﻿! PKHeX Interface Customization File
! Languages: Save this file accordingly and put it in the same folder as PKHeX's executable.
! lang_en.txt = Inglés
! lang_jp.txt = Japonés
! lang_fr.txt = French
! lang_de.txt = Alemán
! lang_es.txt = Español
! lang_it.txt = Italian
! lang_ko.txt = Korean
! lang_zh.txt = Chinese
! lang_pt.txt = Portuguese
! Make sure that each edit has a ' = ' between Control name and new Text!
!
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION. Main Form (PKHeX window) below.
! Main = PKHeX
- Change stuff below this line, not above.
---------------------Menu Strip------------------------
Menu_File = Archivo
Menu_Open = Abrir...
Menu_Save = Guardar PKM...
Menu_ExportSAV = Guardar SAV...
Menu_ExportMAIN = Guardar main
Menu_ExportBAK = Guardar BAK
Menu_Exit = Salir
--
Menu_Tools = Útiles
Menu_Showdown = Showdown
Menu_ShowdownImportPKM = Importar set desde el portapapeles
Menu_ShowdownExportPKM = Exportar set desde el portapapeles
Menu_ShowdownExportParty = Exportar equipo desde el portapapeles
Menu_ShowdownExportBattleBox = Exportar caja de combate desde el portapapeles
Menu_Data = Data
Menu_LoadBoxes = Cargar Cajas
Menu_DumpBoxes = Exportar Cajas
Menu_Report = Informe de la caja
Menu_Database = Base de datos de PKM
Menu_MGDatabase = Base de datos de regalo misterioso
Menu_BatchEditor = Editor por lotes
Menu_Folder = Abrir carpeta
--
Menu_Options = Opciones
Menu_Language = Idioma
Menu_Modify = Ajuste a SAV
Menu_ModifyDex = Modificar Pokédex
Menu_ModifyPKM = Modificar info PKM
Menu_Unicode = Unicode
Menu_About = Sobre PKHeX
--------------------Context Menus----------------------
mnuView = Ver
mnuSet = Colocar
mnuDelete = Borrar
mnu2View = Ver
--------------------Main Tab Data----------------------
Tab_Main = Inicio
Label_PID = PID:
BTN_RerollPID = Generar
Label_Species = Especie:
CHK_Nicknamed = Apodo:
Label_EXP = EXP:
Label_CurLevel = Nivel:
Label_Nature = Naturaleza:
Label_HeldItem = Objeto Equipado:
Label_Friendship = Felicidad:
Label_Form = Forma:
Label_Ability = Habilidad:
Label_Language = Idioma:
CHK_IsEgg = Huevo
CHK_Infected = Infectado
CHK_Cured = Curado
Label_PKRS = PkRs:
Label_PKRSdays = d:
Label_Country = País:
Label_SubRegion = Subregión:
Label_3DSRegion = Región 3DS:
L_NSparkle = Brillo de N
CHK_NSparkle = Activo
---------------------Met Tab Data-----------------------
Tab_Met = Conocido
Label_OriginGame = Juego Original:
Label_MetLocation = Lugar:
Label_Ball = Bola:
Label_MetLevel = Nivel:
Label_MetDate = Fecha:
Label_EncounterType = Encuentro:
CHK_Fateful = Encuentro Fatídico
---------------------Egg Met Data-----------------------
CHK_AsEgg = Como huevo
GB_EggConditions = Condiciones del huevo
Label_EggLocation = Lugar:
Label_EggDate = Fecha:
--------------------Stats Tab Data----------------------
Tab_Stats = Estadísticas
CHK_HackedStats = Estadísticas Hackeadas
Label_IVs = IVs
Label_EVs = EVs
Label_Stats = Esta.
Label_HP = PS:
Label_ATK = Ataque:
Label_DEF = Defensa:
Label_SPA = Atq. Esp.:
Label_SPD = Def. Esp.:
Label_SPE = Velocidad:
Label_SPC = Especial:
Label_Total = Total:
Label_HiddenPowerPrefix = Tipo del Poder Oculto:
Label_CharacteristicPrefix = Características:
BTN_RandomIVs = Aleatorizar IVs
BTN_RandomEVs = Aleatorizar EVs
Label_ContestStats = Estadísticas de concurso
Label_Cool = Carisma
Label_Beauty = Belleza
Label_Cute = Dulzura
Label_Smart = Ingenio
Label_Tough = Dureza
Label_Sheen = Brillo
-------------------Attacks Tab Data---------------------
Tab_Attacks = Ataques
GB_CurrentMoves = Ataques Actuales
Label_CurPP = PP
Label_PPups = Más PP
GB_RelearnMoves = Recordar Movimientos
-------------------OT/Misc Tab Data---------------------
Tab_OTMisc = EO/Misc
GB_OT = Info del Entrenador
Label_TID = ID:
Label_SID = IDS:
Label_OT = EO:
GB_nOT = Ultimo dueño (no EO)
Label_PrevOT = EO:
GB_ExtraBytes = Bytes Extras
GB_Markings = Marcas
BTN_Ribbons = Cintas
BTN_Medals = Medallas
BTN_History = Memorias
Label_EncryptionConstant = Cte. de Encriptación:
BTN_RerollEC = Generar
-----------------Save Data Interface--------------------
Tab_Box = Caja
Tab_PartyBattle = Caja de combate
Tab_Other = Otro
Tab_SAV = SAV
B_OpenPokePuffs = ‎Pokélito
B_OpenItemPouch = Inventario
B_OpenTrainerInfo = Entrenador
B_OUTPasserby = Transeúntes
B_OpenBoxLayout = Fondos Cajas
B_OpenWondercards = Tarjetas Misteriosas
B_OpenSuperTraining = Superentren.
B_OpenHallofFame = Hall de la fama
B_OpenOPowers = Poder O
B_OpenEventFlags = Eventos
B_OpenPokedex = Pokédex
B_OpenBerryField = C. de Bayas
B_OpenPokeBlocks = Pokécubos
B_OpenLinkInfo = Datos Enlace
--
B_OpenSecretBase = Base Secreta
B_CGearSkin = C-Gear
--------------------Tab Internals-----------------------
L_Party = Equipo:
L_BattleBox = Caja de Combate:
L_ReadOnlyPBB = Sólo lectura.
GB_Daycare = Guardería
GB_GTS = GTS
GB_Fused = Fusión
GB_SUBE = Viejo
DayCare_HasEgg = Huevo Disponible
L_DaycareSeed = Semill.
L_ReadOnlyOther = Sólo lectura.
B_JPEG = Guardar PGL .JPEG
B_VerifyCHK = Checksums
B_SaveBoxBin = Guardar Cajas++
L_GameSync = ID de Sincronización:
L_Secure1 = Valor Seguro 1:
L_Secure2 = Valor Seguro  2:
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! RibbonEditor = Editor de Cintas
- Change stuff below this line, not above.
----------------------Buttons--------------------------
B_All = Dar todos
B_None = Quitar todos
B_Cancel = Cancelar
B_Save = Guardar
----------------------Ribbons--------------------------
L_RibbonChampionKalos = Campeón de Kalos
L_RibbonChampionG3Hoenn = Campeón de Hoenn (RSE)
L_RibbonChampionSinnoh = Campeón de Sinnoh
L_RibbonBestFriends = Afecto
L_RibbonTraining = Ejercicio
L_RibbonBattlerSkillful = Figura del Combate
L_RibbonBattlerExpert = Experto del Combate
L_RibbonEffort = Esfuerzo
L_RibbonAlert = Alerta
L_RibbonShock = Impacto
L_RibbonDowncast = Abatimiento
L_RibbonCareless = Descuido
L_RibbonRelax = Relax
L_RibbonSnooze = Cabezada
L_RibbonSmile = Sonrisa
L_RibbonGorgeous = Maravilla
L_RibbonRoyal = Realeza
L_RibbonGorgeousRoyal = Realeza Maravila
L_RibbonArtist = Artista
L_RibbonFootprint = Huella
L_RibbonRecord = Récord
L_RibbonLegend = Leyenda
L_RibbonCountry = Campo
L_RibbonNational = Nacional
L_RibbonEarth = Planeta
L_RibbonWorld = Mundo
L_RibbonClassic = Clásica
L_RibbonPremier = Principal
L_RibbonEvent = Evento
L_RibbonBirthday = Cumpleaños
L_RibbonSpecial = Especial
L_RibbonSouvenir = Recuerdo
L_RibbonWishing = Deseo
L_RibbonChampionBattle = Campeón de Torneo
L_RibbonChampionRegional = Campeón de Área
L_RibbonChampionNational = Campeón Nacional
L_RibbonChampionWorld = Campeón Mundial
L_RibbonCountMemoryContest = Cintas de concursos anteriores
L_RibbonCountMemoryBattle = Cintas de batallas anteriores
L_RibbonChampionG6Hoenn = Campeón de Hoenn (ORAS)
L_RibbonContestStar = Cinta estelar de los concursos
L_RibbonMasterCoolness = Cinta estrella del carisma
L_RibbonMasterBeauty = Cinta estrella de la belleza
L_RibbonMasterCuteness = Cinta estrella de la dulzura
L_RibbonMasterCleverness = Cinta estrella del ingenio
L_RibbonMasterToughness = Cinta estrella de la dureza
----------------Contest/Battle (PAST)-------------------
L_RibbonG3Cool = Carisma (G3)
L_RibbonG3CoolSuper = Carisma Alto
L_RibbonG3CoolHyper = Carisma Avanzado
L_RibbonG3CoolMaster = Carisma Experto
L_RibbonG3Beauty = Belleza (G3)
L_RibbonG3BeautySuper = Belleza Alto
L_RibbonG3BeautyHyper = Belleza Avanzado
L_RibbonG3BeautyMaster = Belleza Experto
L_RibbonG3Cute = Dulzura (G3)
L_RibbonG3CuteSuper = Dulzura Alto
L_RibbonG3CuteHyper = Dulzura Avanzado
L_RibbonG3CuteMaster = Dulzura Experto
L_RibbonG3Smart = Ingenio (G3)
L_RibbonG3SmartSuper = Ingenio Alto
L_RibbonG3SmartHyper = Ingenio Avanzado
L_RibbonG3SmartMaster = Ingenio Experto
L_RibbonG3Tough = Dureza (G3)
L_RibbonG3ToughSuper = Dureza Alto
L_RibbonG3ToughHyper = Dureza Avanzado
L_RibbonG3ToughMaster = Dureza Experto
L_RibbonG4Cool = Carisma (G4)
L_RibbonG4CoolGreat = Carisma Difícil
L_RibbonG4CoolUltra = Carisma Superior
L_RibbonG4CoolMaster = Carisma Experto
L_RibbonG4Beauty = Belleza (G4)
L_RibbonG4BeautyGreat = Belleza Difícil
L_RibbonG4BeautyUltra = Belleza Superior
L_RibbonG4BeautyMaster = Belleza Experto
L_RibbonG4Cute = Dulzura (G4)
L_RibbonG4CuteGreat = Dulzura Difícil
L_RibbonG4CuteUltra = Dulzura Superior
L_RibbonG4CuteMaster = Dulzura Experto
L_RibbonG4Smart = Ingenio (G4)
L_RibbonG4SmartGreat = Ingenio Difícil
L_RibbonG4SmartUltra = Ingenio Superior
L_RibbonG4SmartMaster = Ingenio Experto
L_RibbonG4Tough = Dureza (G4)
L_RibbonG4ToughGreat = Dureza Difícil
L_RibbonG4ToughUltra = Dureza Superior
L_RibbonG4ToughMaster = Dureza Experto
L_RibbonWinning = Ganador
L_RibbonVictory = Victoria
L_RibbonAbility = Habilidad
L_RibbonAbilityGreat = Gran Habilidad
L_RibbonAbilityDouble = Doble Habilidad
L_RibbonAbilityMulti = Habilidad Múltiple
L_RibbonAbilityPair = Habilidad Par
L_RibbonAbilityWorld = Hablildad Mundial
L_RibbonCountG3Cool = Carisma
L_RibbonCountG3Beauty = Belleza
L_RibbonCountG3Cute = Dulzura
L_RibbonCountG3Smart = Ingenio
L_RibbonCountG3Tough = Dureza
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION. 
! SuperTrainingEditor = Editor de Medallas
- Change stuff below this line, not above.
----------------------Buttons--------------------------
B_All = Dar todos
B_None = Quitar todos
B_Cancel = Cancelar
B_Save = Guardar
------------------Super Training-----------------------
CHK_SuperTraining = Superentrenamiento Normal
CHK_SuperTrain1_HP = Nv. 1: PS
CHK_SuperTrain1_ATK = Nv. 1: Ataque
CHK_SuperTrain1_DEF = Nv. 1: Defensa
CHK_SuperTrain1_SPA = Nv. 1: Ataque Especial
CHK_SuperTrain1_SPD = Nv. 1: Defensa Especial
CHK_SuperTrain1_SPE = Nv. 1: Velocidad
CHK_SuperTrain2_HP = Nv. 2: PS
CHK_SuperTrain2_ATK = Nv. 2: Ataque
CHK_SuperTrain2_DEF = Nv. 2: Defensa
CHK_SuperTrain2_SPA = Nv. 2: Ataque Especial
CHK_SuperTrain2_SPD = Nv. 2: Defensa Especial
CHK_SuperTrain2_SPE = Nv. 2: Velocidad
CHK_SuperTrain3_HP = Nv. 3: PS
CHK_SuperTrain3_ATK = Nv. 3: Ataque
CHK_SuperTrain3_DEF = Nv. 3: Defensa
CHK_SuperTrain3_SPA = Nv. 3: Ataque Especial
CHK_SuperTrain3_SPD = Nv. 3: Defensa Especial
CHK_SuperTrain3_SPE = Nv. 3: Velocidad
CHK_SecretUnlocked = Superentrenamiento Desbloqueado
CHK_SecretComplete = Superentrenamiento Completa
CHK_SuperTrain4_1 = Nv. 4: Dificultad tras otra
CHK_SuperTrain5_1 = Nv. 5: Hoja
CHK_SuperTrain5_2 = Nv. 5: Fuego
CHK_SuperTrain5_3 = Nv. 5: Agua
CHK_SuperTrain5_4 = Nv. 5: Evasivas
CHK_SuperTrain6_1 = Nv. 6: Contraataque
CHK_SuperTrain6_2 = Nv. 6: Agilidad
CHK_SuperTrain6_3 = Nv. 6: Ristras
CHK_SuperTrain7_1 = Nv. 7: Scatterbug
CHK_SuperTrain7_2 = Nv. 7: Bombardeo
CHK_SuperTrain7_3 = Nv. 7: Hydreigon
CHK_SuperTrain8_1 = Nv. 8: X/Y
---
L_Bag = Último saco usado:
L_Hits = Golpes restantes:
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION. 
! MemoryAmie = Editor de Memorias / Poké Recreo
- Change stuff below this line, not above.
---------------------Bottom UI-------------------------
BTN_Cancel = Cancelar
BTN_Save = Guardar
L_Handler = Dueño Actual:
B_ClearAll = Limpiar todo
-
Tab_OTMemory = Memorias con: EO
L_OT_Friendship = Amistad:
L_OT_Affection = Afecto:
L_OT_TextLine = Tipo Memoria:
Tab_CTMemory = Memorias con: noEO
L_CT_Friendship = Amistad:
L_cT_Affection = Cariño:
Tab_Residence = Residencia
GB_Residence = El Pokémon ha residido en:
L_Enjoyment = Diversión:
L_Fullness = Saciedad:
--
L_Country = País
L_Region = Región
L_Geo0 = Último:
L_Geo1 = Anterior 1:
L_Geo2 = Anterior 2:
L_Geo3 = Anterior 3:
L_Geo4 = Anterior 4:
--
L_Arguments = Deshabilitado ; Nunca dejado ; EO ; Gen Pas ; Memorias con ; Pokémon ; Área ; Objeto(s) ; Mov. ; Localización ;
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION. 
! f2_Text = Special Characters
- Change stuff below this line, not above.
-------------------------------------------------------
-- No Elements to rename here.
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_PokeBlockORAS = Editor de Pokécubos
- Change stuff below this line, not above.
-------------------------------------------------------

L_Red = Pokécubos Rojos:
L_Blue = Pokécubos Azules:
L_Pink = Pokécubos Rosas:
L_Green = Pokécubos Verdes:
L_Yellow = Pokécubos Amarillos:
L_Rainbow = Pokécubos Arcoíris:
L_Red = Pokécubos Rojos Plus:
L_Blue = Pokécubos Azules Plus:
L_Pink = Pokécubos Rosas Plus:
L_Green = Pokécubos Verdes Plus:
L_Yellow = Pokécubos Amarillos Plus:
L_Rainbow = Pokécubos Arcoíris Plus:
B_RandomizeBerries = PkCubos aleatorios
B_GiveAllBlocks = Todos Max
B_Cancel = Cancelar
B_Save = Guardar
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_Link6 = Editor de Enlace de Datos
- Change stuff below this line, not above.
-------------------------------------------------------
TAB_Main = Inicio
TAB_PKM = Pokémon
TAB_Items = Objetos
L_BP = Ptos Batalla:
L_Pokemiles = PokéMillas:
CHK_LinkAvailable = Habilitar Pokémon Link
B_Import = Importar
B_Export = Exportar
B_Cancel = Cancelar
B_Save = Guardar
L_Item1 = Objeto 1:
L_Item2 = Objeto 2:
L_Item3 = Objeto 3:
L_Item4 = Objeto 4:
L_Item5 = Objeto 5:
L_Item6 = Objeto 6:
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION. 
! SAV_SuperTrain = Records de Superentrenamiento
- Change stuff below this line, not above.
----------------------Buttons--------------------------
L_Records = Records
L_Bags = Bolsas de Entrenamiento
L_Species = Especie:
L_Unk = L_Unk
L_Time0 = Tiempo:
L_Time1 = Tiempo1
L_Time2 = Tiempo2
L_UNKNOWN = DESCONOCIDO
L_Species2 = Especie
B_Cancel = Cancelar
B_Save = Guardar
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_BerryField = Visor de Campos de Bayas
- Change stuff below this line, not above.
-------------------------------------------------------
L_Berry = Baya:
L_Field = Campo:
L_Unfinished = Sin acabar: Necesita más investigación
L_u1 = 1
L_u2 = 2
L_u3 = 3
L_u4 = 4
L_u5 = 5
L_u6 = 6
L_u7 = 7
B_Cancel = Cancelar
B_Save = Guardar
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION. Memories / Amie UI Below
! SAV_BoxLayout = Editor de Fondos de Cajas
- Change stuff below this line, not above.
-------------------------------------------------------
L_Unlocked = Desbloq.:
B_Cancel = Cancelar
B_Save = Guardar
L_Flags = Fondos desbloqueados:
L_BG = Fndo:
L_BoxName = Nombre de la caja:
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_EventFlagsORAS = Editor de Eventos (ORAS)
- Change stuff below this line, not above.
------------------------------------------------------
L_Ash = Ceniza volcánica:
GB_Misc = Misc
flag_0288 = Multi Statuette
flag_0287 = Rotation Statuette
flag_0286 = Triples Statuette
flag_0293 = Super Multi Unlocked
flag_0292 = Super Rotation Unlocked
flag_0291 = Super Triples Unlocked
flag_0290 = Super Doubles Unlocked
flag_0289 = Super Singles Unlocked
flag_0285 = Doubles Statuette
flag_0284 = Singles Statuette
GB_Rebattle = Rebattle
flag_2835 = (AS) Latios Capturado
flag_0420 = (AS) Latios Derrotado
L_SkyTower = *Torre del Cielo
flag_2834 = (OR) Latias Capturado
flag_0419 = (OR) Latias Derrotado
flag_2828 = (OR) Tornadus Capturado
flag_2830 = (OR) Reshiram Capturado
flag_0182 = (OR) Reshiram Derrotado
flag_2820 = (OR) Palkia Capturado
flag_2839 = (OR) Groudon Capturado
flag_0648 = (OR) Groudon Derrotado
flag_2815 = (OR) Ho-Oh Capturado
flag_0208 = (OR) Ho-Oh Derrotado
flag_2824 = Cresselia Capturado
flag_0172 = Cresselia Derrotado
flag_2821 = Heatran Capturado
flag_0260 = Heatran Derrotado
flag_2842 = Deoxys Capturado
flag_0945 = Deoxys Derrotado
flag_2838 = Registeel Capturado
flag_0958 = Registeel Derrotado
flag_2836 = Regirock Capturado
flag_0956 = Regirock Derrotado
flag_2837 = Regice Capturado
flag_0957 = Regice Derrotado
flag_2813 = Suicune Capturado
flag_0175 = Suicune Derrotado
flag_2811 = Raikou Capturado
flag_0173 = Raikou Derrotado
flag_2812 = Entei Capturado
flag_0174 = Entei Derrotado
flag_2832 = Landorus Capturado
flag_2829 = (AS) Thundurus Capturado
flag_2822 = Regigigas Capturado
flag_0252 = Regigigas Derrotado
flag_2827 = Virizion Capturado
flag_0178 = Virizion Derrotado
flag_2826 = Terrakion Capturado
flag_0177 = Terrakion Derrotado
flag_2823 = Giratina Capturado
flag_2819 = (AS) Dialga Capturado
flag_2833 = Kyurem Capturado
flag_0184 = Kyurem Derrotado
flag_2816 = Uxie Capturado
flag_0179 = Uxie Derrotado
flag_2817 = Mesprit Capturado
flag_0180 = Mesprit Derrotado
flag_2825 = Cobalion Capturado
flag_0176 = Cobalion Derrotado
flag_2814 = (AS) Lugia Capturado
flag_0209 = (AS) Lugia Derrotado
flag_2818 = Azelf Capturado
flag_0181 = Azelf Derrotado
flag_2831 = (AS) Zekrom Capturado
flag_0183 = (AS) Zekrom Derrotado
flag_2840 = (AS) Kyogre Capturado
flag_0647 = (AS) Kyogre Derrotado
GB_Researcher = Investigador de FlagDiff
L_UnSet = UnSet
L_IsSet = IsSet
B_LoadNew = Carg. Nuevo
B_LoadOld = Carg. Antig.
GB_FlagStatus = Comprobar Estado de Flags
L_Flag = Flag:
CHK_CustomFlag = Estado:
B_Save = Guardar
B_Cancel = Cancelar
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_EventFlagsXY = Editor de Eventos (XY)
- Change stuff below this line, not above.
-------------------------------------------------------
flag_2546 = Pokédex Obtained
GB_Misc = Misc
flag_0289 = Multi Statuette
flag_0288 = Rotation Statuette
flag_0287 = Triples Statuette
flag_0294 = Super Multi Unlocked
flag_0293 = Super Rotation Unlocked
flag_0292 = Super Triples Unlocked
flag_0291 = Super Doubles Unlocked
flag_0290 = Super Singles Unlocked
flag_0675 = 50: Beat Chatelaine
flag_0286 = Doubles Statuette
flag_0285 = Singles Statuette
GB_Rebattle = Rebattle
flag_0114 = Zygarde Capturado
flag_0790 = Zygarde Derrotado
flag_0115 = Mewtwo Capturado
flag_0963 = Mewtwo Derrotado
GB_Researcher = Investigador de FlagDiff
L_UnSet = UnSet
L_IsSet = IsSet
B_LoadNew = Carg. Nuevo
B_LoadOld = Carg. Antig.
flag_2239 = 2239
flag_2238 = 2238
flag_2237 = 2237
B_Save = Guardar
flag_0005 = Flag5
flag_0004 = Flag4
flag_0003 = Flag3
flag_0002 = Flag2
flag_0001 = Flag1
GB_FlagStatus = Comprobar Estado de Flags
L_Flag = Flag:
CHK_CustomFlag = Estado:
B_Cancel = Cancelar
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_PokedexORAS = Editor de Pokédex (ORAS)
- Change stuff below this line, not above.
------------------------------------------------------
L_goto = Ir a:
GB_Owned = Obtenido
CHK_P1 = Obtenido
CHK_P2 = Macho
CHK_P3 = Hembra
CHK_P4 = Macho brillante
CHK_P5 = Hembra brillante
GB_Encountered = Encontrado
GB_Displayed = Aparecido
CHK_P6 = Macho
CHK_P7 = Hembra
CHK_P8 = Macho brillante
CHK_P9 = Hembra brillante
L_FormsSeen = Formas vistas
L_FormDisplayed = Formas mostradas
B_ModifyForms = Modificar...
L_DexNav = Nvl. DexNav:
GB_Language = Idiomas
CHK_L1 = Japonés
CHK_L2 = Inglés
CHK_L3 = Francés
CHK_L4 = Italiano
CHK_L5 = Alemán
CHK_L6 = Español
CHK_L7 = Coreano
B_Modify = Modificar...
B_GiveAll = Todos Max
L_Spinda = Spinda:
B_Save = Guardar
B_Cancel = Cancelar
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_PokedexXY = Editor de Pokédex (XY)
- Change stuff below this line, not above.
-------------------------------------------------------
L_goto = Ir a:
GB_Owned = Obtenido
CHK_F1 = Extranjero (Pre)
CHK_P1 = Nativo (Kalos)
GB_Encountered = Encontrado
CHK_P2 = Macho
CHK_P3 = Hembra
CHK_P4 = Macho brillante
CHK_P5 = Hembra brillante
GB_Displayed = Aparecido
CHK_P6 = Macho
CHK_P7 = Hembra
CHK_P8 = Macho brillante
CHK_P9 = Hembra brillante
L_FormsSeen = Formas vistas
L_FormDisplayed = Formas mostradas
B_ModifyForms = Modificar...
GB_Language = Idiomas
CHK_L1 = Japonés
CHK_L2 = Inglés
CHK_L3 = Francés
CHK_L4 = Italiano
CHK_L5 = Alemán
CHK_L6 = Español
CHK_L7 = Coreano
B_Modify = Modificar...
B_GiveAll = Todos Max
L_Spinda = Spinda:
B_Save = Guardar
B_Cancel = Cancelar
! End
-------------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_HallOfFame = Editor de Hall de la Fama
- Change stuff below this line, not above.
-------------------------------------------------------
B_CopyText = Copiar txt
L_Level = Nivel:
L_Shiny = Brillante:
Label_Form = Forma:
B_Cancel = Canceler
Label_MetDate = Fecha:
L_Victory = Núm. Victorias:
GB_OT = Info del Entrenador
Label_OT = OT:
Label_SID = SID:
Label_TID = TID:
Label_HeldItem = Objeto:
GB_CurrentMoves = Mov. actuales
Label_EncryptionConstant = Cte. de Encriptación:
CHK_Nicknamed = Apodo:
Label_Species = Especie:
L_PartyNum = N. equipo:
B_Delete = Borrar
B_Close = Guardar
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_Inventory = Editor de Inventario
- Change stuff below this line, not above.
-------------------------------------------------------
B_GiveAll = Todos Max
B_Save = Guardar
B_Cancel = Cancelar
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_OPower = Editor de Poder O
- Change stuff below this line, not above.
-------------------------------------------------------
GB_Regular = Regular
B_MaxP = Marcar todos
L_1 = Captura:
L_2 = Descuento:
L_3 = ?Recompensa:
L_4 = EXP:
L_5 = Captura:
L_6 = ?Encuentro
L_7 = ?Incógnito:
L_8 = Restaura PS:
L_9 = ?Restaura PP:
L_10 = ?Amistad:
L_11 = ?Ataque:
L_12 = ?Defensa:
L_13 = ?Atq. E:
L_14 = ?Def. E:
L_15 = ?Velocidad:
L_16 = ?Crítico:
L_17 = ?Precisión:
GB_Event = Evento
CHK_1 = ?Descuento MAX
CHK_2 = ?Ptos. Exp. MAX
CHK_3 = ?Recompensa MAX
CHK_4 = ?Incubación MAX
CHK_5 = ?Captura MAX
CHK_6 = ?Restore MAX
CHK_7 = ?Amistad MAX
CHK_8 = ?Unused
B_AllMax = Marcar todos
B_Save = Guardar
B_Cancel = Cancelar
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_Pokepuff = ‎Editor de Pokélitos
- Change stuff below this line, not above.
-------------------------------------------------------
L_Count = CNT:
B_None = Ninguno
B_Sort = Editar
B_All = Todos
B_Cancel = Cancelar
B_Save = Guardar
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_SecretBase = Editor de Bases Secretas
- Change stuff below this line, not above.
-------------------------------------------------------
L_FlagsCaptured = Capturadas: 
B_FSave = <
B_GiveDecor = Marcar Decoraciones
B_Cancel = Cancelar
B_Save = Guardar
B_FDisplay = >
L_Favorite = Favoritos:
--
f_MAIN = Inicio
L_TrName = Nombre Entrenador:
L_BaseLocation = Localización Base: 
L_Happy = Feliz:
L_Encourage = Estimulante:
L_Blackboard = Pizarra:
L_Confetti = Confeti:
L_TeamName = Nombre Eq.:
L_TeamSlogan = Eslógan Eq.:
--
GB_Object = Objetos
L_Index = Índice:
L_Decoration = Decoración:
L_Rotation = Rotación:
L_X = Coord. X:
L_Y = Coord. Y:
--
f_PKM = Entrenador Pokémon
GB_PKM = Pokémon
L_Participant = Participante:
L_EncryptionConstant = ENC:
L_IVs = IVs
L_EVs = EVs
L_HP = PS
L_ATK = Atq.
L_DEF = Def.
L_SpA = AtqE.
L_SpD = DefE.
L_SPE = Vel.
L_PKFriendship = Amistad:
L_PPUps = PPs
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_Trainer = Editor del Entrenador
- Change stuff below this line, not above.
-------------------------------------------------------
Tab_Multiplayer = Multijugador
L_MultiplayerSprite = Icono Multijugador:
GB_Sayings = Frases guardadas
L_Saying1 = 1:
L_Saying2 = 2:
L_Saying3 = 3:
L_Saying4 = 4:
L_Saying5 = 5:
--
Tab_BadgeMap = Medallas/Mapa
GB_Map = Posición en el Mapa
L_CurrentMap = Mapa actual:
L_X = Coordenada X:
L_Z = Coordenada Z:
L_Y = Coordenada Y:
--
Tab_Appearance = Apariencia (X/Y)
L_Outfit = Valores Atuendos
B_GiveAccessories = Marcar Accesorios
L_Dress = Vestidos:
L_Accessory = Accesorios:
L_Bag = Mochila:
L_Socks = Calcetines:
L_Pants = Pantalones:
L_Shirt = Camisetas:
L_Hat = Sombrero:
L_FacialHair = Pelo Facial:
L_Hairstyle = Estilo Pelo:
L_HairColor = Color Pelo:
L_SkinColor = Color Piel:
--
Tab_Maison = Mansión
GB_MaisonCurrent = Rachas Mansión (Actual)
L_SuperC = Super
L_NormalC = Normal
L_MultiC = Multi:
L_RotationC = Rotation:
L_TriplesC = Triples:
L_DoublesC = Dobles:
L_SinglesC = Indiv.:
GB_MaisonBest = Rachas Mansión (Mejor)
L_SuperB = Super
L_NormalB = Normal
L_MultiB = Multi:
L_RotationB = Rotation:
L_TriplesB = Triples:
L_DoublesB = Dobles:
L_SinglesB = Indiv:
B_Save = Guardar
L_Stats = Estadísticas
B_Cancel = Cancelar
--
Tab_Overview = Inicio
L_TrainerName = Nombre Entr.:
L_Language = Idioma:
L_Region = Subregión:
L_Country = País:
B_MaxCash = +
L_3DSReg = Región 3DS:
L_Money = $:
L_TID = TID:
L_SID = SID:
--
GB_Adventure = Información de la Aventura
L_Seconds = Seg:
L_Minutes = Min:
L_Hours = Hrs:
L_Started = Comienzo:
L_Fame = Hall Fama:
L_LastSaved = Último:
--
GB_Stats = Estadísticas
L_PM = PokéMillas:
L_BP = BP:
L_Style = Estilo:
L_Value = Valor
L_Offset = (offset)
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_SimpleTrainer = Editor del Entrenador
- Change stuff below this line, not above.
-------------------------------------------------------
GB_Trainer = Nombre
L_TrainerName = Nombre Entr.:
B_MaxCash = +
L_Money = $:
L_TID = TID:
L_SID = SID:
GB_Adventure = Información de la Aventura
L_Seconds = Seg:
L_Minutes = Min:
L_Hours = Hrs:
L_Started = Comienzo:
L_Fame = Hall Fama:
GB_Badges = Medallas
GB_Map = Posición en el Mapa
L_CurrentMap = Mapa actual:
L_X = Coordenada X:
L_Z = Coordenada Z:
L_Y = Coordenada Y:
GB_Options = Opciones
label1 = Tipo Son.:
LBL_TextSpeed = Vel. Texto:
LBL_BattleStyle = Estilo Bat.:
CHK_BattleEffects = Usar efectos de batalla
B_Cancel = Cancelar
B_Save = Guardar
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_SimplePokedex = Editor de Pokédex
- Change stuff below this line, not above.
-------------------------------------------------------
label2 = Atrapados:
Label_Seen = Vistos:
B_SeenNone = Visto Ninguno
B_SeenAll = Vistos Todos
B_CaughtNone = Atrapado Ninguno
B_CaughtAll = Atrapados Todos
B_Cancel = Cancelar
B_Save = Guardar
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_Wondercard = Tarjetas misteriosas
- Change stuff below this line, not above.
-------------------------------------------------------
L_Details = Detalles:
L_Received = Lista de recibidos:
B_Import = Importar
B_Output = Exportar
B_Cancel = Cancelar
B_Save = Guardar
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_CGearSkin = Editor de la apariencia del C-Gear
- Change stuff below this line, not above.
-------------------------------------------------------
B_ImportPNG = Importar .png
B_ExportPNG = Exportar .png
B_ImportCGB = Importar .cgb/.psk
B_ExportCGB = Exportar .cgb
B_Cancel = Cancelar
B_Save = Guardar
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! ErrorWindow = Error
- Change stuff below this line, not above.
-------------------------------------------------------
L_ProvideInfo = Por favor, proporciona esta información cuando reportes este fallo:
B_CopyToClipboard = Copiar al portapapeles
B_Continue = Continuar
B_Abort = Abortar
! End
