mirror of
https://github.com/GittyMac/OpenFK.git
synced 2026-04-26 10:05:05 -05:00
AS3 loading works
This commit is contained in:
parent
ca75c89a89
commit
b9742fe8d5
26
OpenFK/Form1.Designer.cs
generated
26
OpenFK/Form1.Designer.cs
generated
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@ -29,22 +29,12 @@
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private void InitializeComponent()
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{
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form1));
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this.AS2Container = new OpenFK.FlashRightClick();
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this.AS3Container = new OpenFK.FlashRightClick();
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((System.ComponentModel.ISupportInitialize)(this.AS2Container)).BeginInit();
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this.AS2Container = new OpenFK.FlashRightClick();
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((System.ComponentModel.ISupportInitialize)(this.AS3Container)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.AS2Container)).BeginInit();
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this.SuspendLayout();
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//
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// AS2Container
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//
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this.AS2Container.Dock = System.Windows.Forms.DockStyle.Fill;
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this.AS2Container.Enabled = true;
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this.AS2Container.Location = new System.Drawing.Point(0, 0);
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this.AS2Container.Name = "AS2Container";
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this.AS2Container.OcxState = ((System.Windows.Forms.AxHost.State)(resources.GetObject("AS2Container.OcxState")));
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this.AS2Container.Size = new System.Drawing.Size(800, 600);
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this.AS2Container.TabIndex = 0;
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//
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// AS3Container
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//
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this.AS3Container.Dock = System.Windows.Forms.DockStyle.Fill;
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@ -55,6 +45,16 @@
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this.AS3Container.Size = new System.Drawing.Size(800, 600);
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this.AS3Container.TabIndex = 1;
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//
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// AS2Container
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//
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this.AS2Container.Dock = System.Windows.Forms.DockStyle.Fill;
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this.AS2Container.Enabled = true;
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this.AS2Container.Location = new System.Drawing.Point(0, 0);
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this.AS2Container.Name = "AS2Container";
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this.AS2Container.OcxState = ((System.Windows.Forms.AxHost.State)(resources.GetObject("AS2Container.OcxState")));
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this.AS2Container.Size = new System.Drawing.Size(800, 600);
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this.AS2Container.TabIndex = 0;
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//
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// Form1
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//
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
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@ -65,8 +65,8 @@
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this.Text = "OpenFK";
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this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.Form_FormClosing);
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this.Load += new System.EventHandler(this.Form1_Load);
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((System.ComponentModel.ISupportInitialize)(this.AS2Container)).EndInit();
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((System.ComponentModel.ISupportInitialize)(this.AS3Container)).EndInit();
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((System.ComponentModel.ISupportInitialize)(this.AS2Container)).EndInit();
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this.ResumeLayout(false);
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}
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@ -102,11 +102,19 @@ namespace OpenFK
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Debug.WriteLine("Main.swf is Loaded");
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AS2Container.FSCommand += new _IShockwaveFlashEvents_FSCommandEventHandler(flashPlayer_FSCommand); //This sets up the FSCommand handler, which CCommunicator likes to use a lot.
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AS3Container.Quality = Settings.Default.Quality;
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AS3Container.ScaleMode = Settings.Default.ScaleMode;
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AS3Container.Movie = Directory.GetCurrentDirectory() + @"\MainAS3.swf"; //Sets MainAS3.swf as the Flash Movie to Play.
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Debug.WriteLine("MainAS3.swf is Loaded");
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AS3Container.FlashCall += new _IShockwaveFlashEvents_FlashCallEventHandler(flashPlayerAS3_FlashCall);
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try
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{
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AS3Container.Quality = Settings.Default.Quality;
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AS3Container.ScaleMode = Settings.Default.ScaleMode;
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AS3Container.Movie = Directory.GetCurrentDirectory() + @"\MainAS3.swf"; //Sets MainAS3.swf as the Flash Movie to Play.
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AS3Container.Play();
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Debug.WriteLine("MainAS3.swf is Loaded");
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AS3Container.FlashCall += new _IShockwaveFlashEvents_FlashCallEventHandler(flashPlayerAS3_FlashCall);
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}
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catch
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{
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Debug.WriteLine("AS3 Failed to Load! Potentially an older version.");
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}
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//End of Flash initialization
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//customF Initialization
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@ -376,12 +384,12 @@ namespace OpenFK
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// AS3 LOADING
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//
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if(e.args.Contains("<as3_load "))
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if (e.args.Contains("<as3_load "))
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{
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//TODO - Fully load AS3 Files
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AS3Container.Play();
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//TODO - Find out if UG games load differently.
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AS2Container.SendToBack();
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setVar(@"<as3_transit idfrom=""%d"" xml=""%s"" />");
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setVar(@"<getstaticdata />");
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setVar(@"<getgamedata />");
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}
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//
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@ -532,20 +540,28 @@ namespace OpenFK
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Encoding iso_8859_1 = Encoding.GetEncoding("iso-8859-1");
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string index = "";
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string filedata = "";
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if (Settings.Default.RDF == true)
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try
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{
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byte[] RDFData = File.ReadAllBytes(Directory.GetCurrentDirectory() + @"\data\" + folder + @"\" + file + ".rdf");
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filedata = RDFTool.decode(iso_8859_1.GetString(RDFData));
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}
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else filedata = File.ReadAllText(Directory.GetCurrentDirectory() + @"\data\" + folder + @"\" + file + ".xml"); //Puts XML file to string
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index = @"<commands><load section=""" + file + @""" name=""" + folder + @""" result=""0"" reason="""">" + filedata + @"</load></commands>";
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if (Settings.Default.RDF == true)
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{
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byte[] RDFData = File.ReadAllBytes(Directory.GetCurrentDirectory() + @"\data\" + folder + @"\" + file + ".rdf");
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filedata = RDFTool.decode(iso_8859_1.GetString(RDFData));
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}
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else filedata = File.ReadAllText(Directory.GetCurrentDirectory() + @"\data\" + folder + @"\" + file + ".xml"); //Puts XML file to string
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index = @"<commands><load section=""" + file + @""" name=""" + folder + @""" result=""0"" reason="""">" + filedata + @"</load></commands>";
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if(file == "funkeys")
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if (file == "funkeys")
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{
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bittyData = new XmlDocument();
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bittyData.LoadXml(filedata);
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}
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}
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catch
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{
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bittyData = new XmlDocument();
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bittyData.LoadXml(filedata);
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index = @"<commands><load section=""" + file + @""" name=""" + folder + @""" result=""1"" reason=""Error loading file!"" /></commands>"; //I would just let dotNET handle this, but UGLevels needs an error to continue.
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}
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setVar(index.ToString()); //Sends XML data to the game
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Debug.WriteLine("RDF - Sent " + file); //Debug Output
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}
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@ -117,20 +117,6 @@
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="AS2Container.OcxState" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>
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AAEAAAD/////AQAAAAAAAAAMAgAAAFdTeXN0ZW0uV2luZG93cy5Gb3JtcywgVmVyc2lvbj00LjAuMC4w
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LCBDdWx0dXJlPW5ldXRyYWwsIFB1YmxpY0tleVRva2VuPWI3N2E1YzU2MTkzNGUwODkFAQAAACFTeXN0
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ZW0uV2luZG93cy5Gb3Jtcy5BeEhvc3QrU3RhdGUBAAAABERhdGEHAgIAAAAJAwAAAA8DAAAAewEAAAIB
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AAAAAQAAAAAAAAAAAAAAAGYBAABnVWZVAA4AAK9SAAADPgAACAACAAAAAAAIAAQAAAAgAAAACAAEAAAA
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IAAAAAgADgAAAFcAaQBuAGQAbwB3AAAACAAGAAAALQAxAAAACAAGAAAALQAxAAAACAAKAAAASABpAGcA
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aAAAAAgAAgAAAAAACAAGAAAALQAxAAAACAAAAAAACAAOAAAAYQBsAHcAYQB5AHMAAAAIABAAAABTAGgA
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bwB3AEEAbABsAAAACAAEAAAAMAAAAAgABAAAADAAAAAIAAIAAAAAAAgAAAAAAAgAAgAAAAAADQAAAAAA
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AAAAAAAAAAAAAAAACAAEAAAAMQAAAAgABAAAADAAAAAIAAAAAAAIAAQAAAAwAAAACAAIAAAAYQBsAGwA
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AAAIAAwAAABmAGEAbABzAGUAAAAIAAwAAABmAGEAbABzAGUAAAAIAAQAAAAwAAAACAAMAAAAcwBjAGEA
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bABlAAAACAAGAAAALQAxAAAACw==
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</value>
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</data>
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<data name="AS3Container.OcxState" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>
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AAEAAAD/////AQAAAAAAAAAMAgAAAFdTeXN0ZW0uV2luZG93cy5Gb3JtcywgVmVyc2lvbj00LjAuMC4w
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@ -143,6 +129,20 @@
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AAAAAAAAAAAAAAAACAAEAAAAMQAAAAgABAAAADAAAAAIAAAAAAAIAAQAAAAwAAAACAAIAAAAYQBsAGwA
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AAAIAAwAAABmAGEAbABzAGUAAAAIAAwAAABmAGEAbABzAGUAAAAIAAQAAAAwAAAACAAMAAAAcwBjAGEA
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bABlAAAACAAGAAAALQAxAAAACw==
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</value>
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</data>
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<data name="AS2Container.OcxState" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>
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AAEAAAD/////AQAAAAAAAAAMAgAAAFdTeXN0ZW0uV2luZG93cy5Gb3JtcywgVmVyc2lvbj00LjAuMC4w
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LCBDdWx0dXJlPW5ldXRyYWwsIFB1YmxpY0tleVRva2VuPWI3N2E1YzU2MTkzNGUwODkFAQAAACFTeXN0
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ZW0uV2luZG93cy5Gb3Jtcy5BeEhvc3QrU3RhdGUBAAAABERhdGEHAgIAAAAJAwAAAA8DAAAAewEAAAIB
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AAAAAQAAAAAAAAAAAAAAAGYBAABnVWZVAA4AAK9SAAADPgAACAACAAAAAAAIAAQAAAAgAAAACAAEAAAA
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IAAAAAgADgAAAFcAaQBuAGQAbwB3AAAACAAGAAAALQAxAAAACAAGAAAALQAxAAAACAAKAAAASABpAGcA
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aAAAAAgAAgAAAAAACAAGAAAALQAxAAAACAAAAAAACAAOAAAAYQBsAHcAYQB5AHMAAAAIABAAAABTAGgA
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bwB3AEEAbABsAAAACAAEAAAAMAAAAAgABAAAADAAAAAIAAIAAAAAAAgAAAAAAAgAAgAAAAAADQAAAAAA
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AAAAAAAAAAAAAAAACAAEAAAAMQAAAAgABAAAADAAAAAIAAAAAAAIAAQAAAAwAAAACAAIAAAAYQBsAGwA
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AAAIAAwAAABmAGEAbABzAGUAAAAIAAwAAABmAGEAbABzAGUAAAAIAAQAAAAwAAAACAAMAAAAcwBjAGEA
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bABlAAAACAAGAAAALQAxAAAACw==
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</value>
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</data>
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</root>
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@ -8,11 +8,12 @@ OpenFK adds new features while doing the same functions as the executable.
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| ------------ | ------------ |
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| File loading via XMLs | Checking updates |
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| Saving files | ActionScript 3 Elements |
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| Fullscreen and Windowed mode | USB connectivity |
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| Fullscreen and Windowed mode |
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| Basic online functionality | |
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| Mod support | |
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| Closing the game | |
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| Native RDF loading | |
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| USB connectivity | |
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### Installing OpenFK
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OpenFK requires some manual work to set it up fully.
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