NHSE/NHSE.Core/Structures/Map/TileGridViewport.cs
Kurt 0ce31ca895 Stash
Code now compiles, but will need to test and bugfix extensively.
Need to pre-fill the pixel buffers with sea first unless the acre fill actually works (maybe?)
Items need to be relative'd to apply 1 row lower, and skip the bottom row.
Need to check that terrain is the same as well.

Note to self:
For Map - probably better to get a starting x,y,width and iterate off that, fetching tile from relative, converting to absolute... idk.
For View - need to check if tile is in layer.
2026-01-19 23:12:59 -06:00

60 lines
2.2 KiB
C#

using System;
using System.Diagnostics.CodeAnalysis;
namespace NHSE.Core;
/// <summary>
/// Basic configuration of a narrow view for interacting with the larger manipulatable tile grid.
/// </summary>
/// <param name="ViewWidth">Viewable amount of viewable tiles wide</param>
/// <param name="ViewHeight">Viewable amount of viewable tiles high</param>
/// <param name="Columns">Columns of view available</param>
/// <param name="Rows">Rows of view available</param>
public readonly record struct TileGridViewport([ConstantExpected] byte ViewWidth, [ConstantExpected] byte ViewHeight, byte Columns, byte Rows)
{
/// <summary>
/// Total width of the entire grid (including the view).
/// </summary>
public int TotalWidth => Columns * ViewWidth;
/// <summary>
/// Total height of the entire grid (including the view).
/// </summary>
public int TotalHeight => Rows * ViewHeight;
/// <summary>
/// Amount of tiles present in the grid.
/// </summary>
public int ViewCount => ViewWidth * ViewHeight;
/// <summary>
/// Amount of ALL tiles present in the entire grid (including the grid).
/// </summary>
public int TotalCount => TotalWidth * TotalHeight;
public (int X, int Y) DimAcre => (ViewWidth, ViewHeight);
public (int X, int Y) DimTotal => (TotalWidth, TotalHeight);
public int GetTileIndex(int acreX, int acreY, int gridX, int gridY)
{
var x = (acreX * ViewWidth) + gridX;
var y = (acreY * ViewHeight) + gridY;
return GetTileIndex(x, y);
}
/// <summary>
/// Gets the absolute index of the absolute tile in the grid based on the x/y coordinates.
/// </summary>
/// <param name="x">Absolute x coordinate of the tile in the grid</param>
/// <param name="y">Absolute y coordinate of the tile in the grid</param>
/// <returns>Absolute index of the tile in the grid</returns>
public int GetTileIndex(in int x, in int y) => (TotalHeight * x) + y;
public void ClampInside(ref int x, ref int y) => ClampCoordinatesTo(ref x, ref y, TotalWidth - 1, TotalHeight - 1);
private static void ClampCoordinatesTo(ref int x, ref int y, int maxX, int maxY)
{
x = Math.Clamp(x, 0, maxX);
y = Math.Clamp(y, 0, maxY);
}
}