mirror of
https://github.com/kwsch/NHSE.git
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306 lines
12 KiB
C#
306 lines
12 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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[assembly: System.Resources.NeutralResourcesLanguage("en")]
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namespace NHSE.WinForms.Properties {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("NHSE.WinForms.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to https://github.com/berichan/NHSE-USB/releases/download/0.01/raw.zip.
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/// </summary>
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internal static string hosts_images {
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get {
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return ResourceManager.GetString("hosts_images", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
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/// </summary>
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internal static System.Drawing.Icon icon {
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get {
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object obj = ResourceManager.GetObject("icon", resourceCulture);
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return ((System.Drawing.Icon)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized string similar to AchievementEditor=Record Editor
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///BuildingHelp=Building Help
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///BulkSpawn=Bulk Spawn
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///FieldItemEditor=Field Item Editor
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///FlagEditor=Flag Editor
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///ItemReceivedEditor=Received Item List Editor
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///LandFlagEditor=Flag Editor
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///MiscPlayerEditor=Misc Player Detail Editor
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///MuseumEditor=Flag Editor
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///PatternEditor=Pattern Editor
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///PatternEditorPRO=Pro Design Editor
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///PlayerHouseEditor=Player House Editor
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///PlayerHouseFlagEditor=Flag Editor
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///PlayerItemEditor=Inventory Editor
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///ReactionEditor=Reaction List Editor
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///RecipeListEdit [rest of string was truncated]";.
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/// </summary>
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internal static string lang_de {
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get {
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return ResourceManager.GetString("lang_de", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to AchievementEditor=Record Editor
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///BuildingHelp=Building Help
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///BulkSpawn=Bulk Spawn
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///FieldItemEditor=Field Item Editor
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///FlagEditor=Flag Editor
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///ItemReceivedEditor=Received Item List Editor
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///LandFlagEditor=Flag Editor
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///MiscPlayerEditor=Misc Player Detail Editor
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///MuseumEditor=Flag Editor
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///PatternEditor=Pattern Editor
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///PatternEditorPRO=Pro Design Editor
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///PlayerHouseEditor=Player House Editor
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///PlayerHouseFlagEditor=Flag Editor
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///PlayerItemEditor=Inventory Editor
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///ReactionEditor=Reaction List Editor
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///RecipeListEdit [rest of string was truncated]";.
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/// </summary>
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internal static string lang_en {
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get {
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return ResourceManager.GetString("lang_en", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to AchievementEditor=Editor de Récords
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///BuildingHelp=Ayuda de Construcción
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///BulkSpawn=Aumentar Spawn
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///FieldItemEditor=Editor de Objetos (Terreno)
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///FlagEditor=Editor de Flags
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///ItemReceivedEditor=Editor de Objetos Recibidos
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///LandFlagEditor= Editor de Flags
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///MuseumEditor=Editor de Flags
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///PatternEditor=Editor de Patrones
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///PatternEditorPRO=Editor de Diseño Pro
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///PlayerHouseEditor=Editor de la Casa del Jugador
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///PlayerHouseFlagEditor=Editor de Flags
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///PlayerItemEditor=Editor de Inventario
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///ReactionEditor=Editor de List [rest of string was truncated]";.
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/// </summary>
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internal static string lang_es {
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get {
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return ResourceManager.GetString("lang_es", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to AchievementEditor=Record Editor
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///BuildingHelp=Building Help
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///BulkSpawn=Bulk Spawn
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///FieldItemEditor=Field Item Editor
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///FlagEditor=Flag Editor
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///ItemReceivedEditor=Received Item List Editor
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///LandFlagEditor=Flag Editor
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///MiscPlayerEditor=Misc Player Detail Editor
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///MuseumEditor=Flag Editor
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///PatternEditor=Pattern Editor
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///PatternEditorPRO=Pro Design Editor
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///PlayerHouseEditor=Player House Editor
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///PlayerHouseFlagEditor=Flag Editor
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///PlayerItemEditor=Inventory Editor
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///ReactionEditor=Reaction List Editor
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///RecipeListEdit [rest of string was truncated]";.
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/// </summary>
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internal static string lang_fr {
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get {
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return ResourceManager.GetString("lang_fr", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to AchievementEditor=Modifica Record
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///BuildingHelp=Aiuto Costruzione
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///BulkSpawn=Genera in massa
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///FieldItemEditor=Modifica oggetti sul terreno
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///FlagEditor=Modifica Flag
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///ItemReceivedEditor=Modifica catalogo
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///LandFlagEditor=Modifica Flag
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///MiscPlayerEditor=Modifica dettagli giocatore
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///MuseumEditor=Modifica Flag
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///PatternEditor=Modifica modelli
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///PatternEditorPRO=Modifica modelli Pro
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///PlayerHouseEditor=Modifica casa del giocatore
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///PlayerHouseFlagEditor=Modifica Flag casa del giocatore
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///PlayerItemEditor=Modifica inve [rest of string was truncated]";.
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/// </summary>
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internal static string lang_it {
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get {
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return ResourceManager.GetString("lang_it", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to AchievementEditor=Record Editor
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///BuildingHelp=Building Help
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///BulkSpawn=Bulk Spawn
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///FieldItemEditor=Field Item Editor
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///FlagEditor=Flag Editor
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///ItemReceivedEditor=Received Item List Editor
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///LandFlagEditor=Flag Editor
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///MiscPlayerEditor=Misc Player Detail Editor
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///MuseumEditor=Flag Editor
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///PatternEditor=Pattern Editor
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///PatternEditorPRO=Pro Design Editor
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///PlayerHouseEditor=Player House Editor
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///PlayerHouseFlagEditor=Flag Editor
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///PlayerItemEditor=Inventory Editor
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///ReactionEditor=Reaction List Editor
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///RecipeListEdit [rest of string was truncated]";.
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/// </summary>
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internal static string lang_jp {
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get {
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return ResourceManager.GetString("lang_jp", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to AchievementEditor=Record Editor
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///BuildingHelp=Building Help
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///BulkSpawn=Bulk Spawn
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///FieldItemEditor=Field Item Editor
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///FlagEditor=Flag Editor
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///ItemReceivedEditor=Received Item List Editor
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///LandFlagEditor=Flag Editor
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///MiscPlayerEditor=Misc Player Detail Editor
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///MuseumEditor=Flag Editor
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///PatternEditor=Pattern Editor
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///PatternEditorPRO=Pro Design Editor
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///PlayerHouseEditor=Player House Editor
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///PlayerHouseFlagEditor=Flag Editor
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///PlayerItemEditor=Inventory Editor
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///ReactionEditor=Reaction List Editor
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///RecipeListEdit [rest of string was truncated]";.
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/// </summary>
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internal static string lang_ko {
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get {
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return ResourceManager.GetString("lang_ko", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to AchievementEditor=记录编辑器
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///BuildingHelp=建筑帮助
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///BulkSpawn=Bulk Spawn
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///FieldItemEditor=地皮编辑器
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///FlagEditor=属性编辑器
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///ItemReceivedEditor=收藏清单编辑器
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///LandFlagEditor=参数编辑器
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///MiscPlayerEditor=杂项编辑器
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///MuseumEditor=参数编辑器
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///PatternEditor=设计编辑器
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///PatternEditorPRO=专业设计编辑器
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///PlayerHouseEditor=玩家房屋编辑器
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///PlayerHouseFlagEditor=参数编辑器
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///PlayerItemEditor=物品编辑器
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///ReactionEditor=反应列表编辑器
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///RecipeListEditor=Recipe List Editor
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///SaveRoomFloorWallEditor=房间编辑器
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///SimpleHexEditor=16进制编辑器
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///SingleItemEditor=物品编辑器
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///SingleObjectEditor=属性编辑器
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///SysBotRAMEdit=Sys [rest of string was truncated]";.
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/// </summary>
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internal static string lang_zhs {
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get {
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return ResourceManager.GetString("lang_zhs", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to AchievementEditor=成就編輯器
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///BuildingHelp=建築說明
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///BulkSpawn=Bulk Spawn
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///FieldItemEditor=地皮編輯器
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///FlagEditor=屬性編輯器
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///ItemReceivedEditor=目錄清單編輯器
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///LandFlagEditor=參數編輯器
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///MiscPlayerEditor=雜項編輯器
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///MuseumEditor=博物館編輯器
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///PatternEditor=設計編輯器
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///PatternEditorPRO=專業設計編輯器
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///PlayerHouseEditor=玩家房屋編輯器
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///PlayerHouseFlagEditor=參數編輯器
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///PlayerItemEditor=物品編輯器
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///ReactionEditor=表情編輯器
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///RecipeListEditor=Recipe List Editor
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///SaveRoomFloorWallEditor=房間編輯器
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///SimpleHexEditor=16進制編輯器
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///SingleItemEditor=物品編輯器
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///SingleObjectEditor=屬性編輯器
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///SysBotRAMEdit=SysB [rest of string was truncated]";.
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/// </summary>
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internal static string lang_zht {
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get {
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return ResourceManager.GetString("lang_zht", resourceCulture);
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}
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}
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}
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}
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