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Code now compiles, but will need to test and bugfix extensively. Need to pre-fill the pixel buffers with sea first unless the acre fill actually works (maybe?) Items need to be relative'd to apply 1 row lower, and skip the bottom row. Need to check that terrain is the same as well. Note to self: For Map - probably better to get a starting x,y,width and iterate off that, fetching tile from relative, converting to absolute... idk. For View - need to check if tile is in layer. |
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| .. | ||
| BridgeMaterial.cs | ||
| BridgeType.cs | ||
| Building.cs | ||
| BuildingType.cs | ||
| DoorKind.cs | ||
| RoofType.cs | ||
| SlopeType.cs | ||
| SoundAmbientKind.cs | ||
| StructureUtil.cs | ||
| WallType.cs | ||