mirror of
https://github.com/kwsch/NHSE.git
synced 2026-04-26 08:38:17 -05:00
Relocated island/sister fruit/flower functionality to new FruitsFlowersEditor out of MiscPlayer to better follow existing layout. Added new button for this editor to Map tab for the new form. MiscPlayer fruit now sets passport only, FruitsFlowersEditor sets both. Other functionality remains as before. Retired FieldGoods from the Map button in favour of above. Adjusted UI anchors and open positions for new forms + cleaned up recent lang_xx string additions.
513 lines
18 KiB
Plaintext
513 lines
18 KiB
Plaintext
AchievementEditor=成就編輯器
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BuildingHelp=建築說明
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BulkSpawn=Bulk Spawn
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CampsiteEditor=營地編輯器
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FieldItemEditor=地皮編輯器
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FlagEditor=屬性編輯器
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FruitsFlowersEditor=水果和鮮花編輯器
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ItemReceivedEditor=目錄清單編輯器
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LandFlagEditor=參數編輯器
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MiscPlayerEditor=雜項編輯器
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MuseumEditor=博物館編輯器
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PatternEditor=設計編輯器
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PatternEditorPRO=專業設計編輯器
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PlayerHouseEditor=玩家房屋編輯器
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PlayerHouseFlagEditor=參數編輯器
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PlayerItemEditor=物品編輯器
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ReactionEditor=表情編輯器
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RecipeListEditor=Recipe List Editor
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SaveRoomFloorWallEditor=房間編輯器
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SimpleHexEditor=16進制編輯器
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SingleItemEditor=物品編輯器
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SingleObjectEditor=屬性編輯器
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SysBotRAMEdit=SysBotUI
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SysBotUI=SysBotUI
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VillagerFlagEditor=參數編輯器
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VillagerHouseEditor=島民房屋編輯器
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VillagerMemoryEditor=島民回憶編輯器
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AchievementEditor.B_Cancel=取消
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AchievementEditor.B_Clear=清空
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AchievementEditor.B_ClearAll=清空全部
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AchievementEditor.B_GiveAll=獲得全部
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AchievementEditor.B_Max=最大
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AchievementEditor.B_Save=儲存
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AchievementEditor.CHK_Read=讀取
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AchievementEditor.L_Count=數量:
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BuildingHelp.L_StructureType=結構型態:
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BuildingHelp.L_StructureValues=數值:
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BulkSpawn.B_Apply=Spawn
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BulkSpawn.L_DIYStart=開始:
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BulkSpawn.L_DIYStop=停止:
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BulkSpawn.L_NHI=NHI:
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BulkSpawn.L_NHIFileName=<none>
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BulkSpawn.L_SpawnCount=數量:
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BulkSpawn.L_X=X:
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BulkSpawn.L_Y=Y:
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Editor.B_DumpVillager=導出島民
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Editor.B_EditAchievements=編輯成就
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Editor.B_EditBulletin=編輯佈告欄
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Editor.B_EditCampsite=編輯露營地
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Editor.B_EditDesignsTailor=編輯裁縫設計
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Editor.B_EditDIYTimer=Edit DIY Timer
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Editor.B_EditFieldGoods=編輯地表物品
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Editor.B_EditFieldItems=編輯地皮
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Editor.B_EditFruitFlower=編輯島嶼水果和鮮花
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Editor.B_EditFurniture=編輯家具
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Editor.B_EditHouses=編輯房屋
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Editor.B_EditLandFlags=編輯屬性
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Editor.B_EditMap=編輯地圖...
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Editor.B_EditMuseum_Click=編輯博物館
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Editor.B_EditPatternFlag=編輯島嶼旗幟
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Editor.B_EditPatterns=編輯設計
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Editor.B_EditPlayer=編輯玩家...
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Editor.B_EditPlayerFlags=編輯屬性
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Editor.B_EditPlayerHouses=編輯玩家房屋
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Editor.B_EditPlayerItems=編輯隨身物品
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Editor.B_EditPlayerMisc=編輯雜項
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Editor.B_EditPlayerReactions=編輯表情
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Editor.B_EditPlayerReceivedItems=編輯目錄清單
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Editor.B_EditPlayerRecipes=編輯DIY手冊
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Editor.B_EditPlayerStorage=編輯倉庫物品
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Editor.B_EditPRODesigns=編輯專業設計
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Editor.B_EditTurnipExchange=編輯大頭菜行情
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Editor.B_EditVillager=編輯島民...
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Editor.B_EditVillagerDesign=編輯設計
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Editor.B_EditVillagerFlags=編輯屬性
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Editor.B_EditVillagerPlayerMemories=編輯玩家回憶
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Editor.B_EditVillagerRoom=編輯房間
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Editor.B_EditVisitors=編輯旅客
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Editor.B_EditWear=編輯穿著
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Editor.B_LoadVillager=導入島民
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Editor.B_MoveOutAllVillagers=Box All Villagers
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Editor.B_RecycleBin=編輯回收箱
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Editor.B_ReplaceVillager=Replace Villager
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Editor.B_SetPhraseOriginal=Original
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Editor.CHK_VillagerMovingOut=趕走島民
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Editor.L_AirportColor=機場顏色
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Editor.L_BankBells=銀行存款:
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Editor.L_Catchphrase=口頭禪:
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Editor.L_EarnedMiles=已獲得里程:
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Editor.L_Hemisphere=半球
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Editor.L_NookMiles=Nook 里程:
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Editor.L_Personality=個性:
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Editor.L_PlayerName=玩家名稱:
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Editor.L_PocketCount1=口袋1容量:
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Editor.L_PocketCount2=口袋2容量:
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Editor.L_Species=種族:
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Editor.L_StorageCount=倉庫容量
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Editor.L_TownName=島嶼名稱:
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Editor.L_Variant=外型:
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Editor.L_VillagerID=島民索引值:
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Editor.L_Wallet=錢包:
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Editor.L_WeatherSeed=Weather Seed
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Editor.Menu_DumpDecrypted=導出已解密檔案
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Editor.Menu_File=檔案
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Editor.Menu_ItemImages=Item Images
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Editor.Menu_LoadDecrypted=導入已解密檔案
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Editor.Menu_Options=選項
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Editor.Menu_RAMEdit=編輯RAM
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Editor.Menu_Save=儲存
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Editor.Menu_SavePNG=儲存為PNG
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Editor.Menu_Settings=設定
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Editor.Menu_Tools=工具
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Editor.Menu_VerifyHashes=校驗Hashes
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Editor.Menu_Theme=主題
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Editor.Menu_Theme_System=系統主題
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Editor.Menu_Theme_Classic=淺色模式(經典)
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Editor.Menu_Theme_Dark=深色模式
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Editor.Tab_Map=地圖
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Editor.Tab_Players=玩家
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Editor.Tab_Villagers=島民
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CampsiteEditor.B_Cancel=取消
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CampsiteEditor.B_Save=節省
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CampsiteEditor.L_Variant=變體:
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CampsiteEditor.L_Species=物種:
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CampsiteEditor.L_Camper_ExternalName=訪客姓名:
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CampsiteEditor.L_Camper_InternalName=村民代碼:
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CampsiteEditor.L_Camper_Edit=編輯訪客
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CampsiteEditor.L_CampsiteUnlockStatus=此存檔中露營地尚未解鎖。
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CampsiteEditor.L_CampDate=確定營地參觀日期:
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FieldItemEditor.B_Cancel=取消
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FieldItemEditor.B_Down=↓
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FieldItemEditor.B_DumpAcre=導出耕地
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FieldItemEditor.B_DumpAllAcres=導出所有耕地
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FieldItemEditor.B_DumpBuildings=導出建築
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FieldItemEditor.B_DumpLoadAcres=導出/導入
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FieldItemEditor.B_DumpLoadBuildings=導出/導入
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FieldItemEditor.B_DumpLoadField=導出/導入
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FieldItemEditor.B_DumpLoadTerrain=導出/導入
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FieldItemEditor.B_DumpMapAcres=導出地圖耕地
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FieldItemEditor.B_FillHoles=坑洞
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FieldItemEditor.B_Help=說明
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FieldItemEditor.B_ImportAcre=導入耕地
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FieldItemEditor.B_ImportAllAcres=導入所有耕地
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FieldItemEditor.B_ImportBuildings=導入建築
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FieldItemEditor.B_ImportMapAcres=導入地圖耕地
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FieldItemEditor.B_Left=←
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FieldItemEditor.B_ModifyAllTerrain=修改全部...
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FieldItemEditor.B_RemoveAll=全部
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FieldItemEditor.B_RemoveAllTrees=Trees
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FieldItemEditor.B_RemoveAllWeeds=雜草
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FieldItemEditor.B_RemoveBranches=樹枝
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FieldItemEditor.B_RemoveBushes=Bushes
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FieldItemEditor.B_RemoveEditor=Editor Item
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FieldItemEditor.B_RemoveFences=柵欄
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FieldItemEditor.B_RemoveFlowers=花
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FieldItemEditor.B_RemoveItemDropDown=移除物品...
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FieldItemEditor.B_RemoveObjects=非物品類
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FieldItemEditor.B_RemovePlacedItems=放置型物品
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FieldItemEditor.B_RemovePlants=花株
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FieldItemEditor.B_RemoveShells=貝殼
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FieldItemEditor.B_Right=→
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FieldItemEditor.B_Save=儲存
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FieldItemEditor.B_TerrainBrush=Terrain brushes
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FieldItemEditor.B_Up=↑
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FieldItemEditor.B_WaterFlowers=澆花
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FieldItemEditor.CHK_AutoExtension=自動處理物品範圍
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FieldItemEditor.CHK_FieldItemSnap=Snap Field Items to Grid on Set
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FieldItemEditor.CHK_Gold=Gold
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FieldItemEditor.CHK_IsExtension=範圍選項
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FieldItemEditor.CHK_IsWatered=已澆過
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FieldItemEditor.CHK_MoveOnDrag=Move Field Item Editor on mouse drag
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FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
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FieldItemEditor.CHK_R1=R1
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FieldItemEditor.CHK_R2=R2
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FieldItemEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
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FieldItemEditor.CHK_S1=S1
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FieldItemEditor.CHK_S2=S2
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FieldItemEditor.CHK_SnapToAcre=點擊地圖時自動定位最近的耕地
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FieldItemEditor.CHK_W1=W1
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FieldItemEditor.CHK_W2=W2
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FieldItemEditor.CHK_Wrap80=Flag 0x80
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FieldItemEditor.CHK_Wrapped=包裝
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FieldItemEditor.CHK_WrapShowName=顯示物品名稱
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FieldItemEditor.CHK_WV0=V1
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FieldItemEditor.CHK_WV1=V2
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FieldItemEditor.CHK_WV2=V3
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FieldItemEditor.CHK_WV3=V4
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FieldItemEditor.CHK_WV4=V5
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FieldItemEditor.CHK_WV5=V6
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FieldItemEditor.CHK_WV6=V7
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FieldItemEditor.CHK_WV7=V8
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FieldItemEditor.CHK_WV8=V9
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FieldItemEditor.CHK_WV9=V10
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FieldItemEditor.CHK_Y1=Y1
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FieldItemEditor.CHK_Y2=Y2
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FieldItemEditor.GB_Remove=(按Shift批次操作)
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FieldItemEditor.L_Acre=耕地:
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FieldItemEditor.L_Bit=位:
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FieldItemEditor.L_BuildingRotation=角度:
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FieldItemEditor.L_BuildingStructureArg=類型參數:
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FieldItemEditor.L_BuildingStructureType=類型:
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FieldItemEditor.L_BuildingTransparency=建築透明度
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FieldItemEditor.L_BuildingType=Building Type:
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FieldItemEditor.L_BuildingUniqueID=UniqueID:
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FieldItemEditor.L_BuildingX=X:
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FieldItemEditor.L_BuildingY=Y:
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FieldItemEditor.L_Count=Count:
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FieldItemEditor.L_ExtensionX=X:
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FieldItemEditor.L_ExtensionY=Y:
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FieldItemEditor.L_FieldItemTransparency=地表物品透明度
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FieldItemEditor.L_Flag0=Flag0:
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FieldItemEditor.L_Flag1=Flag1:
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FieldItemEditor.L_Layer=層:
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FieldItemEditor.L_MapAcre=耕地:
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FieldItemEditor.L_MapAcreTemplateField=地表耕地模板:
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FieldItemEditor.L_MapAcreTemplateOutside=外部耕地模板:
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FieldItemEditor.L_PlazaX=廣場 X:
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FieldItemEditor.L_PlazaY=廣場 Y:
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FieldItemEditor.L_TerrainTileLabelTransparency=地皮方格標籤透明度
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FieldItemEditor.L_TileMode=方格編輯模式
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FieldItemEditor.L_Uses=耐久:
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FieldItemEditor.L_WaterDays=天數:
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FieldItemEditor.Menu_Batch=Batch Editor
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FieldItemEditor.Menu_Reset=重置
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FieldItemEditor.Menu_SavePNG=儲存為PNG
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FieldItemEditor.Menu_SavePNGItems=包括物品
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FieldItemEditor.Menu_SavePNGTerrain=包括地形
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FieldItemEditor.Menu_Set=設定
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FieldItemEditor.Menu_Spawn=Spawn...
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FieldItemEditor.Menu_View=查看
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FieldItemEditor.RB_Item=物品
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FieldItemEditor.RB_Terrain=地皮
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FieldItemEditor.Tab_Acres=耕地
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FieldItemEditor.Tab_Building=建築
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FieldItemEditor.Tab_Item=物品
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FieldItemEditor.Tab_Terrain=地皮
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FlagEditor.B_Cancel=取消
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FlagEditor.B_Dump=導出
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FlagEditor.B_Load=導入
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FlagEditor.B_Save=儲存
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FlagEditor.L_Count=數值:
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FruitsFlowersEditor.L_ProfileSpecialtyFruit=水果(当地+護照)
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FruitsFlowersEditor.L_ProfileSisterFruit=水果 (姊妹)
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FruitsFlowersEditor.L_ProfileSpecialtyFlower=花 (当地)
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FruitsFlowersEditor.L_ProfileSisterFlower=花 (姊妹)
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ItemReceivedEditor.B_AllArt=獲得所有美術品
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ItemReceivedEditor.B_AllBugs=獲得所有蟲子
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ItemReceivedEditor.B_AllDive=Give All Dive
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ItemReceivedEditor.B_AllFish=獲得所有漁獲
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ItemReceivedEditor.B_Cancel=取消
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ItemReceivedEditor.B_GiveAll=全部獲得
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ItemReceivedEditor.B_GiveEverything=所有物品
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ItemReceivedEditor.B_Save=儲存
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ItemReceivedEditor.L_Received=已獲得
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ItemReceivedEditor.L_VariantBody=變體
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LandFlagEditor.B_Cancel=取消
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LandFlagEditor.B_Dump=導出
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LandFlagEditor.B_Load=導入
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LandFlagEditor.B_Save=儲存
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LandFlagEditor.L_Count=值:
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MiscPlayerEditor.B_Cancel=取消
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MiscPlayerEditor.B_Save=儲存
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MiscPlayerEditor.CHK_CustomItem=自訂
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MiscPlayerEditor.CHK_ProfileMadeVillage=已建立村莊
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MiscPlayerEditor.L_Birthday=生日 (月/日):
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MiscPlayerEditor.L_ProfileSpecialtyFruit=水果(護照)
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MiscPlayerEditor.L_ProfileTimestamp=Timestamp
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MiscPlayerEditor.Tab_Misc=雜項
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MiscPlayerEditor.Tab_Profile=個人資訊
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MuseumEditor.B_Cancel=取消
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MuseumEditor.B_Save=儲存
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MuseumEditor.B_Tools=Tools...
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MuseumEditor.CHK_Gold=Gold
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MuseumEditor.CHK_IsExtension=範圍
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MuseumEditor.CHK_IsWatered=已澆過
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MuseumEditor.CHK_R1=R1
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MuseumEditor.CHK_R2=R2
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MuseumEditor.CHK_S1=S1
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MuseumEditor.CHK_S2=S2
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MuseumEditor.CHK_W1=W1
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MuseumEditor.CHK_W2=W2
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MuseumEditor.CHK_Wrap80=Flag 0x80
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MuseumEditor.CHK_Wrapped=包裝
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MuseumEditor.CHK_WrapShowName=顯示物品名稱
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MuseumEditor.CHK_WV0=V1
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MuseumEditor.CHK_WV1=V2
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MuseumEditor.CHK_WV2=V3
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MuseumEditor.CHK_WV3=V4
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MuseumEditor.CHK_WV4=V5
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MuseumEditor.CHK_WV5=V6
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MuseumEditor.CHK_WV6=V7
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MuseumEditor.CHK_WV7=V8
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MuseumEditor.CHK_WV8=V9
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MuseumEditor.CHK_WV9=V10
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MuseumEditor.CHK_Y1=Y1
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MuseumEditor.CHK_Y2=Y2
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MuseumEditor.L_Count=Count:
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MuseumEditor.L_ExtensionX=X:
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MuseumEditor.L_ExtensionY=Y:
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MuseumEditor.L_Flag0=Flag0:
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MuseumEditor.L_Flag1=Flag1:
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MuseumEditor.L_Player=Player Index:
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MuseumEditor.L_Uses=Uses:
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MuseumEditor.L_WaterDays=Days:
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PatternEditor.B_Cancel=取消
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PatternEditor.B_DumpDesign=導出設計
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PatternEditor.B_LoadDesign=導入設計
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PatternEditor.B_Save=儲存
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PatternEditor.Menu_SavePNG=儲存為PNG
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PatternEditorPRO.B_Cancel=取消
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PatternEditorPRO.B_DumpDesign=導出設計
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PatternEditorPRO.B_LoadDesign=導入設計
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PatternEditorPRO.B_Save=儲存
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PatternEditorPRO.Menu_SavePNG=儲存為PNG
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PlayerHouseEditor.B_Cancel=取消
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PlayerHouseEditor.B_DumpHouse=導出
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PlayerHouseEditor.B_DumpRoom=導出
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PlayerHouseEditor.B_EditFlags=編輯屬性
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PlayerHouseEditor.B_LoadHouse=導入
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PlayerHouseEditor.B_LoadRoom=導入
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PlayerHouseEditor.B_Save=儲存
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PlayerHouseEditor.CHK_AutoExtension=自動處理物品範圍
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PlayerHouseEditor.CHK_Gold=Gold
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PlayerHouseEditor.CHK_IsExtension=範圍選項
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PlayerHouseEditor.CHK_IsWatered=已澆過
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PlayerHouseEditor.CHK_NoOverwrite=防止覆寫物品方格
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PlayerHouseEditor.CHK_R1=R1
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PlayerHouseEditor.CHK_R2=R2
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PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
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PlayerHouseEditor.CHK_S1=S1
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PlayerHouseEditor.CHK_S2=S2
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PlayerHouseEditor.CHK_W1=W1
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PlayerHouseEditor.CHK_W2=W2
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PlayerHouseEditor.CHK_Wrap80=Flag 0x80
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PlayerHouseEditor.CHK_Wrapped=包裝
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PlayerHouseEditor.CHK_WrapShowName=顯示物品名稱
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PlayerHouseEditor.CHK_WV0=V1
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PlayerHouseEditor.CHK_WV1=V2
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PlayerHouseEditor.CHK_WV2=V3
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PlayerHouseEditor.CHK_WV3=V4
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PlayerHouseEditor.CHK_WV4=V5
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PlayerHouseEditor.CHK_WV5=V6
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PlayerHouseEditor.CHK_WV6=V7
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PlayerHouseEditor.CHK_WV7=V8
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PlayerHouseEditor.CHK_WV8=V9
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PlayerHouseEditor.CHK_WV9=V10
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PlayerHouseEditor.CHK_Y1=Y1
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PlayerHouseEditor.CHK_Y2=Y2
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PlayerHouseEditor.L_Count=數量:
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PlayerHouseEditor.L_ExtensionX=X:
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PlayerHouseEditor.L_ExtensionY=Y:
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PlayerHouseEditor.L_Flag0=屬性0:
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PlayerHouseEditor.L_Flag1=屬性1:
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PlayerHouseEditor.L_Layer=層:
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PlayerHouseEditor.L_Room=房間:
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PlayerHouseEditor.L_Uses=耐久:
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PlayerHouseEditor.L_WaterDays=天數:
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PlayerHouseEditor.Menu_Reset=重置
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PlayerHouseEditor.Menu_Set=設定
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PlayerHouseEditor.Menu_View=查看
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PlayerHouseFlagEditor.B_Cancel=取消
|
|
PlayerHouseFlagEditor.B_Dump=導出
|
|
PlayerHouseFlagEditor.B_Load=導入
|
|
PlayerHouseFlagEditor.B_Save=儲存
|
|
PlayerHouseFlagEditor.L_Count=值:
|
|
PlayerItemEditor.B_Cancel=取消
|
|
PlayerItemEditor.B_Dump=導出
|
|
PlayerItemEditor.B_Inject=注入
|
|
PlayerItemEditor.B_Load=導入
|
|
PlayerItemEditor.B_Save=儲存
|
|
PlayerItemEditor.CHK_Gold=Gold
|
|
PlayerItemEditor.CHK_IsExtension=範圍
|
|
PlayerItemEditor.CHK_IsWatered=已澆過
|
|
PlayerItemEditor.CHK_R1=R1
|
|
PlayerItemEditor.CHK_R2=R2
|
|
PlayerItemEditor.CHK_S1=S1
|
|
PlayerItemEditor.CHK_S2=S2
|
|
PlayerItemEditor.CHK_W1=W1
|
|
PlayerItemEditor.CHK_W2=W2
|
|
PlayerItemEditor.CHK_Wrap80=Flag 0x80
|
|
PlayerItemEditor.CHK_Wrapped=包裝
|
|
PlayerItemEditor.CHK_WrapShowName=顯示物品名稱
|
|
PlayerItemEditor.CHK_WV0=V1
|
|
PlayerItemEditor.CHK_WV1=V2
|
|
PlayerItemEditor.CHK_WV2=V3
|
|
PlayerItemEditor.CHK_WV3=V4
|
|
PlayerItemEditor.CHK_WV4=V5
|
|
PlayerItemEditor.CHK_WV5=V6
|
|
PlayerItemEditor.CHK_WV6=V7
|
|
PlayerItemEditor.CHK_WV7=V8
|
|
PlayerItemEditor.CHK_WV8=V9
|
|
PlayerItemEditor.CHK_WV9=V10
|
|
PlayerItemEditor.CHK_Y1=Y1
|
|
PlayerItemEditor.CHK_Y2=Y2
|
|
PlayerItemEditor.L_Count=數量:
|
|
PlayerItemEditor.L_ExtensionX=X:
|
|
PlayerItemEditor.L_ExtensionY=Y:
|
|
PlayerItemEditor.L_Flag0=屬性 0:
|
|
PlayerItemEditor.L_Flag1=屬性 1:
|
|
PlayerItemEditor.L_Uses=耐久:
|
|
PlayerItemEditor.L_WaterDays=天數:
|
|
ReactionEditor.B_Cancel=取消
|
|
ReactionEditor.B_GiveAll=獲得全部
|
|
ReactionEditor.B_Save=儲存
|
|
RecipeListEditor.B_All=Learn All
|
|
RecipeListEditor.B_Cancel=Cancel
|
|
RecipeListEditor.B_ClearAll=Clear All
|
|
RecipeListEditor.B_CraftAll=Craft All
|
|
RecipeListEditor.B_Save=Save
|
|
RecipeListEditor.CHK_Favorite=Favorite
|
|
RecipeListEditor.CHK_Known=Known
|
|
RecipeListEditor.CHK_Made=Crafted
|
|
RecipeListEditor.CHK_New=New
|
|
RecipeListEditor.L_Goto=goto:
|
|
SaveRoomFloorWallEditor.B_AccentWall=主牆
|
|
SaveRoomFloorWallEditor.B_Cancel=取消
|
|
SaveRoomFloorWallEditor.B_Floor=地板
|
|
SaveRoomFloorWallEditor.B_Save=儲存
|
|
SaveRoomFloorWallEditor.B_Wall=牆
|
|
SaveRoomFloorWallEditor.L_AccentDesign=DesignID
|
|
SaveRoomFloorWallEditor.L_AccentDirection=方向
|
|
SaveRoomFloorWallEditor.L_FloorDesign=DesignID
|
|
SaveRoomFloorWallEditor.L_FloorDirection=方向
|
|
SaveRoomFloorWallEditor.L_InfoBit=InfoBit
|
|
SaveRoomFloorWallEditor.L_WallDesign=DesignID
|
|
SimpleHexEditor.B_Update=更新
|
|
SingleItemEditor.B_Cancel=取消
|
|
SingleItemEditor.B_Save=儲存
|
|
SingleItemEditor.CHK_Gold=Gold
|
|
SingleItemEditor.CHK_IsExtension=範圍選項
|
|
SingleItemEditor.CHK_IsWatered=已澆過
|
|
SingleItemEditor.CHK_R1=R1
|
|
SingleItemEditor.CHK_R2=R2
|
|
SingleItemEditor.CHK_S1=S1
|
|
SingleItemEditor.CHK_S2=S2
|
|
SingleItemEditor.CHK_W1=W1
|
|
SingleItemEditor.CHK_W2=W2
|
|
SingleItemEditor.CHK_Wrap80=Flag 0x80
|
|
SingleItemEditor.CHK_Wrapped=包裝
|
|
SingleItemEditor.CHK_WrapShowName=顯示物品名稱
|
|
SingleItemEditor.CHK_WV0=V1
|
|
SingleItemEditor.CHK_WV1=V2
|
|
SingleItemEditor.CHK_WV2=V3
|
|
SingleItemEditor.CHK_WV3=V4
|
|
SingleItemEditor.CHK_WV4=V5
|
|
SingleItemEditor.CHK_WV5=V6
|
|
SingleItemEditor.CHK_WV6=V7
|
|
SingleItemEditor.CHK_WV7=V8
|
|
SingleItemEditor.CHK_WV8=V9
|
|
SingleItemEditor.CHK_WV9=V10
|
|
SingleItemEditor.CHK_Y1=Y1
|
|
SingleItemEditor.CHK_Y2=Y2
|
|
SingleItemEditor.L_Count=數量:
|
|
SingleItemEditor.L_ExtensionX=X:
|
|
SingleItemEditor.L_ExtensionY=Y:
|
|
SingleItemEditor.L_Flag0=屬性0:
|
|
SingleItemEditor.L_Flag1=屬性1:
|
|
SingleItemEditor.L_Uses=耐久:
|
|
SingleItemEditor.L_WaterDays=天數:
|
|
SingleObjectEditor.B_Cancel=取消
|
|
SingleObjectEditor.B_Save=儲存
|
|
SysBotRAMEdit.B_Connect=連接
|
|
SysBotRAMEdit.B_Edit=編輯
|
|
SysBotRAMEdit.GB_Inject=注入器
|
|
SysBotRAMEdit.L_IP=IP:
|
|
SysBotRAMEdit.L_Length=長度:
|
|
SysBotRAMEdit.L_Offset=偏移量:
|
|
SysBotRAMEdit.L_Port=Port:
|
|
SysBotUI.B_Connect=連接
|
|
SysBotUI.B_ReadCurrent=讀取
|
|
SysBotUI.B_WriteCurrent=寫入
|
|
SysBotUI.CHK_AutoRead=自動讀取
|
|
SysBotUI.CHK_AutoWrite=自動寫入
|
|
SysBotUI.CHK_Validate=校驗資料
|
|
SysBotUI.GB_Inject=注入器
|
|
SysBotUI.GB_USB=USB
|
|
SysBotUI.L_IP=IP:
|
|
SysBotUI.L_Offset=偏移量:
|
|
SysBotUI.L_OffsetUSB=Offset:
|
|
SysBotUI.L_Port=Port:
|
|
SysBotUI.ReadUSB=Read USB
|
|
SysBotUI.WriteUSB=Write USB
|
|
VillagerFlagEditor.B_Cancel=取消
|
|
VillagerFlagEditor.B_Dump=導出
|
|
VillagerFlagEditor.B_Load=導入
|
|
VillagerFlagEditor.B_Save=儲存
|
|
VillagerFlagEditor.L_Count=值:
|
|
VillagerHouseEditor.B_Cancel=取消
|
|
VillagerHouseEditor.B_DumpHouse=導出
|
|
VillagerHouseEditor.B_LoadHouse=導入
|
|
VillagerHouseEditor.B_Save=儲存
|
|
VillagerMemoryEditor.B_Cancel=取消
|
|
VillagerMemoryEditor.B_Dump=導出
|
|
VillagerMemoryEditor.B_Load=導入
|
|
VillagerMemoryEditor.B_Save=儲存
|
|
VillagerMemoryEditor.L_Count=值:
|
|
VillagerMemoryEditor.L_Greeting=打招呼:
|
|
VillagerMemoryEditor.L_Greeting1=打招呼 1:
|
|
VillagerMemoryEditor.L_Greeting10=打招呼 10:
|
|
VillagerMemoryEditor.L_Greeting2=打招呼 2:
|
|
VillagerMemoryEditor.L_Greeting3=打招呼 3:
|
|
VillagerMemoryEditor.L_Greeting4=打招呼 4:
|
|
VillagerMemoryEditor.L_Greeting5=打招呼 5:
|
|
VillagerMemoryEditor.L_Greeting6=打招呼 6:
|
|
VillagerMemoryEditor.L_Greeting7=打招呼 7:
|
|
VillagerMemoryEditor.L_Greeting8=打招呼 8:
|
|
VillagerMemoryEditor.L_Greeting9=打招呼 9:
|
|
VillagerMemoryEditor.L_NickName=暱稱:
|
|
VillagerMemoryEditor.LBL_IslandName=Island:
|
|
VillagerMemoryEditor.LBL_Name=Name:
|
|
VillagerMemoryEditor.Tab_Flags=參數
|
|
VillagerMemoryEditor.Tab_Greet=打招呼
|
|
VillagerMemoryEditor.Tab_Misc=雜項 |