NHSE/NHSE.WinForms/Resources/text/lang_es.txt
Josh (vector_cmdr) 9bcaee6fc9
Relocate Fruits/Flowers + cleanup strings (#711)
Relocated island/sister fruit/flower functionality to new FruitsFlowersEditor out of MiscPlayer to better follow existing layout.
Added new button for this editor to Map tab for the new form. MiscPlayer fruit now sets passport only, FruitsFlowersEditor sets both. Other functionality remains as before.
Retired FieldGoods from the Map button in favour of above.

Adjusted UI anchors and open positions for new forms + cleaned up recent lang_xx string additions.
2026-01-24 01:30:00 +11:00

513 lines
19 KiB
Plaintext

AchievementEditor=Editor de Récords
BuildingHelp=Ayuda de Construcción
BulkSpawn=Aumentar Spawn
CampsiteEditor=Editor de Camping
FieldItemEditor=Editor de Objetos (Terreno)
FlagEditor=Editor de Flags
FruitsFlowersEditor=Editor de Frutas y Flores
ItemReceivedEditor=Editor de Objetos Recibidos
LandFlagEditor= Editor de Flags
MuseumEditor=Editor de Flags
PatternEditor=Editor de Patrones
PatternEditorPRO=Editor de Diseño Pro
PlayerHouseEditor=Editor de la Casa del Jugador
PlayerHouseFlagEditor=Editor de Flags
PlayerItemEditor=Editor de Inventario
ReactionEditor=Editor de Lista de Reacciones
RecipeListEditor=Editor de Lista de Recetas
SaveRoomFloorWallEditor=Editor de Habitación
SimpleHexEditor=Editor de RAM
SingleItemEditor=Editor de Objetos
SingleObjectEditor=Editor de Propiedades
SysBotRAMEdit=IUSysBot
SysBotUI=IuSysBot
VillagerFlagEditor=Editor de Flags
VillagerHouseEditor=Editor de Casas (Ciudadanos)
VillagerMemoryEditor=Editor de Memoria (Ciudadanos)
AchievementEditor.B_Cancel=Cancelar
AchievementEditor.B_Clear=Limpiar
AchievementEditor.B_ClearAll=Limpiar Todo
AchievementEditor.B_GiveAll=Dar Todo
AchievementEditor.B_Max=Máx
AchievementEditor.B_Save=Guardar
AchievementEditor.CHK_Read=Leer
AchievementEditor.L_Count=Cuenta:
BuildingHelp.L_StructureType=Tipo de Estructura:
BuildingHelp.L_StructureValues=Valores:
BulkSpawn.B_Apply=Spawn
BulkSpawn.L_DIYStart=Comenzar:
BulkSpawn.L_DIYStop=Detener:
BulkSpawn.L_NHI=NHI:
BulkSpawn.L_NHIFileName=<none>
BulkSpawn.L_SpawnCount=Cuenta:
BulkSpawn.L_X=X:
BulkSpawn.L_Y=Y:
Editor.B_DumpVillager=Respaldar Ciudadano
Editor.B_EditAchievements=Editar Logros
Editor.B_EditBulletin=Editar Tablón de Anuncios
Editor.B_EditCampsite=Edit Campsite
Editor.B_EditDesignsTailor=Editar Diseños de Sastre
Editor.B_EditDIYTimer=Edit DIY Timer
Editor.B_EditFieldGoods=Editar Bienes (Terreno)
Editor.B_EditFieldItems=Editar Objetos (Terreno)
Editor.B_EditFruitFlower=Editar Frutas y Flores de la Isla
Editor.B_EditFurniture=Editar Muebles
Editor.B_EditHouses=Editar Casa
Editor.B_EditLandFlags=Editar Flags
Editor.B_EditMap=Editar Mapa...
Editor.B_EditMuseum_Click=Editar Museo
Editor.B_EditPatternFlag=Editar Diseño de Flag
Editor.B_EditPatterns=Editar Patrones
Editor.B_EditPlayer=Editar Jugador...
Editor.B_EditPlayerFlags=Editar Flags
Editor.B_EditPlayerHouses=Editar Casa de Jugador
Editor.B_EditPlayerItems=Editar Objetos
Editor.B_EditPlayerMisc=Editar Misc.
Editor.B_EditPlayerReactions=Editar Reacciones
Editor.B_EditPlayerReceivedItems=Editar Objetos Recibidos
Editor.B_EditPlayerRecipes=Editar Recetas
Editor.B_EditPlayerStorage=Editar Almacen
Editor.B_EditPRODesigns=Editar Diseños PRO
Editor.B_EditTurnipExchange=Editar Intercambio de Nabos
Editor.B_EditVillager=Editar Ciudadano...
Editor.B_EditVillagerDesign=Editar Patrón de Diseño
Editor.B_EditVillagerFlags=Editar Flags
Editor.B_EditVillagerPlayerMemories=Editar Recuerdos de Jugador
Editor.B_EditVillagerRoom=Editar Habitación
Editor.B_EditVisitors=Editar Visitantes
Editor.B_EditWear=Editar Ropa
Editor.B_LoadVillager=Cargar Ciudadano
Editor.B_MoveOutAllVillagers=Box All Villagers
Editor.B_RecycleBin=Editar Papelera de Reciclaje
Editor.B_ReplaceVillager=Replace Villager
Editor.B_SetPhraseOriginal=Original
Editor.CHK_VillagerMovingOut=Moviebdo Afuera
Editor.L_AirportColor=Color de Aeropuerto
Editor.L_BankBells=Bayas (Banco):
Editor.L_Catchphrase=Grade Clave:
Editor.L_EarnedMiles=Millas Ganadas:
Editor.L_Hemisphere=Hemisferio
Editor.L_NookMiles=Millas Nook:
Editor.L_Personality=Personalidad:
Editor.L_PlayerName=Nombre del Jugador:
Editor.L_PocketCount1=Cuenta Bolsillo 1:
Editor.L_PocketCount2=Cuenta Bolsillo 2:
Editor.L_Species=Especies:
Editor.L_StorageCount=Cuenta de Almacenamiento
Editor.L_TownName=Nombre de la Ciudad:
Editor.L_Variant=Variantes:
Editor.L_VillagerID=Index de Ciudadanos:
Editor.L_Wallet=Monedero:
Editor.L_WeatherSeed=Weather Seed
Editor.Menu_DumpDecrypted=Guardar Desencriptado
Editor.Menu_File=Archivo
Editor.Menu_ItemImages=Item Images
Editor.Menu_LoadDecrypted=Cargar Desencriptado
Editor.Menu_Options=Opciones
Editor.Menu_RAMEdit=Editar RAM
Editor.Menu_Save=Guardar
Editor.Menu_SavePNG=Guardar .png
Editor.Menu_Settings=Ajustes
Editor.Menu_Tools=Herramientas
Editor.Menu_VerifyHashes=Verificar Hashes
Editor.Menu_Theme=Theme
Editor.Menu_Theme_System=System Theme
Editor.Menu_Theme_Classic=Light (Classic)
Editor.Menu_Theme_Dark=Dark
Editor.Tab_Map=Mapa
Editor.Tab_Players=Jugadores
Editor.Tab_Villagers=Ciudadanos
CampsiteEditor.B_Cancel=Cancelar
CampsiteEditor.B_Save=Guardar
CampsiteEditor.L_Variant=Variante:
CampsiteEditor.L_Species=Especies:
CampsiteEditor.L_Camper_ExternalName=Nombre del visitante:
CampsiteEditor.L_Camper_InternalName=Código de aldeano:
CampsiteEditor.L_Camper_Edit=Editar Visitante:
CampsiteEditor.L_CampsiteUnlockStatus=El camping no está desbloqueado actualmente en este guardado.
CampsiteEditor.L_CampDate=Establecer fecha de visita al campamento:
FieldItemEditor.B_Cancel=Cancelar
FieldItemEditor.B_Down=↓
FieldItemEditor.B_DumpAcre=Guardar Acre
FieldItemEditor.B_DumpAllAcres=Guardar Todos los Acres
FieldItemEditor.B_DumpBuildings=Respaldar Construcciones
FieldItemEditor.B_DumpLoadAcres=Respaldar/Importar
FieldItemEditor.B_DumpLoadBuildings=Respaldar/Importar
FieldItemEditor.B_DumpLoadField=Respaldar/Importar
FieldItemEditor.B_DumpLoadTerrain=Respaldar/Importar
FieldItemEditor.B_DumpMapAcres=Respaldar Mapa de Acres
FieldItemEditor.B_FillHoles=Agujeros
FieldItemEditor.B_Help=Ayuda
FieldItemEditor.B_ImportAcre=Importar Acre
FieldItemEditor.B_ImportAllAcres=Importar Todos los Acres
FieldItemEditor.B_ImportBuildings=Importar Construcciones
FieldItemEditor.B_ImportMapAcres=Importar Mapa de Acres
FieldItemEditor.B_Left=←
FieldItemEditor.B_ModifyAllTerrain=Modificar Todo...
FieldItemEditor.B_RemoveAll=Todo
FieldItemEditor.B_RemoveAllTrees=Arboles
FieldItemEditor.B_RemoveAllWeeds=Hierbajos
FieldItemEditor.B_RemoveBranches=Ramas
FieldItemEditor.B_RemoveBushes=Bushes
FieldItemEditor.B_RemoveEditor=Editor Item
FieldItemEditor.B_RemoveFences=Vallas
FieldItemEditor.B_RemoveFlowers=Flores
FieldItemEditor.B_RemoveItemDropDown=Remover Objetos...
FieldItemEditor.B_RemoveObjects=No-Objetos
FieldItemEditor.B_RemovePlacedItems=Objetos Colocados
FieldItemEditor.B_RemovePlants=Plantas
FieldItemEditor.B_RemoveShells=Conchas
FieldItemEditor.B_Right=→
FieldItemEditor.B_Save=Guardar
FieldItemEditor.B_TerrainBrush=Terrain brushes
FieldItemEditor.B_Up=↑
FieldItemEditor.B_WaterFlowers=Regar Flores
FieldItemEditor.CHK_AutoExtension=Manejar Extensiones de Objetos Automáticamente
FieldItemEditor.CHK_FieldItemSnap=Ajustar Elementos del Terreno a la Cuadrícula Seleccionada
FieldItemEditor.CHK_Gold=Oro
FieldItemEditor.CHK_IsExtension=Extensión
FieldItemEditor.CHK_IsWatered=Regada
FieldItemEditor.CHK_MoveOnDrag=Move Field Item Editor on mouse drag
FieldItemEditor.CHK_NoOverwrite=Prevenir Escritura de Espacio Ocupado por Objetos
FieldItemEditor.CHK_R1=R1
FieldItemEditor.CHK_R2=R2
FieldItemEditor.CHK_RedirectExtensionLoad=Ver Raíz en lugar de Extensión
FieldItemEditor.CHK_S1=S1
FieldItemEditor.CHK_S2=S2
FieldItemEditor.CHK_SnapToAcre=Ajustar al Acre más cercano al hacer Click
FieldItemEditor.CHK_W1=W1
FieldItemEditor.CHK_W2=W2
FieldItemEditor.CHK_Wrap80=Flag 0x80
FieldItemEditor.CHK_Wrapped=Envuelto
FieldItemEditor.CHK_WrapShowName=Mostrar Nombre del Objeto
FieldItemEditor.CHK_WV0=V1
FieldItemEditor.CHK_WV1=V2
FieldItemEditor.CHK_WV2=V3
FieldItemEditor.CHK_WV3=V4
FieldItemEditor.CHK_WV4=V5
FieldItemEditor.CHK_WV5=V6
FieldItemEditor.CHK_WV6=V7
FieldItemEditor.CHK_WV7=V8
FieldItemEditor.CHK_WV8=V9
FieldItemEditor.CHK_WV9=V10
FieldItemEditor.CHK_Y1=Y1
FieldItemEditor.CHK_Y2=Y2
FieldItemEditor.GB_Remove=Eliminar de la vista (Mantener Shift=Mapa)
FieldItemEditor.L_Acre=Acre:
FieldItemEditor.L_Bit=Bit:
FieldItemEditor.L_BuildingRotation=Ángulo:
FieldItemEditor.L_BuildingStructureArg=TypeArg:
FieldItemEditor.L_BuildingStructureType=Tipo:
FieldItemEditor.L_BuildingTransparency=Transparencia de la Construcción
FieldItemEditor.L_BuildingType=Tipo de Construcción:
FieldItemEditor.L_BuildingUniqueID=UniqueID:
FieldItemEditor.L_BuildingX=X:
FieldItemEditor.L_BuildingY=Y:
FieldItemEditor.L_Count=Count:
FieldItemEditor.L_ExtensionX=X:
FieldItemEditor.L_ExtensionY=Y:
FieldItemEditor.L_FieldItemTransparency=Transparencia del Objeto del Terreno
FieldItemEditor.L_Flag0=Flag0:
FieldItemEditor.L_Flag1=Flag1:
FieldItemEditor.L_Layer=Capa:
FieldItemEditor.L_MapAcre=Acre:
FieldItemEditor.L_MapAcreTemplateField=Plantilla del Acre del Terreno:
FieldItemEditor.L_MapAcreTemplateOutside=Plantilla del Acre de Afuera:
FieldItemEditor.L_PlazaX=Plaza X:
FieldItemEditor.L_PlazaY=Plaza Y:
FieldItemEditor.L_TerrainTileLabelTransparency=Transparencia de la Etiqueta del Espacio del Terreno
FieldItemEditor.L_TileMode=Modo Editor de Espacios
FieldItemEditor.L_Uses=Usos:
FieldItemEditor.L_WaterDays=Días:
FieldItemEditor.Menu_Batch=Batch Editor
FieldItemEditor.Menu_Reset=Reiniciar
FieldItemEditor.Menu_SavePNG=Guardar .png
FieldItemEditor.Menu_SavePNGItems=Incluir Objetos
FieldItemEditor.Menu_SavePNGTerrain=Incluir Terrain
FieldItemEditor.Menu_Set=Modificar
FieldItemEditor.Menu_Spawn=Spawn...
FieldItemEditor.Menu_View=Vista
FieldItemEditor.RB_Item=Objeto
FieldItemEditor.RB_Terrain=Terrain
FieldItemEditor.Tab_Acres=Acres
FieldItemEditor.Tab_Building=Construcciones
FieldItemEditor.Tab_Item=Objetos
FieldItemEditor.Tab_Terrain=Terrain
FlagEditor.B_Cancel=Cancelar
FlagEditor.B_Dump=Respaldar
FlagEditor.B_Load=Cargar
FlagEditor.B_Save=Guardar
FlagEditor.L_Count=Valor:
FruitsFlowersEditor.L_ProfileSpecialtyFruit=Fruta (Local + Pasaporte)
FruitsFlowersEditor.L_ProfileSisterFruit=Fruta (Sister)
FruitsFlowersEditor.L_ProfileSpecialtyFlower=Flor (Local)
FruitsFlowersEditor.L_ProfileSisterFlower=Flor (Sister)
ItemReceivedEditor.B_AllArt=Far Toda el Arte
ItemReceivedEditor.B_AllBugs=Dar Todos los Bichos
ItemReceivedEditor.B_AllDive=Give All Dive
ItemReceivedEditor.B_AllFish=Dar Todos los Peces
ItemReceivedEditor.B_Cancel=Cancelar
ItemReceivedEditor.B_GiveAll=Dar Todo
ItemReceivedEditor.B_GiveEverything=Todo
ItemReceivedEditor.B_Save=Guardar
ItemReceivedEditor.L_Received=Recibido
ItemReceivedEditor.L_VariantBody=Cuerpo Variante
LandFlagEditor.B_Cancel=Cancelar
LandFlagEditor.B_Dump=Respaldar
LandFlagEditor.B_Load=Cargar
LandFlagEditor.B_Save=Guardar
LandFlagEditor.L_Count=Valor:
MiscPlayerEditor.B_Cancel=Cancelar
MiscPlayerEditor.B_Save=Guardar
MiscPlayerEditor.CHK_CustomItem=Custom
MiscPlayerEditor.CHK_ProfileMadeVillage=Ciudadano Hecho
MiscPlayerEditor.L_Birthday=Cumpleaños (M/D):
MiscPlayerEditor.L_ProfileSpecialtyFruit=Fruta (Pasaporte)
MiscPlayerEditor.L_ProfileTimestamp=Timestamp
MiscPlayerEditor.Tab_Misc=Misc.
MiscPlayerEditor.Tab_Profile=Perfil
MiscPlayerEditor=Editor de Detalles Miscs. del Jugador
MuseumEditor.B_Cancel=Cancelar
MuseumEditor.B_Save=Guardar
MuseumEditor.B_Tools=Herramientas...
MuseumEditor.CHK_Gold=Oro
MuseumEditor.CHK_IsExtension=Extensión
MuseumEditor.CHK_IsWatered=Regada
MuseumEditor.CHK_R1=R1
MuseumEditor.CHK_R2=R2
MuseumEditor.CHK_S1=S1
MuseumEditor.CHK_S2=S2
MuseumEditor.CHK_W1=W1
MuseumEditor.CHK_W2=W2
MuseumEditor.CHK_Wrap80=Flag 0x80
MuseumEditor.CHK_Wrapped=Envuelto
MuseumEditor.CHK_WrapShowName=Mostrar Nombre del Objeto
MuseumEditor.CHK_WV0=V1
MuseumEditor.CHK_WV1=V2
MuseumEditor.CHK_WV2=V3
MuseumEditor.CHK_WV3=V4
MuseumEditor.CHK_WV4=V5
MuseumEditor.CHK_WV5=V6
MuseumEditor.CHK_WV6=V7
MuseumEditor.CHK_WV7=V8
MuseumEditor.CHK_WV8=V9
MuseumEditor.CHK_WV9=V10
MuseumEditor.CHK_Y1=Y1
MuseumEditor.CHK_Y2=Y2
MuseumEditor.L_Count=Cuenta:
MuseumEditor.L_ExtensionX=X:
MuseumEditor.L_ExtensionY=Y:
MuseumEditor.L_Flag0=Flag0:
MuseumEditor.L_Flag1=Flag1:
MuseumEditor.L_Player=Index de Jugador:
MuseumEditor.L_Uses=Usos:
MuseumEditor.L_WaterDays=Días:
PatternEditor.B_Cancel=Cancelar
PatternEditor.B_DumpDesign=Respaldar Design
PatternEditor.B_LoadDesign=Cargar Design
PatternEditor.B_Save=Guardar
PatternEditor.Menu_SavePNG=Guardar .png
PatternEditorPRO.B_Cancel=Cancelar
PatternEditorPRO.B_DumpDesign=Respaldar Design
PatternEditorPRO.B_LoadDesign=Cargar Design
PatternEditorPRO.B_Save=Guardar
PatternEditorPRO.Menu_SavePNG=Guardar .png
PlayerHouseEditor.B_Cancel=Cancelar
PlayerHouseEditor.B_DumpHouse=Respaldar
PlayerHouseEditor.B_DumpRoom=Respaldar
PlayerHouseEditor.B_EditFlags=Editar Flags
PlayerHouseEditor.B_LoadHouse=Cargar
PlayerHouseEditor.B_LoadRoom=Cargar
PlayerHouseEditor.B_Save=Guardar
PlayerHouseEditor.CHK_AutoExtension=Manejar Extensiones de Objetos Automáticamente
PlayerHouseEditor.CHK_Gold=Oro
PlayerHouseEditor.CHK_IsExtension=Extensión
PlayerHouseEditor.CHK_IsWatered=Regada
PlayerHouseEditor.CHK_NoOverwrite=Prevenir Escritura de Espacio Ocupado por Objetos
PlayerHouseEditor.CHK_R1=R1
PlayerHouseEditor.CHK_R2=R2
PlayerHouseEditor.CHK_RedirectExtensionLoad=Ver Raíz en lugar de Extensión
PlayerHouseEditor.CHK_S1=S1
PlayerHouseEditor.CHK_S2=S2
PlayerHouseEditor.CHK_W1=W1
PlayerHouseEditor.CHK_W2=W2
PlayerHouseEditor.CHK_Wrap80=Flag 0x80
PlayerHouseEditor.CHK_Wrapped=Envuelto
PlayerHouseEditor.CHK_WrapShowName=Mostrar Nombre del Objeto
PlayerHouseEditor.CHK_WV0=V1
PlayerHouseEditor.CHK_WV1=V2
PlayerHouseEditor.CHK_WV2=V3
PlayerHouseEditor.CHK_WV3=V4
PlayerHouseEditor.CHK_WV4=V5
PlayerHouseEditor.CHK_WV5=V6
PlayerHouseEditor.CHK_WV6=V7
PlayerHouseEditor.CHK_WV7=V8
PlayerHouseEditor.CHK_WV8=V9
PlayerHouseEditor.CHK_WV9=V10
PlayerHouseEditor.CHK_Y1=Y1
PlayerHouseEditor.CHK_Y2=Y2
PlayerHouseEditor.L_Count=Cuenta:
PlayerHouseEditor.L_ExtensionX=X:
PlayerHouseEditor.L_ExtensionY=Y:
PlayerHouseEditor.L_Flag0=Flag0:
PlayerHouseEditor.L_Flag1=Flag1:
PlayerHouseEditor.L_Layer=Capa:
PlayerHouseEditor.L_Room=Habitación:
PlayerHouseEditor.L_Uses=Usos:
PlayerHouseEditor.L_WaterDays=Días:
PlayerHouseEditor.Menu_Reset=Reiniciar
PlayerHouseEditor.Menu_Set=Colocar
PlayerHouseEditor.Menu_View=Ver
PlayerHouseFlagEditor.B_Cancel=Cancelar
PlayerHouseFlagEditor.B_Dump=Respaldar
PlayerHouseFlagEditor.B_Load=Cargar
PlayerHouseFlagEditor.B_Save=Guardar
PlayerHouseFlagEditor.L_Count=Valor:
PlayerItemEditor.B_Cancel=Cancelar
PlayerItemEditor.B_Dump=Respaldar
PlayerItemEditor.B_Inject=Inyectar
PlayerItemEditor.B_Load=Cargar
PlayerItemEditor.B_Save=Guardar
PlayerItemEditor.CHK_Gold=Oror
PlayerItemEditor.CHK_IsExtension=Extensión
PlayerItemEditor.CHK_IsWatered=Regada
PlayerItemEditor.CHK_R1=R1
PlayerItemEditor.CHK_R2=R2
PlayerItemEditor.CHK_S1=S1
PlayerItemEditor.CHK_S2=S2
PlayerItemEditor.CHK_W1=W1
PlayerItemEditor.CHK_W2=W2
PlayerItemEditor.CHK_Wrap80=Flag 0x80
PlayerItemEditor.CHK_Wrapped=Envuelto
PlayerItemEditor.CHK_WrapShowName=Mostrar Nombre del Objeto
PlayerItemEditor.CHK_WV0=V1
PlayerItemEditor.CHK_WV1=V2
PlayerItemEditor.CHK_WV2=V3
PlayerItemEditor.CHK_WV3=V4
PlayerItemEditor.CHK_WV4=V5
PlayerItemEditor.CHK_WV5=V6
PlayerItemEditor.CHK_WV6=V7
PlayerItemEditor.CHK_WV7=V8
PlayerItemEditor.CHK_WV8=V9
PlayerItemEditor.CHK_WV9=V10
PlayerItemEditor.CHK_Y1=Y1
PlayerItemEditor.CHK_Y2=Y2
PlayerItemEditor.L_Count=Cuenta:
PlayerItemEditor.L_ExtensionX=X:
PlayerItemEditor.L_ExtensionY=Y:
PlayerItemEditor.L_Flag0=Flag0:
PlayerItemEditor.L_Flag1=Flag1:
PlayerItemEditor.L_Uses=Usos:
PlayerItemEditor.L_WaterDays=Días:
ReactionEditor.B_Cancel=Cancelar
ReactionEditor.B_GiveAll=Far Todo
ReactionEditor.B_Save=Guardar
RecipeListEditor.B_All=Aprender Todo
RecipeListEditor.B_Cancel=Cancelar
RecipeListEditor.B_ClearAll=Limpiar Todo
RecipeListEditor.B_CraftAll=Crear Todo
RecipeListEditor.B_Save=Guardar
RecipeListEditor.CHK_Favorite=Favorito
RecipeListEditor.CHK_Known=Conocido
RecipeListEditor.CHK_Made=Creado
RecipeListEditor.CHK_New=Nuevo
RecipeListEditor.L_Goto=Ir a:
SaveRoomFloorWallEditor.B_AccentWall=Acentar Pared
SaveRoomFloorWallEditor.B_Cancel=Cancelar
SaveRoomFloorWallEditor.B_Floor=Piso
SaveRoomFloorWallEditor.B_Save=Guardar
SaveRoomFloorWallEditor.B_Wall=Pared
SaveRoomFloorWallEditor.L_AccentDesign=DesignID
SaveRoomFloorWallEditor.L_AccentDirection=Dirección
SaveRoomFloorWallEditor.L_FloorDesign=DesignID
SaveRoomFloorWallEditor.L_FloorDirection=Dirección
SaveRoomFloorWallEditor.L_InfoBit=InfoBit
SaveRoomFloorWallEditor.L_WallDesign=DesignID
SimpleHexEditor.B_Update=Actualizar
SingleItemEditor.B_Cancel=Cancelar
SingleItemEditor.B_Save=Guardar
SingleItemEditor.CHK_Gold=Oro
SingleItemEditor.CHK_IsExtension=Extensión
SingleItemEditor.CHK_IsWatered=Regads
SingleItemEditor.CHK_R1=R1
SingleItemEditor.CHK_R2=R2
SingleItemEditor.CHK_S1=S1
SingleItemEditor.CHK_S2=S2
SingleItemEditor.CHK_W1=W1
SingleItemEditor.CHK_W2=W2
SingleItemEditor.CHK_Wrap80=Flag 0x80
SingleItemEditor.CHK_Wrapped=Envuelto
SingleItemEditor.CHK_WrapShowName=Mostrar Nombre del Objeto
SingleItemEditor.CHK_WV0=V1
SingleItemEditor.CHK_WV1=V2
SingleItemEditor.CHK_WV2=V3
SingleItemEditor.CHK_WV3=V4
SingleItemEditor.CHK_WV4=V5
SingleItemEditor.CHK_WV5=V6
SingleItemEditor.CHK_WV6=V7
SingleItemEditor.CHK_WV7=V8
SingleItemEditor.CHK_WV8=V9
SingleItemEditor.CHK_WV9=V10
SingleItemEditor.CHK_Y1=Y1
SingleItemEditor.CHK_Y2=Y2
SingleItemEditor.L_Count=Cuenta:
SingleItemEditor.L_ExtensionX=X:
SingleItemEditor.L_ExtensionY=Y:
SingleItemEditor.L_Flag0=Flag0:
SingleItemEditor.L_Flag1=Flag1:
SingleItemEditor.L_Uses=Usos:
SingleItemEditor.L_WaterDays=Días:
SingleObjectEditor.B_Cancel=Cancelar
SingleObjectEditor.B_Save=Guardar
SysBotRAMEdit.B_Connect=Conectar
SysBotRAMEdit.B_Edit=Editar
SysBotRAMEdit.GB_Inject=Inyector
SysBotRAMEdit.L_IP=IP:
SysBotRAMEdit.L_Length=Longitud:
SysBotRAMEdit.L_Offset=Offset:
SysBotRAMEdit.L_Port=Puerto:
SysBotUI.B_Connect=Conectar
SysBotUI.B_ReadCurrent=Leer
SysBotUI.B_WriteCurrent=Escribir
SysBotUI.CHK_AutoRead=AutoLeer
SysBotUI.CHK_AutoWrite=AutoEscribir
SysBotUI.CHK_Validate=Validar Datos
SysBotUI.GB_Inject=Inyector
SysBotUI.GB_USB=USB
SysBotUI.L_IP=IP:
SysBotUI.L_Offset=Offset:
SysBotUI.L_OffsetUSB=Offset:
SysBotUI.L_Port=Puerto:
SysBotUI.ReadUSB=Read USB
SysBotUI.WriteUSB=Write USB
VillagerFlagEditor.B_Cancel=Cancelar
VillagerFlagEditor.B_Dump=Respaldar
VillagerFlagEditor.B_Load=Cargar
VillagerFlagEditor.B_Save=Guardar
VillagerFlagEditor.L_Count=Valor:
VillagerHouseEditor.B_Cancel=Cancelar
VillagerHouseEditor.B_DumpHouse=Respaldar
VillagerHouseEditor.B_LoadHouse=Cargar
VillagerHouseEditor.B_Save=Guardar
VillagerMemoryEditor.B_Cancel=Cancelar
VillagerMemoryEditor.B_Dump=Respaldar
VillagerMemoryEditor.B_Load=Cargar
VillagerMemoryEditor.B_Save=Guardar
VillagerMemoryEditor.L_Count=Valor:
VillagerMemoryEditor.L_Greeting=Saludo:
VillagerMemoryEditor.L_Greeting1=Saludo 1:
VillagerMemoryEditor.L_Greeting10=Saludo 10:
VillagerMemoryEditor.L_Greeting2=Saludo 2:
VillagerMemoryEditor.L_Greeting3=Saludo 3:
VillagerMemoryEditor.L_Greeting4=Saludo 4:
VillagerMemoryEditor.L_Greeting5=Saludo 5:
VillagerMemoryEditor.L_Greeting6=Saludo 6:
VillagerMemoryEditor.L_Greeting7=Saludo 7:
VillagerMemoryEditor.L_Greeting8=Saludo 8:
VillagerMemoryEditor.L_Greeting9=Saludo 9:
VillagerMemoryEditor.L_NickName=Mote:
VillagerMemoryEditor.LBL_IslandName=Island:
VillagerMemoryEditor.LBL_Name=Name:
VillagerMemoryEditor.Tab_Flags=Flags
VillagerMemoryEditor.Tab_Greet=Saludo
VillagerMemoryEditor.Tab_Misc=Misc.