NHSE/NHSE.Core/Structures/Villager/PlayerRoom1.cs
Kurt 50ce05af6f stash
rewritten core side to include tons more metadata/structure
need to rewrite renderer to output full map image rather than skipping sea
2026-01-19 01:20:43 -06:00

47 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
namespace NHSE.Core;
public class PlayerRoom1(Memory<byte> raw) : IPlayerRoom
{
public const int SIZE = 0x65C8;
public virtual string Extension => "nhpr";
public Span<byte> Data => raw.Span;
public byte[] Write() => Data.ToArray();
/*
s_d8bc748b ItemLayerList[8]; // @0x0 size 0xc80, align 4
s_c20a4615 ItemSwitchList[8]; // @0x6400 size 0x34, align 4
GSaveAudioInfo AudioInfo; // @0x65a0 size 0x4, align 2
GSaveRoomFloorWall RoomFloorWall; // @0x65a4 size 0x24, align 4
*/
public const int LayerCount = 8;
public LayerRoomItem[] GetItemLayers() => LayerRoomItem.GetArray(Data[..(LayerCount * LayerRoomItem.SIZE)].ToArray());
public void SetItemLayers(IReadOnlyList<LayerRoomItem> value) => LayerRoomItem.SetArray(value).CopyTo(Data);
public bool GetIsActive(int layer, int x, int y) => FlagUtil.GetFlag(Data, 0x6400 + (layer * 0x34), (y * 20) + x);
public void SetIsActive(int layer, int x, int y, bool value = true) => FlagUtil.SetFlag(Data, 0x6400 + (layer * 0x34), (y * 20) + x, value);
public GSaveAudioInfo AudioInfo
{
get => Data.Slice(0x65A0, GSaveAudioInfo.SIZE).ToStructure<GSaveAudioInfo>();
set => value.ToBytes().CopyTo(Data[0x65A0..]);
}
public GSaveRoomFloorWall RoomFloorWall
{
get => Data.Slice(0x65A4, GSaveRoomFloorWall.SIZE).ToStructure<GSaveRoomFloorWall>();
set => value.ToBytes().CopyTo(Data[0x65A4..]);
}
public PlayerRoom2 Upgrade()
{
var data = new byte[PlayerRoom2.SIZE];
Data.CopyTo(data);
return new PlayerRoom2(data);
}
}