NHSE/NHSE.WinForms/Resources/text/lang_zht.txt
Josh (vector_cmdr) 9bcaee6fc9
Relocate Fruits/Flowers + cleanup strings (#711)
Relocated island/sister fruit/flower functionality to new FruitsFlowersEditor out of MiscPlayer to better follow existing layout.
Added new button for this editor to Map tab for the new form. MiscPlayer fruit now sets passport only, FruitsFlowersEditor sets both. Other functionality remains as before.
Retired FieldGoods from the Map button in favour of above.

Adjusted UI anchors and open positions for new forms + cleaned up recent lang_xx string additions.
2026-01-24 01:30:00 +11:00

513 lines
18 KiB
Plaintext

AchievementEditor=成就編輯器
BuildingHelp=建築說明
BulkSpawn=Bulk Spawn
CampsiteEditor=營地編輯器
FieldItemEditor=地皮編輯器
FlagEditor=屬性編輯器
FruitsFlowersEditor=水果和鮮花編輯器
ItemReceivedEditor=目錄清單編輯器
LandFlagEditor=參數編輯器
MiscPlayerEditor=雜項編輯器
MuseumEditor=博物館編輯器
PatternEditor=設計編輯器
PatternEditorPRO=專業設計編輯器
PlayerHouseEditor=玩家房屋編輯器
PlayerHouseFlagEditor=參數編輯器
PlayerItemEditor=物品編輯器
ReactionEditor=表情編輯器
RecipeListEditor=Recipe List Editor
SaveRoomFloorWallEditor=房間編輯器
SimpleHexEditor=16進制編輯器
SingleItemEditor=物品編輯器
SingleObjectEditor=屬性編輯器
SysBotRAMEdit=SysBotUI
SysBotUI=SysBotUI
VillagerFlagEditor=參數編輯器
VillagerHouseEditor=島民房屋編輯器
VillagerMemoryEditor=島民回憶編輯器
AchievementEditor.B_Cancel=取消
AchievementEditor.B_Clear=清空
AchievementEditor.B_ClearAll=清空全部
AchievementEditor.B_GiveAll=獲得全部
AchievementEditor.B_Max=最大
AchievementEditor.B_Save=儲存
AchievementEditor.CHK_Read=讀取
AchievementEditor.L_Count=數量:
BuildingHelp.L_StructureType=結構型態:
BuildingHelp.L_StructureValues=數值:
BulkSpawn.B_Apply=Spawn
BulkSpawn.L_DIYStart=開始:
BulkSpawn.L_DIYStop=停止:
BulkSpawn.L_NHI=NHI:
BulkSpawn.L_NHIFileName=<none>
BulkSpawn.L_SpawnCount=數量:
BulkSpawn.L_X=X:
BulkSpawn.L_Y=Y:
Editor.B_DumpVillager=導出島民
Editor.B_EditAchievements=編輯成就
Editor.B_EditBulletin=編輯佈告欄
Editor.B_EditCampsite=編輯露營地
Editor.B_EditDesignsTailor=編輯裁縫設計
Editor.B_EditDIYTimer=Edit DIY Timer
Editor.B_EditFieldGoods=編輯地表物品
Editor.B_EditFieldItems=編輯地皮
Editor.B_EditFruitFlower=編輯島嶼水果和鮮花
Editor.B_EditFurniture=編輯家具
Editor.B_EditHouses=編輯房屋
Editor.B_EditLandFlags=編輯屬性
Editor.B_EditMap=編輯地圖...
Editor.B_EditMuseum_Click=編輯博物館
Editor.B_EditPatternFlag=編輯島嶼旗幟
Editor.B_EditPatterns=編輯設計
Editor.B_EditPlayer=編輯玩家...
Editor.B_EditPlayerFlags=編輯屬性
Editor.B_EditPlayerHouses=編輯玩家房屋
Editor.B_EditPlayerItems=編輯隨身物品
Editor.B_EditPlayerMisc=編輯雜項
Editor.B_EditPlayerReactions=編輯表情
Editor.B_EditPlayerReceivedItems=編輯目錄清單
Editor.B_EditPlayerRecipes=編輯DIY手冊
Editor.B_EditPlayerStorage=編輯倉庫物品
Editor.B_EditPRODesigns=編輯專業設計
Editor.B_EditTurnipExchange=編輯大頭菜行情
Editor.B_EditVillager=編輯島民...
Editor.B_EditVillagerDesign=編輯設計
Editor.B_EditVillagerFlags=編輯屬性
Editor.B_EditVillagerPlayerMemories=編輯玩家回憶
Editor.B_EditVillagerRoom=編輯房間
Editor.B_EditVisitors=編輯旅客
Editor.B_EditWear=編輯穿著
Editor.B_LoadVillager=導入島民
Editor.B_MoveOutAllVillagers=Box All Villagers
Editor.B_RecycleBin=編輯回收箱
Editor.B_ReplaceVillager=Replace Villager
Editor.B_SetPhraseOriginal=Original
Editor.CHK_VillagerMovingOut=趕走島民
Editor.L_AirportColor=機場顏色
Editor.L_BankBells=銀行存款:
Editor.L_Catchphrase=口頭禪:
Editor.L_EarnedMiles=已獲得里程:
Editor.L_Hemisphere=半球
Editor.L_NookMiles=Nook 里程:
Editor.L_Personality=個性:
Editor.L_PlayerName=玩家名稱:
Editor.L_PocketCount1=口袋1容量:
Editor.L_PocketCount2=口袋2容量:
Editor.L_Species=種族:
Editor.L_StorageCount=倉庫容量
Editor.L_TownName=島嶼名稱:
Editor.L_Variant=外型:
Editor.L_VillagerID=島民索引值:
Editor.L_Wallet=錢包:
Editor.L_WeatherSeed=Weather Seed
Editor.Menu_DumpDecrypted=導出已解密檔案
Editor.Menu_File=檔案
Editor.Menu_ItemImages=Item Images
Editor.Menu_LoadDecrypted=導入已解密檔案
Editor.Menu_Options=選項
Editor.Menu_RAMEdit=編輯RAM
Editor.Menu_Save=儲存
Editor.Menu_SavePNG=儲存為PNG
Editor.Menu_Settings=設定
Editor.Menu_Tools=工具
Editor.Menu_VerifyHashes=校驗Hashes
Editor.Menu_Theme=主題
Editor.Menu_Theme_System=系統主題
Editor.Menu_Theme_Classic=淺色模式(經典)
Editor.Menu_Theme_Dark=深色模式
Editor.Tab_Map=地圖
Editor.Tab_Players=玩家
Editor.Tab_Villagers=島民
CampsiteEditor.B_Cancel=取消
CampsiteEditor.B_Save=節省
CampsiteEditor.L_Variant=變體:
CampsiteEditor.L_Species=物種:
CampsiteEditor.L_Camper_ExternalName=訪客姓名:
CampsiteEditor.L_Camper_InternalName=村民代碼:
CampsiteEditor.L_Camper_Edit=編輯訪客
CampsiteEditor.L_CampsiteUnlockStatus=此存檔中露營地尚未解鎖。
CampsiteEditor.L_CampDate=確定營地參觀日期:
FieldItemEditor.B_Cancel=取消
FieldItemEditor.B_Down=↓
FieldItemEditor.B_DumpAcre=導出耕地
FieldItemEditor.B_DumpAllAcres=導出所有耕地
FieldItemEditor.B_DumpBuildings=導出建築
FieldItemEditor.B_DumpLoadAcres=導出/導入
FieldItemEditor.B_DumpLoadBuildings=導出/導入
FieldItemEditor.B_DumpLoadField=導出/導入
FieldItemEditor.B_DumpLoadTerrain=導出/導入
FieldItemEditor.B_DumpMapAcres=導出地圖耕地
FieldItemEditor.B_FillHoles=坑洞
FieldItemEditor.B_Help=說明
FieldItemEditor.B_ImportAcre=導入耕地
FieldItemEditor.B_ImportAllAcres=導入所有耕地
FieldItemEditor.B_ImportBuildings=導入建築
FieldItemEditor.B_ImportMapAcres=導入地圖耕地
FieldItemEditor.B_Left=←
FieldItemEditor.B_ModifyAllTerrain=修改全部...
FieldItemEditor.B_RemoveAll=全部
FieldItemEditor.B_RemoveAllTrees=Trees
FieldItemEditor.B_RemoveAllWeeds=雜草
FieldItemEditor.B_RemoveBranches=樹枝
FieldItemEditor.B_RemoveBushes=Bushes
FieldItemEditor.B_RemoveEditor=Editor Item
FieldItemEditor.B_RemoveFences=柵欄
FieldItemEditor.B_RemoveFlowers=花
FieldItemEditor.B_RemoveItemDropDown=移除物品...
FieldItemEditor.B_RemoveObjects=非物品類
FieldItemEditor.B_RemovePlacedItems=放置型物品
FieldItemEditor.B_RemovePlants=花株
FieldItemEditor.B_RemoveShells=貝殼
FieldItemEditor.B_Right=→
FieldItemEditor.B_Save=儲存
FieldItemEditor.B_TerrainBrush=Terrain brushes
FieldItemEditor.B_Up=↑
FieldItemEditor.B_WaterFlowers=澆花
FieldItemEditor.CHK_AutoExtension=自動處理物品範圍
FieldItemEditor.CHK_FieldItemSnap=Snap Field Items to Grid on Set
FieldItemEditor.CHK_Gold=Gold
FieldItemEditor.CHK_IsExtension=範圍選項
FieldItemEditor.CHK_IsWatered=已澆過
FieldItemEditor.CHK_MoveOnDrag=Move Field Item Editor on mouse drag
FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
FieldItemEditor.CHK_R1=R1
FieldItemEditor.CHK_R2=R2
FieldItemEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
FieldItemEditor.CHK_S1=S1
FieldItemEditor.CHK_S2=S2
FieldItemEditor.CHK_SnapToAcre=點擊地圖時自動定位最近的耕地
FieldItemEditor.CHK_W1=W1
FieldItemEditor.CHK_W2=W2
FieldItemEditor.CHK_Wrap80=Flag 0x80
FieldItemEditor.CHK_Wrapped=包裝
FieldItemEditor.CHK_WrapShowName=顯示物品名稱
FieldItemEditor.CHK_WV0=V1
FieldItemEditor.CHK_WV1=V2
FieldItemEditor.CHK_WV2=V3
FieldItemEditor.CHK_WV3=V4
FieldItemEditor.CHK_WV4=V5
FieldItemEditor.CHK_WV5=V6
FieldItemEditor.CHK_WV6=V7
FieldItemEditor.CHK_WV7=V8
FieldItemEditor.CHK_WV8=V9
FieldItemEditor.CHK_WV9=V10
FieldItemEditor.CHK_Y1=Y1
FieldItemEditor.CHK_Y2=Y2
FieldItemEditor.GB_Remove=(按Shift批次操作)
FieldItemEditor.L_Acre=耕地:
FieldItemEditor.L_Bit=位:
FieldItemEditor.L_BuildingRotation=角度:
FieldItemEditor.L_BuildingStructureArg=類型參數:
FieldItemEditor.L_BuildingStructureType=類型:
FieldItemEditor.L_BuildingTransparency=建築透明度
FieldItemEditor.L_BuildingType=Building Type:
FieldItemEditor.L_BuildingUniqueID=UniqueID:
FieldItemEditor.L_BuildingX=X:
FieldItemEditor.L_BuildingY=Y:
FieldItemEditor.L_Count=Count:
FieldItemEditor.L_ExtensionX=X:
FieldItemEditor.L_ExtensionY=Y:
FieldItemEditor.L_FieldItemTransparency=地表物品透明度
FieldItemEditor.L_Flag0=Flag0:
FieldItemEditor.L_Flag1=Flag1:
FieldItemEditor.L_Layer=層:
FieldItemEditor.L_MapAcre=耕地:
FieldItemEditor.L_MapAcreTemplateField=地表耕地模板:
FieldItemEditor.L_MapAcreTemplateOutside=外部耕地模板:
FieldItemEditor.L_PlazaX=廣場 X:
FieldItemEditor.L_PlazaY=廣場 Y:
FieldItemEditor.L_TerrainTileLabelTransparency=地皮方格標籤透明度
FieldItemEditor.L_TileMode=方格編輯模式
FieldItemEditor.L_Uses=耐久:
FieldItemEditor.L_WaterDays=天數:
FieldItemEditor.Menu_Batch=Batch Editor
FieldItemEditor.Menu_Reset=重置
FieldItemEditor.Menu_SavePNG=儲存為PNG
FieldItemEditor.Menu_SavePNGItems=包括物品
FieldItemEditor.Menu_SavePNGTerrain=包括地形
FieldItemEditor.Menu_Set=設定
FieldItemEditor.Menu_Spawn=Spawn...
FieldItemEditor.Menu_View=查看
FieldItemEditor.RB_Item=物品
FieldItemEditor.RB_Terrain=地皮
FieldItemEditor.Tab_Acres=耕地
FieldItemEditor.Tab_Building=建築
FieldItemEditor.Tab_Item=物品
FieldItemEditor.Tab_Terrain=地皮
FlagEditor.B_Cancel=取消
FlagEditor.B_Dump=導出
FlagEditor.B_Load=導入
FlagEditor.B_Save=儲存
FlagEditor.L_Count=數值:
FruitsFlowersEditor.L_ProfileSpecialtyFruit=水果(当地+護照)
FruitsFlowersEditor.L_ProfileSisterFruit=水果 (姊妹)
FruitsFlowersEditor.L_ProfileSpecialtyFlower=花 (当地)
FruitsFlowersEditor.L_ProfileSisterFlower=花 (姊妹)
ItemReceivedEditor.B_AllArt=獲得所有美術品
ItemReceivedEditor.B_AllBugs=獲得所有蟲子
ItemReceivedEditor.B_AllDive=Give All Dive
ItemReceivedEditor.B_AllFish=獲得所有漁獲
ItemReceivedEditor.B_Cancel=取消
ItemReceivedEditor.B_GiveAll=全部獲得
ItemReceivedEditor.B_GiveEverything=所有物品
ItemReceivedEditor.B_Save=儲存
ItemReceivedEditor.L_Received=已獲得
ItemReceivedEditor.L_VariantBody=變體
LandFlagEditor.B_Cancel=取消
LandFlagEditor.B_Dump=導出
LandFlagEditor.B_Load=導入
LandFlagEditor.B_Save=儲存
LandFlagEditor.L_Count=值:
MiscPlayerEditor.B_Cancel=取消
MiscPlayerEditor.B_Save=儲存
MiscPlayerEditor.CHK_CustomItem=自訂
MiscPlayerEditor.CHK_ProfileMadeVillage=已建立村莊
MiscPlayerEditor.L_Birthday=生日 (月/日):
MiscPlayerEditor.L_ProfileSpecialtyFruit=水果(護照)
MiscPlayerEditor.L_ProfileTimestamp=Timestamp
MiscPlayerEditor.Tab_Misc=雜項
MiscPlayerEditor.Tab_Profile=個人資訊
MuseumEditor.B_Cancel=取消
MuseumEditor.B_Save=儲存
MuseumEditor.B_Tools=Tools...
MuseumEditor.CHK_Gold=Gold
MuseumEditor.CHK_IsExtension=範圍
MuseumEditor.CHK_IsWatered=已澆過
MuseumEditor.CHK_R1=R1
MuseumEditor.CHK_R2=R2
MuseumEditor.CHK_S1=S1
MuseumEditor.CHK_S2=S2
MuseumEditor.CHK_W1=W1
MuseumEditor.CHK_W2=W2
MuseumEditor.CHK_Wrap80=Flag 0x80
MuseumEditor.CHK_Wrapped=包裝
MuseumEditor.CHK_WrapShowName=顯示物品名稱
MuseumEditor.CHK_WV0=V1
MuseumEditor.CHK_WV1=V2
MuseumEditor.CHK_WV2=V3
MuseumEditor.CHK_WV3=V4
MuseumEditor.CHK_WV4=V5
MuseumEditor.CHK_WV5=V6
MuseumEditor.CHK_WV6=V7
MuseumEditor.CHK_WV7=V8
MuseumEditor.CHK_WV8=V9
MuseumEditor.CHK_WV9=V10
MuseumEditor.CHK_Y1=Y1
MuseumEditor.CHK_Y2=Y2
MuseumEditor.L_Count=Count:
MuseumEditor.L_ExtensionX=X:
MuseumEditor.L_ExtensionY=Y:
MuseumEditor.L_Flag0=Flag0:
MuseumEditor.L_Flag1=Flag1:
MuseumEditor.L_Player=Player Index:
MuseumEditor.L_Uses=Uses:
MuseumEditor.L_WaterDays=Days:
PatternEditor.B_Cancel=取消
PatternEditor.B_DumpDesign=導出設計
PatternEditor.B_LoadDesign=導入設計
PatternEditor.B_Save=儲存
PatternEditor.Menu_SavePNG=儲存為PNG
PatternEditorPRO.B_Cancel=取消
PatternEditorPRO.B_DumpDesign=導出設計
PatternEditorPRO.B_LoadDesign=導入設計
PatternEditorPRO.B_Save=儲存
PatternEditorPRO.Menu_SavePNG=儲存為PNG
PlayerHouseEditor.B_Cancel=取消
PlayerHouseEditor.B_DumpHouse=導出
PlayerHouseEditor.B_DumpRoom=導出
PlayerHouseEditor.B_EditFlags=編輯屬性
PlayerHouseEditor.B_LoadHouse=導入
PlayerHouseEditor.B_LoadRoom=導入
PlayerHouseEditor.B_Save=儲存
PlayerHouseEditor.CHK_AutoExtension=自動處理物品範圍
PlayerHouseEditor.CHK_Gold=Gold
PlayerHouseEditor.CHK_IsExtension=範圍選項
PlayerHouseEditor.CHK_IsWatered=已澆過
PlayerHouseEditor.CHK_NoOverwrite=防止覆寫物品方格
PlayerHouseEditor.CHK_R1=R1
PlayerHouseEditor.CHK_R2=R2
PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
PlayerHouseEditor.CHK_S1=S1
PlayerHouseEditor.CHK_S2=S2
PlayerHouseEditor.CHK_W1=W1
PlayerHouseEditor.CHK_W2=W2
PlayerHouseEditor.CHK_Wrap80=Flag 0x80
PlayerHouseEditor.CHK_Wrapped=包裝
PlayerHouseEditor.CHK_WrapShowName=顯示物品名稱
PlayerHouseEditor.CHK_WV0=V1
PlayerHouseEditor.CHK_WV1=V2
PlayerHouseEditor.CHK_WV2=V3
PlayerHouseEditor.CHK_WV3=V4
PlayerHouseEditor.CHK_WV4=V5
PlayerHouseEditor.CHK_WV5=V6
PlayerHouseEditor.CHK_WV6=V7
PlayerHouseEditor.CHK_WV7=V8
PlayerHouseEditor.CHK_WV8=V9
PlayerHouseEditor.CHK_WV9=V10
PlayerHouseEditor.CHK_Y1=Y1
PlayerHouseEditor.CHK_Y2=Y2
PlayerHouseEditor.L_Count=數量:
PlayerHouseEditor.L_ExtensionX=X:
PlayerHouseEditor.L_ExtensionY=Y:
PlayerHouseEditor.L_Flag0=屬性0:
PlayerHouseEditor.L_Flag1=屬性1:
PlayerHouseEditor.L_Layer=層:
PlayerHouseEditor.L_Room=房間:
PlayerHouseEditor.L_Uses=耐久:
PlayerHouseEditor.L_WaterDays=天數:
PlayerHouseEditor.Menu_Reset=重置
PlayerHouseEditor.Menu_Set=設定
PlayerHouseEditor.Menu_View=查看
PlayerHouseFlagEditor.B_Cancel=取消
PlayerHouseFlagEditor.B_Dump=導出
PlayerHouseFlagEditor.B_Load=導入
PlayerHouseFlagEditor.B_Save=儲存
PlayerHouseFlagEditor.L_Count=值:
PlayerItemEditor.B_Cancel=取消
PlayerItemEditor.B_Dump=導出
PlayerItemEditor.B_Inject=注入
PlayerItemEditor.B_Load=導入
PlayerItemEditor.B_Save=儲存
PlayerItemEditor.CHK_Gold=Gold
PlayerItemEditor.CHK_IsExtension=範圍
PlayerItemEditor.CHK_IsWatered=已澆過
PlayerItemEditor.CHK_R1=R1
PlayerItemEditor.CHK_R2=R2
PlayerItemEditor.CHK_S1=S1
PlayerItemEditor.CHK_S2=S2
PlayerItemEditor.CHK_W1=W1
PlayerItemEditor.CHK_W2=W2
PlayerItemEditor.CHK_Wrap80=Flag 0x80
PlayerItemEditor.CHK_Wrapped=包裝
PlayerItemEditor.CHK_WrapShowName=顯示物品名稱
PlayerItemEditor.CHK_WV0=V1
PlayerItemEditor.CHK_WV1=V2
PlayerItemEditor.CHK_WV2=V3
PlayerItemEditor.CHK_WV3=V4
PlayerItemEditor.CHK_WV4=V5
PlayerItemEditor.CHK_WV5=V6
PlayerItemEditor.CHK_WV6=V7
PlayerItemEditor.CHK_WV7=V8
PlayerItemEditor.CHK_WV8=V9
PlayerItemEditor.CHK_WV9=V10
PlayerItemEditor.CHK_Y1=Y1
PlayerItemEditor.CHK_Y2=Y2
PlayerItemEditor.L_Count=數量:
PlayerItemEditor.L_ExtensionX=X:
PlayerItemEditor.L_ExtensionY=Y:
PlayerItemEditor.L_Flag0=屬性 0:
PlayerItemEditor.L_Flag1=屬性 1:
PlayerItemEditor.L_Uses=耐久:
PlayerItemEditor.L_WaterDays=天數:
ReactionEditor.B_Cancel=取消
ReactionEditor.B_GiveAll=獲得全部
ReactionEditor.B_Save=儲存
RecipeListEditor.B_All=Learn All
RecipeListEditor.B_Cancel=Cancel
RecipeListEditor.B_ClearAll=Clear All
RecipeListEditor.B_CraftAll=Craft All
RecipeListEditor.B_Save=Save
RecipeListEditor.CHK_Favorite=Favorite
RecipeListEditor.CHK_Known=Known
RecipeListEditor.CHK_Made=Crafted
RecipeListEditor.CHK_New=New
RecipeListEditor.L_Goto=goto:
SaveRoomFloorWallEditor.B_AccentWall=主牆
SaveRoomFloorWallEditor.B_Cancel=取消
SaveRoomFloorWallEditor.B_Floor=地板
SaveRoomFloorWallEditor.B_Save=儲存
SaveRoomFloorWallEditor.B_Wall=牆
SaveRoomFloorWallEditor.L_AccentDesign=DesignID
SaveRoomFloorWallEditor.L_AccentDirection=方向
SaveRoomFloorWallEditor.L_FloorDesign=DesignID
SaveRoomFloorWallEditor.L_FloorDirection=方向
SaveRoomFloorWallEditor.L_InfoBit=InfoBit
SaveRoomFloorWallEditor.L_WallDesign=DesignID
SimpleHexEditor.B_Update=更新
SingleItemEditor.B_Cancel=取消
SingleItemEditor.B_Save=儲存
SingleItemEditor.CHK_Gold=Gold
SingleItemEditor.CHK_IsExtension=範圍選項
SingleItemEditor.CHK_IsWatered=已澆過
SingleItemEditor.CHK_R1=R1
SingleItemEditor.CHK_R2=R2
SingleItemEditor.CHK_S1=S1
SingleItemEditor.CHK_S2=S2
SingleItemEditor.CHK_W1=W1
SingleItemEditor.CHK_W2=W2
SingleItemEditor.CHK_Wrap80=Flag 0x80
SingleItemEditor.CHK_Wrapped=包裝
SingleItemEditor.CHK_WrapShowName=顯示物品名稱
SingleItemEditor.CHK_WV0=V1
SingleItemEditor.CHK_WV1=V2
SingleItemEditor.CHK_WV2=V3
SingleItemEditor.CHK_WV3=V4
SingleItemEditor.CHK_WV4=V5
SingleItemEditor.CHK_WV5=V6
SingleItemEditor.CHK_WV6=V7
SingleItemEditor.CHK_WV7=V8
SingleItemEditor.CHK_WV8=V9
SingleItemEditor.CHK_WV9=V10
SingleItemEditor.CHK_Y1=Y1
SingleItemEditor.CHK_Y2=Y2
SingleItemEditor.L_Count=數量:
SingleItemEditor.L_ExtensionX=X:
SingleItemEditor.L_ExtensionY=Y:
SingleItemEditor.L_Flag0=屬性0:
SingleItemEditor.L_Flag1=屬性1:
SingleItemEditor.L_Uses=耐久:
SingleItemEditor.L_WaterDays=天數:
SingleObjectEditor.B_Cancel=取消
SingleObjectEditor.B_Save=儲存
SysBotRAMEdit.B_Connect=連接
SysBotRAMEdit.B_Edit=編輯
SysBotRAMEdit.GB_Inject=注入器
SysBotRAMEdit.L_IP=IP:
SysBotRAMEdit.L_Length=長度:
SysBotRAMEdit.L_Offset=偏移量:
SysBotRAMEdit.L_Port=Port:
SysBotUI.B_Connect=連接
SysBotUI.B_ReadCurrent=讀取
SysBotUI.B_WriteCurrent=寫入
SysBotUI.CHK_AutoRead=自動讀取
SysBotUI.CHK_AutoWrite=自動寫入
SysBotUI.CHK_Validate=校驗資料
SysBotUI.GB_Inject=注入器
SysBotUI.GB_USB=USB
SysBotUI.L_IP=IP:
SysBotUI.L_Offset=偏移量:
SysBotUI.L_OffsetUSB=Offset:
SysBotUI.L_Port=Port:
SysBotUI.ReadUSB=Read USB
SysBotUI.WriteUSB=Write USB
VillagerFlagEditor.B_Cancel=取消
VillagerFlagEditor.B_Dump=導出
VillagerFlagEditor.B_Load=導入
VillagerFlagEditor.B_Save=儲存
VillagerFlagEditor.L_Count=值:
VillagerHouseEditor.B_Cancel=取消
VillagerHouseEditor.B_DumpHouse=導出
VillagerHouseEditor.B_LoadHouse=導入
VillagerHouseEditor.B_Save=儲存
VillagerMemoryEditor.B_Cancel=取消
VillagerMemoryEditor.B_Dump=導出
VillagerMemoryEditor.B_Load=導入
VillagerMemoryEditor.B_Save=儲存
VillagerMemoryEditor.L_Count=值:
VillagerMemoryEditor.L_Greeting=打招呼:
VillagerMemoryEditor.L_Greeting1=打招呼 1:
VillagerMemoryEditor.L_Greeting10=打招呼 10:
VillagerMemoryEditor.L_Greeting2=打招呼 2:
VillagerMemoryEditor.L_Greeting3=打招呼 3:
VillagerMemoryEditor.L_Greeting4=打招呼 4:
VillagerMemoryEditor.L_Greeting5=打招呼 5:
VillagerMemoryEditor.L_Greeting6=打招呼 6:
VillagerMemoryEditor.L_Greeting7=打招呼 7:
VillagerMemoryEditor.L_Greeting8=打招呼 8:
VillagerMemoryEditor.L_Greeting9=打招呼 9:
VillagerMemoryEditor.L_NickName=暱稱:
VillagerMemoryEditor.LBL_IslandName=Island:
VillagerMemoryEditor.LBL_Name=Name:
VillagerMemoryEditor.Tab_Flags=參數
VillagerMemoryEditor.Tab_Greet=打招呼
VillagerMemoryEditor.Tab_Misc=雜項