NHSE/NHSE.Core/Structures/Building/SoundAmbientKind.cs
hp3721 8aed43a67f
Add handling for revised player house and room structure (v2.0) (#547)
* Add handling for revised player house and room structure (v2.0)

* Update player room load/dump file type filters
2021-11-19 19:53:04 -08:00

34 lines
684 B
C#

namespace NHSE.Core
{
/// <summary>
/// Ambient sound for a house.
/// </summary>
public enum SoundAmbientKind : byte
{
Silence = 0x0,
Rain = 0x1,
Sea = 0x2,
InWater = 0x3,
Wind = 0x4,
Plateau = 0x5,
Jungle = 0x6,
Crowd = 0x7,
Cheers = 0x8,
City = 0x9,
Train = 0xA,
Construction = 0xB,
Space = 0xC,
Echo = 0xD,
Storm = 0xE,
Cave = 0x10,
Earthquake = 0x11,
Squeak = 0x12,
Country = 0x14,
Factory = 0x15,
Cyber = 0x1A,
Healing = 0x1B,
Forest = 0x1C,
Duct = 0x1D,
}
}