NHSE/NHSE.Core/Strings/GameLanguage.cs
2020-04-01 19:51:10 -07:00

36 lines
1.2 KiB
C#

using System;
namespace NHSE.Core
{
/// <summary>
/// Metadata for dealing with language codes
/// </summary>
public static class GameLanguage
{
public const string DefaultLanguage = "en"; // English
public static int DefaultLanguageIndex => Array.IndexOf(LanguageCodes, DefaultLanguage);
public static string Language2Char(int lang) => lang > LanguageCodes.Length ? DefaultLanguage : LanguageCodes[lang];
public static int LanguageCount => LanguageCodes.Length;
public static int GetLanguageIndex(string lang)
{
int l = Array.IndexOf(LanguageCodes, lang);
return l < 0 ? DefaultLanguageIndex : l;
}
/// <summary>
/// Language codes supported for loading string resources
/// </summary>
private static readonly string[] LanguageCodes = { "en" };
public static string[] GetStrings(string ident, string lang, string type = "text")
{
string[] data = ResourceUtil.GetStringList(ident, lang, type);
if (data.Length == 0)
data = ResourceUtil.GetStringList(ident, DefaultLanguage, type);
return data;
}
}
}