diff --git a/README.md b/README.md index 3ae0c71..d70968e 100644 --- a/README.md +++ b/README.md @@ -6,12 +6,13 @@ OpenFK adds new features while doing the same functions as the executable. ### What does OpenFK do currently? | Functional | Broken | | ------------ | ------------ | -| File loading via XMLs | Native RDF loading | -| Saving files | Checking updates | -| Fullscreen and Windowed mode | ActionScript 3 Elements | -| Basic online functionality | USB connectivity | +| File loading via XMLs | Checking updates | +| Saving files | ActionScript 3 Elements | +| Fullscreen and Windowed mode | USB connectivity | +| Basic online functionality | | | Mod support | | | Closing the game | | +| Native RDF loading | | ### Installing OpenFK @@ -21,7 +22,7 @@ First, convert the RDF files in data/system and your user profile in data/YOURUS You will also need to find the Flash.ocx file, it is usually found in the `C:\Windows\System32\Macromed\Flash\` directory. Put the Flash.ocx file with your OpenFK.exe file. -Be sure to check the OpenFK.exe.config file for options you can set with it. Put OpenFK.exe and its required files in the RadicaGame folder. +Be sure to run the 'Configure OpenFK.bat' file to choose from some choices! ### Building OpenFK You can build OpenFK with anything that can build dotNET 4.5 projects, like Visual Studio. You also need to have Flash installed to be able to use the 'Shockwave Flash Object' COM component.