diff --git a/README.md b/README.md index f3dc334..65f6ca3 100644 --- a/README.md +++ b/README.md @@ -7,13 +7,14 @@ OpenFK adds new features while doing the same functions as the executable. | Functional | Broken | | ------------ | ------------ | | File loading via XMLs | Checking updates | -| Saving files | ActionScript 3 Elements | -| Fullscreen and Windowed mode | +| Saving files | | +| Fullscreen and Windowed mode | | | Basic online functionality | | | Mod support | | | Closing the game | | | Native RDF loading | | | USB connectivity | | +| ActionScript 3 Elements | | ### Installing OpenFK OpenFK requires some manual work to set it up fully. @@ -25,4 +26,4 @@ You will also need to find the Flash.ocx file, it is usually found in the `C:\Wi Be sure to run the 'Configure OpenFK.bat' file to choose from some choices! ### Building OpenFK -You can build OpenFK with anything that can build dotNET 4.5 projects, like Visual Studio. You also need to have the ActiveX version of Adobe Flash Player installed to be able to use the 'Shockwave Flash Object' COM component. \ No newline at end of file +You can build OpenFK with anything that can build dotNET 4.5 projects, like Visual Studio. You also need to have the ActiveX version of Adobe Flash Player installed to be able to use the 'Shockwave Flash Object' COM component.