NHSE/NHSE.WinForms/Properties/Resources.Designer.cs
Kurt c027a2cb44 Bump netcore usages to net5
nhse.core still is netstandard2.0
only tests/sprites/winforms got bumped
2020-12-02 21:35:24 -08:00

306 lines
12 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
[assembly: System.Resources.NeutralResourcesLanguage("en")]
namespace NHSE.WinForms.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("NHSE.WinForms.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to https://github.com/berichan/NHSE-USB/releases/download/0.01/raw.zip.
/// </summary>
internal static string hosts_images {
get {
return ResourceManager.GetString("hosts_images", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
/// </summary>
internal static System.Drawing.Icon icon {
get {
object obj = ResourceManager.GetObject("icon", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to AchievementEditor=Record Editor
///BuildingHelp=Building Help
///BulkSpawn=Bulk Spawn
///FieldItemEditor=Field Item Editor
///FlagEditor=Flag Editor
///ItemReceivedEditor=Received Item List Editor
///LandFlagEditor=Flag Editor
///MiscPlayerEditor=Misc Player Detail Editor
///MuseumEditor=Flag Editor
///PatternEditor=Pattern Editor
///PatternEditorPRO=Pro Design Editor
///PlayerHouseEditor=Player House Editor
///PlayerHouseFlagEditor=Flag Editor
///PlayerItemEditor=Inventory Editor
///ReactionEditor=Reaction List Editor
///RecipeListEdit [rest of string was truncated]&quot;;.
/// </summary>
internal static string lang_de {
get {
return ResourceManager.GetString("lang_de", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to AchievementEditor=Record Editor
///BuildingHelp=Building Help
///BulkSpawn=Bulk Spawn
///FieldItemEditor=Field Item Editor
///FlagEditor=Flag Editor
///ItemReceivedEditor=Received Item List Editor
///LandFlagEditor=Flag Editor
///MiscPlayerEditor=Misc Player Detail Editor
///MuseumEditor=Flag Editor
///PatternEditor=Pattern Editor
///PatternEditorPRO=Pro Design Editor
///PlayerHouseEditor=Player House Editor
///PlayerHouseFlagEditor=Flag Editor
///PlayerItemEditor=Inventory Editor
///ReactionEditor=Reaction List Editor
///RecipeListEdit [rest of string was truncated]&quot;;.
/// </summary>
internal static string lang_en {
get {
return ResourceManager.GetString("lang_en", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to AchievementEditor=Editor de Récords
///BuildingHelp=Ayuda de Construcción
///BulkSpawn=Aumentar Spawn
///FieldItemEditor=Editor de Objetos (Terreno)
///FlagEditor=Editor de Flags
///ItemReceivedEditor=Editor de Objetos Recibidos
///LandFlagEditor= Editor de Flags
///MuseumEditor=Editor de Flags
///PatternEditor=Editor de Patrones
///PatternEditorPRO=Editor de Diseño Pro
///PlayerHouseEditor=Editor de la Casa del Jugador
///PlayerHouseFlagEditor=Editor de Flags
///PlayerItemEditor=Editor de Inventario
///ReactionEditor=Editor de List [rest of string was truncated]&quot;;.
/// </summary>
internal static string lang_es {
get {
return ResourceManager.GetString("lang_es", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to AchievementEditor=Record Editor
///BuildingHelp=Building Help
///BulkSpawn=Bulk Spawn
///FieldItemEditor=Field Item Editor
///FlagEditor=Flag Editor
///ItemReceivedEditor=Received Item List Editor
///LandFlagEditor=Flag Editor
///MiscPlayerEditor=Misc Player Detail Editor
///MuseumEditor=Flag Editor
///PatternEditor=Pattern Editor
///PatternEditorPRO=Pro Design Editor
///PlayerHouseEditor=Player House Editor
///PlayerHouseFlagEditor=Flag Editor
///PlayerItemEditor=Inventory Editor
///ReactionEditor=Reaction List Editor
///RecipeListEdit [rest of string was truncated]&quot;;.
/// </summary>
internal static string lang_fr {
get {
return ResourceManager.GetString("lang_fr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to AchievementEditor=Modifica Record
///BuildingHelp=Aiuto Costruzione
///BulkSpawn=Genera in massa
///FieldItemEditor=Modifica oggetti sul terreno
///FlagEditor=Modifica Flag
///ItemReceivedEditor=Modifica catalogo
///LandFlagEditor=Modifica Flag
///MiscPlayerEditor=Modifica dettagli giocatore
///MuseumEditor=Modifica Flag
///PatternEditor=Modifica modelli
///PatternEditorPRO=Modifica modelli Pro
///PlayerHouseEditor=Modifica casa del giocatore
///PlayerHouseFlagEditor=Modifica Flag casa del giocatore
///PlayerItemEditor=Modifica inve [rest of string was truncated]&quot;;.
/// </summary>
internal static string lang_it {
get {
return ResourceManager.GetString("lang_it", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to AchievementEditor=Record Editor
///BuildingHelp=Building Help
///BulkSpawn=Bulk Spawn
///FieldItemEditor=Field Item Editor
///FlagEditor=Flag Editor
///ItemReceivedEditor=Received Item List Editor
///LandFlagEditor=Flag Editor
///MiscPlayerEditor=Misc Player Detail Editor
///MuseumEditor=Flag Editor
///PatternEditor=Pattern Editor
///PatternEditorPRO=Pro Design Editor
///PlayerHouseEditor=Player House Editor
///PlayerHouseFlagEditor=Flag Editor
///PlayerItemEditor=Inventory Editor
///ReactionEditor=Reaction List Editor
///RecipeListEdit [rest of string was truncated]&quot;;.
/// </summary>
internal static string lang_jp {
get {
return ResourceManager.GetString("lang_jp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to AchievementEditor=Record Editor
///BuildingHelp=Building Help
///BulkSpawn=Bulk Spawn
///FieldItemEditor=Field Item Editor
///FlagEditor=Flag Editor
///ItemReceivedEditor=Received Item List Editor
///LandFlagEditor=Flag Editor
///MiscPlayerEditor=Misc Player Detail Editor
///MuseumEditor=Flag Editor
///PatternEditor=Pattern Editor
///PatternEditorPRO=Pro Design Editor
///PlayerHouseEditor=Player House Editor
///PlayerHouseFlagEditor=Flag Editor
///PlayerItemEditor=Inventory Editor
///ReactionEditor=Reaction List Editor
///RecipeListEdit [rest of string was truncated]&quot;;.
/// </summary>
internal static string lang_ko {
get {
return ResourceManager.GetString("lang_ko", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to AchievementEditor=记录编辑器
///BuildingHelp=建筑帮助
///BulkSpawn=Bulk Spawn
///FieldItemEditor=地皮编辑器
///FlagEditor=属性编辑器
///ItemReceivedEditor=收藏清单编辑器
///LandFlagEditor=参数编辑器
///MiscPlayerEditor=杂项编辑器
///MuseumEditor=参数编辑器
///PatternEditor=设计编辑器
///PatternEditorPRO=专业设计编辑器
///PlayerHouseEditor=玩家房屋编辑器
///PlayerHouseFlagEditor=参数编辑器
///PlayerItemEditor=物品编辑器
///ReactionEditor=反应列表编辑器
///RecipeListEditor=Recipe List Editor
///SaveRoomFloorWallEditor=房间编辑器
///SimpleHexEditor=16进制编辑器
///SingleItemEditor=物品编辑器
///SingleObjectEditor=属性编辑器
///SysBotRAMEdit=Sys [rest of string was truncated]&quot;;.
/// </summary>
internal static string lang_zhs {
get {
return ResourceManager.GetString("lang_zhs", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to AchievementEditor=成就編輯器
///BuildingHelp=建築說明
///BulkSpawn=Bulk Spawn
///FieldItemEditor=地皮編輯器
///FlagEditor=屬性編輯器
///ItemReceivedEditor=目錄清單編輯器
///LandFlagEditor=參數編輯器
///MiscPlayerEditor=雜項編輯器
///MuseumEditor=博物館編輯器
///PatternEditor=設計編輯器
///PatternEditorPRO=專業設計編輯器
///PlayerHouseEditor=玩家房屋編輯器
///PlayerHouseFlagEditor=參數編輯器
///PlayerItemEditor=物品編輯器
///ReactionEditor=表情編輯器
///RecipeListEditor=Recipe List Editor
///SaveRoomFloorWallEditor=房間編輯器
///SimpleHexEditor=16進制編輯器
///SingleItemEditor=物品編輯器
///SingleObjectEditor=屬性編輯器
///SysBotRAMEdit=SysB [rest of string was truncated]&quot;;.
/// </summary>
internal static string lang_zht {
get {
return ResourceManager.GetString("lang_zht", resourceCulture);
}
}
}
}