using System;
using System.Collections.Generic;

namespace PKHeX.Core
{
    /// <summary>
    /// Base format for Generation 1 &amp; 2 <see cref="PKM"/> objects.
    /// </summary>
    /// <remarks>
    /// <see cref="SK2"/> store text buffers with the rest of the data.
    /// <see cref="PK1"/> and <see cref="PK2"/> store them separately; see <see cref="GBPKML"/>.
    /// </remarks>
    public abstract class GBPKM : PKM
    {
        public sealed override int MaxBallID => -1;
        public sealed override int MinGameID => (int)GameVersion.RD;
        public sealed override int MaxGameID => (int)GameVersion.C;
        public sealed override int MaxIV => 15;
        public sealed override int MaxEV => ushort.MaxValue;

        public sealed override IReadOnlyList<ushort> ExtraBytes => Array.Empty<ushort>();

        protected GBPKM(int size) : base(size) { }
        protected GBPKM(byte[] data) : base(data) { }

        public sealed override byte[] EncryptedPartyData => Encrypt();
        public sealed override byte[] EncryptedBoxData => Encrypt();
        public sealed override byte[] DecryptedBoxData => Encrypt();
        public sealed override byte[] DecryptedPartyData => Encrypt();

        public override bool Valid { get => true; set { } }
        public sealed override void RefreshChecksum() { }

        protected abstract byte[] GetNonNickname(int language);

        private bool? _isnicknamed;

        public sealed override bool IsNicknamed
        {
            get => _isnicknamed ??= !Nickname_Trash.SequenceEqual(GetNonNickname(GuessedLanguage()));
            set
            {
                _isnicknamed = value;
                if (_isnicknamed == false)
                    SetNotNicknamed(GuessedLanguage());
            }
        }

        protected bool IsNicknamedBank
        {
            get
            {
                var spName = SpeciesName.GetSpeciesNameGeneration(Species, GuessedLanguage(), Format);
                return Nickname != spName;
            }
        }

        public sealed override int Language
        {
            get
            {
                if (Japanese)
                    return (int)LanguageID.Japanese;
                if (Korean)
                    return (int)LanguageID.Korean;
                if (StringConverter12.IsG12German(OT_Trash))
                    return (int)LanguageID.German; // german
                int lang = SpeciesName.GetSpeciesNameLanguage(Species, Nickname, Format);
                if (lang > 0)
                    return lang;
                return 0;
            }
            set
            {
                if (Japanese)
                    return;
                if (Korean)
                    return;

                if (IsNicknamed)
                    return;
                SetNotNicknamed(value);
            }
        }

        public sealed override int Gender
        {
            get
            {
                int gv = PersonalInfo.Gender;
                return gv switch
                {
                    PersonalInfo.RatioMagicGenderless => 2,
                    PersonalInfo.RatioMagicFemale => 1,
                    PersonalInfo.RatioMagicMale => 0,
                    _ => IV_ATK > gv >> 4 ? 0 : 1,
                };
            }
            set { }
        }

        #region Future, Unused Attributes
        public sealed override bool IsGenderValid() => true; // not a separate property, derived via IVs
        public sealed override uint EncryptionConstant { get => 0; set { } }
        public sealed override uint PID { get => 0; set { } }
        public sealed override int Nature { get => 0; set { } }
        public sealed override bool ChecksumValid => true;
        public sealed override bool FatefulEncounter { get => false; set { } }
        public sealed override int TSV => 0x0000;
        public sealed override int PSV => 0xFFFF;
        public sealed override int Characteristic => -1;
        public sealed override int MarkValue { get => 0; protected set { } }
        public sealed override int Ability { get => -1; set { } }
        public sealed override int CurrentHandler { get => 0; set { } }
        public sealed override int Egg_Location { get => 0; set { } }
        public sealed override int Ball { get => 0; set { } }
        public sealed override int SID { get => 0; set { } }
        #endregion

        public sealed override bool IsShiny => IV_DEF == 10 && IV_SPE == 10 && IV_SPC == 10 && (IV_ATK & 2) == 2;
        private int HPBitValPower => ((IV_ATK & 8) >> 0) | ((IV_DEF & 8) >> 1) | ((IV_SPE & 8) >> 2) | ((IV_SPC & 8) >> 3);
        public sealed override int HPPower => (((5 * HPBitValPower) + (IV_SPC & 3)) >> 1) + 31;

        public sealed override int HPType
        {
            get => ((IV_ATK & 3) << 2) | (IV_DEF & 3);
            set
            {
                IV_DEF = ((IV_DEF >> 2) << 2) | (value & 3);
                IV_DEF = ((IV_ATK >> 2) << 2) | ((value >> 2) & 3);
            }
        }

        public sealed override int Form
        {
            get
            {
                if (Species != 201) // Unown
                    return 0;

                uint formeVal = 0;
                formeVal |= (uint)((IV_ATK & 0x6) << 5);
                formeVal |= (uint)((IV_DEF & 0x6) << 3);
                formeVal |= (uint)((IV_SPE & 0x6) << 1);
                formeVal |= (uint)((IV_SPC & 0x6) >> 1);
                return (int)(formeVal / 10);
            }
            set
            {
                if (Species != 201) // Unown
                    return;
                while (Form != value)
                    SetRandomIVs(0);
            }
        }

        public abstract int EV_SPC { get; set; }
        public sealed override int EV_SPA { get => EV_SPC; set => EV_SPC = value; }
        public sealed override int EV_SPD { get => EV_SPC; set { } }
        public abstract ushort DV16 { get; set; }
        public sealed override int IV_HP { get => ((IV_ATK & 1) << 3) | ((IV_DEF & 1) << 2) | ((IV_SPE & 1) << 1) | ((IV_SPC & 1) << 0); set { } }
        public sealed override int IV_ATK { get => (DV16 >> 12) & 0xF; set => DV16 = (ushort)((DV16 & ~(0xF << 12)) | (ushort)((value > 0xF ? 0xF : value) << 12)); }
        public sealed override int IV_DEF { get => (DV16 >> 8) & 0xF; set => DV16 = (ushort)((DV16 & ~(0xF << 8)) | (ushort)((value > 0xF ? 0xF : value) << 8)); }
        public sealed override int IV_SPE { get => (DV16 >> 4) & 0xF; set => DV16 = (ushort)((DV16 & ~(0xF << 4)) | (ushort)((value > 0xF ? 0xF : value) << 4)); }
        public int IV_SPC { get => (DV16 >> 0) & 0xF; set => DV16 = (ushort)((DV16 & ~(0xF << 0)) | (ushort)((value > 0xF ? 0xF : value) << 0)); }
        public sealed override int IV_SPA { get => IV_SPC; set => IV_SPC = value; }
        public sealed override int IV_SPD { get => IV_SPC; set { } }

        public void SetNotNicknamed() => SetNotNicknamed(GuessedLanguage());
        public abstract void SetNotNicknamed(int language);

        public int GuessedLanguage(int fallback = (int)LanguageID.English)
        {
            int lang = Language;
            if (lang > 0)
                return lang;
            if (fallback is (int)LanguageID.French or (int)LanguageID.German) // only other permitted besides English
                return fallback;
            return (int)LanguageID.English;
        }

        /// <summary>
        /// Tries to guess the source language ID when transferred to future generations (7+)
        /// </summary>
        /// <param name="destLanguage">Destination language ID</param>
        /// <returns>Source language ID</returns>
        protected int TransferLanguage(int destLanguage)
        {
            // if the Species name of the destination language matches the current nickname, transfer with that language.
            var expect = SpeciesName.GetSpeciesNameGeneration(Species, destLanguage, 2);
            if (Nickname == expect)
                return destLanguage;
            return GuessedLanguage(destLanguage);
        }

        public override void LoadStats(PersonalInfo p, Span<ushort> stats)
        {
            var lv = Stat_Level;
            stats[0] = (ushort)(GetStat(p.HP, IV_HP, EV_HP, lv) + (5 + lv)); // HP
            stats[1] = GetStat(p.ATK, IV_ATK, EV_ATK, lv);
            stats[2] = GetStat(p.DEF, IV_DEF, EV_DEF, lv);
            stats[3] = GetStat(p.SPE, IV_SPE, EV_SPE, lv);
            stats[4] = GetStat(p.SPA, IV_SPA, EV_SPA, lv);
            stats[5] = GetStat(p.SPD, IV_SPD, EV_SPD, lv);
        }

        protected static ushort GetStat(int baseStat, int iv, int effort, int level)
        {
            effort = (ushort)Math.Min(255, Math.Sqrt(effort) + 1) >> 2;
            return (ushort)((((2 * (baseStat + iv)) + effort) * level / 100) + 5);
        }

        public sealed override int GetMovePP(int move, int ppUpCount)
        {
            var pp = base.GetMovePP(move, 0);
            return pp + (ppUpCount * Math.Min(7, pp / 5));
        }

        public void MaxEVs() => EV_HP = EV_ATK = EV_DEF = EV_SPC = EV_SPE = MaxEV;

        /// <summary>
        /// Applies <see cref="PKM.IVs"/> to the <see cref="PKM"/> to make it shiny.
        /// </summary>
        public sealed override void SetShiny()
        {
            IV_ATK |= 2;
            IV_DEF = 10;
            IV_SPE = 10;
            IV_SPA = 10;
        }

        internal void ImportFromFuture(PKM pkm)
        {
            Nickname = pkm.Nickname;
            OT_Name = pkm.OT_Name;
            IV_ATK = pkm.IV_ATK / 2;
            IV_DEF = pkm.IV_DEF / 2;
            IV_SPC = pkm.IV_SPA / 2;
          //IV_SPD = pkm.IV_ATK / 2;
            IV_SPE = pkm.IV_SPE / 2;

            if (pkm.HasMove((int)Move.HiddenPower))
                HPType = pkm.HPType;
        }
    }
}
