ushort species, byte form, EncounterSlot7GO[] slots) : base(GameVersion.GO)
        {
            Species = species;
            Form = form;
            Location = Locations.GO7;
            Slots = slots;
        }

        internal static EncounterArea7g[] GetArea(BinLinkerAccessor data)
        {
            var areas = new EncounterArea7g[data.Length];
            for (int i = 0; i < areas.Length; i++)
                areas[i] = GetArea(data[i]);
            return areas;
        }

        private const int entrySize = (2 * sizeof(int)) + 2;

        private static EncounterArea7g GetArea(ReadOnlySpan<byte> data)
        {
            var species = ReadUInt16LittleEndian(data);
            byte form = (byte)(species >> 11);
            species &= 0x3FF;

            var result = new EncounterSlot7GO[(data.Length - 2) / entrySize];
            var area = new EncounterArea7g(species, form, result);
            for (int i = 0; i < result.Length; i++)
            {
                var offset = (i * entrySize) + 2;
                var entry = data.Slice(offset, entrySize);
                result[i] = ReadSlot(entry, area, species, form);
            }

            return area;
        }

        private static EncounterSlot7GO ReadSlot(ReadOnlySpan<byte> entry, EncounterArea7g area, ushort species, byte form)
        {
            int start = ReadInt32LittleEndian(entry);
            int end = ReadInt32LittleEndian(entry[4..]);
            var sg = entry[8];
            var shiny = (Shiny)(sg & 0x3F);
            var gender = (Gender)(sg >> 6);
            var type = (PogoType)entry[9];
            return new EncounterSlot7GO(area, species, form, start, end, shiny, gender, type);
        }

        public override IEnumerable<EncounterSlot> GetMatchingSlots(PKM pkm, EvoCriteria[] chain)
        {
            // Find the first chain that has slots defined.
            // Since it is possible to evolve before transferring, we only need the highest evolution species possible.
            // PoGoEncTool has already extrapolated the evolutions to separate encounters!
            var sf = Array.Find(chain, z => z.Species == Species && z.Form == Form);
            if (sf == default)
                yield break;

            var stamp = EncounterSlotGO.GetTimeStamp(pkm.Met_Year + 2000, pkm.Met_Month, pkm.Met_Day);
            var met = Math.Max(sf.LevelMin, pkm.Met_Level);
            EncounterSlot7GO? deferredIV = null;

            foreach (var slot in Slots)
            {
                if (!slot.IsLevelWithinRange(met))
                    continue;
                //if (!slot.IsBallValid(ball)) -- can have any of the in-game balls due to re-capture
                //    continue;
                if (!slot.Shiny.IsValid(pkm))
                    continue;
                //if (slot.Gender != Gender.Random && (int) slot.Gender != pkm.Gender)
                //    continue;
                if (!slot.IsWithinStartEnd(stamp))
                    continue;

                if (!slot.GetIVsValid(pkm))
                {
                    deferredIV ??= slot;
                    continue;
                }

                yield return slot;
            }

            if (deferredIV != null)
                yield return deferredIV;
        }
    }
}
