NHSE/NHSE.Core/Structures/GameFileDumper.cs
Kurt d21b99978a Add player & villager house dump/load
share your house, but not your toothbrush!
2020-04-19 16:23:59 -07:00

139 lines
5.0 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
namespace NHSE.Core
{
/// <summary>
/// Logic for dumping decrypted game files.
/// </summary>
/// <seealso cref="GameFileLoader"/>
public static class GameFileDumper
{
/// <summary>
/// Dumps a copy of the <see cref="sav"/>'s files in their decrypted state to the requested <see cref="path"/>.
/// </summary>
/// <param name="sav">Save Data to dump</param>
/// <param name="path">Path to dump to</param>
public static void Dump(this HorizonSave sav, string path)
{
sav.Main.DumpVillagerHouses(path);
foreach (var p in sav.Players)
{
var dir = Path.Combine(path, p.DirectoryName);
p.Dump(dir);
}
}
/// <summary>
/// Dumps a copy of the <see cref="player"/>'s files in their decrypted state to the requested <see cref="path"/>.
/// </summary>
/// <param name="player">Save Data to dump</param>
/// <param name="path">Path to dump to</param>
public static void Dump(this Player player, string path)
{
foreach (var pair in player)
pair.Dump(path);
}
/// <summary>
/// Dumps a copy of the <see cref="pair"/>'s files in their decrypted state to the requested <see cref="path"/>.
/// </summary>
/// <param name="pair">Save Data to dump</param>
/// <param name="path">Path to dump to</param>
public static void Dump(this EncryptedFilePair pair, string path)
{
Dump(path, pair.Data, pair.NameData);
}
private static void Dump(string path, byte[] data, string name)
{
Directory.CreateDirectory(path);
var file = Path.Combine(path, name);
File.WriteAllBytes(file, data);
}
/// <summary>
/// Dumps all villager houses to the requested <see cref="path"/>.
/// </summary>
/// <param name="sav">Save Data to dump from</param>
/// <param name="path">Path to dump to</param>
public static void DumpPlayerHouses(this HorizonSave sav, string path)
{
var count = Math.Min(sav.Players.Length, MainSaveOffsets.PlayerCount);
for (int i = 0; i < count; i++)
{
var p = sav.Players[i];
var h = sav.Main.GetPlayerHouse(i);
h.Dump(path, p.Personal);
}
}
private static void Dump(this PlayerHouse h, string path, Personal p)
{
var name = GameInfo.Strings.GetVillager(p.PlayerName);
var dest = Path.Combine(path, $"{name}.nhph");
var data = h.ToBytesClass();
File.WriteAllBytes(dest, data);
}
/// <summary>
/// Dumps all villager houses to the requested <see cref="path"/>.
/// </summary>
/// <param name="sav">Save Data to dump from</param>
/// <param name="path">Path to dump to</param>
public static void DumpVillagerHouses(this MainSave sav, string path)
{
for (int i = 0; i < MainSaveOffsets.VillagerCount; i++)
{
var v = sav.GetVillager(i);
var h = sav.GetVillagerHouse(i);
h.Dump(path, v);
}
}
private static void Dump(this VillagerHouse h, string path, Villager v)
{
var name = GameInfo.Strings.GetVillager(v.InternalName);
var dest = Path.Combine(path, $"{name}.nhvh");
var data = h.ToBytesClass();
File.WriteAllBytes(dest, data);
}
/// <summary>
/// Dumps all villagers to the requested <see cref="path"/>.
/// </summary>
/// <param name="villagers">Data to dump from</param>
/// <param name="path">Path to dump to</param>
public static void DumpVillagers(this IEnumerable<Villager> villagers, string path)
{
foreach (var v in villagers)
v.DumpVillager(path);
}
private static void DumpVillager(this Villager v, string path)
{
var name = GameInfo.Strings.GetVillager(v.InternalName);
var dest = Path.Combine(path, $"{name}.nhv");
File.WriteAllBytes(dest, v.Data);
}
/// <summary>
/// Dumps all designs to the requested <see cref="path"/>.
/// </summary>
/// <param name="sav">Save Data to dump from</param>
/// <param name="path">Path to dump to</param>
public static void DumpDesigns(this MainSave sav, string path)
{
for (int i = 0; i < 50; i++)
{
var dp = sav.GetDesign(i);
var name = dp.DesignName;
var fn = StringUtil.CleanFileName($"{name}.nhd");
var dest = Path.Combine(path, fn);
File.WriteAllBytes(dest, dp.Data);
}
}
}
}