NHSE/NHSE.Injection/PocketInjector.cs

84 lines
2.3 KiB
C#

using System.Collections.Generic;
using System.Linq;
using NHSE.Core;
namespace NHSE.Injection
{
public class PocketInjector : IDataInjector
{
private readonly IReadOnlyList<Item> Items;
private readonly IRAMReadWriter Bot;
public bool Connected => Bot.Connected;
public uint WriteOffset { private get; set; }
public bool ValidateEnabled { get; set; } = true;
public bool SpoofInventoryWrite { get; set; } = false;
private static readonly Item DroppableOnlyItem = new(0x9C9); // Gold nugget
public PocketInjector(IReadOnlyList<Item> items, IRAMReadWriter bot)
{
Items = items;
Bot = bot;
}
public bool ReadValidate(out byte[] data)
{
PlayerItemSet.GetOffsetLength(WriteOffset, out var offset, out var size);
data = Bot.ReadBytes(offset, size);
return Validate(data);
}
private byte[]? LastData;
public InjectionResult Read()
{
if (!ReadValidate(out var data))
return InjectionResult.FailValidate;
if (LastData?.SequenceEqual(data) == true)
return InjectionResult.Same;
PlayerItemSet.ReadPlayerInventory(data, Items);
LastData = data;
return InjectionResult.Success;
}
public InjectionResult Write()
{
if (!ReadValidate(out var data))
return InjectionResult.FailValidate;
var orig = (byte[])data.Clone();
var items = !SpoofInventoryWrite ? Items : Enumerable.Repeat(DroppableOnlyItem, Items.Count).ToArray();
PlayerItemSet.WritePlayerInventory(data, items);
if (data.SequenceEqual(orig))
return InjectionResult.Same;
PlayerItemSet.GetOffsetLength(WriteOffset, out var offset, out var size);
if (size != data.Length)
return InjectionResult.FailBadSize;
Bot.WriteBytes(data, offset);
LastData = data;
return InjectionResult.Success;
}
public bool Validate() => ReadValidate(out _);
public bool Validate(byte[] data)
{
if (!ValidateEnabled)
return true;
return PlayerItemSet.ValidateItemBinary(data);
}
}
}