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Replaces a byte sequence with the updated sequence of data, using the player/town ID as a prefix to ensure that short names can be changed correctly without affecting other game data (hopefully). |
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|---|---|---|
| .. | ||
| EncryptedFilePair.cs | ||
| FileHeaderInfo.cs | ||
| HorizonSave.cs | ||
| Player.cs | ||
| RevisionChecker.cs | ||
| SaveFileSizes.cs | ||