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Each player and main.dat is ~11MB of allocation to read; old would read & decrypt into separate array = 22MB * (1 + playerCount). Cutting this in half reduces the amount of allocation and keeps stuff off gen2 LOH |
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| .. | ||
| Aes128Ctr.cs | ||
| CryptoFile.cs | ||
| EncryptedInt32.cs | ||
| EncryptedSaveFile.cs | ||
| Encryption.cs | ||