mirror of
https://github.com/kwsch/NHSE.git
synced 2026-04-26 08:38:17 -05:00
Relocated island/sister fruit/flower functionality to new FruitsFlowersEditor out of MiscPlayer to better follow existing layout. Added new button for this editor to Map tab for the new form. MiscPlayer fruit now sets passport only, FruitsFlowersEditor sets both. Other functionality remains as before. Retired FieldGoods from the Map button in favour of above. Adjusted UI anchors and open positions for new forms + cleaned up recent lang_xx string additions.
513 lines
18 KiB
Plaintext
513 lines
18 KiB
Plaintext
AchievementEditor=Éditeur d'enregistrement
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BuildingHelp=Aide à la construction
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BulkSpawn=Spawn en vrac
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CampsiteEditor=Éditeur de camping
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FieldItemEditor=Éditeur d'élément de champ
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FlagEditor=Éditeur de drapeau
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FruitsFlowersEditor=Éditeur de fruits et fleurs
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ItemReceivedEditor=Éditeur de liste d'articles reçus
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LandFlagEditor=Éditeur de drapeau
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MiscPlayerEditor=Éditeur de détails du lecteur divers
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MuseumEditor=Éditeur de drapeau
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PatternEditor=Éditeur de motifs
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PatternEditorPRO=Éditeur de conception Pro
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PlayerHouseEditor=Éditeur de la maison du joueur
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PlayerHouseFlagEditor=Éditeur de drapeau
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PlayerItemEditor=Éditeur d'inventaire
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ReactionEditor=Éditeur de liste de réactions
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RecipeListEditor=Éditeur de liste de recettes
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SaveRoomFloorWallEditor=Éditeur de salle
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SimpleHexEditor=RAM Modifier
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SingleItemEditor=Éditeur d'articles
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SingleObjectEditor=Éditeur de propriété
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SysBotRAMEdit=SysBotUI
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SysBotUI=SysBotUI
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VillagerFlagEditor=Éditeur de drapeau
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VillagerHouseEditor=Éditeur de la maison du villageois
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VillagerMemoryEditor=Éditeur de mémoire de joueur villageois
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AchievementEditor.B_Cancel=Annuler
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AchievementEditor.B_Clear=Enlever
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AchievementEditor.B_ClearAll=Tout enlever
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AchievementEditor.B_GiveAll=Tout donner
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AchievementEditor.B_Max=Maximum
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AchievementEditor.B_Save=Sauvegarde
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AchievementEditor.CHK_Read=Lire
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AchievementEditor.L_Count=Compter:
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BuildingHelp.L_StructureType=Type de structure:
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BuildingHelp.L_StructureValues=Valeurs:
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BulkSpawn.B_Apply=Spawn
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BulkSpawn.L_DIYStart=Démarrer:
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BulkSpawn.L_DIYStop=Arrêter:
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BulkSpawn.L_NHI=NHI:
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BulkSpawn.L_NHIFileName=<none>
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BulkSpawn.L_SpawnCount=Compter:
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BulkSpawn.L_X=X:
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BulkSpawn.L_Y=Y:
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Editor.B_DumpVillager=Dump Villager
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Editor.B_EditAchievements=Edit Achievements
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Editor.B_EditBulletin=Edit Bulletin Board
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Editor.B_EditCampsite=Edit Campsite
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Editor.B_EditDesignsTailor=Edit Tailor Designs
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Editor.B_EditDIYTimer=Edit DIY Timer
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Editor.B_EditFieldGoods=Edit Field Goods
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Editor.B_EditFieldItems=Edit Field Items
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Editor.B_EditFruitFlower=Modifier les fruits et fleurs de l'île
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Editor.B_EditFurniture=Edit Furniture
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Editor.B_EditHouses=Edit House
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Editor.B_EditLandFlags=Edit Flags
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Editor.B_EditMap=Edit Map...
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Editor.B_EditMuseum_Click=Edit Museum
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Editor.B_EditPatternFlag=Edit Flag Design
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Editor.B_EditPatterns=Edit Patterns
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Editor.B_EditPlayer=Edit Player...
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Editor.B_EditPlayerFlags=Edit Flags
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Editor.B_EditPlayerHouses=Edit Player Houses
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Editor.B_EditPlayerItems=Edit Items
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Editor.B_EditPlayerMisc=Edit Misc
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Editor.B_EditPlayerReactions=Edit Reactions
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Editor.B_EditPlayerReceivedItems=Edit Received Items
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Editor.B_EditPlayerRecipes=Edit Recipes
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Editor.B_EditPlayerStorage=Edit Storage
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Editor.B_EditPRODesigns=Edit PRO Designs
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Editor.B_EditTurnipExchange=Edit Turnip Exchange
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Editor.B_EditVillager=Edit Villager...
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Editor.B_EditVillagerDesign=Edit Design Pattern
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Editor.B_EditVillagerFlags=Edit Flags
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Editor.B_EditVillagerPlayerMemories=Edit Player Memories
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Editor.B_EditVillagerRoom=Edit Room
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Editor.B_EditVisitors=Edit Visitors
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Editor.B_EditWear=Edit Wear
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Editor.B_LoadVillager=Load Villager
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Editor.B_MoveOutAllVillagers=Box All Villagers
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Editor.B_RecycleBin=Edit Recycle Bin
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Editor.B_ReplaceVillager=Replace Villager
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Editor.B_SetPhraseOriginal=Original
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Editor.CHK_VillagerMovingOut=Moving Out
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Editor.L_AirportColor=Airport Color
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Editor.L_BankBells=Bank Bells:
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Editor.L_Catchphrase=Catchphrase:
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Editor.L_EarnedMiles=Earned Miles:
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Editor.L_Hemisphere=Hemisphere
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Editor.L_NookMiles=Nook Miles:
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Editor.L_Personality=Personality:
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Editor.L_PlayerName=Player Name:
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Editor.L_PocketCount1=Pocket Count 1:
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Editor.L_PocketCount2=Pocket Count 2:
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Editor.L_Species=Species:
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Editor.L_StorageCount=Storage Count
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Editor.L_TownName=Town Name:
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Editor.L_Variant=Variant:
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Editor.L_VillagerID=Villager Index:
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Editor.L_Wallet=Wallet:
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Editor.L_WeatherSeed=Weather Seed
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Editor.Menu_DumpDecrypted=Dump Decrypted
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Editor.Menu_File=File
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Editor.Menu_ItemImages=Item Images
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Editor.Menu_LoadDecrypted=Load Decrypted
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Editor.Menu_Options=Options
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Editor.Menu_RAMEdit=RAM Edit
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Editor.Menu_Save=Save
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Editor.Menu_SavePNG=Save .png
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Editor.Menu_Settings=Settings
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Editor.Menu_Tools=Tools
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Editor.Menu_VerifyHashes=Verify Hashes
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Editor.Menu_Theme=Theme
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Editor.Menu_Theme_System=System Theme
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Editor.Menu_Theme_Classic=Light (Classic)
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Editor.Menu_Theme_Dark=Dark
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Editor.Tab_Map=Map
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Editor.Tab_Players=Players
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Editor.Tab_Villagers=Villagers
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CampsiteEditor.B_Cancel=Annuler
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CampsiteEditor.B_Save=Enregistrer
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CampsiteEditor.L_Variant=Variante:
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CampsiteEditor.L_Species=Espèces:
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CampsiteEditor.L_Camper_ExternalName=Nom du visiteur:
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CampsiteEditor.L_Camper_InternalName=Code villageois:
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CampsiteEditor.L_Camper_Edit=Modifier le visiteur:
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CampsiteEditor.L_CampsiteUnlockStatus=Le camping n'est pas débloqué pour le moment dans cette sauvegarde.
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CampsiteEditor.L_CampDate=Fixez la date de visite du camp:
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FieldItemEditor.B_Cancel=Cancel
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FieldItemEditor.B_Down=↓
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FieldItemEditor.B_DumpAcre=Dump Acre
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FieldItemEditor.B_DumpAllAcres=Dump All Acres
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FieldItemEditor.B_DumpBuildings=Dump Buildings
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FieldItemEditor.B_DumpLoadAcres=Dump/Import
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FieldItemEditor.B_DumpLoadBuildings=Dump/Import
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FieldItemEditor.B_DumpLoadField=Dump/Import
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FieldItemEditor.B_DumpLoadTerrain=Dump/Import
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FieldItemEditor.B_DumpMapAcres=Dump Map Acres
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FieldItemEditor.B_FillHoles=Holes
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FieldItemEditor.B_Help=Help
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FieldItemEditor.B_ImportAcre=Import Acre
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FieldItemEditor.B_ImportAllAcres=Import All Acres
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FieldItemEditor.B_ImportBuildings=Import Buildings
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FieldItemEditor.B_ImportMapAcres=Import Map Acres
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FieldItemEditor.B_Left=←
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FieldItemEditor.B_ModifyAllTerrain=Modify All...
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FieldItemEditor.B_RemoveAll=All
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FieldItemEditor.B_RemoveAllTrees=Trees
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FieldItemEditor.B_RemoveAllWeeds=Weeds
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FieldItemEditor.B_RemoveBranches=Branches
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FieldItemEditor.B_RemoveBushes=Bushes
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FieldItemEditor.B_RemoveEditor=Editor Item
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FieldItemEditor.B_RemoveFences=Fences
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FieldItemEditor.B_RemoveFlowers=Flowers
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FieldItemEditor.B_RemoveItemDropDown=Remove Items...
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FieldItemEditor.B_RemoveObjects=Non-Items
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FieldItemEditor.B_RemovePlacedItems=Placed Items
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FieldItemEditor.B_RemovePlants=Plants
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FieldItemEditor.B_RemoveShells=Shells
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FieldItemEditor.B_Right=→
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FieldItemEditor.B_Save=Save
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FieldItemEditor.B_TerrainBrush=Terrain brushes
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FieldItemEditor.B_Up=↑
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FieldItemEditor.B_WaterFlowers=Water Flowers
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FieldItemEditor.CHK_AutoExtension=Handle Item Extensions Automatically
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FieldItemEditor.CHK_FieldItemSnap=Snap Field Items to Grid on Set
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FieldItemEditor.CHK_Gold=Gold
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FieldItemEditor.CHK_IsExtension=Extension
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FieldItemEditor.CHK_IsWatered=Watered
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FieldItemEditor.CHK_MoveOnDrag=Move Field Item Editor on mouse drag
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FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
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FieldItemEditor.CHK_R1=R1
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FieldItemEditor.CHK_R2=R2
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FieldItemEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
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FieldItemEditor.CHK_S1=S1
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FieldItemEditor.CHK_S2=S2
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FieldItemEditor.CHK_SnapToAcre=Snap to nearest Acre on Click
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FieldItemEditor.CHK_W1=W1
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FieldItemEditor.CHK_W2=W2
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FieldItemEditor.CHK_Wrap80=Flag 0x80
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FieldItemEditor.CHK_Wrapped=Wrapped
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FieldItemEditor.CHK_WrapShowName=Show Item Name
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FieldItemEditor.CHK_WV0=V1
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FieldItemEditor.CHK_WV1=V2
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FieldItemEditor.CHK_WV2=V3
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FieldItemEditor.CHK_WV3=V4
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FieldItemEditor.CHK_WV4=V5
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FieldItemEditor.CHK_WV5=V6
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FieldItemEditor.CHK_WV6=V7
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FieldItemEditor.CHK_WV7=V8
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FieldItemEditor.CHK_WV8=V9
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FieldItemEditor.CHK_WV9=V10
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FieldItemEditor.CHK_Y1=Y1
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FieldItemEditor.CHK_Y2=Y2
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FieldItemEditor.GB_Remove=Remove from View (Hold Shift=Map)
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FieldItemEditor.L_Acre=Acre:
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FieldItemEditor.L_Bit=Bit:
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FieldItemEditor.L_BuildingRotation=Angle:
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FieldItemEditor.L_BuildingStructureArg=TypeArg:
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FieldItemEditor.L_BuildingStructureType=Type:
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FieldItemEditor.L_BuildingTransparency=Building Transparency
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FieldItemEditor.L_BuildingType=Building Type:
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FieldItemEditor.L_BuildingUniqueID=UniqueID:
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FieldItemEditor.L_BuildingX=X:
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FieldItemEditor.L_BuildingY=Y:
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FieldItemEditor.L_Count=Count:
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FieldItemEditor.L_ExtensionX=X:
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FieldItemEditor.L_ExtensionY=Y:
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FieldItemEditor.L_FieldItemTransparency=Field Item Transparency
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FieldItemEditor.L_Flag0=Flag0:
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FieldItemEditor.L_Flag1=Flag1:
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FieldItemEditor.L_Layer=Layer:
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FieldItemEditor.L_MapAcre=Acre:
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FieldItemEditor.L_MapAcreTemplateField=Field Acre Template:
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FieldItemEditor.L_MapAcreTemplateOutside=Outside Acre Template:
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FieldItemEditor.L_PlazaX=Plaza X:
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FieldItemEditor.L_PlazaY=Plaza Y:
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FieldItemEditor.L_TerrainTileLabelTransparency=Terrain Tile Label Transparency
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FieldItemEditor.L_TileMode=Tile Editor Mode
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FieldItemEditor.L_Uses=Uses:
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FieldItemEditor.L_WaterDays=Days:
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FieldItemEditor.Menu_Batch=Batch Editor
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FieldItemEditor.Menu_Reset=Reset
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FieldItemEditor.Menu_SavePNG=Save .png
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FieldItemEditor.Menu_SavePNGItems=Include Items
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FieldItemEditor.Menu_SavePNGTerrain=Include Terrain
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FieldItemEditor.Menu_Set=Set
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FieldItemEditor.Menu_Spawn=Spawn...
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FieldItemEditor.Menu_View=View
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FieldItemEditor.RB_Item=Items
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FieldItemEditor.RB_Terrain=Terrain
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FieldItemEditor.Tab_Acres=Acres
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FieldItemEditor.Tab_Building=Buildings
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FieldItemEditor.Tab_Item=Items
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FieldItemEditor.Tab_Terrain=Terrain
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FlagEditor.B_Cancel=Cancel
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FlagEditor.B_Dump=Dump
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FlagEditor.B_Load=Load
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FlagEditor.B_Save=Save
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FlagEditor.L_Count=Value:
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FruitsFlowersEditor.L_ProfileSpecialtyFruit=Fruit (Local + Passeport)
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FruitsFlowersEditor.L_ProfileSisterFruit=Fruit (Sœur)
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FruitsFlowersEditor.L_ProfileSpecialtyFlower=Fleur (Local)
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FruitsFlowersEditor.L_ProfileSisterFlower=Fleur (Sœur)
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ItemReceivedEditor.B_AllArt=Give All Art
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ItemReceivedEditor.B_AllBugs=Give All Bugs
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ItemReceivedEditor.B_AllDive=Give All Dive
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ItemReceivedEditor.B_AllFish=Give All Fish
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ItemReceivedEditor.B_Cancel=Cancel
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ItemReceivedEditor.B_GiveAll=Give All
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ItemReceivedEditor.B_GiveEverything=Everything
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ItemReceivedEditor.B_Save=Save
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ItemReceivedEditor.L_Received=Received
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ItemReceivedEditor.L_VariantBody=Variant Body
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LandFlagEditor.B_Cancel=Cancel
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LandFlagEditor.B_Dump=Dump
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LandFlagEditor.B_Load=Load
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LandFlagEditor.B_Save=Save
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LandFlagEditor.L_Count=Value:
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MiscPlayerEditor.B_Cancel=Cancel
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MiscPlayerEditor.B_Save=Save
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MiscPlayerEditor.CHK_CustomItem=Custom
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MiscPlayerEditor.CHK_ProfileMadeVillage=Made Village
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MiscPlayerEditor.L_Birthday=Birthday (M/D):
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MiscPlayerEditor.L_ProfileSpecialtyFruit=Fruit (Passeport)
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MiscPlayerEditor.L_ProfileTimestamp=Timestamp
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MiscPlayerEditor.Tab_Misc=Misc
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MiscPlayerEditor.Tab_Profile=Profile
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MuseumEditor.B_Cancel=Cancel
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MuseumEditor.B_Save=Save
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MuseumEditor.B_Tools=Tools...
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MuseumEditor.CHK_Gold=Gold
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MuseumEditor.CHK_IsExtension=Extension
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MuseumEditor.CHK_IsWatered=Watered
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MuseumEditor.CHK_R1=R1
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MuseumEditor.CHK_R2=R2
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MuseumEditor.CHK_S1=S1
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MuseumEditor.CHK_S2=S2
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MuseumEditor.CHK_W1=W1
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MuseumEditor.CHK_W2=W2
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MuseumEditor.CHK_Wrap80=Flag 0x80
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MuseumEditor.CHK_Wrapped=Wrapped
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MuseumEditor.CHK_WrapShowName=Show Item Name
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MuseumEditor.CHK_WV0=V1
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MuseumEditor.CHK_WV1=V2
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MuseumEditor.CHK_WV2=V3
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MuseumEditor.CHK_WV3=V4
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MuseumEditor.CHK_WV4=V5
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MuseumEditor.CHK_WV5=V6
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MuseumEditor.CHK_WV6=V7
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MuseumEditor.CHK_WV7=V8
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MuseumEditor.CHK_WV8=V9
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MuseumEditor.CHK_WV9=V10
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MuseumEditor.CHK_Y1=Y1
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MuseumEditor.CHK_Y2=Y2
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MuseumEditor.L_Count=Count:
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MuseumEditor.L_ExtensionX=X:
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MuseumEditor.L_ExtensionY=Y:
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MuseumEditor.L_Flag0=Flag0:
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MuseumEditor.L_Flag1=Flag1:
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MuseumEditor.L_Player=Player Index:
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MuseumEditor.L_Uses=Uses:
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MuseumEditor.L_WaterDays=Days:
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PatternEditor.B_Cancel=Cancel
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PatternEditor.B_DumpDesign=Dump Design
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PatternEditor.B_LoadDesign=Load Design
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PatternEditor.B_Save=Save
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PatternEditor.Menu_SavePNG=Save .png
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PatternEditorPRO.B_Cancel=Cancel
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PatternEditorPRO.B_DumpDesign=Dump Design
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PatternEditorPRO.B_LoadDesign=Load Design
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PatternEditorPRO.B_Save=Save
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PatternEditorPRO.Menu_SavePNG=Save .png
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PlayerHouseEditor.B_Cancel=Cancel
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PlayerHouseEditor.B_DumpHouse=Dump
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PlayerHouseEditor.B_DumpRoom=Dump
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PlayerHouseEditor.B_EditFlags=Edit Flags
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PlayerHouseEditor.B_LoadHouse=Load
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PlayerHouseEditor.B_LoadRoom=Load
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PlayerHouseEditor.B_Save=Save
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PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically
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PlayerHouseEditor.CHK_Gold=Gold
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PlayerHouseEditor.CHK_IsExtension=Extension
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PlayerHouseEditor.CHK_IsWatered=Watered
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PlayerHouseEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
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PlayerHouseEditor.CHK_R1=R1
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PlayerHouseEditor.CHK_R2=R2
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PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
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PlayerHouseEditor.CHK_S1=S1
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PlayerHouseEditor.CHK_S2=S2
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PlayerHouseEditor.CHK_W1=W1
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PlayerHouseEditor.CHK_W2=W2
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PlayerHouseEditor.CHK_Wrap80=Flag 0x80
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PlayerHouseEditor.CHK_Wrapped=Wrapped
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PlayerHouseEditor.CHK_WrapShowName=Show Item Name
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PlayerHouseEditor.CHK_WV0=V1
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PlayerHouseEditor.CHK_WV1=V2
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PlayerHouseEditor.CHK_WV2=V3
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PlayerHouseEditor.CHK_WV3=V4
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PlayerHouseEditor.CHK_WV4=V5
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PlayerHouseEditor.CHK_WV5=V6
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PlayerHouseEditor.CHK_WV6=V7
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PlayerHouseEditor.CHK_WV7=V8
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PlayerHouseEditor.CHK_WV8=V9
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PlayerHouseEditor.CHK_WV9=V10
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PlayerHouseEditor.CHK_Y1=Y1
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PlayerHouseEditor.CHK_Y2=Y2
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PlayerHouseEditor.L_Count=Count:
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PlayerHouseEditor.L_ExtensionX=X:
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PlayerHouseEditor.L_ExtensionY=Y:
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PlayerHouseEditor.L_Flag0=Flag0:
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PlayerHouseEditor.L_Flag1=Flag1:
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PlayerHouseEditor.L_Layer=Layer:
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PlayerHouseEditor.L_Room=Room:
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PlayerHouseEditor.L_Uses=Uses:
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PlayerHouseEditor.L_WaterDays=Days:
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PlayerHouseEditor.Menu_Reset=Reset
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PlayerHouseEditor.Menu_Set=Set
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PlayerHouseEditor.Menu_View=View
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PlayerHouseFlagEditor.B_Cancel=Cancel
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PlayerHouseFlagEditor.B_Dump=Dump
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PlayerHouseFlagEditor.B_Load=Load
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PlayerHouseFlagEditor.B_Save=Save
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PlayerHouseFlagEditor.L_Count=Value:
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PlayerItemEditor.B_Cancel=Cancel
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PlayerItemEditor.B_Dump=Dump
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PlayerItemEditor.B_Inject=Inject
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PlayerItemEditor.B_Load=Load
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PlayerItemEditor.B_Save=Save
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PlayerItemEditor.CHK_Gold=Gold
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PlayerItemEditor.CHK_IsExtension=Extension
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PlayerItemEditor.CHK_IsWatered=Watered
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PlayerItemEditor.CHK_R1=R1
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PlayerItemEditor.CHK_R2=R2
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PlayerItemEditor.CHK_S1=S1
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PlayerItemEditor.CHK_S2=S2
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PlayerItemEditor.CHK_W1=W1
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PlayerItemEditor.CHK_W2=W2
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PlayerItemEditor.CHK_Wrap80=Flag 0x80
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PlayerItemEditor.CHK_Wrapped=Wrapped
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PlayerItemEditor.CHK_WrapShowName=Show Item Name
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PlayerItemEditor.CHK_WV0=V1
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PlayerItemEditor.CHK_WV1=V2
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PlayerItemEditor.CHK_WV2=V3
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PlayerItemEditor.CHK_WV3=V4
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PlayerItemEditor.CHK_WV4=V5
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PlayerItemEditor.CHK_WV5=V6
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PlayerItemEditor.CHK_WV6=V7
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PlayerItemEditor.CHK_WV7=V8
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PlayerItemEditor.CHK_WV8=V9
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PlayerItemEditor.CHK_WV9=V10
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PlayerItemEditor.CHK_Y1=Y1
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PlayerItemEditor.CHK_Y2=Y2
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PlayerItemEditor.L_Count=Count:
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PlayerItemEditor.L_ExtensionX=X:
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PlayerItemEditor.L_ExtensionY=Y:
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|
PlayerItemEditor.L_Flag0=Flag0:
|
|
PlayerItemEditor.L_Flag1=Flag1:
|
|
PlayerItemEditor.L_Uses=Uses:
|
|
PlayerItemEditor.L_WaterDays=Days:
|
|
ReactionEditor.B_Cancel=Cancel
|
|
ReactionEditor.B_GiveAll=Give All
|
|
ReactionEditor.B_Save=Save
|
|
RecipeListEditor.B_All=Learn All
|
|
RecipeListEditor.B_Cancel=Cancel
|
|
RecipeListEditor.B_ClearAll=Clear All
|
|
RecipeListEditor.B_CraftAll=Craft All
|
|
RecipeListEditor.B_Save=Save
|
|
RecipeListEditor.CHK_Favorite=Favorite
|
|
RecipeListEditor.CHK_Known=Known
|
|
RecipeListEditor.CHK_Made=Crafted
|
|
RecipeListEditor.CHK_New=New
|
|
RecipeListEditor.L_Goto=goto:
|
|
SaveRoomFloorWallEditor.B_AccentWall=Accent Wall
|
|
SaveRoomFloorWallEditor.B_Cancel=Cancel
|
|
SaveRoomFloorWallEditor.B_Floor=Floor
|
|
SaveRoomFloorWallEditor.B_Save=Save
|
|
SaveRoomFloorWallEditor.B_Wall=Wall
|
|
SaveRoomFloorWallEditor.L_AccentDesign=DesignID
|
|
SaveRoomFloorWallEditor.L_AccentDirection=Direction
|
|
SaveRoomFloorWallEditor.L_FloorDesign=DesignID
|
|
SaveRoomFloorWallEditor.L_FloorDirection=Direction
|
|
SaveRoomFloorWallEditor.L_InfoBit=InfoBit
|
|
SaveRoomFloorWallEditor.L_WallDesign=DesignID
|
|
SimpleHexEditor.B_Update=Update
|
|
SingleItemEditor.B_Cancel=Cancel
|
|
SingleItemEditor.B_Save=Save
|
|
SingleItemEditor.CHK_Gold=Gold
|
|
SingleItemEditor.CHK_IsExtension=Extension
|
|
SingleItemEditor.CHK_IsWatered=Watered
|
|
SingleItemEditor.CHK_R1=R1
|
|
SingleItemEditor.CHK_R2=R2
|
|
SingleItemEditor.CHK_S1=S1
|
|
SingleItemEditor.CHK_S2=S2
|
|
SingleItemEditor.CHK_W1=W1
|
|
SingleItemEditor.CHK_W2=W2
|
|
SingleItemEditor.CHK_Wrap80=Flag 0x80
|
|
SingleItemEditor.CHK_Wrapped=Wrapped
|
|
SingleItemEditor.CHK_WrapShowName=Show Item Name
|
|
SingleItemEditor.CHK_WV0=V1
|
|
SingleItemEditor.CHK_WV1=V2
|
|
SingleItemEditor.CHK_WV2=V3
|
|
SingleItemEditor.CHK_WV3=V4
|
|
SingleItemEditor.CHK_WV4=V5
|
|
SingleItemEditor.CHK_WV5=V6
|
|
SingleItemEditor.CHK_WV6=V7
|
|
SingleItemEditor.CHK_WV7=V8
|
|
SingleItemEditor.CHK_WV8=V9
|
|
SingleItemEditor.CHK_WV9=V10
|
|
SingleItemEditor.CHK_Y1=Y1
|
|
SingleItemEditor.CHK_Y2=Y2
|
|
SingleItemEditor.L_Count=Count:
|
|
SingleItemEditor.L_ExtensionX=X:
|
|
SingleItemEditor.L_ExtensionY=Y:
|
|
SingleItemEditor.L_Flag0=Flag0:
|
|
SingleItemEditor.L_Flag1=Flag1:
|
|
SingleItemEditor.L_Uses=Uses:
|
|
SingleItemEditor.L_WaterDays=Days:
|
|
SingleObjectEditor.B_Cancel=Cancel
|
|
SingleObjectEditor.B_Save=Save
|
|
SysBotRAMEdit.B_Connect=Connect
|
|
SysBotRAMEdit.B_Edit=Edit
|
|
SysBotRAMEdit.GB_Inject=Injector
|
|
SysBotRAMEdit.L_IP=IP:
|
|
SysBotRAMEdit.L_Length=Length:
|
|
SysBotRAMEdit.L_Offset=Offset:
|
|
SysBotRAMEdit.L_Port=Port:
|
|
SysBotUI.B_Connect=Connect
|
|
SysBotUI.B_ReadCurrent=Read
|
|
SysBotUI.B_WriteCurrent=Write
|
|
SysBotUI.CHK_AutoRead=AutoRead
|
|
SysBotUI.CHK_AutoWrite=AutoWrite
|
|
SysBotUI.CHK_Validate=Validate Data
|
|
SysBotUI.GB_Inject=Injector
|
|
SysBotUI.GB_USB=USB
|
|
SysBotUI.L_IP=IP:
|
|
SysBotUI.L_Offset=Offset:
|
|
SysBotUI.L_OffsetUSB=Offset:
|
|
SysBotUI.L_Port=Port:
|
|
SysBotUI.ReadUSB=Read USB
|
|
SysBotUI.WriteUSB=Write USB
|
|
VillagerFlagEditor.B_Cancel=Cancel
|
|
VillagerFlagEditor.B_Dump=Dump
|
|
VillagerFlagEditor.B_Load=Load
|
|
VillagerFlagEditor.B_Save=Save
|
|
VillagerFlagEditor.L_Count=Value:
|
|
VillagerHouseEditor.B_Cancel=Cancel
|
|
VillagerHouseEditor.B_DumpHouse=Dump
|
|
VillagerHouseEditor.B_LoadHouse=Load
|
|
VillagerHouseEditor.B_Save=Save
|
|
VillagerMemoryEditor.B_Cancel=Cancel
|
|
VillagerMemoryEditor.B_Dump=Dump
|
|
VillagerMemoryEditor.B_Load=Load
|
|
VillagerMemoryEditor.B_Save=Save
|
|
VillagerMemoryEditor.L_Count=Value:
|
|
VillagerMemoryEditor.L_Greeting=Greeting:
|
|
VillagerMemoryEditor.L_Greeting1=Greeting 1:
|
|
VillagerMemoryEditor.L_Greeting10=Greeting 10:
|
|
VillagerMemoryEditor.L_Greeting2=Greeting 2:
|
|
VillagerMemoryEditor.L_Greeting3=Greeting 3:
|
|
VillagerMemoryEditor.L_Greeting4=Greeting 4:
|
|
VillagerMemoryEditor.L_Greeting5=Greeting 5:
|
|
VillagerMemoryEditor.L_Greeting6=Greeting 6:
|
|
VillagerMemoryEditor.L_Greeting7=Greeting 7:
|
|
VillagerMemoryEditor.L_Greeting8=Greeting 8:
|
|
VillagerMemoryEditor.L_Greeting9=Greeting 9:
|
|
VillagerMemoryEditor.L_NickName=Nickname:
|
|
VillagerMemoryEditor.LBL_IslandName=Island:
|
|
VillagerMemoryEditor.LBL_Name=Name:
|
|
VillagerMemoryEditor.Tab_Flags=Flags
|
|
VillagerMemoryEditor.Tab_Greet=Greet
|
|
VillagerMemoryEditor.Tab_Misc=Misc |