diff --git a/.github/workflows/dotnet-desktop.yml b/.github/workflows/dotnet-desktop.yml new file mode 100644 index 0000000..f6a4c77 --- /dev/null +++ b/.github/workflows/dotnet-desktop.yml @@ -0,0 +1,86 @@ +# This workflow uses actions that are not certified by GitHub. +# They are provided by a third-party and are governed by +# separate terms of service, privacy policy, and support +# documentation. + +# This workflow will build, test, sign and package a WPF or Windows Forms desktop application +# built on .NET Core. +# To learn how to migrate your existing application to .NET Core, +# refer to https://docs.microsoft.com/en-us/dotnet/desktop-wpf/migration/convert-project-from-net-framework +# +# To configure this workflow: +# +# 1. Configure environment variables +# GitHub sets default environment variables for every workflow run. +# Replace the variables relative to your project in the "env" section below. +# +# 2. Signing +# Generate a signing certificate in the Windows Application +# Packaging Project or add an existing signing certificate to the project. +# Next, use PowerShell to encode the .pfx file using Base64 encoding +# by running the following Powershell script to generate the output string: +# +# $pfx_cert = Get-Content '.\SigningCertificate.pfx' -Encoding Byte +# [System.Convert]::ToBase64String($pfx_cert) | Out-File 'SigningCertificate_Encoded.txt' +# +# Open the output file, SigningCertificate_Encoded.txt, and copy the +# string inside. Then, add the string to the repo as a GitHub secret +# and name it "Base64_Encoded_Pfx." +# For more information on how to configure your signing certificate for +# this workflow, refer to https://github.com/microsoft/github-actions-for-desktop-apps#signing +# +# Finally, add the signing certificate password to the repo as a secret and name it "Pfx_Key". +# See "Build the Windows Application Packaging project" below to see how the secret is used. +# +# For more information on GitHub Actions, refer to https://github.com/features/actions +# For a complete CI/CD sample to get started with GitHub Action workflows for Desktop Applications, +# refer to https://github.com/microsoft/github-actions-for-desktop-apps + +name: .NET Core Desktop + +on: + push: + branches: [ "main" ] + pull_request: + branches: [ "main" ] + +jobs: + + build: + + strategy: + matrix: + configuration: [Debug, Release] + + runs-on: windows-latest # For a list of available runner types, refer to + # https://help.github.com/en/actions/reference/workflow-syntax-for-github-actions#jobsjob_idruns-on + + env: + Solution_Name: GameShuffler.sln + + steps: + - name: Checkout + uses: actions/checkout@v3 + with: + fetch-depth: 0 + + # Install the .NET Core workload + - name: Install .NET Core + uses: actions/setup-dotnet@v3 + with: + dotnet-version: 6.0.x + + # Add MSBuild to the PATH: https://github.com/microsoft/setup-msbuild + - name: Setup MSBuild.exe + uses: microsoft/setup-msbuild@v1.0.2 + + # Publish the solution + - name: Build + run: dotnet publish + + # Upload the MSIX package: https://github.com/marketplace/actions/upload-a-build-artifact + - name: Upload build artifacts + uses: actions/upload-artifact@v3 + with: + name: GameShuffler + path: bin/Release/net6.0-windows/publish/win-x64 diff --git a/README.md b/README.md index 422af10..be89e64 100644 --- a/README.md +++ b/README.md @@ -1 +1,16 @@ -# PCGameShuffler \ No newline at end of file +# PCGameShuffler +A simple tool to shuffle PC games. Inspired by [Brossentia and Authorblues' Bizhawk Shuffler](https://github.com/authorblues/bizhawk-shuffler-2) + +## Usage +* Download and launch the shuffler +* Start the games you want to shuffle + * Be aware that when you start shuffling, the games will be in whatever state you leave them, so you may wish to do save selection, character creation, etc. +* Click Refresh to populate the list of processes available for shuffling +* Select the games you want to shuffle and change the minimum and maximum time between shuffles, if desired +* Click Start Shuffle + * All but one of the games should become minimized and unresponsive, the other should be maximized + * The active game will change randomly within the limits set + * Press PageDown at any time to remove the current game from the shuffle, and force-quit it + * Click Stop Shuffle to resume all games, and stop the shuffler + +ShufflerImage