mirror of
https://github.com/GittyMac/OpenFK.git
synced 2026-03-21 17:44:31 -05:00
AS3 loading works
This commit is contained in:
parent
ca75c89a89
commit
b9742fe8d5
26
OpenFK/Form1.Designer.cs
generated
26
OpenFK/Form1.Designer.cs
generated
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@ -29,22 +29,12 @@
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private void InitializeComponent()
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{
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form1));
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this.AS2Container = new OpenFK.FlashRightClick();
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this.AS3Container = new OpenFK.FlashRightClick();
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((System.ComponentModel.ISupportInitialize)(this.AS2Container)).BeginInit();
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this.AS2Container = new OpenFK.FlashRightClick();
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((System.ComponentModel.ISupportInitialize)(this.AS3Container)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.AS2Container)).BeginInit();
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this.SuspendLayout();
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//
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// AS2Container
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//
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this.AS2Container.Dock = System.Windows.Forms.DockStyle.Fill;
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this.AS2Container.Enabled = true;
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this.AS2Container.Location = new System.Drawing.Point(0, 0);
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this.AS2Container.Name = "AS2Container";
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this.AS2Container.OcxState = ((System.Windows.Forms.AxHost.State)(resources.GetObject("AS2Container.OcxState")));
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this.AS2Container.Size = new System.Drawing.Size(800, 600);
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this.AS2Container.TabIndex = 0;
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//
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// AS3Container
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//
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this.AS3Container.Dock = System.Windows.Forms.DockStyle.Fill;
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@ -55,6 +45,16 @@
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this.AS3Container.Size = new System.Drawing.Size(800, 600);
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this.AS3Container.TabIndex = 1;
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//
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// AS2Container
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//
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this.AS2Container.Dock = System.Windows.Forms.DockStyle.Fill;
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this.AS2Container.Enabled = true;
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this.AS2Container.Location = new System.Drawing.Point(0, 0);
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this.AS2Container.Name = "AS2Container";
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this.AS2Container.OcxState = ((System.Windows.Forms.AxHost.State)(resources.GetObject("AS2Container.OcxState")));
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this.AS2Container.Size = new System.Drawing.Size(800, 600);
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this.AS2Container.TabIndex = 0;
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//
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// Form1
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//
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
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@ -65,8 +65,8 @@
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this.Text = "OpenFK";
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this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.Form_FormClosing);
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this.Load += new System.EventHandler(this.Form1_Load);
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((System.ComponentModel.ISupportInitialize)(this.AS2Container)).EndInit();
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((System.ComponentModel.ISupportInitialize)(this.AS3Container)).EndInit();
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((System.ComponentModel.ISupportInitialize)(this.AS2Container)).EndInit();
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this.ResumeLayout(false);
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}
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@ -102,11 +102,19 @@ namespace OpenFK
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Debug.WriteLine("Main.swf is Loaded");
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AS2Container.FSCommand += new _IShockwaveFlashEvents_FSCommandEventHandler(flashPlayer_FSCommand); //This sets up the FSCommand handler, which CCommunicator likes to use a lot.
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AS3Container.Quality = Settings.Default.Quality;
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AS3Container.ScaleMode = Settings.Default.ScaleMode;
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AS3Container.Movie = Directory.GetCurrentDirectory() + @"\MainAS3.swf"; //Sets MainAS3.swf as the Flash Movie to Play.
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Debug.WriteLine("MainAS3.swf is Loaded");
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AS3Container.FlashCall += new _IShockwaveFlashEvents_FlashCallEventHandler(flashPlayerAS3_FlashCall);
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try
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{
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AS3Container.Quality = Settings.Default.Quality;
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AS3Container.ScaleMode = Settings.Default.ScaleMode;
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AS3Container.Movie = Directory.GetCurrentDirectory() + @"\MainAS3.swf"; //Sets MainAS3.swf as the Flash Movie to Play.
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AS3Container.Play();
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Debug.WriteLine("MainAS3.swf is Loaded");
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AS3Container.FlashCall += new _IShockwaveFlashEvents_FlashCallEventHandler(flashPlayerAS3_FlashCall);
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}
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catch
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{
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Debug.WriteLine("AS3 Failed to Load! Potentially an older version.");
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}
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//End of Flash initialization
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//customF Initialization
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@ -376,13 +384,13 @@ namespace OpenFK
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// AS3 LOADING
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//
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if(e.args.Contains("<as3_load "))
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if (e.args.Contains("<as3_load "))
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{
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//TODO - Fully load AS3 Files
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AS3Container.Play();
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//TODO - Find out if UG games load differently.
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AS2Container.SendToBack();
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setVar(@"<as3_transit idfrom=""%d"" xml=""%s"" />");
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}
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setVar(@"<getstaticdata />");
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setVar(@"<getgamedata />");
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}
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//
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// EMD OF AS3 LOADING
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@ -532,20 +540,28 @@ namespace OpenFK
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Encoding iso_8859_1 = Encoding.GetEncoding("iso-8859-1");
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string index = "";
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string filedata = "";
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if (Settings.Default.RDF == true)
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try
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{
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byte[] RDFData = File.ReadAllBytes(Directory.GetCurrentDirectory() + @"\data\" + folder + @"\" + file + ".rdf");
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filedata = RDFTool.decode(iso_8859_1.GetString(RDFData));
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}
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else filedata = File.ReadAllText(Directory.GetCurrentDirectory() + @"\data\" + folder + @"\" + file + ".xml"); //Puts XML file to string
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index = @"<commands><load section=""" + file + @""" name=""" + folder + @""" result=""0"" reason="""">" + filedata + @"</load></commands>";
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if (Settings.Default.RDF == true)
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{
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byte[] RDFData = File.ReadAllBytes(Directory.GetCurrentDirectory() + @"\data\" + folder + @"\" + file + ".rdf");
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filedata = RDFTool.decode(iso_8859_1.GetString(RDFData));
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}
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else filedata = File.ReadAllText(Directory.GetCurrentDirectory() + @"\data\" + folder + @"\" + file + ".xml"); //Puts XML file to string
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index = @"<commands><load section=""" + file + @""" name=""" + folder + @""" result=""0"" reason="""">" + filedata + @"</load></commands>";
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if(file == "funkeys")
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if (file == "funkeys")
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{
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bittyData = new XmlDocument();
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bittyData.LoadXml(filedata);
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}
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}
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catch
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{
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bittyData = new XmlDocument();
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bittyData.LoadXml(filedata);
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index = @"<commands><load section=""" + file + @""" name=""" + folder + @""" result=""1"" reason=""Error loading file!"" /></commands>"; //I would just let dotNET handle this, but UGLevels needs an error to continue.
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}
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setVar(index.ToString()); //Sends XML data to the game
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Debug.WriteLine("RDF - Sent " + file); //Debug Output
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}
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@ -117,20 +117,6 @@
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="AS2Container.OcxState" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>
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AAEAAAD/////AQAAAAAAAAAMAgAAAFdTeXN0ZW0uV2luZG93cy5Gb3JtcywgVmVyc2lvbj00LjAuMC4w
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LCBDdWx0dXJlPW5ldXRyYWwsIFB1YmxpY0tleVRva2VuPWI3N2E1YzU2MTkzNGUwODkFAQAAACFTeXN0
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ZW0uV2luZG93cy5Gb3Jtcy5BeEhvc3QrU3RhdGUBAAAABERhdGEHAgIAAAAJAwAAAA8DAAAAewEAAAIB
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AAAAAQAAAAAAAAAAAAAAAGYBAABnVWZVAA4AAK9SAAADPgAACAACAAAAAAAIAAQAAAAgAAAACAAEAAAA
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IAAAAAgADgAAAFcAaQBuAGQAbwB3AAAACAAGAAAALQAxAAAACAAGAAAALQAxAAAACAAKAAAASABpAGcA
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aAAAAAgAAgAAAAAACAAGAAAALQAxAAAACAAAAAAACAAOAAAAYQBsAHcAYQB5AHMAAAAIABAAAABTAGgA
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bwB3AEEAbABsAAAACAAEAAAAMAAAAAgABAAAADAAAAAIAAIAAAAAAAgAAAAAAAgAAgAAAAAADQAAAAAA
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AAAAAAAAAAAAAAAACAAEAAAAMQAAAAgABAAAADAAAAAIAAAAAAAIAAQAAAAwAAAACAAIAAAAYQBsAGwA
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AAAIAAwAAABmAGEAbABzAGUAAAAIAAwAAABmAGEAbABzAGUAAAAIAAQAAAAwAAAACAAMAAAAcwBjAGEA
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bABlAAAACAAGAAAALQAxAAAACw==
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</value>
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</data>
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<data name="AS3Container.OcxState" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>
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AAEAAAD/////AQAAAAAAAAAMAgAAAFdTeXN0ZW0uV2luZG93cy5Gb3JtcywgVmVyc2lvbj00LjAuMC4w
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@ -143,6 +129,20 @@
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AAAAAAAAAAAAAAAACAAEAAAAMQAAAAgABAAAADAAAAAIAAAAAAAIAAQAAAAwAAAACAAIAAAAYQBsAGwA
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AAAIAAwAAABmAGEAbABzAGUAAAAIAAwAAABmAGEAbABzAGUAAAAIAAQAAAAwAAAACAAMAAAAcwBjAGEA
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bABlAAAACAAGAAAALQAxAAAACw==
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</value>
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</data>
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<data name="AS2Container.OcxState" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>
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AAEAAAD/////AQAAAAAAAAAMAgAAAFdTeXN0ZW0uV2luZG93cy5Gb3JtcywgVmVyc2lvbj00LjAuMC4w
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LCBDdWx0dXJlPW5ldXRyYWwsIFB1YmxpY0tleVRva2VuPWI3N2E1YzU2MTkzNGUwODkFAQAAACFTeXN0
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ZW0uV2luZG93cy5Gb3Jtcy5BeEhvc3QrU3RhdGUBAAAABERhdGEHAgIAAAAJAwAAAA8DAAAAewEAAAIB
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AAAAAQAAAAAAAAAAAAAAAGYBAABnVWZVAA4AAK9SAAADPgAACAACAAAAAAAIAAQAAAAgAAAACAAEAAAA
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IAAAAAgADgAAAFcAaQBuAGQAbwB3AAAACAAGAAAALQAxAAAACAAGAAAALQAxAAAACAAKAAAASABpAGcA
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aAAAAAgAAgAAAAAACAAGAAAALQAxAAAACAAAAAAACAAOAAAAYQBsAHcAYQB5AHMAAAAIABAAAABTAGgA
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bwB3AEEAbABsAAAACAAEAAAAMAAAAAgABAAAADAAAAAIAAIAAAAAAAgAAAAAAAgAAgAAAAAADQAAAAAA
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AAAAAAAAAAAAAAAACAAEAAAAMQAAAAgABAAAADAAAAAIAAAAAAAIAAQAAAAwAAAACAAIAAAAYQBsAGwA
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AAAIAAwAAABmAGEAbABzAGUAAAAIAAwAAABmAGEAbABzAGUAAAAIAAQAAAAwAAAACAAMAAAAcwBjAGEA
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bABlAAAACAAGAAAALQAxAAAACw==
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</value>
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</data>
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</root>
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@ -8,11 +8,12 @@ OpenFK adds new features while doing the same functions as the executable.
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| ------------ | ------------ |
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| File loading via XMLs | Checking updates |
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| Saving files | ActionScript 3 Elements |
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| Fullscreen and Windowed mode | USB connectivity |
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| Fullscreen and Windowed mode |
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| Basic online functionality | |
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| Mod support | |
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| Closing the game | |
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| Native RDF loading | |
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| USB connectivity | |
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### Installing OpenFK
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OpenFK requires some manual work to set it up fully.
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@ -24,4 +25,4 @@ You will also need to find the Flash.ocx file, it is usually found in the `C:\Wi
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Be sure to run the 'Configure OpenFK.bat' file to choose from some choices!
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### Building OpenFK
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You can build OpenFK with anything that can build dotNET 4.5 projects, like Visual Studio. You also need to have the ActiveX version of Adobe Flash Player installed to be able to use the 'Shockwave Flash Object' COM component.
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You can build OpenFK with anything that can build dotNET 4.5 projects, like Visual Studio. You also need to have the ActiveX version of Adobe Flash Player installed to be able to use the 'Shockwave Flash Object' COM component.
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