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Can turn easter on/off, ha maybe when they patch in new events ahead of time, we can turn them on early?
153 lines
6.2 KiB
C#
153 lines
6.2 KiB
C#
using System;
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using System.Collections.Generic;
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namespace NHSE.Core
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{
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/// <summary>
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/// main.dat
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/// </summary>
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public sealed class MainSave : EncryptedFilePair
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{
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public readonly MainSaveOffsets Offsets;
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public MainSave(string folder) : base(folder, "main") => Offsets = MainSaveOffsets.GetOffsets(Info);
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public const int VillagerCount = 10;
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public Villager GetVillager(int index) => Offsets.ReadVillager(Data, index);
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public void SetVillager(Villager value, int index) => Offsets.WriteVillager(value, Data, index);
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public Villager[] GetVillagers()
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{
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var villagers = new Villager[VillagerCount];
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for (int i = 0; i < villagers.Length; i++)
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villagers[i] = GetVillager(i);
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return villagers;
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}
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public void SetVillagers(IReadOnlyList<Villager> villagers)
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{
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for (int i = 0; i < villagers.Count; i++)
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SetVillager(villagers[i], i);
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}
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public DesignPattern GetDesign(int index) => Offsets.ReadPattern(Data, index);
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public void SetDesign(DesignPattern value, int index) => Offsets.WritePattern(value, Data, index);
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public IReadOnlyList<Item> RecycleBin
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{
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get => Item.GetArray(Data.Slice(Offsets.RecycleBin, MainSaveOffsets.RecycleBinCount * Item.SIZE));
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set => Item.SetArray(value).CopyTo(Data, Offsets.RecycleBin);
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}
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public IReadOnlyList<Building> Buildings
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{
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get => Building.GetArray(Data.Slice(Offsets.Buildings, MainSaveOffsets.BuildingCount * Building.SIZE));
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set => Building.SetArray(value).CopyTo(Data, Offsets.Buildings);
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}
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public PlayerHouse GetPlayerHouse(int index)
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{
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if ((uint)index >= MainSaveOffsets.PlayerCount)
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throw new ArgumentOutOfRangeException(nameof(index));
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return Data.Slice(Offsets.PlayerHouseList + (index * PlayerHouse.SIZE), PlayerHouse.SIZE).ToClass<PlayerHouse>();
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}
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public void SetPlayerHouse(PlayerHouse h, int index)
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{
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if ((uint)index >= MainSaveOffsets.PlayerCount)
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throw new ArgumentOutOfRangeException(nameof(index));
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h.ToBytesClass().CopyTo(Data, Offsets.PlayerHouseList + (index * PlayerHouse.SIZE));
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}
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public VillagerHouse GetVillagerHouse(int index)
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{
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if ((uint)index >= MainSaveOffsets.VillagerCount)
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throw new ArgumentOutOfRangeException(nameof(index));
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return Data.Slice(Offsets.NpcHouseList + (index * VillagerHouse.SIZE), VillagerHouse.SIZE).ToClass<VillagerHouse>();
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}
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public void SetVillagerHouse(VillagerHouse h, int index)
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{
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if ((uint)index >= MainSaveOffsets.VillagerCount)
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throw new ArgumentOutOfRangeException(nameof(index));
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h.ToBytesClass().CopyTo(Data, Offsets.NpcHouseList + (index * VillagerHouse.SIZE));
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}
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private const int EventFlagsSaveCount = 0x400;
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public short[] GetEventFlagLand()
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{
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var value = new short[EventFlagsSaveCount];
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Buffer.BlockCopy(Data, Offsets.EventFlagLand, value, 0, sizeof(short) * value.Length);
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return value;
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}
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public void SetEventFlagLand(short[] value)
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{
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Buffer.BlockCopy(value, 0, Data, Offsets.EventFlagLand, sizeof(short) * value.Length);
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}
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public TurnipStonk Turnips
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{
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get => Data.Slice(Offsets.TurnipExchange, TurnipStonk.SIZE).ToClass<TurnipStonk>();
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set => value.ToBytesClass().CopyTo(Data, Offsets.TurnipExchange);
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}
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public const int AcreWidth = 7 + (2 * 1); // 1 on each side cannot be traversed
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private const int AcreHeight = 6 + (2 * 1); // 1 on each side cannot be traversed
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private const int AcreMax = AcreWidth * AcreHeight;
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private const int AcreSizeAll = AcreMax * 2;
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public ushort GetAcre(int index)
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{
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if ((uint)index > AcreMax)
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throw new ArgumentOutOfRangeException(nameof(index));
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return BitConverter.ToUInt16(Data, Offsets.Acres + (index * 2));
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}
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public void SetAcre(int index, ushort value)
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{
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if ((uint)index > AcreMax)
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throw new ArgumentOutOfRangeException(nameof(index));
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BitConverter.GetBytes(value).CopyTo(Data, Offsets.Acres + (index * 2));
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}
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public byte[] GetAcreBytes() => Data.Slice(Offsets.Acres, AcreSizeAll);
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public void SetAcreBytes(byte[] data)
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{
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if (data.Length != AcreSizeAll)
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throw new ArgumentOutOfRangeException(nameof(data.Length));
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data.CopyTo(Data, Offsets.Acres);
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}
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public TerrainTile[] GetTerrain() => TerrainTile.GetArray(Data.Slice(Offsets.Terrain, MapGrid.MapTileCount16x16 * TerrainTile.SIZE));
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public void SetTerrain(IReadOnlyList<TerrainTile> array) => TerrainTile.SetArray(array).CopyTo(Data, Offsets.Terrain);
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public FieldItem[] GetFieldItems() => FieldItem.GetArray(Data.Slice(Offsets.FieldItem, MapGrid.MapTileCount32x32 * FieldItem.SIZE * 2));
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public void SetFieldItems(IReadOnlyList<FieldItem> array) => FieldItem.SetArray(array).CopyTo(Data, Offsets.FieldItem);
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public ushort OutsideFieldTemplateUniqueId
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{
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get => BitConverter.ToUInt16(Data, Offsets.Acres + AcreSizeAll);
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set => BitConverter.GetBytes(value).CopyTo(Data, Offsets.Acres + AcreSizeAll);
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}
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public ushort MainFieldParamUniqueID
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{
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get => BitConverter.ToUInt16(Data, Offsets.Acres + AcreSizeAll + 2);
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set => BitConverter.GetBytes(value).CopyTo(Data, Offsets.Acres + AcreSizeAll + 2);
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}
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public uint PlazaX
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{
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get => BitConverter.ToUInt32(Data, Offsets.Acres + AcreSizeAll + 4);
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set => BitConverter.GetBytes(value).CopyTo(Data, Offsets.Acres + AcreSizeAll + 4);
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}
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public uint PlazaY
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{
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get => BitConverter.ToUInt32(Data, Offsets.Acres + AcreSizeAll + 8);
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set => BitConverter.GetBytes(value).CopyTo(Data, Offsets.Acres + AcreSizeAll + 8);
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}
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}
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} |