! PKHeX Interface Customization File
! Languages: Save this file accordingly and put it in the same folder as PKHeX's executable.
! lang_en.txt = English
! lang_jp.txt = Japanese
! lang_fr.txt = French
! lang_de.txt = German
! lang_es.txt = Spanish
! lang_it.txt = Italian
! lang_ko.txt = Korean
! lang_zh.txt = Chinese
! lang_pt.txt = Portuguese
! Make sure that each edit has a ' = ' between Control name and new Text!
!
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION. Main Form (PKHeX window) below.
! Main = PKHeX
- Change stuff below this line, not above.
---------------------Menu Strip------------------------
Menu_File = Datei
Menu_Open = Öffnen...
Menu_Save = Speichere PKM...
Menu_ExportSAV = Exportiere SAV...
Menu_ExportMAIN = Exportiere main
Menu_ExportBAK = Exportiere BAK
Menu_Exit = Schließen
--
Menu_Tools = Werkzeuge
Menu_Showdown = Showdown
Menu_ShowdownImportPKM = Importiere Set aus Zwischenablage
Menu_ShowdownExportPKM = Exportiere Set in Zwischenablage
Menu_ShowdownExportParty = Exportiere Team in Zwischenablage
Menu_ShowdownExportBattleBox = Exportiere Kampf-Box in Zwischenablage
Menu_CyberGadget = CyberGadget
Menu_OpenTemp = Öffne Temp Ordner
Menu_OpenCache = Öffne Cache Ordner
Menu_Data = Daten
Menu_LoadBoxes = Lade Boxen
Menu_DumpBoxes = Dumpe Boxen
Menu_Report = Box-Datenreport
Menu_Database = PKM Datenbank
Menu_MGDatabase = Wunderkarten Datenbank
Menu_BatchEditor = Batch Editor
Menu_Other = Andere
Menu_OpenSDF = Öffne SaveDataFiler Ordner
Menu_OpenSDB = Öffne SaveDataBackup Ordner
--
Menu_Options = Optionen
Menu_Language = Sprache
Menu_Modify = Bei Einstellung auf SAV
Menu_ModifyDex = Ändern Pokédex
Menu_ModifyPKM = Ändern PKM Info
Menu_Unicode = Unicode
Menu_About = Über PKHeX
--------------------Context Menus----------------------
mnuView = Zeige
mnuSet = Einstellen
mnuDelete = Löschen
mnu2View = Zeige
--------------------Main Tab Data----------------------
Tab_Main = Haupt
Label_PID = PID:
BTN_RerollPID = Neu
Label_Species = Pokémon:
CHK_Nicknamed = Spitzname:
Label_EXP = EP:
Label_CurLevel = Level:
Label_Nature = Wesen:
Label_HeldItem = Item:
Label_Friendship = Freundschaft:
Label_Form = Form:
Label_Ability = Fähigkeit:
Label_Language = Sprache:
CHK_IsEgg = Ist Ei
CHK_Infected = Infiziert
CHK_Cured = Geheilt
Label_PKRS = PkRs:
Label_PKRSdays = d:
Label_Country = Land:
Label_SubRegion = Unterregion:
Label_3DSRegion = 3DS Region:
---------------------Met Tab Data-----------------------
Tab_Met = Traf
Label_OriginGame = Herkunftsspiel:
Label_MetLocation = Fundort:
Label_Ball = Ball:
Label_MetLevel = Trefflevel:
Label_MetDate = Treffdatum:
Label_EncounterType = Begegnung:
CHK_Fateful = Schicksalshafte Begeg.
---------------------Egg Met Data-----------------------
CHK_AsEgg = Als Ei
GB_EggConditions = Ei-Treff-Bedingungen
Label_EggLocation = Fundort:
Label_EggDate = Datum:
--------------------Stats Tab Data----------------------
Tab_Stats = Werte
CHK_HackedStats = Gehackte Werte
Label_IVs = DVs
Label_EVs = EVs
Label_Stats = Werte
Label_HP = KP:
Label_ATK = Atk:
Label_DEF = Def:
Label_SPA = SpA:
Label_SPD = SpD:
Label_SPE = Init:
Label_SPC = SpC:
Label_Total = Gesamt:
Label_HiddenPowerPrefix = Kraftreserve Typ:
Label_CharacteristicPrefix = Persönlichkeit:
BTN_RandomIVs = Zufällige DVs
BTN_RandomEVs = Zufällige EVs
Label_ContestStats = Wettbewerbswerte
Label_Cool = Coolness
Label_Beauty = Schönheit
Label_Cute = Anmut
Label_Smart = Klugheit
Label_Tough = Stärke
Label_Sheen = Glanz
-------------------Attacks Tab Data---------------------
Tab_Attacks = Attacken
GB_CurrentMoves = Aktuelle Attacken
Label_CurPP = AP
Label_PPups = AP Plus
GB_RelearnMoves = Wiedererlente Attacken
-------------------OT/Misc Tab Data---------------------
Tab_OTMisc = OT/Etc
GB_OT = Trainer Informationen
Label_TID = TID:
Label_SID = SID:
Label_OT = OT:
GB_nOT = Letzter (nicht OT) Handler
Label_PrevOT = OT:
GB_ExtraBytes = Extra Bytes
GB_Markings = Markierungen
BTN_Ribbons = Bänder
BTN_Medals = Medaillen
BTN_History = Erinnerung
Label_EncryptionConstant = PKX-Konstante:
BTN_RerollEC = Neu
-----------------Save Data Interface--------------------
Tab_Box = Box
Tab_PartyBattle = Team-Kampf
Tab_Other = Andere
Tab_SAV = SAV
B_OpenPokePuffs = Pofflés
B_OpenPokeBeans = Pokébohnen
B_OpenItemPouch = Items
B_OpenTrainerInfo = Trainerinfo
B_OUTPasserby = Passanten
B_OpenBoxLayout = Boxlayout
B_OpenWondercards = Wunderkarte
B_OpenSuperTraining = Super Training
B_OpenHallofFame = Ruhmeshalle
B_OpenOPowers = O-Kräfte
B_OpenEventFlags = Event Flags
B_OpenPokedex = Pokédex
B_OpenBerryField = Beerenfeld
B_OpenPokeBlocks = Pokériegel
B_OpenLinkInfo = Link-Daten
--
B_OpenSecretBase = Geheimbasis
B_CGearSkin = C-Gear Skin
--------------------Tab Internals-----------------------
L_Party = Team:
L_BattleBox = Kampfbox:
L_ReadOnlyPBB = Dieser ist nur lesbar.
GB_Daycare = Pension
GB_GTS = GTS
GB_Fused = Fused
GB_SUBE = Alter Mann
DayCare_HasEgg = Ei verfügbar
L_DaycareSeed = Seed
L_ReadOnlyOther = Dieser Tab ist nur lesbar.
B_JPEG = Speichere PGL .JPEG
B_VerifyCHK = Prüfsummen
B_SaveBoxBin = Speichere Box Daten++
L_GameSync = Spielsynchro ID:
L_Secure1 = Secure Value 1:
L_Secure2 = Secure Value 2:
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! RibbonEditor = Ribbon Editor
- Change stuff below this line, not above.
----------------------Buttons--------------------------
BTN_All = Alle
BTN_None = Keine
BTN_Cancel = Abbrechen
BTN_Save = Speichern
----------------------Ribbons--------------------------
L_RibbonChampionKalos = Kalos Champion
L_RibbonChampionG3Hoenn = Hoenn Champion (RSE)
L_RibbonChampionSinnoh = Sinnoh Champion
L_RibbonBestFriends = Beste Freunde
L_RibbonTraining = Training
L_RibbonBattlerSkillful = Erfahrener Kämpfer
L_RibbonBattlerExpert = Experten Kämpfer
L_RibbonEffort = Fleiß
L_RibbonAlert = Wachsamkeit
L_RibbonShock = Schock
L_RibbonDowncast = Niederschlag
L_RibbonCareless = Sorglosigkeit
L_RibbonRelax = Entspannung
L_RibbonSnooze = Schlafen
L_RibbonSmile = Lächeln
L_RibbonGorgeous = Hinreißend
L_RibbonRoyal = Königlich
L_RibbonGorgeousRoyal = Hinreißend Königl.
L_RibbonArtist = Künstler
L_RibbonFootprint = Fußabdruck
L_RibbonRecord = Rekord
L_RibbonLegend = Legende
L_RibbonCountry = Land
L_RibbonNational = Nation
L_RibbonEarth = Erde
L_RibbonWorld = Welt
L_RibbonClassic = Klassisch
L_RibbonPremier = Premier
L_RibbonEvent = Geschichte
L_RibbonBirthday = Geburtstag
L_RibbonSpecial = Spezial
L_RibbonSouvenir = Gedenk
L_RibbonWishing = Wunsch
L_RibbonChampionBattle = Kampfchampion
L_RibbonChampionRegional = Regionaler Champion
L_RibbonChampionNational = Nationaler Champion
L_RibbonChampionWorld = Weltchampion
L_RibbonCountMemoryContest = Verg. Wettbewerbsb.
L_RibbonCountMemoryBattle = Verg. Kampfb.
L_RibbonChampionG6Hoenn = Hoenn Champion (ORAS)
L_RibbonContestStar = Wettbewerbs-Star
L_RibbonMasterCoolness = Coolness Meister
L_RibbonMasterBeauty = Schönheit Meister
L_RibbonMasterCuteness = Putzigkeit Meister
L_RibbonMasterCleverness = Klugheit Meister
L_RibbonMasterToughness = Stärke Meister
----------------Contest/Battle (PAST)-------------------
L_RibbonG3Cool = Coolness (G3)
L_RibbonG3CoolSuper = Coolness Super
L_RibbonG3CoolHyper = Coolness Hyper
L_RibbonG3CoolMaster = Coolness Master
L_RibbonG3Beauty = Schönheit (G3)
L_RibbonG3BeautySuper = Schönheit Super
L_RibbonG3BeautyHyper = Schönheit Hyper
L_RibbonG3BeautyMaster = Schönheit Master
L_RibbonG3Cute = Anmut (G3)
L_RibbonG3CuteSuper = Anmut Super
L_RibbonG3CuteHyper = Anmut Hyper
L_RibbonG3CuteMaster = Anmut Master
L_RibbonG3Smart = Klugheit (G3)
L_RibbonG3SmartSuper = Klugheit Super
L_RibbonG3SmartHyper = Klugheit Hyper
L_RibbonG3SmartMaster = Klugheit Master
L_RibbonG3Tough = Stärke (G3)
L_RibbonG3ToughSuper = Stärke Super
L_RibbonG3ToughHyper = Stärke Hyper
L_RibbonG3ToughMaster = Stärke Master
L_RibbonG4Cool = Coolness (G4)
L_RibbonG4CoolGreat = Coolness Mega
L_RibbonG4CoolUltra = Coolness Ultra
L_RibbonG4CoolMaster = Coolness Master
L_RibbonG4Beauty = Schönheit (G4)
L_RibbonG4BeautyGreat = Schönheit Mega
L_RibbonG4BeautyUltra = Schönheit Ultra
L_RibbonG4BeautyMaster = Schönheit Master
L_RibbonG4Cute = Anmut (G4)
L_RibbonG4CuteGreat = Anmut Mega
L_RibbonG4CuteUltra = Anmut Ultra
L_RibbonG4CuteMaster = Anmut Master
L_RibbonG4Smart = Klugheit (G4)
L_RibbonG4SmartGreat = Klugheit Mega
L_RibbonG4SmartUltra = Klugheit Ultra
L_RibbonG4SmartMaster = Klugheit Master
L_RibbonG4Tough = Stärke (G4)
L_RibbonG4ToughGreat = Stärke Mega
L_RibbonG4ToughUltra = Stärke Ultra
L_RibbonG4ToughMaster = Stärke Master
L_RibbonWinning = Gewinner
L_RibbonVictory = Sieger
L_RibbonAbility = Fähigkeit
L_RibbonAbilityGreat = Fähigkeit Groß
L_RibbonAbilityDouble = Fähigkeit Doppel
L_RibbonAbilityMulti = Fähigkeit Multi
L_RibbonAbilityPair = Fähigkeit Paar
L_RibbonAbilityWorld = Fähigkeit Welt
L_RibbonCountG3Cool = Coolness
L_RibbonCountG3Beauty = Schönheit
L_RibbonCountG3Cute = Anmut
L_RibbonCountG3Smart = Klugheit
L_RibbonCountG3Tough = Stärke
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION. 
! SuperTrainingEditor = Medal Editor
- Change stuff below this line, not above.
----------------------Buttons--------------------------
B_All = Alle
B_None = Nichts
B_Cancel = Abbrechen
B_Save = Speichern
------------------Super Training-----------------------
CHK_SuperTrain1_HP = Rang 1: KP
CHK_SuperTrain1_ATK = Rang 1: Atk
CHK_SuperTrain1_DEF = Rang 1: Def
CHK_SuperTrain1_SPA = Rang 1: SpA
CHK_SuperTrain1_SPD = Rang 1: SpD
CHK_SuperTrain1_SPE = Rang 1: Init
CHK_SuperTrain2_HP = Rang 2: KP
CHK_SuperTrain2_ATK = Rang 2: Atk
CHK_SuperTrain2_DEF = Rang 2: Def
CHK_SuperTrain2_SPA = Rang 2: SpA
CHK_SuperTrain2_SPD = Rang 2: SpD
CHK_SuperTrain2_SPE = Rang 2: Init
CHK_SuperTrain3_HP = Rang 3: HP
CHK_SuperTrain3_ATK = Rang 3: Atk
CHK_SuperTrain3_DEF = Rang 3: Def
CHK_SuperTrain3_SPA = Rang 3: SpA
CHK_SuperTrain3_SPD = Rang 3: SpD
CHK_SuperTrain3_SPE = Rang 3: Init
CHK_SecretUnlocked = Geheimtraining Verfügbar
CHK_SecretComplete = Geheimtraining Komplett
CHK_SuperTrain4_1 = Rang 4: Unheil
CHK_SuperTrain5_1 = Rang 5: Blattst.
CHK_SuperTrain5_2 = Rang 5: Feuerst.
CHK_SuperTrain5_3 = Rang 5: Wasserst.
CHK_SuperTrain5_4 = Rang 5: Beweg. Tore!
CHK_SuperTrain6_1 = Rang 6: 2. Halbzeit!
CHK_SuperTrain6_2 = Rang 6: 1. Haltzeit!
CHK_SuperTrain6_3 = Rang 6: Weitsch.
CHK_SuperTrain7_1 = Rang 7: Purmel
CHK_SuperTrain7_2 = Rang 7: Bit-Ballon-Barriere
CHK_SuperTrain7_3 = Rang 7: Blitz-K.O.!
CHK_SuperTrain8_1 = Rang 8: Pokémon X/Y
---
L_Bag = Letzter benutzer Sack:
L_Hits = Schläge übrig:
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION. 
! MemoryAmie = Memory / Amie Editor
- Change stuff below this line, not above.
---------------------Bottom UI-------------------------
BTN_Cancel = Abbrechen
BTN_Save = Speichern
L_Handler = Aktueller Handler:
-
Tab_OTMemory = Erinnerungen mit: OT
L_OT_Friendship = Freundschaft:
L_OT_Affection = Zuneigung:
Tab_CTMemory = Erinnerungen mit: notOT
L_CT_Friendship = Freundschaft:
L_cT_Affection = Zuneigung:
Tab_Residence = Herkunft
--
L_Country = Land
L_Region = Region
L_Geo0 = Letztes:
L_Geo1 = Davor 1:
L_Geo2 = Davor 2:
L_Geo3 = Davor 3:
L_Geo4 = Davor 4:
--
L_Arguments = Deaktiviert ; Nie verlassen ; OT ; Letzte Gen. ; Erinnerungen mit ; Pokémon ; Area ; Item(s) ; Attacke ; Location ;
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION. 
! f2_Text = Special Characters
- Change stuff below this line, not above.
-------------------------------------------------------
-- No Elements to rename here.
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_PokeBlockORAS = Pokéblock Editor
- Change stuff below this line, not above.
-------------------------------------------------------
L_Red = Rote Pokériegel:
L_Blue = Blaue Pokériegel:
L_Pink = Rosa Pokériegel:
L_Green = Grüne Pokériegel:
L_Yellow = Gelbe Pokériegel:
L_Rainbow = Bunte Pokériegel:
L_Red = Rote Pokériegel DX:
L_Blue = Blaue Pokériegel DX:
L_Pink = Rosa Pokériegel DX:
L_Green = Grüne Pokériegel DX:
L_Yellow = Gelbe Pokériegel DX:
L_Rainbow = Bunte Pokériegel DX:
B_RandomizeBerries = Zufällige Beeren
B_GiveAllBlocks = Alle Riegel
B_Cancel = Abbrechen
B_Save = Speichern
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_Link6 = Pokémon Link Tool
- Change stuff below this line, not above.
-------------------------------------------------------
TAB_Main = Haupt
TAB_PKM = Pokémon
TAB_Items = Items
L_BP = Gewinnpunkte:
L_Pokemiles: Pokémeilen
CHK_LinkAvailable = Pokémon Link Aktiviert
B_Import = Import
B_Export = Export
B_Cancel = Abbrechen
B_Save = Speichern
L_Item1 = Item 1:
L_Item2 = Item 2:
L_Item3 = Item 3:
L_Item4 = Item 4:
L_Item5 = Item 5:
L_Item6 = Item 6:
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION. 
! SuperTrain = Super Training Records
- Change stuff below this line, not above.
----------------------Buttons--------------------------
L_Records = Rekorde
L_Bags = Sandsäcke
L_Species = Spezies:
L_Unk = L_Unk
L_Time0 = Time:
L_Time1 = Time1
L_Time2 = Time2
L_UNKNOWN = UNKNOWN
L_Species2 = Spezies
B_Cancel = Abbrechen
B_Save = Speichern
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_BerryField = Berry Field Viewer
- Change stuff below this line, not above.
-------------------------------------------------------
L_Berry = Beere:
L_Field = Feld:
L_Unfinished = Unfinished: Needs More Research
L_u1 = 1
L_u2 = 2
L_u3 = 3
L_u4 = 4
L_u5 = 5
L_u6 = 6
L_u7 = 7
B_Cancel = Abbrechen
B_Save = Speichern
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION. Memories / Amie UI Below
! SAV_BoxLayout = Box Layout Editor
- Change stuff below this line, not above.
-------------------------------------------------------
L_Unlocked = Freigeschaltet:
B_Cancel = Abbrechen
B_Save = Speichern
L_Flags = Freigeschaltete HG Flags:
L_BG = HG:
L_BoxName = Box Name:
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_EventFlagsORAS = Event Flag Editor (ORAS)
- Change stuff below this line, not above.
------------------------------------------------------
L_Ash = Vulkanasche:
GB_Misc = Verschiedenes
flag_0288 = Multi Statuette
flag_0287 = Rotation Statuette
flag_0286 = Dreierkampf Statuette
flag_0293 = Super Multi Freigeschaltet
flag_0292 = Super Rotation Freigeschaltet
flag_0291 = Super Triples Freigeschaltet
flag_0290 = Super Doubles Freigeschaltet
flag_0289 = Super Singles Freigeschaltet
flag_0285 = Doppel Statuette
flag_0284 = Einzel Statuette
GB_Rebattle = Rückkampf
flag_2835 = (AS) Latios Gefangen
flag_0420 = (AS) Latios Besiegt
L_SkyTower = *Himmelsturm
flag_2834 = (OR) Latias Gefangen
flag_0419 = (OR) Latias Besiegt
flag_2828 = (OR) Boreos Gefangen
flag_2830 = (OR) Reshiram Gefangen
flag_0182 = (OR) Reshiram Besiegt
flag_2820 = (OR) Palkia Gefangen
flag_2839 = (OR) Groudon Gefangen
flag_0648 = (OR) Groudon Besiegt
flag_2815 = (OR) Ho-Oh Gefangen
flag_0208 = (OR) Ho-Oh Besiegt
flag_2824 = Cresselia Gefangen
flag_0172 = Cresselia Besiegt
flag_2821 = Heatran Gefangen
flag_0260 = Heatran Besiegt
flag_2842 = Deoxys Gefangen
flag_0945 = Deoxys Besiegt
flag_2838 = Registeel Gefangen
flag_0958 = Registeel Besiegt
flag_2836 = Regirock Gefangen
flag_0956 = Regirock Besiegt
flag_2837 = Regice Gefangen
flag_0957 = Regice Besiegt
flag_2813 = Suicune Gefangen
flag_0175 = Suicune Besiegt
flag_2811 = Raikou Gefangen
flag_0173 = Raikou Besiegt
flag_2812 = Entei Gefangen
flag_0174 = Entei Besiegt
flag_2832 = Demeteros Gefangen
flag_2829 = (AS) Voltolos Gefangen
flag_2822 = Regigigas Gefangen
flag_0252 = Regigigas Besiegt
flag_2827 = Viridium Gefangen
flag_0178 = Viridium Besiegt
flag_2826 = Terrakium Gefangen
flag_0177 = Terrakium Besiegt
flag_2823 = Giratina Gefangen
flag_2819 = (AS) Dialga Gefangen
flag_2833 = Kyurem Gefangen
flag_0184 = Kyurem Besiegt
flag_2816 = Selfe Gefangen
flag_0179 = Selfe Besiegt
flag_2817 = Vesprit Gefangen
flag_0180 = Vesprit Besiegt
flag_2825 = Cobalium Gefangen
flag_0176 = Cobalium Besiegt
flag_2814 = (AS) Lugia Gefangen
flag_0209 = (AS) Lugia Besiegt
flag_2818 = Tobutz Gefangen
flag_0181 = Tobutz Besiegt
flag_2831 = (AS) Zekrom Gefangen
flag_0183 = (AS) Zekrom Besiegt
flag_2840 = (AS) Kyogre Gefangen
flag_0647 = (AS) Kyogre Besiegt
GB_Researcher = FlagDiff Researcher
L_UnSet = UnSet
L_IsSet = IsSet
B_LoadNew = Load New
B_LoadOld = Load Old
GB_FlagStatus = Check Flag Status
L_Flag = Flag:
CHK_CustomFlag = Status:
B_Save = Speichern
B_Cancel = Abbrechen
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_EventFlagsXY = Event Flag Editor (XY)
- Change stuff below this line, not above.
-------------------------------------------------------
flag_2546 = Pokédex Erhalten
GB_Misc = Etc.
flag_0289 = Multi Statuette
flag_0288 = Rotation Statuette
flag_0287 = Dreifach Statuette
flag_0294 = Super Multi Freigeschaltet
flag_0293 = Super Rotation Freigeschaltet
flag_0292 = Super Dreifach Freigeschaltet
flag_0291 = Super Doppel Freigeschaltet
flag_0290 = Super Einzel Freigeschaltet
flag_0675 = 50: Besiege Châtelaine
flag_0286 = Doppel Statuette
flag_0285 = Einzel Statuette
GB_Rebattle = Rückkampf
flag_0114 = Zygarde Gefangen
flag_0790 = Zygarde Besiegt
flag_0115 = Mewtwo Gefangen
flag_0963 = Mewtwo Besiegt
GB_Researcher = FlagDiff Researcher
L_UnSet = UnSet
L_IsSet = IsSet
B_LoadNew = Load New
B_LoadOld = Load Old
flag_2239 = 2239
flag_2238 = 2238
flag_2237 = 2237
B_Save = Speichern
flag_0005 = Flag5
flag_0004 = Flag4
flag_0003 = Flag3
flag_0002 = Flag2
flag_0001 = Flag1
GB_FlagStatus = Check Flag Status
L_Flag = Flag:
CHK_CustomFlag = Status:
B_Cancel = Abbrechen
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_PokedexORAS = Pokédex Editor (ORAS)
- Change stuff below this line, not above.
------------------------------------------------------
L_goto = gehe zu:
GB_Encountered = Gesehen
CHK_P2 = Männlich
CHK_P3 = Weiblich
CHK_P4 = Schillernd Männlich
CHK_P5 = Schillernd Weiblich
GB_Owned = Gefangen
CHK_P1 = Erhalten
GB_Displayed = Angezeigt
CHK_P6 = Männlich
CHK_P7 = Weiblich
CHK_P8 = Schillernd Männlich
CHK_P9 = Schillernd Weiblich
L_DexNav = DexNav Lv:
GB_Language = Sprachen
CHK_L1 = Japanisch
CHK_L2 = Englisch
CHK_L3 = Französisch
CHK_L4 = Italienisch
CHK_L5 = Deutsch
CHK_L6 = Spanisch
CHK_L7 = Koreanisch
B_Modify = Ändern...
B_GiveAll = Alle
L_Spinda = Pandir:
B_Save = Speichern
B_Cancel = Abbrechen
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_PokedexXY = Pokédex Editor (XY)
- Change stuff below this line, not above.
-------------------------------------------------------
L_goto = gehe zu:
GB_Owned = Gefangen
CHK_F1 = Fremd (Pre)
CHK_P1 = Heimat (Kalos)
GB_Encountered = Gesehen
CHK_P2 = Männlich
CHK_P3 = Weiblich
CHK_P4 = Schillernd Männlich
CHK_P5 = Schillernd Weiblich
GB_Displayed = Angezeigt
CHK_P6 = Männlich
CHK_P7 = Weiblich
CHK_P8 = Schillernd Männlich
CHK_P9 = Schillernd Weiblich
GB_Language = Sprachen
CHK_L1 = Japanisch
CHK_L2 = Englisch
CHK_L3 = Französisch
CHK_L4 = Italienisch
CHK_L5 = Deutsch
CHK_L6 = Spanisch
CHK_L7 = Koreanisch
B_Modify = Ändern...
B_GiveAll = Alle
L_Spinda = Pandir:
B_Save = Speichern
B_Cancel = Abbrechen
! End
-------------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_HallOfFame = Hall of Fame Editor
- Change stuff below this line, not above.
-------------------------------------------------------
B_CopyText = Kopiere txt
L_Level = Level:
L_Shiny = Shillernd:
Label_Form = Form:
B_Cancel = Abbrechen
Label_MetDate = Datum:
L_Victory = Eintrag:
GB_OT = Trainer Information
Label_OT = OT:
Label_SID = SID:
Label_TID = TID:
Label_HeldItem = Item:
GB_CurrentMoves = Aktuelle Attacken
Label_EncryptionConstant = Encryption Constant:
CHK_Nicknamed = Spitzname:
Label_Species = Spezies:
L_PartyNum = Team Index:
B_Delete = Löschen
B_Close = Speichern
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_Inventory = Inventory Editor
- Change stuff below this line, not above.
-------------------------------------------------------
B_GiveAll = Alle
B_Save = Speichern
B_Cancel = Abbrechen
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_OPower = O-Power Editor
- Change stuff below this line, not above.
-------------------------------------------------------
GB_Regular = Regular
B_MaxP = Alle
L_1 = Brut:
L_2 = Schnäppchen:
L_3 = ?Kauf:
L_4 = EP:
L_5 = Fang:
L_6 = ?Begegnung:
L_7 = ?Inkognito:
L_8 = KP-Heil:
L_9 = ?AP-Heil:
L_10 = ?Zuneigung:
L_11 = ?Angriff:
L_12 = ?Verteidung:
L_13 = ?Sp. Angriffe.:
L_14 = ?Sp. Verteidigung:
L_15 = ?Initiative:
L_16 = ?Volltreffer:
L_17 = ?Genauigkeit:
GB_Event = Event
CHK_1 = ?Schnäppchen MAX
CHK_2 = ?EP MAX
CHK_3 = ?Kauf MAX
CHK_4 = ?Brut MAX
CHK_5 = ?Fang MAX
CHK_6 = ?Heil MAX
CHK_7 = ?Zuneigung MAX
CHK_8 = ?Unused
B_AllMax = Alle
B_Save = Speichern
B_Cancel = Abbrechen
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_Pokepuff = ‎Poké Puffs Editor
- Change stuff below this line, not above.
-------------------------------------------------------
L_Count = NR:
B_None = Kein
B_Sort = Sort
B_All = Alle
B_Cancel = Abbrechen
B_Save = Speichern
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_SecretBase = Secret Base Editor
- Change stuff below this line, not above.
-------------------------------------------------------
L_FlagsCaptured = Flaggen Erhalten: 
B_FSave = <
B_GiveDecor = Alle Dekorationen
B_Cancel = Abbrechen
B_Save = Speichern
B_FDisplay = >
L_Favorite = Favoriten:
--
f_MAIN = Haupt
L_TrName = Trainer Name:
L_BaseLocation = Geheimbasisort: 
L_Happy = Glücklich:
L_Encourage = Ermutigend:
L_Blackboard = Schwarzes Brett:
L_Confetti = Konfetti:
L_TeamName = Team Name:
L_TeamSlogan = Team Slogan:
--
GB_Object = Objektplatzierung
L_Index = Index:
L_Decoration = Dekoration:
L_Rotation = Rotation:
L_X = X Koordinate:
L_Y = Y Koordinate:
--
f_PKM = Trainer Pokémon
GB_PKM = PKM
L_Participant = Participant:
L_EncryptionConstant = ENC:
L_IVs = DVs
L_EVs = EVs
L_HP = KP
L_ATK = ATK
L_DEF = DEF
L_SpA = SpA
L_SpD = SpD
L_SPE = INIT
L_PKFriendship = Freundschaft:
L_PPUps = AP Plus
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_Trainer = Trainer Data Editor
- Change stuff below this line, not above.
-------------------------------------------------------
Tab_Multiplayer = Mehrspieler
L_MultiplayerSprite = Mehrspieler Sprite:
GB_Sayings = Gespeicherte Sprüche
L_Saying1 = 1:
L_Saying2 = 2:
L_Saying3 = 3:
L_Saying4 = 4:
L_Saying5 = 5:
--
Tab_BadgeMap = Orden/Karte
GB_Map = Kartenposition
L_CurrentMap = Aktuelle Karte:
L_X = X Koordinate:
L_Z = Z Koordinate:
L_Y = Y Koordinate:
--
Tab_Appearance = Aktuelle Erscheinung (X/Y)
L_Outfit = Outfit Werte
B_GiveAccessories = Alle Accessoires
L_Dress = Kleid:
L_Accessory = Accessoir:
L_Bag = Beutel:
L_Socks = Socken:
L_Pants = Hosen:
L_Shirt = Shirt:
L_Hat = Hut:
L_FacialHair = Gesichtsbehaarung:
L_Hairstyle = Haarstil:
L_HairColor = Haarfarbe:
L_SkinColor = Hautfarbe:
--
Tab_Maison = Kampfhaus
GB_MaisonCurrent = Kampfhaus Serien (Aktuell)
L_SuperC = Super
L_NormalC = Normal
L_MultiC = Multi:
L_RotationC = Rotation:
L_TriplesC = Dreifach:
L_DoublesC = Doppel:
L_SinglesC = Einzel:
GB_MaisonBest = Kampfhaus Serien (Beste)
L_SuperB = Super
L_NormalB = Normal
L_MultiB = Multi:
L_RotationB = Rotation:
L_TriplesB = Dreifach:
L_DoublesB = Doppel:
L_SinglesB = Einzel:
B_Save = Speichen
L_Stats = Werte
B_Cancel = Abbrechen
--
Tab_Overview = Überblick
L_TrainerName = Trainer Name:
L_Language = Sprache:
L_Region = Region:
L_Country = Land:
B_MaxCash = +
L_3DSReg = 3DS Region:
L_Money = $:
L_TID = TID:
L_SID = SID:
-
GB_Adventure = Abenteuer Info
L_Seconds = Sek:
L_Minutes = Min:
L_Hours = Std:
L_Started = Spiel Gestartet:
L_Fame = Erste Ruhmeshalle:
L_LastSaved = Zuletzt gespeichert:
-
L_PM = Pokémeilen:
L_BP = GP:
L_Style = Stil:
L_Value = Werte
L_Offset = (offset)
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_Wondercard = Mystery Gift I/O
- Change stuff below this line, not above.
-------------------------------------------------------
L_Details = Details:
L_Received = Received List:
B_Import = Import
B_Output = Export
B_Cancel = Abbrechen
B_Save = Speichern
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! ErrorWindow = Error
- Change stuff below this line, not above.
-------------------------------------------------------
L_ProvideInfo = Bitte sende diese Information, wenn du den Fehler meldest:
B_CopyToClipboard = In Zwischenablage kopieren
B_Continue = Fortfahren
B_Abort = Abbrechen
! End
