NHSE/NHSE.WinForms/Resources/text/lang_fr.txt
Josh (vector_cmdr) 9bcaee6fc9
Relocate Fruits/Flowers + cleanup strings (#711)
Relocated island/sister fruit/flower functionality to new FruitsFlowersEditor out of MiscPlayer to better follow existing layout.
Added new button for this editor to Map tab for the new form. MiscPlayer fruit now sets passport only, FruitsFlowersEditor sets both. Other functionality remains as before.
Retired FieldGoods from the Map button in favour of above.

Adjusted UI anchors and open positions for new forms + cleaned up recent lang_xx string additions.
2026-01-24 01:30:00 +11:00

513 lines
18 KiB
Plaintext

AchievementEditor=Éditeur d'enregistrement
BuildingHelp=Aide à la construction
BulkSpawn=Spawn en vrac
CampsiteEditor=Éditeur de camping
FieldItemEditor=Éditeur d'élément de champ
FlagEditor=Éditeur de drapeau
FruitsFlowersEditor=Éditeur de fruits et fleurs
ItemReceivedEditor=Éditeur de liste d'articles reçus
LandFlagEditor=Éditeur de drapeau
MiscPlayerEditor=Éditeur de détails du lecteur divers
MuseumEditor=Éditeur de drapeau
PatternEditor=Éditeur de motifs
PatternEditorPRO=Éditeur de conception Pro
PlayerHouseEditor=Éditeur de la maison du joueur
PlayerHouseFlagEditor=Éditeur de drapeau
PlayerItemEditor=Éditeur d'inventaire
ReactionEditor=Éditeur de liste de réactions
RecipeListEditor=Éditeur de liste de recettes
SaveRoomFloorWallEditor=Éditeur de salle
SimpleHexEditor=RAM Modifier
SingleItemEditor=Éditeur d'articles
SingleObjectEditor=Éditeur de propriété
SysBotRAMEdit=SysBotUI
SysBotUI=SysBotUI
VillagerFlagEditor=Éditeur de drapeau
VillagerHouseEditor=Éditeur de la maison du villageois
VillagerMemoryEditor=Éditeur de mémoire de joueur villageois
AchievementEditor.B_Cancel=Annuler
AchievementEditor.B_Clear=Enlever
AchievementEditor.B_ClearAll=Tout enlever
AchievementEditor.B_GiveAll=Tout donner
AchievementEditor.B_Max=Maximum
AchievementEditor.B_Save=Sauvegarde
AchievementEditor.CHK_Read=Lire
AchievementEditor.L_Count=Compter:
BuildingHelp.L_StructureType=Type de structure:
BuildingHelp.L_StructureValues=Valeurs:
BulkSpawn.B_Apply=Spawn
BulkSpawn.L_DIYStart=Démarrer:
BulkSpawn.L_DIYStop=Arrêter:
BulkSpawn.L_NHI=NHI:
BulkSpawn.L_NHIFileName=<none>
BulkSpawn.L_SpawnCount=Compter:
BulkSpawn.L_X=X:
BulkSpawn.L_Y=Y:
Editor.B_DumpVillager=Dump Villager
Editor.B_EditAchievements=Edit Achievements
Editor.B_EditBulletin=Edit Bulletin Board
Editor.B_EditCampsite=Edit Campsite
Editor.B_EditDesignsTailor=Edit Tailor Designs
Editor.B_EditDIYTimer=Edit DIY Timer
Editor.B_EditFieldGoods=Edit Field Goods
Editor.B_EditFieldItems=Edit Field Items
Editor.B_EditFruitFlower=Modifier les fruits et fleurs de l'île
Editor.B_EditFurniture=Edit Furniture
Editor.B_EditHouses=Edit House
Editor.B_EditLandFlags=Edit Flags
Editor.B_EditMap=Edit Map...
Editor.B_EditMuseum_Click=Edit Museum
Editor.B_EditPatternFlag=Edit Flag Design
Editor.B_EditPatterns=Edit Patterns
Editor.B_EditPlayer=Edit Player...
Editor.B_EditPlayerFlags=Edit Flags
Editor.B_EditPlayerHouses=Edit Player Houses
Editor.B_EditPlayerItems=Edit Items
Editor.B_EditPlayerMisc=Edit Misc
Editor.B_EditPlayerReactions=Edit Reactions
Editor.B_EditPlayerReceivedItems=Edit Received Items
Editor.B_EditPlayerRecipes=Edit Recipes
Editor.B_EditPlayerStorage=Edit Storage
Editor.B_EditPRODesigns=Edit PRO Designs
Editor.B_EditTurnipExchange=Edit Turnip Exchange
Editor.B_EditVillager=Edit Villager...
Editor.B_EditVillagerDesign=Edit Design Pattern
Editor.B_EditVillagerFlags=Edit Flags
Editor.B_EditVillagerPlayerMemories=Edit Player Memories
Editor.B_EditVillagerRoom=Edit Room
Editor.B_EditVisitors=Edit Visitors
Editor.B_EditWear=Edit Wear
Editor.B_LoadVillager=Load Villager
Editor.B_MoveOutAllVillagers=Box All Villagers
Editor.B_RecycleBin=Edit Recycle Bin
Editor.B_ReplaceVillager=Replace Villager
Editor.B_SetPhraseOriginal=Original
Editor.CHK_VillagerMovingOut=Moving Out
Editor.L_AirportColor=Airport Color
Editor.L_BankBells=Bank Bells:
Editor.L_Catchphrase=Catchphrase:
Editor.L_EarnedMiles=Earned Miles:
Editor.L_Hemisphere=Hemisphere
Editor.L_NookMiles=Nook Miles:
Editor.L_Personality=Personality:
Editor.L_PlayerName=Player Name:
Editor.L_PocketCount1=Pocket Count 1:
Editor.L_PocketCount2=Pocket Count 2:
Editor.L_Species=Species:
Editor.L_StorageCount=Storage Count
Editor.L_TownName=Town Name:
Editor.L_Variant=Variant:
Editor.L_VillagerID=Villager Index:
Editor.L_Wallet=Wallet:
Editor.L_WeatherSeed=Weather Seed
Editor.Menu_DumpDecrypted=Dump Decrypted
Editor.Menu_File=File
Editor.Menu_ItemImages=Item Images
Editor.Menu_LoadDecrypted=Load Decrypted
Editor.Menu_Options=Options
Editor.Menu_RAMEdit=RAM Edit
Editor.Menu_Save=Save
Editor.Menu_SavePNG=Save .png
Editor.Menu_Settings=Settings
Editor.Menu_Tools=Tools
Editor.Menu_VerifyHashes=Verify Hashes
Editor.Menu_Theme=Theme
Editor.Menu_Theme_System=System Theme
Editor.Menu_Theme_Classic=Light (Classic)
Editor.Menu_Theme_Dark=Dark
Editor.Tab_Map=Map
Editor.Tab_Players=Players
Editor.Tab_Villagers=Villagers
CampsiteEditor.B_Cancel=Annuler
CampsiteEditor.B_Save=Enregistrer
CampsiteEditor.L_Variant=Variante:
CampsiteEditor.L_Species=Espèces:
CampsiteEditor.L_Camper_ExternalName=Nom du visiteur:
CampsiteEditor.L_Camper_InternalName=Code villageois:
CampsiteEditor.L_Camper_Edit=Modifier le visiteur:
CampsiteEditor.L_CampsiteUnlockStatus=Le camping n'est pas débloqué pour le moment dans cette sauvegarde.
CampsiteEditor.L_CampDate=Fixez la date de visite du camp:
FieldItemEditor.B_Cancel=Cancel
FieldItemEditor.B_Down=↓
FieldItemEditor.B_DumpAcre=Dump Acre
FieldItemEditor.B_DumpAllAcres=Dump All Acres
FieldItemEditor.B_DumpBuildings=Dump Buildings
FieldItemEditor.B_DumpLoadAcres=Dump/Import
FieldItemEditor.B_DumpLoadBuildings=Dump/Import
FieldItemEditor.B_DumpLoadField=Dump/Import
FieldItemEditor.B_DumpLoadTerrain=Dump/Import
FieldItemEditor.B_DumpMapAcres=Dump Map Acres
FieldItemEditor.B_FillHoles=Holes
FieldItemEditor.B_Help=Help
FieldItemEditor.B_ImportAcre=Import Acre
FieldItemEditor.B_ImportAllAcres=Import All Acres
FieldItemEditor.B_ImportBuildings=Import Buildings
FieldItemEditor.B_ImportMapAcres=Import Map Acres
FieldItemEditor.B_Left=←
FieldItemEditor.B_ModifyAllTerrain=Modify All...
FieldItemEditor.B_RemoveAll=All
FieldItemEditor.B_RemoveAllTrees=Trees
FieldItemEditor.B_RemoveAllWeeds=Weeds
FieldItemEditor.B_RemoveBranches=Branches
FieldItemEditor.B_RemoveBushes=Bushes
FieldItemEditor.B_RemoveEditor=Editor Item
FieldItemEditor.B_RemoveFences=Fences
FieldItemEditor.B_RemoveFlowers=Flowers
FieldItemEditor.B_RemoveItemDropDown=Remove Items...
FieldItemEditor.B_RemoveObjects=Non-Items
FieldItemEditor.B_RemovePlacedItems=Placed Items
FieldItemEditor.B_RemovePlants=Plants
FieldItemEditor.B_RemoveShells=Shells
FieldItemEditor.B_Right=→
FieldItemEditor.B_Save=Save
FieldItemEditor.B_TerrainBrush=Terrain brushes
FieldItemEditor.B_Up=↑
FieldItemEditor.B_WaterFlowers=Water Flowers
FieldItemEditor.CHK_AutoExtension=Handle Item Extensions Automatically
FieldItemEditor.CHK_FieldItemSnap=Snap Field Items to Grid on Set
FieldItemEditor.CHK_Gold=Gold
FieldItemEditor.CHK_IsExtension=Extension
FieldItemEditor.CHK_IsWatered=Watered
FieldItemEditor.CHK_MoveOnDrag=Move Field Item Editor on mouse drag
FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
FieldItemEditor.CHK_R1=R1
FieldItemEditor.CHK_R2=R2
FieldItemEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
FieldItemEditor.CHK_S1=S1
FieldItemEditor.CHK_S2=S2
FieldItemEditor.CHK_SnapToAcre=Snap to nearest Acre on Click
FieldItemEditor.CHK_W1=W1
FieldItemEditor.CHK_W2=W2
FieldItemEditor.CHK_Wrap80=Flag 0x80
FieldItemEditor.CHK_Wrapped=Wrapped
FieldItemEditor.CHK_WrapShowName=Show Item Name
FieldItemEditor.CHK_WV0=V1
FieldItemEditor.CHK_WV1=V2
FieldItemEditor.CHK_WV2=V3
FieldItemEditor.CHK_WV3=V4
FieldItemEditor.CHK_WV4=V5
FieldItemEditor.CHK_WV5=V6
FieldItemEditor.CHK_WV6=V7
FieldItemEditor.CHK_WV7=V8
FieldItemEditor.CHK_WV8=V9
FieldItemEditor.CHK_WV9=V10
FieldItemEditor.CHK_Y1=Y1
FieldItemEditor.CHK_Y2=Y2
FieldItemEditor.GB_Remove=Remove from View (Hold Shift=Map)
FieldItemEditor.L_Acre=Acre:
FieldItemEditor.L_Bit=Bit:
FieldItemEditor.L_BuildingRotation=Angle:
FieldItemEditor.L_BuildingStructureArg=TypeArg:
FieldItemEditor.L_BuildingStructureType=Type:
FieldItemEditor.L_BuildingTransparency=Building Transparency
FieldItemEditor.L_BuildingType=Building Type:
FieldItemEditor.L_BuildingUniqueID=UniqueID:
FieldItemEditor.L_BuildingX=X:
FieldItemEditor.L_BuildingY=Y:
FieldItemEditor.L_Count=Count:
FieldItemEditor.L_ExtensionX=X:
FieldItemEditor.L_ExtensionY=Y:
FieldItemEditor.L_FieldItemTransparency=Field Item Transparency
FieldItemEditor.L_Flag0=Flag0:
FieldItemEditor.L_Flag1=Flag1:
FieldItemEditor.L_Layer=Layer:
FieldItemEditor.L_MapAcre=Acre:
FieldItemEditor.L_MapAcreTemplateField=Field Acre Template:
FieldItemEditor.L_MapAcreTemplateOutside=Outside Acre Template:
FieldItemEditor.L_PlazaX=Plaza X:
FieldItemEditor.L_PlazaY=Plaza Y:
FieldItemEditor.L_TerrainTileLabelTransparency=Terrain Tile Label Transparency
FieldItemEditor.L_TileMode=Tile Editor Mode
FieldItemEditor.L_Uses=Uses:
FieldItemEditor.L_WaterDays=Days:
FieldItemEditor.Menu_Batch=Batch Editor
FieldItemEditor.Menu_Reset=Reset
FieldItemEditor.Menu_SavePNG=Save .png
FieldItemEditor.Menu_SavePNGItems=Include Items
FieldItemEditor.Menu_SavePNGTerrain=Include Terrain
FieldItemEditor.Menu_Set=Set
FieldItemEditor.Menu_Spawn=Spawn...
FieldItemEditor.Menu_View=View
FieldItemEditor.RB_Item=Items
FieldItemEditor.RB_Terrain=Terrain
FieldItemEditor.Tab_Acres=Acres
FieldItemEditor.Tab_Building=Buildings
FieldItemEditor.Tab_Item=Items
FieldItemEditor.Tab_Terrain=Terrain
FlagEditor.B_Cancel=Cancel
FlagEditor.B_Dump=Dump
FlagEditor.B_Load=Load
FlagEditor.B_Save=Save
FlagEditor.L_Count=Value:
FruitsFlowersEditor.L_ProfileSpecialtyFruit=Fruit (Local + Passeport)
FruitsFlowersEditor.L_ProfileSisterFruit=Fruit (Sœur)
FruitsFlowersEditor.L_ProfileSpecialtyFlower=Fleur (Local)
FruitsFlowersEditor.L_ProfileSisterFlower=Fleur (Sœur)
ItemReceivedEditor.B_AllArt=Give All Art
ItemReceivedEditor.B_AllBugs=Give All Bugs
ItemReceivedEditor.B_AllDive=Give All Dive
ItemReceivedEditor.B_AllFish=Give All Fish
ItemReceivedEditor.B_Cancel=Cancel
ItemReceivedEditor.B_GiveAll=Give All
ItemReceivedEditor.B_GiveEverything=Everything
ItemReceivedEditor.B_Save=Save
ItemReceivedEditor.L_Received=Received
ItemReceivedEditor.L_VariantBody=Variant Body
LandFlagEditor.B_Cancel=Cancel
LandFlagEditor.B_Dump=Dump
LandFlagEditor.B_Load=Load
LandFlagEditor.B_Save=Save
LandFlagEditor.L_Count=Value:
MiscPlayerEditor.B_Cancel=Cancel
MiscPlayerEditor.B_Save=Save
MiscPlayerEditor.CHK_CustomItem=Custom
MiscPlayerEditor.CHK_ProfileMadeVillage=Made Village
MiscPlayerEditor.L_Birthday=Birthday (M/D):
MiscPlayerEditor.L_ProfileSpecialtyFruit=Fruit (Passeport)
MiscPlayerEditor.L_ProfileTimestamp=Timestamp
MiscPlayerEditor.Tab_Misc=Misc
MiscPlayerEditor.Tab_Profile=Profile
MuseumEditor.B_Cancel=Cancel
MuseumEditor.B_Save=Save
MuseumEditor.B_Tools=Tools...
MuseumEditor.CHK_Gold=Gold
MuseumEditor.CHK_IsExtension=Extension
MuseumEditor.CHK_IsWatered=Watered
MuseumEditor.CHK_R1=R1
MuseumEditor.CHK_R2=R2
MuseumEditor.CHK_S1=S1
MuseumEditor.CHK_S2=S2
MuseumEditor.CHK_W1=W1
MuseumEditor.CHK_W2=W2
MuseumEditor.CHK_Wrap80=Flag 0x80
MuseumEditor.CHK_Wrapped=Wrapped
MuseumEditor.CHK_WrapShowName=Show Item Name
MuseumEditor.CHK_WV0=V1
MuseumEditor.CHK_WV1=V2
MuseumEditor.CHK_WV2=V3
MuseumEditor.CHK_WV3=V4
MuseumEditor.CHK_WV4=V5
MuseumEditor.CHK_WV5=V6
MuseumEditor.CHK_WV6=V7
MuseumEditor.CHK_WV7=V8
MuseumEditor.CHK_WV8=V9
MuseumEditor.CHK_WV9=V10
MuseumEditor.CHK_Y1=Y1
MuseumEditor.CHK_Y2=Y2
MuseumEditor.L_Count=Count:
MuseumEditor.L_ExtensionX=X:
MuseumEditor.L_ExtensionY=Y:
MuseumEditor.L_Flag0=Flag0:
MuseumEditor.L_Flag1=Flag1:
MuseumEditor.L_Player=Player Index:
MuseumEditor.L_Uses=Uses:
MuseumEditor.L_WaterDays=Days:
PatternEditor.B_Cancel=Cancel
PatternEditor.B_DumpDesign=Dump Design
PatternEditor.B_LoadDesign=Load Design
PatternEditor.B_Save=Save
PatternEditor.Menu_SavePNG=Save .png
PatternEditorPRO.B_Cancel=Cancel
PatternEditorPRO.B_DumpDesign=Dump Design
PatternEditorPRO.B_LoadDesign=Load Design
PatternEditorPRO.B_Save=Save
PatternEditorPRO.Menu_SavePNG=Save .png
PlayerHouseEditor.B_Cancel=Cancel
PlayerHouseEditor.B_DumpHouse=Dump
PlayerHouseEditor.B_DumpRoom=Dump
PlayerHouseEditor.B_EditFlags=Edit Flags
PlayerHouseEditor.B_LoadHouse=Load
PlayerHouseEditor.B_LoadRoom=Load
PlayerHouseEditor.B_Save=Save
PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically
PlayerHouseEditor.CHK_Gold=Gold
PlayerHouseEditor.CHK_IsExtension=Extension
PlayerHouseEditor.CHK_IsWatered=Watered
PlayerHouseEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
PlayerHouseEditor.CHK_R1=R1
PlayerHouseEditor.CHK_R2=R2
PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
PlayerHouseEditor.CHK_S1=S1
PlayerHouseEditor.CHK_S2=S2
PlayerHouseEditor.CHK_W1=W1
PlayerHouseEditor.CHK_W2=W2
PlayerHouseEditor.CHK_Wrap80=Flag 0x80
PlayerHouseEditor.CHK_Wrapped=Wrapped
PlayerHouseEditor.CHK_WrapShowName=Show Item Name
PlayerHouseEditor.CHK_WV0=V1
PlayerHouseEditor.CHK_WV1=V2
PlayerHouseEditor.CHK_WV2=V3
PlayerHouseEditor.CHK_WV3=V4
PlayerHouseEditor.CHK_WV4=V5
PlayerHouseEditor.CHK_WV5=V6
PlayerHouseEditor.CHK_WV6=V7
PlayerHouseEditor.CHK_WV7=V8
PlayerHouseEditor.CHK_WV8=V9
PlayerHouseEditor.CHK_WV9=V10
PlayerHouseEditor.CHK_Y1=Y1
PlayerHouseEditor.CHK_Y2=Y2
PlayerHouseEditor.L_Count=Count:
PlayerHouseEditor.L_ExtensionX=X:
PlayerHouseEditor.L_ExtensionY=Y:
PlayerHouseEditor.L_Flag0=Flag0:
PlayerHouseEditor.L_Flag1=Flag1:
PlayerHouseEditor.L_Layer=Layer:
PlayerHouseEditor.L_Room=Room:
PlayerHouseEditor.L_Uses=Uses:
PlayerHouseEditor.L_WaterDays=Days:
PlayerHouseEditor.Menu_Reset=Reset
PlayerHouseEditor.Menu_Set=Set
PlayerHouseEditor.Menu_View=View
PlayerHouseFlagEditor.B_Cancel=Cancel
PlayerHouseFlagEditor.B_Dump=Dump
PlayerHouseFlagEditor.B_Load=Load
PlayerHouseFlagEditor.B_Save=Save
PlayerHouseFlagEditor.L_Count=Value:
PlayerItemEditor.B_Cancel=Cancel
PlayerItemEditor.B_Dump=Dump
PlayerItemEditor.B_Inject=Inject
PlayerItemEditor.B_Load=Load
PlayerItemEditor.B_Save=Save
PlayerItemEditor.CHK_Gold=Gold
PlayerItemEditor.CHK_IsExtension=Extension
PlayerItemEditor.CHK_IsWatered=Watered
PlayerItemEditor.CHK_R1=R1
PlayerItemEditor.CHK_R2=R2
PlayerItemEditor.CHK_S1=S1
PlayerItemEditor.CHK_S2=S2
PlayerItemEditor.CHK_W1=W1
PlayerItemEditor.CHK_W2=W2
PlayerItemEditor.CHK_Wrap80=Flag 0x80
PlayerItemEditor.CHK_Wrapped=Wrapped
PlayerItemEditor.CHK_WrapShowName=Show Item Name
PlayerItemEditor.CHK_WV0=V1
PlayerItemEditor.CHK_WV1=V2
PlayerItemEditor.CHK_WV2=V3
PlayerItemEditor.CHK_WV3=V4
PlayerItemEditor.CHK_WV4=V5
PlayerItemEditor.CHK_WV5=V6
PlayerItemEditor.CHK_WV6=V7
PlayerItemEditor.CHK_WV7=V8
PlayerItemEditor.CHK_WV8=V9
PlayerItemEditor.CHK_WV9=V10
PlayerItemEditor.CHK_Y1=Y1
PlayerItemEditor.CHK_Y2=Y2
PlayerItemEditor.L_Count=Count:
PlayerItemEditor.L_ExtensionX=X:
PlayerItemEditor.L_ExtensionY=Y:
PlayerItemEditor.L_Flag0=Flag0:
PlayerItemEditor.L_Flag1=Flag1:
PlayerItemEditor.L_Uses=Uses:
PlayerItemEditor.L_WaterDays=Days:
ReactionEditor.B_Cancel=Cancel
ReactionEditor.B_GiveAll=Give All
ReactionEditor.B_Save=Save
RecipeListEditor.B_All=Learn All
RecipeListEditor.B_Cancel=Cancel
RecipeListEditor.B_ClearAll=Clear All
RecipeListEditor.B_CraftAll=Craft All
RecipeListEditor.B_Save=Save
RecipeListEditor.CHK_Favorite=Favorite
RecipeListEditor.CHK_Known=Known
RecipeListEditor.CHK_Made=Crafted
RecipeListEditor.CHK_New=New
RecipeListEditor.L_Goto=goto:
SaveRoomFloorWallEditor.B_AccentWall=Accent Wall
SaveRoomFloorWallEditor.B_Cancel=Cancel
SaveRoomFloorWallEditor.B_Floor=Floor
SaveRoomFloorWallEditor.B_Save=Save
SaveRoomFloorWallEditor.B_Wall=Wall
SaveRoomFloorWallEditor.L_AccentDesign=DesignID
SaveRoomFloorWallEditor.L_AccentDirection=Direction
SaveRoomFloorWallEditor.L_FloorDesign=DesignID
SaveRoomFloorWallEditor.L_FloorDirection=Direction
SaveRoomFloorWallEditor.L_InfoBit=InfoBit
SaveRoomFloorWallEditor.L_WallDesign=DesignID
SimpleHexEditor.B_Update=Update
SingleItemEditor.B_Cancel=Cancel
SingleItemEditor.B_Save=Save
SingleItemEditor.CHK_Gold=Gold
SingleItemEditor.CHK_IsExtension=Extension
SingleItemEditor.CHK_IsWatered=Watered
SingleItemEditor.CHK_R1=R1
SingleItemEditor.CHK_R2=R2
SingleItemEditor.CHK_S1=S1
SingleItemEditor.CHK_S2=S2
SingleItemEditor.CHK_W1=W1
SingleItemEditor.CHK_W2=W2
SingleItemEditor.CHK_Wrap80=Flag 0x80
SingleItemEditor.CHK_Wrapped=Wrapped
SingleItemEditor.CHK_WrapShowName=Show Item Name
SingleItemEditor.CHK_WV0=V1
SingleItemEditor.CHK_WV1=V2
SingleItemEditor.CHK_WV2=V3
SingleItemEditor.CHK_WV3=V4
SingleItemEditor.CHK_WV4=V5
SingleItemEditor.CHK_WV5=V6
SingleItemEditor.CHK_WV6=V7
SingleItemEditor.CHK_WV7=V8
SingleItemEditor.CHK_WV8=V9
SingleItemEditor.CHK_WV9=V10
SingleItemEditor.CHK_Y1=Y1
SingleItemEditor.CHK_Y2=Y2
SingleItemEditor.L_Count=Count:
SingleItemEditor.L_ExtensionX=X:
SingleItemEditor.L_ExtensionY=Y:
SingleItemEditor.L_Flag0=Flag0:
SingleItemEditor.L_Flag1=Flag1:
SingleItemEditor.L_Uses=Uses:
SingleItemEditor.L_WaterDays=Days:
SingleObjectEditor.B_Cancel=Cancel
SingleObjectEditor.B_Save=Save
SysBotRAMEdit.B_Connect=Connect
SysBotRAMEdit.B_Edit=Edit
SysBotRAMEdit.GB_Inject=Injector
SysBotRAMEdit.L_IP=IP:
SysBotRAMEdit.L_Length=Length:
SysBotRAMEdit.L_Offset=Offset:
SysBotRAMEdit.L_Port=Port:
SysBotUI.B_Connect=Connect
SysBotUI.B_ReadCurrent=Read
SysBotUI.B_WriteCurrent=Write
SysBotUI.CHK_AutoRead=AutoRead
SysBotUI.CHK_AutoWrite=AutoWrite
SysBotUI.CHK_Validate=Validate Data
SysBotUI.GB_Inject=Injector
SysBotUI.GB_USB=USB
SysBotUI.L_IP=IP:
SysBotUI.L_Offset=Offset:
SysBotUI.L_OffsetUSB=Offset:
SysBotUI.L_Port=Port:
SysBotUI.ReadUSB=Read USB
SysBotUI.WriteUSB=Write USB
VillagerFlagEditor.B_Cancel=Cancel
VillagerFlagEditor.B_Dump=Dump
VillagerFlagEditor.B_Load=Load
VillagerFlagEditor.B_Save=Save
VillagerFlagEditor.L_Count=Value:
VillagerHouseEditor.B_Cancel=Cancel
VillagerHouseEditor.B_DumpHouse=Dump
VillagerHouseEditor.B_LoadHouse=Load
VillagerHouseEditor.B_Save=Save
VillagerMemoryEditor.B_Cancel=Cancel
VillagerMemoryEditor.B_Dump=Dump
VillagerMemoryEditor.B_Load=Load
VillagerMemoryEditor.B_Save=Save
VillagerMemoryEditor.L_Count=Value:
VillagerMemoryEditor.L_Greeting=Greeting:
VillagerMemoryEditor.L_Greeting1=Greeting 1:
VillagerMemoryEditor.L_Greeting10=Greeting 10:
VillagerMemoryEditor.L_Greeting2=Greeting 2:
VillagerMemoryEditor.L_Greeting3=Greeting 3:
VillagerMemoryEditor.L_Greeting4=Greeting 4:
VillagerMemoryEditor.L_Greeting5=Greeting 5:
VillagerMemoryEditor.L_Greeting6=Greeting 6:
VillagerMemoryEditor.L_Greeting7=Greeting 7:
VillagerMemoryEditor.L_Greeting8=Greeting 8:
VillagerMemoryEditor.L_Greeting9=Greeting 9:
VillagerMemoryEditor.L_NickName=Nickname:
VillagerMemoryEditor.LBL_IslandName=Island:
VillagerMemoryEditor.LBL_Name=Name:
VillagerMemoryEditor.Tab_Flags=Flags
VillagerMemoryEditor.Tab_Greet=Greet
VillagerMemoryEditor.Tab_Misc=Misc