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Each player and main.dat is ~11MB of allocation to read; old would read & decrypt into separate array = 22MB * (1 + playerCount). Cutting this in half reduces the amount of allocation and keeps stuff off gen2 LOH |
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|---|---|---|
| .. | ||
| EncryptedFilePair.cs | ||
| FileHeaderInfo.cs | ||
| HorizonSave.cs | ||
| Player.cs | ||
| RevisionChecker.cs | ||
| SaveFileSizes.cs | ||