NHSE/NHSE.Core/Structures/Map/Managers/MapTileManagerUtil.cs
Kurt 0ce31ca895 Stash
Code now compiles, but will need to test and bugfix extensively.
Need to pre-fill the pixel buffers with sea first unless the acre fill actually works (maybe?)
Items need to be relative'd to apply 1 row lower, and skip the bottom row.
Need to check that terrain is the same as well.

Note to self:
For Map - probably better to get a starting x,y,width and iterate off that, fetching tile from relative, converting to absolute... idk.
For View - need to check if tile is in layer.
2026-01-19 23:12:59 -06:00

41 lines
2.0 KiB
C#

namespace NHSE.Core;
public static class MapTileManagerUtil
{
/// <summary>
/// Retrieves a <see cref="MapTileManager"/> from the provided <see cref="MainSave"/>.
/// </summary>
public static MapTileManager FromSaveFile(MainSave sav) => new()
{
ConfigTerrain = LayerPositionConfig.Create(7, 6, 16, 1),
ConfigBuildings = LayerPositionConfig.Create(5, 4, 16, 2),
ConfigItems = LayerPositionConfig.Create(sav.FieldItemAcreWidth, sav.FieldItemAcreHeight, 32, 1),
LayerTerrain = new LayerTerrain(sav.GetTerrainTiles(), sav.GetAcreBytes()),
LayerBuildings = new LayerBuilding { Buildings = sav.Buildings },
FieldItems = new LayerFieldItemSet
{
Layer0 = new LayerFieldItem(sav.GetFieldItemLayer0(), sav.FieldItemAcreWidth, sav.FieldItemAcreHeight),
Layer1 = new LayerFieldItem(sav.GetFieldItemLayer1(), sav.FieldItemAcreWidth, sav.FieldItemAcreHeight),
},
LayerItemFlag0 = new LayerFieldItemFlag(sav.FieldItemFlag0Data, sav.FieldItemAcreWidth, sav.FieldItemAcreHeight),
LayerItemFlag1 = new LayerFieldItemFlag(sav.FieldItemFlag1Data, sav.FieldItemAcreWidth, sav.FieldItemAcreHeight),
Plaza = new MapStatePlaza { X = sav.EventPlazaLeftUpX, Z = sav.EventPlazaLeftUpZ },
};
/// <summary>
/// Sets the values from the provided <see cref="MapTileManager"/> into the provided <see cref="MainSave"/>.
/// </summary>
public static void SetManager(this MapTileManager mgr, MainSave sav)
{
sav.Buildings = mgr.LayerBuildings.Buildings;
sav.SetTerrainTiles(mgr.LayerTerrain.Tiles);
sav.SetFieldItemLayer0(mgr.FieldItems.Layer0.Tiles);
sav.SetFieldItemLayer1(mgr.FieldItems.Layer1.Tiles);
mgr.LayerItemFlag0.Save(sav.FieldItemFlag0Data.Span);
mgr.LayerItemFlag1.Save(sav.FieldItemFlag1Data.Span);
sav.SetAcreBytes(mgr.LayerTerrain.BaseAcres.Span);
sav.EventPlazaLeftUpX = mgr.Plaza.X;
sav.EventPlazaLeftUpZ = mgr.Plaza.Z;
}
}