mirror of
https://github.com/kwsch/NHSE.git
synced 2026-04-28 01:26:59 -05:00
1268 lines
321 KiB
C#
1268 lines
321 KiB
C#
using System.Collections.Generic;
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namespace NHSE.Core
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{
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/// <summary>
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/// this sits in its own class because it's so darn big and has lots of highlighting CPU usage. thanks resharper
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/// </summary>
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public static class ItemRemakeInfoData
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{
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public static readonly IReadOnlyDictionary<short, ItemRemakeInfo> List = new Dictionary<short, ItemRemakeInfo>
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{
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{0072, new ItemRemakeInfo(0072, 01288, 5, new byte[] {10, 12, 08, 04, 06, 01, 14, 14}, new byte[] {06, 06, 06, 06, 06, 06, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fan palm
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{0075, new ItemRemakeInfo(0075, 02587, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 05, 02, 06, 07, 14, 14, 14}, false)}, // hospital screen
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{0076, new ItemRemakeInfo(0076, 02605, 7, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {00, 02, 05, 06, 14, 14, 14, 14}, false)}, // wooden simple bed
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{0078, new ItemRemakeInfo(0078, 02731, 7, new byte[] {00, 06, 05, 04, 03, 01, 12, 10}, new byte[] {12, 06, 00, 07, 06, 12, 05, 01}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // digital alarm clock
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{0081, new ItemRemakeInfo(0081, 01608, 2, new byte[] {10, 12, 04, 14, 14, 14, 14, 14}, new byte[] {11, 11, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 01, 12, 06, 05, 07, 06, 12}, false)}, // vertical banner
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{0083, new ItemRemakeInfo(0083, 01850, 6, new byte[] {10, 11, 12, 01, 02, 04, 08, 14}, new byte[] {10, 11, 12, 01, 02, 04, 08, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 12, 13, 13, 13, 13, 14, 14}, false)}, // laptop
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{0084, new ItemRemakeInfo(0084, 01557, 4, new byte[] {12, 09, 04, 02, 07, 14, 14, 14}, new byte[] {08, 10, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden-block bed
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{0085, new ItemRemakeInfo(0085, 00833, 6, new byte[] {11, 12, 10, 01, 04, 06, 07, 14}, new byte[] {11, 12, 10, 01, 04, 06, 07, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 10, 02, 13, 02, 14, 14, 14}, true)}, // upright locker
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{0086, new ItemRemakeInfo(0086, 00086, 7, new byte[] {04, 02, 01, 05, 07, 12, 11, 10}, new byte[] {07, 02, 05, 12, 00, 02, 02, 00}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // elephant slide
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{0087, new ItemRemakeInfo(0087, 01851, 6, new byte[] {05, 01, 07, 05, 03, 06, 02, 14}, new byte[] {06, 12, 00, 02, 04, 07, 02, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rocket lamp
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{0089, new ItemRemakeInfo(0089, 01803, 7, new byte[] {00, 10, 12, 09, 04, 01, 06, 11}, new byte[] {12, 12, 12, 12, 12, 12, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 10, 10, 12, 10, 08, 14, 14}, false)}, // drum set
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{0090, new ItemRemakeInfo(0090, 01567, 7, new byte[] {06, 04, 05, 00, 07, 01, 06, 09}, new byte[] {12, 12, 12, 12, 10, 01, 06, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // oil barrel
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{0095, new ItemRemakeInfo(0095, 02560, 7, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden chest
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{0096, new ItemRemakeInfo(0096, 01644, 7, new byte[] {00, 02, 10, 01, 07, 08, 12, 04}, new byte[] {12, 12, 12, 12, 12, 10, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 10, 12, 03, 06, 05, 13, 02}, true)}, // rock guitar
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{0097, new ItemRemakeInfo(0097, 03078, 4, new byte[] {06, 04, 12, 11, 10, 14, 14, 14}, new byte[] {06, 04, 12, 11, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tourist telescope
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{0098, new ItemRemakeInfo(0098, 01888, 4, new byte[] {12, 11, 09, 01, 10, 14, 14, 14}, new byte[] {11, 12, 09, 01, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rice cooker
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{0099, new ItemRemakeInfo(0099, 01929, 2, new byte[] {12, 00, 09, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // toilet
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{0100, new ItemRemakeInfo(0100, 03333, 7, new byte[] {10, 12, 11, 01, 07, 04, 02, 05}, new byte[] {10, 12, 11, 01, 07, 04, 02, 05}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // LCD TV (20 in.)
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{0101, new ItemRemakeInfo(0101, 03252, 4, new byte[] {10, 12, 11, 01, 04, 14, 14, 14}, new byte[] {10, 12, 11, 01, 04, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // LCD TV (50 in.)
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{0102, new ItemRemakeInfo(0102, 00080, 5, new byte[] {08, 07, 01, 10, 07, 02, 14, 14}, new byte[] {09, 13, 07, 01, 05, 03, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // clackercart
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{0103, new ItemRemakeInfo(0103, 01875, 3, new byte[] {10, 12, 09, 00, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // grand piano
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{0104, new ItemRemakeInfo(0104, 03428, 4, new byte[] {10, 12, 11, 01, 04, 14, 14, 14}, new byte[] {10, 12, 11, 01, 04, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wall-mounted TV (50 in.)
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{0105, new ItemRemakeInfo(0105, 01558, 4, new byte[] {08, 09, 07, 02, 04, 14, 14, 14}, new byte[] {09, 07, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden-block bookshelf
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{0106, new ItemRemakeInfo(0106, 01559, 4, new byte[] {08, 10, 07, 05, 04, 14, 14, 14}, new byte[] {08, 09, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden-block bench
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{0107, new ItemRemakeInfo(0107, 01561, 4, new byte[] {08, 09, 06, 05, 01, 14, 14, 14}, new byte[] {08, 10, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden-block chest
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{0108, new ItemRemakeInfo(0108, 01565, 4, new byte[] {08, 09, 06, 02, 01, 14, 14, 14}, new byte[] {08, 10, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden-block table
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{0109, new ItemRemakeInfo(0109, 02558, 4, new byte[] {08, 09, 01, 02, 07, 14, 14, 14}, new byte[] {08, 10, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden-block chair
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{0111, new ItemRemakeInfo(0111, 03205, 4, new byte[] {08, 09, 07, 07, 04, 14, 14, 14}, new byte[] {08, 07, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden-block stereo
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{0112, new ItemRemakeInfo(0112, 03206, 4, new byte[] {08, 09, 06, 05, 01, 14, 14, 14}, new byte[] {08, 10, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden-block toy
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{0113, new ItemRemakeInfo(0113, 03208, 4, new byte[] {08, 10, 04, 02, 07, 14, 14, 14}, new byte[] {08, 09, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden-block wall clock
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{0114, new ItemRemakeInfo(0114, 03490, 5, new byte[] {08, 07, 00, 09, 10, 12, 14, 14}, new byte[] {08, 07, 00, 09, 10, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden waste bin
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{0115, new ItemRemakeInfo(0115, 02740, 5, new byte[] {12, 01, 04, 06, 07, 10, 14, 14}, new byte[] {12, 12, 12, 12, 12, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // automatic washer
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{0117, new ItemRemakeInfo(0117, 01103, 4, new byte[] {08, 00, 09, 12, 10, 14, 14, 14}, new byte[] {08, 00, 09, 12, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rocking chair
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{0119, new ItemRemakeInfo(0119, 00088, 3, new byte[] {00, 01, 02, 04, 14, 14, 14, 14}, new byte[] {08, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ringtoss
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{0120, new ItemRemakeInfo(0120, 01108, 1, new byte[] {09, 09, 14, 14, 14, 14, 14, 14}, new byte[] {11, 11, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // retro TV
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{0121, new ItemRemakeInfo(0121, 02713, 7, new byte[] {12, 01, 02, 07, 04, 09, 10, 11}, new byte[] {12, 01, 02, 07, 04, 09, 10, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 02, 13, 06, 13, 14, 14, 14}, true)}, // refrigerator
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{0123, new ItemRemakeInfo(0123, 02736, 2, new byte[] {04, 06, 00, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // retro fan
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{0124, new ItemRemakeInfo(0124, 01432, 7, new byte[] {01, 04, 06, 07, 02, 05, 10, 08}, new byte[] {01, 04, 06, 07, 02, 05, 10, 08}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // lantern
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{0125, new ItemRemakeInfo(0125, 01112, 4, new byte[] {13, 04, 03, 01, 13, 14, 14, 14}, new byte[] {13, 12, 07, 10, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // colorful wheel
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{0126, new ItemRemakeInfo(0126, 03446, 4, new byte[] {12, 11, 10, 09, 06, 14, 14, 14}, new byte[] {03, 00, 01, 07, 07, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // western-style stone
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{0127, new ItemRemakeInfo(0127, 00787, 3, new byte[] {11, 00, 12, 10, 14, 14, 14, 14}, new byte[] {04, 10, 10, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tape deck
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{0128, new ItemRemakeInfo(0128, 03439, 7, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 00, 02, 04, 06, 14, 14, 14}, true)}, // wooden table
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{0129, new ItemRemakeInfo(0129, 00083, 5, new byte[] {07, 01, 12, 02, 04, 05, 14, 14}, new byte[] {07, 04, 05, 03, 05, 01, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rocking horse
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{0130, new ItemRemakeInfo(0130, 01778, 1, new byte[] {11, 05, 14, 14, 14, 14, 14, 14}, new byte[] {11, 05, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 08, 05, 07, 14, 14, 14, 14}, false)}, // clothesline pole
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{0131, new ItemRemakeInfo(0131, 03229, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 08, 04, 01, 06, 14, 14, 14}, false)}, // clothesline
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{0132, new ItemRemakeInfo(0132, 01889, 7, new byte[] {01, 04, 06, 12, 05, 09, 10, 02}, new byte[] {05, 05, 01, 02, 07, 06, 10, 05}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ring
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{0134, new ItemRemakeInfo(0134, 03449, 7, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 00, 02, 05, 06, 14, 14, 14}, true)}, // wooden stool
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{0135, new ItemRemakeInfo(0135, 01913, 7, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden chair
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{0137, new ItemRemakeInfo(0137, 01877, 6, new byte[] {02, 04, 06, 12, 09, 10, 02, 14}, new byte[] {02, 04, 06, 12, 09, 10, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // piggy bank
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{0138, new ItemRemakeInfo(0138, 02554, 7, new byte[] {01, 07, 06, 04, 12, 00, 09, 10}, new byte[] {01, 07, 06, 04, 12, 00, 09, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // double sofa
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{0139, new ItemRemakeInfo(0139, 03230, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 04, 00, 06, 14, 14, 14, 14}, false)}, // futon
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{0140, new ItemRemakeInfo(0140, 01058, 3, new byte[] {09, 07, 12, 10, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // music stand
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{0142, new ItemRemakeInfo(0142, 01170, 4, new byte[] {08, 07, 12, 01, 09, 14, 14, 14}, new byte[] {08, 07, 12, 01, 09, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // swinging bench
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{0143, new ItemRemakeInfo(0143, 02010, 3, new byte[] {00, 12, 12, 07, 14, 14, 14, 14}, new byte[] {10, 10, 12, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ball
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{0144, new ItemRemakeInfo(0144, 01712, 7, new byte[] {10, 11, 07, 12, 01, 04, 06, 09}, new byte[] {10, 11, 07, 12, 01, 04, 06, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {08, 05, 13, 13, 03, 08, 04, 11}, false)}, // poster stand
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{0145, new ItemRemakeInfo(0145, 01852, 7, new byte[] {05, 02, 00, 04, 07, 02, 12, 10}, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // box sofa
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{0146, new ItemRemakeInfo(0146, 01853, 7, new byte[] {05, 02, 00, 04, 07, 02, 12, 10}, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // box corner sofa
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{0147, new ItemRemakeInfo(0147, 03282, 5, new byte[] {12, 07, 05, 06, 01, 11, 14, 14}, new byte[] {00, 00, 00, 00, 00, 00, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pop-up toaster
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{0148, new ItemRemakeInfo(0148, 01092, 4, new byte[] {01, 06, 02, 04, 10, 14, 14, 14}, new byte[] {07, 07, 12, 05, 07, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // popcorn machine
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{0149, new ItemRemakeInfo(0149, 01881, 4, new byte[] {01, 05, 06, 08, 06, 14, 14, 14}, new byte[] {12, 12, 11, 06, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // plastic canister
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{0150, new ItemRemakeInfo(0150, 03582, 3, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {01, 04, 07, 06, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // book
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{0151, new ItemRemakeInfo(0151, 02614, 5, new byte[] {06, 07, 02, 03, 12, 10, 14, 14}, new byte[] {10, 10, 10, 10, 10, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mountain bike
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{0152, new ItemRemakeInfo(0152, 01032, 7, new byte[] {08, 00, 09, 12, 10, 07, 04, 01}, new byte[] {08, 00, 09, 12, 10, 07, 04, 01}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 01, 11, 13, 13, 02, 13, 14}, false)}, // magazine rack
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{0153, new ItemRemakeInfo(0153, 01870, 7, new byte[] {12, 07, 01, 04, 06, 02, 05, 10}, new byte[] {12, 07, 01, 04, 06, 02, 05, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 10, 07, 04, 00, 07, 14, 14}, true)}, // mug
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{0154, new ItemRemakeInfo(0154, 03305, 6, new byte[] {01, 02, 07, 06, 04, 12, 10, 14}, new byte[] {01, 02, 07, 06, 04, 12, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {13, 13, 00, 13, 13, 14, 14, 14}, false)}, // baby chair
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{0155, new ItemRemakeInfo(0155, 02771, 5, new byte[] {12, 10, 01, 06, 00, 05, 14, 14}, new byte[] {12, 10, 01, 06, 00, 05, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // round space heater
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{0156, new ItemRemakeInfo(0156, 00144, 4, new byte[] {10, 09, 06, 07, 12, 14, 14, 14}, new byte[] {10, 09, 00, 05, 02, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // manhole cover
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{0157, new ItemRemakeInfo(0157, 01050, 7, new byte[] {12, 10, 11, 00, 06, 07, 02, 05}, new byte[] {01, 06, 00, 00, 03, 07, 02, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mixer
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{0158, new ItemRemakeInfo(0158, 01128, 6, new byte[] {12, 05, 01, 02, 07, 06, 10, 14}, new byte[] {11, 04, 12, 12, 12, 12, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // sewing machine
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{0159, new ItemRemakeInfo(0159, 01051, 4, new byte[] {01, 04, 06, 07, 02, 14, 14, 14}, new byte[] {13, 13, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // water bird
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{0160, new ItemRemakeInfo(0160, 03588, 7, new byte[] {08, 08, 08, 08, 08, 08, 08, 08}, new byte[] {09, 09, 09, 09, 09, 09, 09, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // signpost
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{0161, new ItemRemakeInfo(0161, 03122, 7, new byte[] {08, 00, 09, 11, 07, 06, 04, 02}, new byte[] {12, 12, 12, 12, 12, 12, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mini DIY workbench
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{0166, new ItemRemakeInfo(0166, 01042, 4, new byte[] {01, 07, 04, 10, 09, 14, 14, 14}, new byte[] {12, 12, 12, 12, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // metronome
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{0167, new ItemRemakeInfo(0167, 01866, 4, new byte[] {00, 09, 12, 05, 01, 14, 14, 14}, new byte[] {06, 06, 06, 06, 06, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // menu chalkboard
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{0168, new ItemRemakeInfo(0168, 03436, 7, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden wardrobe
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{0169, new ItemRemakeInfo(0169, 03438, 7, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {13, 13, 13, 13, 13, 13, 13, 13}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden end table
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{0170, new ItemRemakeInfo(0170, 01072, 7, new byte[] {07, 07, 11, 11, 10, 12, 09, 06}, new byte[] {01, 04, 01, 04, 10, 12, 07, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rope partition
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{0171, new ItemRemakeInfo(0171, 00330, 4, new byte[] {01, 07, 06, 12, 10, 14, 14, 14}, new byte[] {13, 13, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // barbecue
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{0172, new ItemRemakeInfo(0172, 00146, 7, new byte[] {01, 04, 07, 12, 01, 06, 01, 07}, new byte[] {01, 04, 07, 12, 12, 12, 12, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cone
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{0173, new ItemRemakeInfo(0173, 03346, 7, new byte[] {05, 06, 00, 08, 07, 00, 02, 10}, new byte[] {05, 06, 00, 08, 04, 06, 05, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // public bench
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{0174, new ItemRemakeInfo(0174, 01348, 4, new byte[] {05, 02, 07, 01, 09, 14, 14, 14}, new byte[] {13, 13, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hamster cage
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{0175, new ItemRemakeInfo(0175, 01598, 4, new byte[] {04, 02, 12, 10, 07, 14, 14, 14}, new byte[] {04, 02, 12, 10, 07, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // exercise ball
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{0176, new ItemRemakeInfo(0176, 00531, 6, new byte[] {06, 06, 06, 06, 06, 00, 12, 14}, new byte[] {06, 02, 06, 13, 01, 09, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hedge standee
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{0177, new ItemRemakeInfo(0177, 00533, 4, new byte[] {06, 02, 06, 00, 12, 14, 14, 14}, new byte[] {09, 09, 09, 09, 09, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tree standee
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{0178, new ItemRemakeInfo(0178, 00530, 3, new byte[] {06, 06, 08, 12, 14, 14, 14, 14}, new byte[] {06, 06, 09, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // grass standee
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{0179, new ItemRemakeInfo(0179, 00532, 5, new byte[] {06, 02, 06, 10, 00, 12, 14, 14}, new byte[] {06, 02, 06, 01, 09, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mountain standee
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{0180, new ItemRemakeInfo(0180, 01620, 6, new byte[] {09, 08, 07, 04, 02, 12, 10, 14}, new byte[] {09, 08, 07, 04, 02, 12, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {13, 06, 05, 12, 14, 14, 14, 14}, false)}, // hammock
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{0181, new ItemRemakeInfo(0181, 03468, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {05, 01, 07, 02, 04, 07, 12, 14}, new byte[] {13, 12, 01, 02, 04, 07, 12, 14}, false)}, // beach towel
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{0182, new ItemRemakeInfo(0182, 00664, 5, new byte[] {12, 10, 04, 00, 07, 02, 14, 14}, new byte[] {12, 10, 05, 12, 06, 03, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // beach chair
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{0183, new ItemRemakeInfo(0183, 01029, 2, new byte[] {08, 09, 00, 14, 14, 14, 14, 14}, new byte[] {08, 09, 00, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 01, 04, 00, 11, 14, 14, 14}, false)}, // low screen
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{0184, new ItemRemakeInfo(0184, 01082, 5, new byte[] {09, 00, 01, 09, 08, 11, 14, 14}, new byte[] {01, 04, 07, 06, 05, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // picnic basket
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{0185, new ItemRemakeInfo(0185, 01621, 5, new byte[] {05, 13, 02, 13, 06, 10, 14, 14}, new byte[] {12, 12, 12, 12, 06, 00, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // lawn chair
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{0186, new ItemRemakeInfo(0186, 03348, 5, new byte[] {04, 02, 06, 00, 13, 13, 14, 14}, new byte[] {07, 03, 01, 10, 12, 04, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // plastic pool
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{0188, new ItemRemakeInfo(0188, 03581, 2, new byte[] {09, 07, 00, 14, 14, 14, 14, 14}, new byte[] {08, 08, 08, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fish-drying rack
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{0189, new ItemRemakeInfo(0189, 01624, 7, new byte[] {01, 03, 07, 04, 00, 06, 01, 10}, new byte[] {04, 07, 05, 09, 06, 07, 01, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // garden gnome
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{0190, new ItemRemakeInfo(0190, 00865, 4, new byte[] {09, 02, 04, 12, 10, 14, 14, 14}, new byte[] {07, 07, 06, 12, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // birdcage
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{0192, new ItemRemakeInfo(0192, 03407, 4, new byte[] {10, 04, 12, 01, 08, 14, 14, 14}, new byte[] {09, 09, 09, 09, 09, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // katana
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{0193, new ItemRemakeInfo(0193, 01757, 5, new byte[] {12, 10, 01, 05, 02, 07, 14, 14}, new byte[] {12, 12, 12, 12, 12, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // claw-foot tub
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{0194, new ItemRemakeInfo(0194, 01227, 5, new byte[] {12, 10, 04, 01, 07, 02, 14, 14}, new byte[] {12, 10, 04, 01, 07, 02, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // deluxe washer
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{0195, new ItemRemakeInfo(0195, 03590, 3, new byte[] {10, 11, 12, 02, 14, 14, 14, 14}, new byte[] {10, 11, 12, 02, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 12, 13, 13, 13, 13, 13, 14}, false)}, // desktop computer
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{0196, new ItemRemakeInfo(0196, 02553, 2, new byte[] {01, 11, 10, 14, 14, 14, 14, 14}, new byte[] {10, 11, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // iron frame
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{0197, new ItemRemakeInfo(0197, 00085, 3, new byte[] {06, 06, 00, 12, 14, 14, 14, 14}, new byte[] {09, 09, 09, 09, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // train set
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{0198, new ItemRemakeInfo(0198, 01716, 4, new byte[] {11, 12, 10, 09, 08, 14, 14, 14}, new byte[] {11, 12, 10, 09, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // display stand
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{0199, new ItemRemakeInfo(0199, 01043, 3, new byte[] {12, 10, 01, 06, 14, 14, 14, 14}, new byte[] {12, 10, 01, 06, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // microwave
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{0200, new ItemRemakeInfo(0200, 01185, 7, new byte[] {01, 06, 04, 07, 09, 12, 10, 07}, new byte[] {01, 06, 04, 07, 09, 12, 10, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // phone box
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{0201, new ItemRemakeInfo(0201, 02335, 5, new byte[] {01, 12, 12, 12, 07, 09, 14, 14}, new byte[] {12, 10, 05, 12, 07, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // lighthouse
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{0202, new ItemRemakeInfo(0202, 01797, 6, new byte[] {08, 08, 09, 12, 12, 10, 12, 14}, new byte[] {08, 06, 08, 10, 00, 10, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // decoy duck
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{0203, new ItemRemakeInfo(0203, 03443, 5, new byte[] {07, 06, 05, 07, 02, 10, 14, 14}, new byte[] {05, 07, 04, 09, 05, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // sewing project
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{0204, new ItemRemakeInfo(0204, 03416, 7, new byte[] {12, 03, 00, 05, 06, 13, 13, 13}, new byte[] {08, 08, 08, 08, 08, 08, 08, 08}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // soft-serve lamp
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{0205, new ItemRemakeInfo(0205, 03307, 6, new byte[] {12, 10, 01, 04, 07, 06, 09, 14}, new byte[] {12, 10, 01, 04, 07, 06, 09, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 01, 06, 11, 07, 14, 14, 14}, false)}, // digital scale
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{0206, new ItemRemakeInfo(0206, 02329, 5, new byte[] {10, 01, 07, 06, 04, 12, 14, 14}, new byte[] {10, 01, 07, 06, 04, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tire toy
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{0207, new ItemRemakeInfo(0207, 03583, 3, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {07, 07, 07, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fishing-boat flag
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{0208, new ItemRemakeInfo(0208, 03558, 2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {01, 01, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo wall decoration
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{0209, new ItemRemakeInfo(0209, 03554, 2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {08, 08, 08, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo candleholder
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{0210, new ItemRemakeInfo(0210, 03556, 2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {10, 08, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo stopblock
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{0211, new ItemRemakeInfo(0211, 03551, 2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {12, 03, 02, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo shelf
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{0213, new ItemRemakeInfo(0213, 03553, 2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {12, 12, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo partition
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{0215, new ItemRemakeInfo(0215, 03557, 2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo floor lamp
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{0216, new ItemRemakeInfo(0216, 00710, 2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo bench
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{0218, new ItemRemakeInfo(0218, 01708, 7, new byte[] {01, 07, 06, 04, 02, 11, 12, 10}, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cassette player
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{0219, new ItemRemakeInfo(0219, 01573, 7, new byte[] {01, 04, 06, 02, 10, 12, 07, 01}, new byte[] {12, 12, 12, 12, 12, 12, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // dharma
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{0220, new ItemRemakeInfo(0220, 02776, 4, new byte[] {12, 07, 02, 05, 10, 14, 14, 14}, new byte[] {12, 07, 02, 05, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tankless toilet
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{0221, new ItemRemakeInfo(0221, 00742, 3, new byte[] {00, 09, 08, 12, 14, 14, 14, 14}, new byte[] {09, 09, 08, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fireplace
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{0222, new ItemRemakeInfo(0222, 02770, 1, new byte[] {09, 10, 14, 14, 14, 14, 14, 14}, new byte[] {07, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // chessboard
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{0223, new ItemRemakeInfo(0223, 01411, 2, new byte[] {05, 07, 04, 14, 14, 14, 14, 14}, new byte[] {00, 09, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // globe
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{0224, new ItemRemakeInfo(0224, 00739, 4, new byte[] {09, 09, 00, 07, 09, 14, 14, 14}, new byte[] {09, 09, 00, 07, 09, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tea table
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{0225, new ItemRemakeInfo(0225, 00547, 3, new byte[] {11, 12, 04, 02, 14, 14, 14, 14}, new byte[] {11, 12, 10, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // washbasin
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{0226, new ItemRemakeInfo(0226, 03467, 3, new byte[] {06, 04, 01, 07, 14, 14, 14, 14}, new byte[] {06, 04, 01, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {07, 04, 01, 11, 14, 14, 14, 14}, false)}, // tea set
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{0227, new ItemRemakeInfo(0227, 01229, 2, new byte[] {12, 10, 12, 14, 14, 14, 14, 14}, new byte[] {12, 12, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bathroom sink
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{0228, new ItemRemakeInfo(0228, 00907, 4, new byte[] {01, 07, 06, 11, 10, 14, 14, 14}, new byte[] {11, 10, 06, 11, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // vacuum cleaner
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{0229, new ItemRemakeInfo(0229, 00908, 6, new byte[] {11, 12, 10, 01, 00, 06, 02, 14}, new byte[] {10, 10, 10, 10, 10, 10, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // upright vacuum
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{0230, new ItemRemakeInfo(0230, 01892, 3, new byte[] {08, 12, 10, 09, 14, 14, 14, 14}, new byte[] {05, 02, 12, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hourglass
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{0231, new ItemRemakeInfo(0231, 01117, 1, new byte[] {00, 11, 14, 14, 14, 14, 14, 14}, new byte[] {01, 04, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // sand castle
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{0232, new ItemRemakeInfo(0232, 00333, 5, new byte[] {09, 09, 09, 01, 04, 12, 14, 14}, new byte[] {07, 09, 12, 07, 04, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // birdhouse
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{0234, new ItemRemakeInfo(0234, 03444, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 01, 06, 08, 13, 14, 14, 14}, false)}, // wheelchair
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{0236, new ItemRemakeInfo(0236, 01143, 2, new byte[] {10, 06, 11, 14, 14, 14, 14, 14}, new byte[] {08, 08, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // smoker
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{0239, new ItemRemakeInfo(0239, 01845, 6, new byte[] {01, 07, 06, 05, 10, 04, 12, 14}, new byte[] {00, 00, 00, 09, 09, 09, 01, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // simple kettle
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{0240, new ItemRemakeInfo(0240, 01319, 2, new byte[] {12, 11, 10, 14, 14, 14, 14, 14}, new byte[] {10, 10, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // microscope
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{0241, new ItemRemakeInfo(0241, 03595, 3, new byte[] {10, 11, 12, 09, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // park clock
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{0242, new ItemRemakeInfo(0242, 00918, 5, new byte[] {12, 12, 07, 02, 04, 12, 14, 14}, new byte[] {12, 06, 07, 02, 07, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // coffee cup
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{0244, new ItemRemakeInfo(0244, 02012, 6, new byte[] {06, 06, 06, 06, 06, 06, 06, 14}, new byte[] {11, 11, 11, 11, 11, 11, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // chalkboard
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{0246, new ItemRemakeInfo(0246, 01849, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 02, 07, 13, 14, 14, 14, 14}, false)}, // kotatsu
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{0247, new ItemRemakeInfo(0247, 01745, 1, new byte[] {12, 10, 14, 14, 14, 14, 14, 14}, new byte[] {04, 10, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 12, 14, 14, 14}, false)}, // copy machine
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{0248, new ItemRemakeInfo(0248, 01823, 3, new byte[] {10, 12, 04, 07, 14, 14, 14, 14}, new byte[] {10, 12, 04, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // trash bags
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{0249, new ItemRemakeInfo(0249, 01783, 2, new byte[] {08, 12, 04, 14, 14, 14, 14, 14}, new byte[] {08, 12, 04, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 04, 06, 14, 14, 14, 14, 14}, false)}, // corkboard
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{0250, new ItemRemakeInfo(0250, 01632, 5, new byte[] {01, 06, 02, 13, 09, 11, 14, 14}, new byte[] {01, 06, 02, 13, 09, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // golf bag
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{0252, new ItemRemakeInfo(0252, 03442, 5, new byte[] {08, 00, 09, 12, 04, 10, 14, 14}, new byte[] {00, 09, 00, 01, 12, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // sturdy sewing box
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{0253, new ItemRemakeInfo(0253, 01241, 7, new byte[] {08, 09, 09, 10, 12, 05, 07, 01}, new byte[] {13, 13, 13, 13, 13, 13, 13, 13}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // DIY workbench
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{0254, new ItemRemakeInfo(0254, 03586, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {07, 01, 03, 04, 05, 09, 13, 14}, false)}, // magazine
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{0255, new ItemRemakeInfo(0255, 01199, 4, new byte[] {00, 01, 04, 06, 12, 14, 14, 14}, new byte[] {01, 02, 06, 07, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tricycle
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{0256, new ItemRemakeInfo(0256, 03340, 4, new byte[] {00, 08, 07, 12, 10, 14, 14, 14}, new byte[] {00, 08, 07, 12, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // deer decoration
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{0257, new ItemRemakeInfo(0257, 01899, 3, new byte[] {12, 08, 08, 08, 14, 14, 14, 14}, new byte[] {12, 08, 08, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 12, 14, 14, 14, 14, 14, 14}, false)}, // autograph cards
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{0258, new ItemRemakeInfo(0258, 00338, 4, new byte[] {01, 00, 04, 07, 06, 14, 14, 14}, new byte[] {12, 10, 12, 11, 11, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // lawn mower
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{0259, new ItemRemakeInfo(0259, 01802, 5, new byte[] {01, 04, 12, 09, 06, 02, 14, 14}, new byte[] {05, 04, 12, 09, 06, 02, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {00, 05, 06, 12, 14, 14, 14, 14}, false)}, // drink machine
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{0262, new ItemRemakeInfo(0262, 00922, 6, new byte[] {07, 01, 06, 04, 10, 12, 11, 14}, new byte[] {07, 01, 06, 04, 10, 12, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 04, 12, 00, 01, 02, 06, 01}, true)}, // stacked bottle crates
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{0263, new ItemRemakeInfo(0263, 01434, 7, new byte[] {06, 11, 04, 00, 07, 02, 12, 01}, new byte[] {07, 10, 00, 11, 05, 03, 07, 04}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // sleeping bag
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{0266, new ItemRemakeInfo(0266, 01868, 5, new byte[] {07, 01, 02, 04, 12, 10, 14, 14}, new byte[] {05, 05, 05, 05, 05, 05, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // desk mirror
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{0267, new ItemRemakeInfo(0267, 00997, 5, new byte[] {10, 12, 04, 06, 02, 09, 14, 14}, new byte[] {01, 09, 10, 08, 12, 06, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // incense burner
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{0268, new ItemRemakeInfo(0268, 01495, 5, new byte[] {01, 04, 06, 02, 10, 12, 14, 14}, new byte[] {08, 08, 08, 08, 08, 08, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // dolly
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{0269, new ItemRemakeInfo(0269, 01628, 2, new byte[] {10, 12, 06, 14, 14, 14, 14, 14}, new byte[] {10, 12, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // garden lantern
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{0270, new ItemRemakeInfo(0270, 03584, 3, new byte[] {01, 05, 12, 10, 14, 14, 14, 14}, new byte[] {13, 13, 10, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // study poster
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{0271, new ItemRemakeInfo(0271, 03445, 3, new byte[] {10, 12, 11, 06, 14, 14, 14, 14}, new byte[] {10, 12, 11, 06, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {13, 06, 04, 13, 14, 14, 14, 14}, false)}, // standard umbrella stand
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{0272, new ItemRemakeInfo(0272, 01836, 7, new byte[] {12, 08, 09, 02, 07, 06, 05, 03}, new byte[] {12, 12, 12, 02, 07, 06, 05, 03}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // humidifier
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{0273, new ItemRemakeInfo(0273, 01234, 4, new byte[] {05, 01, 04, 06, 11, 14, 14, 14}, new byte[] {12, 12, 12, 12, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // portable toilet
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{0274, new ItemRemakeInfo(0274, 01308, 5, new byte[] {07, 09, 00, 12, 11, 08, 14, 14}, new byte[] {11, 12, 10, 01, 04, 06, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // school chair
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{0275, new ItemRemakeInfo(0275, 01328, 5, new byte[] {07, 09, 00, 12, 11, 08, 14, 14}, new byte[] {11, 12, 10, 01, 04, 06, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // school desk
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{0277, new ItemRemakeInfo(0277, 00957, 4, new byte[] {12, 02, 04, 06, 00, 14, 14, 14}, new byte[] {12, 12, 12, 12, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ventilation fan
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{0278, new ItemRemakeInfo(0278, 02575, 6, new byte[] {08, 09, 12, 05, 02, 06, 11, 14}, new byte[] {08, 09, 12, 05, 02, 06, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ranch chair
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{0279, new ItemRemakeInfo(0279, 00896, 5, new byte[] {08, 09, 04, 11, 02, 12, 14, 14}, new byte[] {08, 08, 08, 07, 05, 08, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cat tower
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{0280, new ItemRemakeInfo(0280, 01019, 1, new byte[] {08, 12, 14, 14, 14, 14, 14, 14}, new byte[] {12, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // first-aid kit
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{0281, new ItemRemakeInfo(0281, 00839, 3, new byte[] {11, 12, 10, 07, 14, 14, 14, 14}, new byte[] {11, 11, 11, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // safe
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{0282, new ItemRemakeInfo(0282, 03064, 3, new byte[] {04, 01, 07, 06, 14, 14, 14, 14}, new byte[] {12, 12, 10, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cooler box
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{0284, new ItemRemakeInfo(0284, 01792, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 01, 13, 05, 14, 14}, new byte[] {12, 13, 06, 01, 13, 13, 14, 14}, false)}, // cushion
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{0285, new ItemRemakeInfo(0285, 01499, 5, new byte[] {00, 08, 09, 06, 01, 09, 14, 14}, new byte[] {08, 08, 09, 07, 12, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 01, 04, 07, 14, 14, 14, 14}, true)}, // Papa bear
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{0286, new ItemRemakeInfo(0286, 01501, 5, new byte[] {08, 08, 09, 04, 07, 13, 14, 14}, new byte[] {12, 08, 09, 02, 12, 13, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 01, 04, 07, 14, 14, 14, 14}, true)}, // Baby bear
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{0287, new ItemRemakeInfo(0287, 01500, 5, new byte[] {02, 08, 09, 12, 11, 11, 14, 14}, new byte[] {08, 08, 09, 02, 12, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 01, 04, 07, 14, 14, 14, 14}, true)}, // Mama bear
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{0290, new ItemRemakeInfo(0290, 03562, 1, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {11, 11, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // iron wall rack
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{0291, new ItemRemakeInfo(0291, 03559, 1, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // iron wall lamp
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{0292, new ItemRemakeInfo(0292, 03271, 4, new byte[] {08, 00, 09, 09, 00, 14, 14, 14}, new byte[] {10, 10, 10, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ironwood cupboard
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{0293, new ItemRemakeInfo(0293, 03270, 4, new byte[] {08, 00, 09, 09, 00, 14, 14, 14}, new byte[] {11, 11, 11, 11, 11, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ironwood kitchenette
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{0294, new ItemRemakeInfo(0294, 03275, 4, new byte[] {08, 00, 09, 09, 00, 14, 14, 14}, new byte[] {10, 10, 10, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ironwood clock
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{0296, new ItemRemakeInfo(0296, 03193, 4, new byte[] {08, 00, 09, 09, 00, 14, 14, 14}, new byte[] {10, 10, 10, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ironwood chair
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{0297, new ItemRemakeInfo(0297, 03196, 4, new byte[] {08, 00, 09, 09, 00, 14, 14, 14}, new byte[] {10, 10, 10, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ironwood dresser
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{0298, new ItemRemakeInfo(0298, 03191, 4, new byte[] {08, 00, 09, 09, 00, 14, 14, 14}, new byte[] {10, 10, 10, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ironwood table
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{0299, new ItemRemakeInfo(0299, 03200, 4, new byte[] {08, 00, 09, 09, 09, 14, 14, 14}, new byte[] {08, 00, 09, 09, 09, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {10, 05, 09, 14, 14, 14, 14, 14}, false)}, // ironwood bed
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{0300, new ItemRemakeInfo(0300, 03509, 5, new byte[] {08, 09, 08, 08, 09, 12, 14, 14}, new byte[] {10, 06, 10, 01, 11, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // garden bench
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{0301, new ItemRemakeInfo(0301, 03194, 4, new byte[] {08, 00, 09, 09, 00, 14, 14, 14}, new byte[] {10, 10, 10, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ironwood low table
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{0302, new ItemRemakeInfo(0302, 03195, 4, new byte[] {08, 00, 09, 09, 00, 14, 14, 14}, new byte[] {10, 10, 10, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ironwood cart
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{0303, new ItemRemakeInfo(0303, 01626, 4, new byte[] {06, 04, 09, 10, 12, 14, 14, 14}, new byte[] {06, 04, 09, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // iron garden chair
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{0304, new ItemRemakeInfo(0304, 01627, 4, new byte[] {06, 04, 09, 10, 12, 14, 14, 14}, new byte[] {06, 04, 09, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // iron garden table
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{0305, new ItemRemakeInfo(0305, 01625, 4, new byte[] {06, 04, 09, 10, 12, 14, 14, 14}, new byte[] {06, 04, 09, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // iron garden bench
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{0306, new ItemRemakeInfo(0306, 03563, 1, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {11, 09, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // iron shelf
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{0307, new ItemRemakeInfo(0307, 03561, 1, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 02, 14, 14, 14, 14, 14, 14}, false)}, // iron hanger stand
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{0308, new ItemRemakeInfo(0308, 03560, 1, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // iron worktable
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{0309, new ItemRemakeInfo(0309, 00998, 6, new byte[] {12, 04, 01, 08, 09, 10, 11, 14}, new byte[] {12, 12, 10, 12, 12, 10, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // kitchen island
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{0310, new ItemRemakeInfo(0310, 00383, 6, new byte[] {08, 01, 09, 04, 12, 10, 02, 14}, new byte[] {09, 10, 10, 10, 10, 10, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // acoustic guitar
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{0311, new ItemRemakeInfo(0311, 01753, 5, new byte[] {12, 09, 06, 02, 08, 10, 14, 14}, new byte[] {05, 00, 06, 02, 06, 04, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // aroma pot
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{0312, new ItemRemakeInfo(0312, 00725, 2, new byte[] {08, 09, 00, 14, 14, 14, 14, 14}, new byte[] {08, 09, 00, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 02, 06, 00, 11, 14, 14, 14}, false)}, // paper lantern
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{0313, new ItemRemakeInfo(0313, 01799, 4, new byte[] {09, 06, 04, 01, 10, 14, 14, 14}, new byte[] {09, 09, 09, 12, 05, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // doghouse
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{0314, new ItemRemakeInfo(0314, 01631, 4, new byte[] {01, 05, 09, 08, 11, 14, 14, 14}, new byte[] {11, 12, 09, 08, 11, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // garden faucet
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{0315, new ItemRemakeInfo(0315, 01493, 4, new byte[] {12, 04, 02, 07, 09, 14, 14, 14}, new byte[] {08, 09, 07, 08, 11, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stroller
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{0316, new ItemRemakeInfo(0316, 00929, 5, new byte[] {12, 11, 10, 02, 05, 09, 14, 14}, new byte[] {12, 11, 10, 02, 05, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // air conditioner
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{0317, new ItemRemakeInfo(0317, 00928, 2, new byte[] {09, 11, 07, 14, 14, 14, 14, 14}, new byte[] {12, 11, 00, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pot rack
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{0318, new ItemRemakeInfo(0318, 03616, 7, new byte[] {12, 01, 04, 07, 10, 09, 08, 12}, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // system kitchen
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{0320, new ItemRemakeInfo(0320, 03623, 3, new byte[] {06, 02, 04, 11, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // toy box
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{0321, new ItemRemakeInfo(0321, 03618, 3, new byte[] {08, 00, 09, 07, 14, 14, 14, 14}, new byte[] {08, 00, 09, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 04, 07, 14, 14, 14, 14, 14}, false)}, // cutting board
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{0322, new ItemRemakeInfo(0322, 03622, 3, new byte[] {09, 08, 01, 10, 14, 14, 14, 14}, new byte[] {09, 08, 01, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 07, 02, 04, 14, 14, 14, 14}, false)}, // floor seat
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{0323, new ItemRemakeInfo(0323, 03621, 7, new byte[] {08, 01, 12, 10, 04, 00, 05, 02}, new byte[] {08, 01, 12, 10, 04, 00, 05, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 10, 05, 00, 07, 02, 13, 13}, false)}, // loft bed with desk
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{0324, new ItemRemakeInfo(0324, 03617, 7, new byte[] {08, 09, 07, 06, 02, 12, 10, 11}, new byte[] {08, 09, 07, 06, 02, 12, 10, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 06, 01, 13, 04, 14, 14, 14}, true)}, // stall
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{0325, new ItemRemakeInfo(0325, 01263, 1, new byte[] {06, 07, 14, 14, 14, 14, 14, 14}, new byte[] {08, 08, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pear wardrobe
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{0326, new ItemRemakeInfo(0326, 03658, 2, new byte[] {06, 08, 09, 14, 14, 14, 14, 14}, new byte[] {06, 07, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo basket
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{0327, new ItemRemakeInfo(0327, 03672, 6, new byte[] {07, 07, 07, 12, 12, 12, 07, 14}, new byte[] {07, 04, 00, 01, 02, 06, 01, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cardboard box
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{0328, new ItemRemakeInfo(0328, 01081, 3, new byte[] {10, 12, 09, 08, 14, 14, 14, 14}, new byte[] {12, 10, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // upright piano
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{0329, new ItemRemakeInfo(0329, 03675, 2, new byte[] {07, 12, 06, 14, 14, 14, 14, 14}, new byte[] {07, 12, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hay bed
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{0334, new ItemRemakeInfo(0334, 03697, 7, new byte[] {12, 07, 01, 02, 04, 05, 06, 10}, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // portable radio
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{0335, new ItemRemakeInfo(0335, 03699, 6, new byte[] {10, 01, 10, 10, 10, 10, 10, 10}, new byte[] {12, 13, 12, 12, 12, 12, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fish print
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{0336, new ItemRemakeInfo(0336, 03702, 3, new byte[] {08, 07, 09, 12, 14, 14, 14, 14}, new byte[] {08, 07, 09, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {07, 04, 02, 14, 14, 14, 14, 14}, false)}, // study chair
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{0337, new ItemRemakeInfo(0337, 03701, 3, new byte[] {08, 07, 09, 12, 14, 14, 14, 14}, new byte[] {08, 07, 09, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // study desk
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{0340, new ItemRemakeInfo(0340, 00808, 4, new byte[] {09, 12, 06, 01, 07, 14, 14, 14}, new byte[] {08, 12, 12, 08, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mush table
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{0342, new ItemRemakeInfo(0342, 01779, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 09, 10, 01, 02, 07, 06, 05}, new byte[] {12, 09, 10, 01, 02, 07, 06, 05}, false)}, // table with cloth
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{0343, new ItemRemakeInfo(0343, 03499, 6, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frozen arch
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{0344, new ItemRemakeInfo(0344, 03502, 6, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {09, 12, 11, 09, 14, 14, 14, 14}, false)}, // frozen bed
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{0345, new ItemRemakeInfo(0345, 03500, 6, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frozen pillar
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{0346, new ItemRemakeInfo(0346, 03498, 6, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frozen partition
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{0347, new ItemRemakeInfo(0347, 03497, 6, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frozen table
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{0348, new ItemRemakeInfo(0348, 03504, 6, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frozen tree
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{0350, new ItemRemakeInfo(0350, 03505, 6, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frozen counter
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{0351, new ItemRemakeInfo(0351, 03503, 6, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frozen chair
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{0352, new ItemRemakeInfo(0352, 03501, 6, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frozen sculpture
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{0353, new ItemRemakeInfo(0353, 01861, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 13, 13, 13, 14}, new byte[] {06, 01, 11, 13, 13, 02, 13, 14}, false)}, // stacked magazines
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{0354, new ItemRemakeInfo(0354, 00832, 6, new byte[] {04, 06, 07, 01, 05, 02, 10, 14}, new byte[] {10, 10, 10, 10, 11, 11, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // modern office chair
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{0355, new ItemRemakeInfo(0355, 00840, 3, new byte[] {12, 08, 09, 11, 14, 14, 14, 14}, new byte[] {12, 12, 10, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // office desk
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{0356, new ItemRemakeInfo(0356, 03692, 2, new byte[] {08, 12, 09, 14, 14, 14, 14, 14}, new byte[] {08, 12, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 09, 04, 07, 14, 14, 14, 14}, false)}, // plain wooden shop sign
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{0357, new ItemRemakeInfo(0357, 01759, 3, new byte[] {13, 13, 13, 08, 14, 14, 14, 14}, new byte[] {12, 12, 12, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stack of books
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{0358, new ItemRemakeInfo(0358, 02020, 3, new byte[] {00, 09, 12, 10, 14, 14, 14, 14}, new byte[] {00, 09, 12, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 10, 09, 14, 14, 14, 14, 14}, false)}, // director's chair
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{0359, new ItemRemakeInfo(0359, 00955, 3, new byte[] {06, 06, 01, 10, 14, 14, 14, 14}, new byte[] {12, 12, 12, 06, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // exit sign
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{0360, new ItemRemakeInfo(0360, 00716, 4, new byte[] {07, 07, 07, 07, 08, 14, 14, 14}, new byte[] {06, 01, 06, 00, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // screen
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{0362, new ItemRemakeInfo(0362, 03587, 2, new byte[] {07, 07, 10, 14, 14, 14, 14, 14}, new byte[] {10, 10, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fishing-rod stand
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{0363, new ItemRemakeInfo(0363, 03591, 5, new byte[] {13, 13, 13, 13, 13, 13, 14, 14}, new byte[] {13, 02, 04, 06, 00, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // birthday candles
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{0364, new ItemRemakeInfo(0364, 03592, 2, new byte[] {12, 09, 02, 14, 14, 14, 14, 14}, new byte[] {13, 13, 13, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // birthday cake
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{0365, new ItemRemakeInfo(0365, 03593, 5, new byte[] {12, 02, 05, 06, 00, 11, 14, 14}, new byte[] {13, 13, 13, 13, 13, 13, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // birthday table
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{0366, new ItemRemakeInfo(0366, 03594, 5, new byte[] {13, 13, 13, 13, 13, 13, 14, 14}, new byte[] {13, 02, 04, 06, 00, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // birthday sign
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{0367, new ItemRemakeInfo(0367, 03596, 2, new byte[] {12, 00, 11, 14, 14, 14, 14, 14}, new byte[] {04, 05, 03, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pool
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{0368, new ItemRemakeInfo(0368, 00891, 4, new byte[] {01, 04, 07, 09, 02, 14, 14, 14}, new byte[] {09, 12, 09, 09, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // holiday candle
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{0370, new ItemRemakeInfo(0370, 01189, 3, new byte[] {10, 06, 13, 10, 14, 14, 14, 14}, new byte[] {10, 09, 13, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tire stack
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{0373, new ItemRemakeInfo(0373, 00682, 4, new byte[] {09, 06, 09, 01, 12, 14, 14, 14}, new byte[] {08, 00, 10, 10, 05, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // boomerang
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{0374, new ItemRemakeInfo(0374, 00796, 1, new byte[] {09, 00, 14, 14, 14, 14, 14, 14}, new byte[] {08, 10, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // retro stereo
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{0375, new ItemRemakeInfo(0375, 03773, 2, new byte[] {10, 08, 09, 14, 14, 14, 14, 14}, new byte[] {06, 06, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // terrarium
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{0376, new ItemRemakeInfo(0376, 03775, 2, new byte[] {10, 09, 09, 14, 14, 14, 14, 14}, new byte[] {06, 06, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hanging terrarium
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{0377, new ItemRemakeInfo(0377, 03776, 2, new byte[] {00, 12, 11, 14, 14, 14, 14, 14}, new byte[] {09, 01, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // brick well
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{0378, new ItemRemakeInfo(0378, 03785, 3, new byte[] {06, 07, 01, 06, 14, 14, 14, 14}, new byte[] {11, 09, 10, 04, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // potted ivy
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{0379, new ItemRemakeInfo(0379, 03784, 5, new byte[] {10, 12, 00, 09, 06, 01, 14, 14}, new byte[] {10, 12, 00, 09, 06, 01, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // den chair
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{0380, new ItemRemakeInfo(0380, 03783, 4, new byte[] {09, 00, 09, 08, 12, 14, 14, 14}, new byte[] {09, 00, 09, 08, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // den desk
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{0381, new ItemRemakeInfo(0381, 01652, 4, new byte[] {01, 07, 04, 09, 06, 14, 14, 14}, new byte[] {07, 12, 05, 08, 07, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // matryoshka
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{0383, new ItemRemakeInfo(0383, 00805, 4, new byte[] {09, 12, 04, 01, 07, 14, 14, 14}, new byte[] {09, 12, 04, 08, 07, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mush lamp
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{0385, new ItemRemakeInfo(0385, 03808, 4, new byte[] {09, 09, 09, 09, 09, 14, 14, 14}, new byte[] {09, 12, 03, 01, 00, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mush log
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{0387, new ItemRemakeInfo(0387, 03806, 4, new byte[] {09, 12, 06, 01, 00, 14, 14, 14}, new byte[] {08, 12, 06, 08, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mush partition
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{0389, new ItemRemakeInfo(0389, 03805, 4, new byte[] {00, 12, 11, 01, 07, 14, 14, 14}, new byte[] {09, 09, 09, 09, 09, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mush parasol
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{0391, new ItemRemakeInfo(0391, 03816, 3, new byte[] {06, 09, 12, 10, 14, 14, 14, 14}, new byte[] {06, 09, 12, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // streetlamp
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{0392, new ItemRemakeInfo(0392, 03818, 4, new byte[] {00, 08, 06, 04, 13, 14, 14, 14}, new byte[] {04, 01, 12, 12, 07, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pennant
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{0393, new ItemRemakeInfo(0393, 03819, 5, new byte[] {11, 06, 07, 01, 12, 09, 14, 14}, new byte[] {11, 06, 07, 01, 12, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // oil-barrel bathtub
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{0394, new ItemRemakeInfo(0394, 03820, 3, new byte[] {12, 10, 05, 01, 14, 14, 14, 14}, new byte[] {12, 10, 05, 01, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fan
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{0395, new ItemRemakeInfo(0395, 03821, 4, new byte[] {12, 10, 02, 06, 07, 14, 14, 14}, new byte[] {12, 11, 02, 11, 11, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // air circulator
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{0396, new ItemRemakeInfo(0396, 00915, 6, new byte[] {08, 06, 04, 07, 01, 12, 10, 14}, new byte[] {08, 09, 09, 08, 09, 12, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cuckoo clock
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{0397, new ItemRemakeInfo(0397, 03681, 7, new byte[] {10, 01, 12, 04, 09, 06, 06, 07}, new byte[] {10, 10, 12, 12, 09, 09, 08, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // piano bench
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{0398, new ItemRemakeInfo(0398, 03624, 4, new byte[] {12, 05, 07, 01, 04, 14, 14, 14}, new byte[] {02, 12, 00, 01, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cute bed
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{0399, new ItemRemakeInfo(0399, 00331, 3, new byte[] {09, 00, 12, 10, 14, 14, 14, 14}, new byte[] {09, 00, 12, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // birdbath
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{0400, new ItemRemakeInfo(0400, 03683, 5, new byte[] {07, 00, 09, 08, 11, 10, 14, 14}, new byte[] {12, 12, 06, 12, 12, 04, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // plain sink
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{0402, new ItemRemakeInfo(0402, 00849, 6, new byte[] {10, 12, 00, 09, 04, 01, 02, 14}, new byte[] {09, 11, 10, 08, 10, 10, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // amp
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{0403, new ItemRemakeInfo(0403, 03431, 7, new byte[] {06, 05, 01, 07, 12, 10, 11, 09}, new byte[] {06, 12, 01, 07, 12, 09, 11, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wall fan
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{0404, new ItemRemakeInfo(0404, 02014, 2, new byte[] {00, 09, 12, 14, 14, 14, 14, 14}, new byte[] {08, 11, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // lecture-hall desk
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{0405, new ItemRemakeInfo(0405, 03822, 2, new byte[] {10, 09, 10, 14, 14, 14, 14, 14}, new byte[] {11, 01, 04, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pro tape recorder
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{0406, new ItemRemakeInfo(0406, 02013, 1, new byte[] {00, 09, 14, 14, 14, 14, 14, 14}, new byte[] {08, 11, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // lecture-hall bench
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{0407, new ItemRemakeInfo(0407, 01157, 3, new byte[] {01, 09, 12, 10, 14, 14, 14, 14}, new byte[] {11, 11, 10, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // brick oven
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{0408, new ItemRemakeInfo(0408, 01171, 5, new byte[] {10, 01, 04, 07, 11, 09, 14, 14}, new byte[] {12, 12, 12, 12, 12, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // synthesizer
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{0409, new ItemRemakeInfo(0409, 01221, 2, new byte[] {10, 11, 01, 14, 14, 14, 14, 14}, new byte[] {10, 12, 01, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // video camera
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{0410, new ItemRemakeInfo(0410, 00941, 3, new byte[] {10, 12, 00, 02, 14, 14, 14, 14}, new byte[] {11, 11, 11, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 10, 12, 03, 06, 05, 07, 02}, true)}, // DJ's turntable
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{0414, new ItemRemakeInfo(0414, 04116, 6, new byte[] {12, 12, 12, 12, 12, 12, 12, 14}, new byte[] {11, 11, 11, 11, 11, 11, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // whiteboard
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{0415, new ItemRemakeInfo(0415, 04066, 5, new byte[] {06, 02, 05, 00, 12, 13, 14, 14}, new byte[] {01, 02, 05, 00, 12, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // illuminated tree
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{0416, new ItemRemakeInfo(0416, 04074, 4, new byte[] {07, 02, 04, 06, 12, 14, 14, 14}, new byte[] {07, 02, 04, 06, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // illuminated reindeer
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{0417, new ItemRemakeInfo(0417, 04108, 3, new byte[] {07, 02, 04, 12, 14, 14, 14, 14}, new byte[] {01, 06, 00, 04, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // illuminated present
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{0418, new ItemRemakeInfo(0418, 04131, 3, new byte[] {05, 02, 07, 12, 14, 14, 14, 14}, new byte[] {05, 02, 00, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // illuminated snowflakes
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{0419, new ItemRemakeInfo(0419, 04099, 2, new byte[] {08, 12, 08, 14, 14, 14, 14, 14}, new byte[] {00, 07, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // formal paper
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{0420, new ItemRemakeInfo(0420, 04068, 4, new byte[] {12, 02, 07, 05, 10, 14, 14, 14}, new byte[] {12, 02, 07, 05, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {08, 04, 02, 07, 06, 14, 14, 14}, false)}, // table setting
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{0421, new ItemRemakeInfo(0421, 04230, 5, new byte[] {12, 01, 02, 06, 04, 03, 14, 14}, new byte[] {12, 01, 02, 06, 04, 03, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // glass holder with candle
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{0422, new ItemRemakeInfo(0422, 03995, 4, new byte[] {12, 05, 07, 01, 04, 14, 14, 14}, new byte[] {02, 04, 00, 01, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cute DIY table
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{0423, new ItemRemakeInfo(0423, 03996, 4, new byte[] {12, 05, 07, 01, 04, 14, 14, 14}, new byte[] {02, 04, 00, 01, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cute wall-mounted clock
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{0424, new ItemRemakeInfo(0424, 03997, 4, new byte[] {12, 05, 07, 01, 04, 14, 14, 14}, new byte[] {02, 04, 00, 12, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cute wardrobe
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{0425, new ItemRemakeInfo(0425, 03998, 4, new byte[] {12, 05, 07, 01, 04, 14, 14, 14}, new byte[] {02, 04, 00, 12, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cute sofa
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{0426, new ItemRemakeInfo(0426, 03999, 4, new byte[] {12, 05, 07, 01, 04, 14, 14, 14}, new byte[] {02, 04, 00, 12, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cute chair
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{0427, new ItemRemakeInfo(0427, 04000, 4, new byte[] {12, 05, 07, 01, 04, 14, 14, 14}, new byte[] {02, 12, 12, 12, 03, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cute tea table
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{0428, new ItemRemakeInfo(0428, 04001, 4, new byte[] {12, 05, 07, 01, 04, 14, 14, 14}, new byte[] {02, 04, 00, 12, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cute vanity
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{0429, new ItemRemakeInfo(0429, 04002, 4, new byte[] {12, 05, 07, 01, 04, 14, 14, 14}, new byte[] {02, 04, 03, 12, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cute floor lamp
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{0430, new ItemRemakeInfo(0430, 04003, 4, new byte[] {12, 05, 07, 01, 04, 14, 14, 14}, new byte[] {02, 04, 00, 12, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cute music player
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{0431, new ItemRemakeInfo(0431, 02586, 2, new byte[] {08, 00, 12, 14, 14, 14, 14, 14}, new byte[] {10, 06, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // natural garden chair
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{0432, new ItemRemakeInfo(0432, 03943, 4, new byte[] {08, 00, 09, 09, 00, 14, 14, 14}, new byte[] {10, 10, 10, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ironwood DIY workbench
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{0433, new ItemRemakeInfo(0433, 03946, 4, new byte[] {11, 10, 06, 04, 01, 14, 14, 14}, new byte[] {11, 10, 06, 04, 01, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 10, 06, 04, 00, 08, 09, 14}, false)}, // outdoor table
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{0434, new ItemRemakeInfo(0434, 03947, 4, new byte[] {11, 10, 06, 04, 01, 14, 14, 14}, new byte[] {11, 10, 06, 04, 01, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 10, 06, 04, 00, 08, 09, 14}, false)}, // outdoor bench
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{0435, new ItemRemakeInfo(0435, 03987, 5, new byte[] {12, 10, 11, 09, 01, 04, 14, 14}, new byte[] {12, 10, 11, 09, 01, 04, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wall-mounted phone
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{0436, new ItemRemakeInfo(0436, 04009, 6, new byte[] {12, 10, 11, 01, 05, 02, 07, 14}, new byte[] {12, 10, 11, 01, 05, 02, 07, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cordless phone
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{0437, new ItemRemakeInfo(0437, 04101, 3, new byte[] {12, 02, 09, 10, 14, 14, 14, 14}, new byte[] {12, 02, 09, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, false)}, // fax machine
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{0438, new ItemRemakeInfo(0438, 04279, 5, new byte[] {05, 05, 05, 05, 05, 05, 14, 14}, new byte[] {08, 08, 07, 13, 13, 13, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frozen-treat set
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{0440, new ItemRemakeInfo(0440, 04027, 4, new byte[] {07, 02, 03, 12, 13, 14, 14, 14}, new byte[] {05, 06, 06, 07, 06, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // floral swag
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{0441, new ItemRemakeInfo(0441, 03396, 2, new byte[] {08, 00, 12, 14, 14, 14, 14, 14}, new byte[] {10, 06, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // natural garden table
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{0442, new ItemRemakeInfo(0442, 04034, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 06, 05, 00, 14, 14, 14, 14}, false)}, // scattered papers
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{0443, new ItemRemakeInfo(0443, 04135, 3, new byte[] {12, 10, 08, 11, 14, 14, 14, 14}, new byte[] {12, 10, 08, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // freezer
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{0444, new ItemRemakeInfo(0444, 03965, 3, new byte[] {07, 02, 05, 12, 14, 14, 14, 14}, new byte[] {07, 02, 05, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 01, 09, 13, 14, 14, 14, 14}, false)}, // painting set
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{0445, new ItemRemakeInfo(0445, 04030, 3, new byte[] {11, 07, 09, 10, 14, 14, 14, 14}, new byte[] {12, 09, 02, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bathroom towel rack
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{0446, new ItemRemakeInfo(0446, 03948, 4, new byte[] {12, 02, 10, 09, 05, 14, 14, 14}, new byte[] {13, 13, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // accessories stand
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{0448, new ItemRemakeInfo(0448, 04025, 5, new byte[] {00, 12, 04, 06, 12, 12, 14, 14}, new byte[] {12, 09, 08, 09, 05, 04, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // unglazed dish set
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{0451, new ItemRemakeInfo(0451, 03991, 5, new byte[] {06, 06, 06, 02, 06, 12, 14, 14}, new byte[] {13, 04, 01, 01, 07, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // festive tree
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{0452, new ItemRemakeInfo(0452, 03966, 5, new byte[] {06, 04, 06, 02, 06, 12, 14, 14}, new byte[] {13, 04, 01, 02, 07, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // big festive tree
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{0453, new ItemRemakeInfo(0453, 04067, 5, new byte[] {06, 06, 06, 02, 06, 12, 14, 14}, new byte[] {13, 04, 01, 12, 07, 07, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tabletop festive tree
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{0454, new ItemRemakeInfo(0454, 03993, 7, new byte[] {01, 07, 06, 04, 02, 07, 05, 11}, new byte[] {12, 12, 12, 12, 12, 12, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // analog kitchen scale
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{0455, new ItemRemakeInfo(0455, 03961, 1, new byte[] {05, 03, 14, 14, 14, 14, 14, 14}, new byte[] {03, 10, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fortune-telling set
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{0456, new ItemRemakeInfo(0456, 00669, 3, new byte[] {08, 09, 12, 04, 14, 14, 14, 14}, new byte[] {09, 09, 08, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ukulele
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{0457, new ItemRemakeInfo(0457, 04006, 3, new byte[] {08, 02, 05, 12, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // climbing wall
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{0458, new ItemRemakeInfo(0458, 04119, 3, new byte[] {08, 06, 08, 08, 14, 14, 14, 14}, new byte[] {08, 06, 02, 05, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // macrame tapestry
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{0460, new ItemRemakeInfo(0460, 03992, 3, new byte[] {09, 08, 12, 10, 14, 14, 14, 14}, new byte[] {09, 08, 12, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // key holder
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{0461, new ItemRemakeInfo(0461, 03967, 3, new byte[] {09, 12, 09, 02, 14, 14, 14, 14}, new byte[] {11, 11, 10, 09, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // broom and dustpan
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{0462, new ItemRemakeInfo(0462, 04076, 1, new byte[] {02, 10, 14, 14, 14, 14, 14, 14}, new byte[] {13, 13, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // nail-art set
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{0463, new ItemRemakeInfo(0463, 00889, 5, new byte[] {07, 01, 04, 06, 09, 10, 14, 14}, new byte[] {11, 11, 11, 11, 11, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // camp stove
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{0465, new ItemRemakeInfo(0465, 04014, 7, new byte[] {10, 12, 07, 01, 04, 05, 11, 11}, new byte[] {10, 12, 07, 01, 04, 05, 11, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // folding floor lamp
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{0466, new ItemRemakeInfo(0466, 04338, 6, new byte[] {01, 07, 05, 06, 02, 10, 00, 14}, new byte[] {12, 10, 10, 10, 12, 01, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // portable record player
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{0467, new ItemRemakeInfo(0467, 04013, 2, new byte[] {01, 04, 10, 14, 14, 14, 14, 14}, new byte[] {10, 10, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // punching bag
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{0468, new ItemRemakeInfo(0468, 04081, 7, new byte[] {06, 07, 01, 04, 11, 06, 12, 05}, new byte[] {06, 07, 01, 04, 10, 09, 12, 07}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // camping cot
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{0469, new ItemRemakeInfo(0469, 04075, 1, new byte[] {09, 01, 14, 14, 14, 14, 14, 14}, new byte[] {07, 07, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // gong
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{0470, new ItemRemakeInfo(0470, 04052, 5, new byte[] {12, 05, 04, 05, 06, 11, 14, 14}, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rattan bed
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{0471, new ItemRemakeInfo(0471, 04113, 5, new byte[] {11, 07, 01, 06, 04, 10, 14, 14}, new byte[] {05, 06, 04, 08, 05, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hose reel
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{0472, new ItemRemakeInfo(0472, 03962, 7, new byte[] {05, 06, 03, 02, 07, 13, 13, 08}, new byte[] {05, 06, 03, 02, 07, 12, 13, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // inflatable sofa
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{0474, new ItemRemakeInfo(0474, 04094, 3, new byte[] {09, 04, 12, 10, 14, 14, 14, 14}, new byte[] {06, 06, 06, 06, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // floating-biotope planter
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{0475, new ItemRemakeInfo(0475, 04073, 5, new byte[] {08, 12, 05, 00, 07, 11, 14, 14}, new byte[] {08, 12, 05, 00, 01, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // classic pitcher
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{0476, new ItemRemakeInfo(0476, 00870, 3, new byte[] {12, 04, 10, 02, 14, 14, 14, 14}, new byte[] {13, 13, 10, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // book stands
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{0477, new ItemRemakeInfo(0477, 04379, 6, new byte[] {12, 08, 09, 01, 07, 02, 12, 14}, new byte[] {06, 07, 12, 00, 06, 12, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // springy ride-on
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{0478, new ItemRemakeInfo(0478, 03950, 2, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // antique chair
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{0479, new ItemRemakeInfo(0479, 03951, 2, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // antique console table
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{0480, new ItemRemakeInfo(0480, 03952, 2, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // antique table
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{0481, new ItemRemakeInfo(0481, 03953, 2, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {07, 07, 07, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // antique phone
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{0482, new ItemRemakeInfo(0482, 03954, 2, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {07, 07, 07, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // antique clock
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{0483, new ItemRemakeInfo(0483, 03955, 2, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {05, 05, 05, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // antique vanity
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{0484, new ItemRemakeInfo(0484, 03956, 2, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // antique bureau
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{0485, new ItemRemakeInfo(0485, 03957, 2, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // antique bed
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{0486, new ItemRemakeInfo(0486, 03958, 2, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // antique mini table
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{0487, new ItemRemakeInfo(0487, 03959, 2, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // antique wardrobe
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{0488, new ItemRemakeInfo(0488, 04111, 7, new byte[] {05, 01, 07, 08, 10, 09, 11, 07}, new byte[] {12, 12, 12, 12, 12, 12, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // old-fashioned alarm clock
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{0489, new ItemRemakeInfo(0489, 04029, 7, new byte[] {10, 08, 06, 04, 01, 07, 00, 12}, new byte[] {10, 08, 06, 04, 01, 10, 10, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rotary phone
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{0490, new ItemRemakeInfo(0490, 01606, 5, new byte[] {08, 09, 12, 12, 01, 10, 14, 14}, new byte[] {08, 09, 12, 11, 10, 07, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // serving cart
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{0491, new ItemRemakeInfo(0491, 04392, 1, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {01, 04, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // magic kit
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{0492, new ItemRemakeInfo(0492, 03960, 5, new byte[] {04, 01, 06, 07, 08, 13, 14, 14}, new byte[] {12, 12, 12, 09, 06, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // handy water cooler
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{0493, new ItemRemakeInfo(0493, 03949, 4, new byte[] {01, 01, 01, 02, 12, 14, 14, 14}, new byte[] {06, 06, 06, 06, 06, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // anthurium plant
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{0494, new ItemRemakeInfo(0494, 01829, 4, new byte[] {06, 06, 06, 06, 06, 14, 14, 14}, new byte[] {09, 05, 07, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cypress plant
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{0497, new ItemRemakeInfo(0497, 04129, 5, new byte[] {10, 09, 01, 07, 04, 12, 14, 14}, new byte[] {06, 06, 06, 06, 06, 06, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // monstera
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{0498, new ItemRemakeInfo(0498, 04132, 4, new byte[] {12, 09, 06, 04, 10, 14, 14, 14}, new byte[] {06, 06, 06, 06, 06, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // yucca
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{0499, new ItemRemakeInfo(0499, 04080, 6, new byte[] {12, 10, 08, 02, 05, 06, 05, 14}, new byte[] {12, 10, 12, 12, 12, 12, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // long bathtub
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{0500, new ItemRemakeInfo(0500, 04078, 3, new byte[] {10, 12, 01, 13, 14, 14, 14, 14}, new byte[] {11, 11, 11, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // barbell
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{0501, new ItemRemakeInfo(0501, 01838, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 07, 02, 04, 14, 14, 14, 14}, false)}, // ironing set
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{0502, new ItemRemakeInfo(0502, 04412, 2, new byte[] {02, 12, 10, 14, 14, 14, 14, 14}, new byte[] {01, 04, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cotton-candy stall
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{0503, new ItemRemakeInfo(0503, 04045, 5, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rattan waste bin
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{0504, new ItemRemakeInfo(0504, 04049, 5, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rattan wardrobe
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{0505, new ItemRemakeInfo(0505, 04046, 5, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rattan end table
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{0506, new ItemRemakeInfo(0506, 04047, 5, new byte[] {12, 05, 04, 05, 06, 11, 14, 14}, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rattan stool
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{0507, new ItemRemakeInfo(0507, 04053, 5, new byte[] {12, 05, 04, 05, 06, 11, 14, 14}, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rattan armchair
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{0508, new ItemRemakeInfo(0508, 04048, 5, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {12, 12, 12, 11, 12, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rattan towel basket
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{0509, new ItemRemakeInfo(0509, 04050, 5, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {09, 09, 09, 12, 10, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rattan table lamp
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{0510, new ItemRemakeInfo(0510, 04051, 5, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rattan vanity
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{0511, new ItemRemakeInfo(0511, 04054, 5, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rattan low table
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{0512, new ItemRemakeInfo(0512, 04017, 3, new byte[] {11, 07, 09, 10, 14, 14, 14, 14}, new byte[] {10, 07, 09, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shower set
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{0513, new ItemRemakeInfo(0513, 04104, 5, new byte[] {10, 10, 10, 10, 10, 10, 14, 14}, new byte[] {10, 06, 08, 01, 07, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frying pan
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{0515, new ItemRemakeInfo(0515, 04137, 6, new byte[] {01, 04, 07, 06, 02, 08, 10, 14}, new byte[] {12, 12, 12, 12, 12, 12, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // diner chair
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{0516, new ItemRemakeInfo(0516, 04138, 6, new byte[] {11, 11, 11, 11, 11, 11, 11, 14}, new byte[] {01, 04, 07, 06, 02, 08, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 04, 07, 05, 02, 12, 10, 14}, false)}, // diner counter chair
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{0517, new ItemRemakeInfo(0517, 04139, 6, new byte[] {01, 04, 07, 06, 02, 08, 10, 14}, new byte[] {11, 11, 11, 11, 11, 11, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // diner counter table
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{0518, new ItemRemakeInfo(0518, 04140, 5, new byte[] {01, 06, 07, 12, 10, 09, 14, 14}, new byte[] {01, 06, 07, 12, 10, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 06, 07, 14, 14, 14, 14, 14}, false)}, // retro gas pump
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{0519, new ItemRemakeInfo(0519, 04141, 6, new byte[] {01, 04, 07, 06, 02, 08, 10, 14}, new byte[] {12, 12, 12, 12, 12, 12, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // diner sofa
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{0520, new ItemRemakeInfo(0520, 04142, 6, new byte[] {11, 11, 11, 11, 11, 11, 11, 14}, new byte[] {01, 04, 07, 06, 02, 08, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 04, 07, 05, 02, 12, 10, 14}, false)}, // diner dining table
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{0521, new ItemRemakeInfo(0521, 04143, 4, new byte[] {04, 07, 01, 02, 01, 14, 14, 14}, new byte[] {01, 00, 06, 03, 04, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // diner neon sign
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{0522, new ItemRemakeInfo(0522, 04144, 6, new byte[] {01, 04, 07, 06, 02, 12, 03, 14}, new byte[] {01, 04, 07, 06, 02, 12, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {13, 04, 10, 14, 14, 14, 14, 14}, false)}, // diner neon clock
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{0523, new ItemRemakeInfo(0523, 04441, 6, new byte[] {11, 11, 11, 11, 11, 11, 11, 14}, new byte[] {01, 04, 07, 06, 02, 08, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 04, 07, 05, 02, 12, 10, 14}, false)}, // diner mini table
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{0524, new ItemRemakeInfo(0524, 03406, 4, new byte[] {08, 12, 01, 04, 07, 14, 14, 14}, new byte[] {08, 12, 06, 10, 09, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // beekeeper's hive
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{0525, new ItemRemakeInfo(0525, 04023, 2, new byte[] {09, 10, 11, 14, 14, 14, 14, 14}, new byte[] {11, 12, 04, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pants press
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{0526, new ItemRemakeInfo(0526, 01161, 3, new byte[] {00, 11, 12, 12, 14, 14, 14, 14}, new byte[] {11, 11, 11, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cream and sugar
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{0528, new ItemRemakeInfo(0528, 04445, 3, new byte[] {08, 11, 09, 10, 14, 14, 14, 14}, new byte[] {08, 11, 09, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 10, 12, 09, 14, 14, 14, 14}, false)}, // vintage TV tray
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{0529, new ItemRemakeInfo(0529, 03619, 7, new byte[] {07, 12, 09, 00, 01, 06, 00, 12}, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // soup kettle
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{0530, new ItemRemakeInfo(0530, 04546, 1, new byte[] {06, 07, 14, 14, 14, 14, 14, 14}, new byte[] {08, 08, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pear bed
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{0531, new ItemRemakeInfo(0531, 04125, 3, new byte[] {07, 00, 09, 12, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden bookshelf
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{0532, new ItemRemakeInfo(0532, 01840, 1, new byte[] {12, 10, 14, 14, 14, 14, 14, 14}, new byte[] {12, 10, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // whirlpool bath
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{0543, new ItemRemakeInfo(0543, 04572, 7, new byte[] {07, 04, 01, 06, 06, 02, 03, 12}, new byte[] {11, 11, 11, 11, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shaded floor lamp
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{0544, new ItemRemakeInfo(0544, 01744, 4, new byte[] {11, 12, 10, 01, 04, 14, 14, 14}, new byte[] {12, 12, 12, 12, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wall clock
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{0545, new ItemRemakeInfo(0545, 04133, 5, new byte[] {10, 12, 11, 05, 01, 07, 14, 14}, new byte[] {12, 12, 12, 12, 10, 01, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // double-sided wall clock
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{0546, new ItemRemakeInfo(0546, 04035, 3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 13, 13, 09, 05, 14, 14, 14}, true)}, // log garden lounge
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{0547, new ItemRemakeInfo(0547, 04036, 3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 13, 13, 09, 05, 14, 14, 14}, true)}, // log decorative shelves
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{0548, new ItemRemakeInfo(0548, 04037, 3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {08, 08, 08, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // log wall-mounted clock
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{0549, new ItemRemakeInfo(0549, 04038, 3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {08, 08, 08, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // log stool
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{0550, new ItemRemakeInfo(0550, 04039, 3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 13, 13, 09, 05, 14, 14, 14}, true)}, // log chair
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{0551, new ItemRemakeInfo(0551, 04040, 3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 13, 13, 09, 05, 14, 14, 14}, true)}, // log dining table
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{0552, new ItemRemakeInfo(0552, 04041, 3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {13, 13, 09, 05, 14, 14, 14, 14}, false)}, // log bed
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{0553, new ItemRemakeInfo(0553, 04042, 3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {08, 08, 08, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // log bench
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{0554, new ItemRemakeInfo(0554, 04043, 3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 13, 13, 09, 05, 14, 14, 14}, true)}, // log round table
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{0555, new ItemRemakeInfo(0555, 04044, 3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 13, 13, 09, 05, 14, 14, 14}, true)}, // log extra-long sofa
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{0556, new ItemRemakeInfo(0556, 04110, 3, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {10, 10, 10, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // essay set
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{0558, new ItemRemakeInfo(0558, 04019, 5, new byte[] {11, 01, 02, 05, 07, 10, 14, 14}, new byte[] {10, 10, 10, 10, 10, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stand mixer
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{0559, new ItemRemakeInfo(0559, 01125, 2, new byte[] {09, 00, 11, 14, 14, 14, 14, 14}, new byte[] {12, 13, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // revolving spice rack
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{0561, new ItemRemakeInfo(0561, 04109, 3, new byte[] {11, 12, 10, 01, 14, 14, 14, 14}, new byte[] {11, 11, 11, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // double-door refrigerator
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{0562, new ItemRemakeInfo(0562, 04114, 5, new byte[] {01, 07, 05, 08, 00, 09, 14, 14}, new byte[] {12, 12, 12, 12, 12, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tissue box
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{0563, new ItemRemakeInfo(0563, 04687, 5, new byte[] {01, 06, 04, 00, 05, 02, 14, 14}, new byte[] {11, 08, 12, 10, 00, 02, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // toolbox
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{0564, new ItemRemakeInfo(0564, 03970, 3, new byte[] {01, 04, 09, 10, 14, 14, 14, 14}, new byte[] {01, 04, 09, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // imperial decorative shelves
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{0565, new ItemRemakeInfo(0565, 03971, 3, new byte[] {01, 04, 09, 10, 14, 14, 14, 14}, new byte[] {01, 04, 09, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // imperial partition
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{0566, new ItemRemakeInfo(0566, 03972, 3, new byte[] {01, 04, 09, 10, 14, 14, 14, 14}, new byte[] {07, 11, 07, 01, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // imperial chest
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{0567, new ItemRemakeInfo(0567, 03973, 3, new byte[] {01, 04, 09, 10, 14, 14, 14, 14}, new byte[] {01, 04, 07, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // imperial bed
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{0568, new ItemRemakeInfo(0568, 03974, 3, new byte[] {01, 04, 09, 10, 14, 14, 14, 14}, new byte[] {01, 04, 09, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // imperial low table
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{0569, new ItemRemakeInfo(0569, 04708, 4, new byte[] {09, 12, 09, 01, 07, 14, 14, 14}, new byte[] {08, 12, 09, 08, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mush low stool
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{0571, new ItemRemakeInfo(0571, 04719, 4, new byte[] {13, 13, 12, 04, 13, 14, 14, 14}, new byte[] {09, 08, 10, 05, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // celebratory candles
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{0572, new ItemRemakeInfo(0572, 00954, 6, new byte[] {11, 01, 07, 04, 06, 12, 10, 14}, new byte[] {11, 12, 12, 10, 09, 12, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // espresso maker
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{0573, new ItemRemakeInfo(0573, 04722, 3, new byte[] {09, 04, 01, 10, 14, 14, 14, 14}, new byte[] {09, 04, 01, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // monster statue
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{0574, new ItemRemakeInfo(0574, 01509, 7, new byte[] {01, 04, 07, 06, 02, 12, 10, 11}, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // robot hero
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{0575, new ItemRemakeInfo(0575, 01507, 3, new byte[] {13, 13, 13, 10, 14, 14, 14, 14}, new byte[] {13, 07, 12, 01, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // plaza teacup ride
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{0576, new ItemRemakeInfo(0576, 04102, 2, new byte[] {08, 00, 09, 14, 14, 14, 14, 14}, new byte[] {08, 00, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 10, 04, 01, 07, 14, 14, 14}, false)}, // poolside bed
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{0577, new ItemRemakeInfo(0577, 03977, 5, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {13, 09, 02, 07, 03, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shell arch
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{0578, new ItemRemakeInfo(0578, 03978, 5, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {08, 09, 02, 07, 03, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shell partition
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{0579, new ItemRemakeInfo(0579, 03979, 5, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {09, 00, 02, 07, 03, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shell stool
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{0580, new ItemRemakeInfo(0580, 03980, 5, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shell table
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{0582, new ItemRemakeInfo(0582, 03982, 5, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shell fountain
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{0583, new ItemRemakeInfo(0583, 03983, 5, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shell bed
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{0584, new ItemRemakeInfo(0584, 03984, 5, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shell lamp
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{0585, new ItemRemakeInfo(0585, 04069, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 10, 01, 04, 06, 07, 02, 14}, false)}, // table lamp
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{0586, new ItemRemakeInfo(0586, 04754, 2, new byte[] {10, 12, 01, 14, 14, 14, 14, 14}, new byte[] {11, 11, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // throwback gothic mirror
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{0587, new ItemRemakeInfo(0587, 04759, 6, new byte[] {01, 04, 07, 02, 06, 12, 10, 14}, new byte[] {10, 10, 10, 10, 10, 10, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // throwback race-car bed
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{0588, new ItemRemakeInfo(0588, 04757, 5, new byte[] {12, 01, 10, 08, 06, 11, 14, 14}, new byte[] {02, 02, 02, 02, 02, 02, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // throwback skull radio
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{0589, new ItemRemakeInfo(0589, 04756, 6, new byte[] {07, 01, 06, 04, 12, 11, 03, 14}, new byte[] {01, 04, 07, 06, 02, 12, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // throwback wall clock
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{0591, new ItemRemakeInfo(0591, 04758, 5, new byte[] {00, 09, 01, 04, 06, 12, 14, 14}, new byte[] {00, 09, 12, 12, 01, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // throwback mitt chair
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{0592, new ItemRemakeInfo(0592, 04762, 6, new byte[] {07, 01, 04, 07, 05, 12, 10, 14}, new byte[] {06, 12, 12, 11, 07, 00, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // throwback container
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{0593, new ItemRemakeInfo(0593, 04753, 5, new byte[] {01, 04, 06, 02, 10, 07, 14, 14}, new byte[] {08, 08, 08, 08, 08, 08, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // throwback wrestling figure
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{0594, new ItemRemakeInfo(0594, 04760, 7, new byte[] {01, 04, 06, 10, 10, 12, 12, 12}, new byte[] {01, 04, 06, 00, 07, 04, 01, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // throwback hat table
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{0595, new ItemRemakeInfo(0595, 04761, 5, new byte[] {11, 07, 01, 06, 04, 10, 14, 14}, new byte[] {00, 05, 04, 01, 01, 01, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // throwback rocket
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{0596, new ItemRemakeInfo(0596, 04077, 5, new byte[] {13, 13, 05, 00, 06, 10, 14, 14}, new byte[] {13, 13, 12, 10, 01, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // party garland
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{0598, new ItemRemakeInfo(0598, 05150, 5, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shell speaker
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{0599, new ItemRemakeInfo(0599, 02326, 3, new byte[] {06, 10, 12, 09, 14, 14, 14, 14}, new byte[] {11, 08, 11, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // water pump
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{0600, new ItemRemakeInfo(0600, 05165, 4, new byte[] {07, 11, 09, 10, 12, 14, 14, 14}, new byte[] {12, 12, 12, 12, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wall-mounted candle
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{0601, new ItemRemakeInfo(0601, 04122, 3, new byte[] {10, 11, 02, 08, 14, 14, 14, 14}, new byte[] {10, 11, 02, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, false)}, // cartoonist's set
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{0602, new ItemRemakeInfo(0602, 03986, 7, new byte[] {10, 12, 11, 01, 07, 04, 02, 05}, new byte[] {10, 12, 11, 01, 07, 04, 02, 05}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wall-mounted TV (20 in.)
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{0603, new ItemRemakeInfo(0603, 04072, 1, new byte[] {10, 01, 14, 14, 14, 14, 14, 14}, new byte[] {12, 05, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // toilet-cleaning set
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{0604, new ItemRemakeInfo(0604, 02772, 2, new byte[] {09, 12, 10, 14, 14, 14, 14, 14}, new byte[] {10, 10, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fancy violin
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{0605, new ItemRemakeInfo(0605, 03430, 4, new byte[] {13, 12, 01, 04, 05, 14, 14, 14}, new byte[] {13, 10, 07, 05, 07, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // playground gym
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{0606, new ItemRemakeInfo(0606, 05337, 3, new byte[] {04, 02, 05, 07, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // three-tiered snowperson
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{0607, new ItemRemakeInfo(0607, 05338, 7, new byte[] {11, 10, 12, 00, 08, 09, 11, 07}, new byte[] {11, 10, 12, 00, 08, 09, 11, 07}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {11, 12, 09, 09, 12, 08, 11, 07}, false)}, // simple panel
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{0608, new ItemRemakeInfo(0608, 01330, 2, new byte[] {00, 07, 12, 14, 14, 14, 14, 14}, new byte[] {11, 07, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // basic teacher's desk
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{0609, new ItemRemakeInfo(0609, 03471, 3, new byte[] {11, 07, 12, 09, 14, 14, 14, 14}, new byte[] {10, 11, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // light switch
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{0610, new ItemRemakeInfo(0610, 03400, 5, new byte[] {12, 10, 11, 01, 04, 06, 14, 14}, new byte[] {12, 10, 11, 02, 05, 07, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // dish-drying rack
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{0611, new ItemRemakeInfo(0611, 04308, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {07, 07, 11, 08, 05, 14, 14, 14}, new byte[] {03, 06, 12, 09, 04, 14, 14, 14}, false)}, // unfinished puzzle
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{0612, new ItemRemakeInfo(0612, 04093, 2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {02, 00, 05, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo drum
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{0613, new ItemRemakeInfo(0613, 04015, 3, new byte[] {12, 02, 05, 11, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shower booth
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{0616, new ItemRemakeInfo(0616, 04071, 1, new byte[] {06, 10, 14, 14, 14, 14, 14, 14}, new byte[] {13, 13, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // electronics kit
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{0617, new ItemRemakeInfo(0617, 03976, 1, new byte[] {00, 01, 14, 14, 14, 14, 14, 14}, new byte[] {00, 01, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // orange wall-mounted clock
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{0618, new ItemRemakeInfo(0618, 03975, 1, new byte[] {00, 01, 14, 14, 14, 14, 14, 14}, new byte[] {06, 06, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // orange end table
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{0619, new ItemRemakeInfo(0619, 04011, 1, new byte[] {01, 01, 14, 14, 14, 14, 14, 14}, new byte[] {06, 06, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cherry speakers
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{0620, new ItemRemakeInfo(0620, 04012, 1, new byte[] {01, 01, 14, 14, 14, 14, 14, 14}, new byte[] {06, 06, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cherry lamp
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{0622, new ItemRemakeInfo(0622, 04127, 1, new byte[] {02, 07, 14, 14, 14, 14, 14, 14}, new byte[] {09, 01, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // peach chair
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{0623, new ItemRemakeInfo(0623, 04128, 1, new byte[] {02, 07, 14, 14, 14, 14, 14, 14}, new byte[] {06, 06, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // peach surprise box
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{0624, new ItemRemakeInfo(0624, 04134, 1, new byte[] {01, 06, 14, 14, 14, 14, 14, 14}, new byte[] {07, 07, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // apple chair
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{0625, new ItemRemakeInfo(0625, 02596, 1, new byte[] {01, 06, 14, 14, 14, 14, 14, 14}, new byte[] {07, 07, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // juicy-apple TV
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{0626, new ItemRemakeInfo(0626, 04070, 3, new byte[] {00, 04, 07, 09, 14, 14, 14, 14}, new byte[] {09, 09, 10, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // street organ
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{0627, new ItemRemakeInfo(0627, 04033, 2, new byte[] {00, 09, 10, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // traditional tea set
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{0628, new ItemRemakeInfo(0628, 05543, 4, new byte[] {09, 08, 01, 05, 07, 14, 14, 14}, new byte[] {09, 08, 01, 05, 07, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden-block stool
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{0629, new ItemRemakeInfo(0629, 03251, 4, new byte[] {11, 12, 01, 04, 10, 14, 14, 14}, new byte[] {01, 08, 00, 05, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // gas range
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{0630, new ItemRemakeInfo(0630, 04226, 2, new byte[] {04, 06, 10, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // basketball hoop
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{0641, new ItemRemakeInfo(0641, 00863, 2, new byte[] {06, 01, 04, 14, 14, 14, 14, 14}, new byte[] {00, 07, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // billiard table
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{0642, new ItemRemakeInfo(0642, 05636, 3, new byte[] {08, 10, 09, 01, 14, 14, 14, 14}, new byte[] {10, 07, 12, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden-plank sign
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{0643, new ItemRemakeInfo(0643, 05635, 5, new byte[] {00, 01, 05, 10, 09, 06, 14, 14}, new byte[] {00, 12, 13, 06, 08, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tiny library
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{0644, new ItemRemakeInfo(0644, 04124, 2, new byte[] {00, 08, 09, 14, 14, 14, 14, 14}, new byte[] {01, 01, 07, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden fish
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{0647, new ItemRemakeInfo(0647, 05931, 2, new byte[] {11, 10, 09, 14, 14, 14, 14, 14}, new byte[] {11, 10, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // jail bars
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{0648, new ItemRemakeInfo(0648, 05976, 2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {04, 03, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo sphere
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{0650, new ItemRemakeInfo(0650, 05978, 2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {13, 13, 13, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo lunch box
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{0651, new ItemRemakeInfo(0651, 00677, 2, new byte[] {06, 08, 09, 14, 14, 14, 14, 14}, new byte[] {11, 09, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // deer scare
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{0652, new ItemRemakeInfo(0652, 06426, 7, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Cyrano's photo
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{0653, new ItemRemakeInfo(0653, 02379, 7, new byte[] {04, 00, 06, 01, 03, 02, 12, 10}, new byte[] {04, 00, 06, 01, 03, 02, 12, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // watering can
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{0654, new ItemRemakeInfo(0654, 06826, 6, new byte[] {07, 06, 05, 03, 02, 00, 12, 14}, new byte[] {07, 06, 05, 03, 02, 00, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // nova light
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{0655, new ItemRemakeInfo(0655, 04118, 2, new byte[] {11, 08, 00, 14, 14, 14, 14, 14}, new byte[] {10, 09, 13, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // magnetic knife rack
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{0656, new ItemRemakeInfo(0656, 06832, 1, new byte[] {02, 02, 14, 14, 14, 14, 14, 14}, new byte[] {02, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cherry-blossom clock
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{0657, new ItemRemakeInfo(0657, 06831, 1, new byte[] {09, 08, 14, 14, 14, 14, 14, 14}, new byte[] {02, 02, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // blossom-viewing lantern
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{0658, new ItemRemakeInfo(0658, 07048, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 04, 01, 06, 05, 01, 07, 14}, new byte[] {04, 04, 02, 06, 13, 01, 03, 14}, false)}, // pile of zen cushions
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{0659, new ItemRemakeInfo(0659, 07047, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 04, 01, 06, 05, 01, 07, 14}, new byte[] {04, 05, 02, 06, 13, 01, 03, 14}, false)}, // zen cushion
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{0661, new ItemRemakeInfo(0661, 07133, 7, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 00, 02, 04, 06, 14, 14, 14}, true)}, // wooden mini table
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{0662, new ItemRemakeInfo(0662, 07134, 7, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden low table
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{0663, new ItemRemakeInfo(0663, 07137, 7, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden full-length mirror
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{0664, new ItemRemakeInfo(0664, 07132, 7, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {00, 02, 05, 06, 14, 14, 14, 14}, false)}, // wooden double bed
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{0665, new ItemRemakeInfo(0665, 07140, 5, new byte[] {13, 12, 13, 13, 13, 13, 14, 14}, new byte[] {12, 12, 12, 12, 12, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Mom's tissue box
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{0666, new ItemRemakeInfo(0666, 07138, 5, new byte[] {13, 06, 13, 13, 05, 13, 14, 14}, new byte[] {01, 12, 07, 02, 05, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Mom's tea cozy
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{0667, new ItemRemakeInfo(0667, 07141, 5, new byte[] {13, 13, 13, 13, 13, 08, 14, 14}, new byte[] {01, 00, 09, 02, 00, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Mom's pen stand
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{0668, new ItemRemakeInfo(0668, 07145, 5, new byte[] {13, 13, 13, 13, 13, 13, 14, 14}, new byte[] {07, 00, 09, 02, 06, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Mom's embroidery
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{0669, new ItemRemakeInfo(0669, 07147, 5, new byte[] {12, 11, 09, 02, 06, 04, 14, 14}, new byte[] {06, 07, 00, 07, 07, 13, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Mom's plushie
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{0670, new ItemRemakeInfo(0670, 07144, 5, new byte[] {13, 13, 13, 13, 07, 13, 14, 14}, new byte[] {01, 04, 06, 02, 04, 04, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Mom's cushion
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{0671, new ItemRemakeInfo(0671, 07143, 5, new byte[] {13, 12, 12, 12, 01, 05, 14, 14}, new byte[] {13, 13, 08, 13, 03, 06, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Mom's candle set
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{0672, new ItemRemakeInfo(0672, 07146, 5, new byte[] {13, 01, 13, 12, 13, 09, 14, 14}, new byte[] {12, 12, 12, 02, 04, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Mom's homemade cake
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{0673, new ItemRemakeInfo(0673, 07139, 7, new byte[] {13, 13, 12, 13, 13, 13, 13, 13}, new byte[] {09, 08, 10, 07, 07, 12, 07, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Mom's art
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{0674, new ItemRemakeInfo(0674, 07135, 7, new byte[] {12, 00, 01, 02, 03, 04, 05, 06}, new byte[] {12, 00, 01, 02, 03, 04, 05, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // floor light
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{0675, new ItemRemakeInfo(0675, 07136, 4, new byte[] {12, 10, 01, 05, 02, 14, 14, 14}, new byte[] {06, 06, 06, 06, 06, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cat grass
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{0676, new ItemRemakeInfo(0676, 07148, 3, new byte[] {01, 04, 07, 00, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // life ring
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{0678, new ItemRemakeInfo(0678, 07154, 7, new byte[] {08, 09, 09, 06, 02, 12, 10, 01}, new byte[] {08, 09, 09, 06, 02, 12, 10, 01}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 12, 08, 12, 07, 02, 12, 13}, true)}, // wooden box
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{0680, new ItemRemakeInfo(0680, 07189, 7, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {12, 07, 00, 01, 02, 03, 04, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // studio spotlight
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{0681, new ItemRemakeInfo(0681, 07190, 7, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {12, 07, 00, 01, 02, 03, 04, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // studio wall spotlight
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{0682, new ItemRemakeInfo(0682, 01645, 6, new byte[] {01, 08, 01, 09, 05, 12, 10, 14}, new byte[] {01, 08, 00, 00, 05, 08, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 10, 12, 03, 06, 05, 13, 02}, true)}, // electric guitar
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{0684, new ItemRemakeInfo(0684, 07229, 5, new byte[] {06, 04, 09, 07, 01, 11, 14, 14}, new byte[] {09, 12, 08, 09, 09, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // handcart
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{0685, new ItemRemakeInfo(0685, 07237, 2, new byte[] {07, 01, 12, 14, 14, 14, 14, 14}, new byte[] {06, 06, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pansy table
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{0686, new ItemRemakeInfo(0686, 07236, 2, new byte[] {12, 02, 07, 14, 14, 14, 14, 14}, new byte[] {06, 12, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // lily record player
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{0687, new ItemRemakeInfo(0687, 07235, 2, new byte[] {01, 03, 10, 14, 14, 14, 14, 14}, new byte[] {06, 06, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rose bed
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{0688, new ItemRemakeInfo(0688, 07234, 2, new byte[] {03, 04, 07, 14, 14, 14, 14, 14}, new byte[] {09, 09, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hyacinth lamp
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{0689, new ItemRemakeInfo(0689, 07233, 2, new byte[] {01, 02, 03, 14, 14, 14, 14, 14}, new byte[] {06, 06, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // windflower fan
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{0690, new ItemRemakeInfo(0690, 07232, 2, new byte[] {07, 01, 12, 14, 14, 14, 14, 14}, new byte[] {07, 01, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mum cushion
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{0691, new ItemRemakeInfo(0691, 07231, 2, new byte[] {01, 12, 07, 14, 14, 14, 14, 14}, new byte[] {06, 06, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tulip surprise box
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{0692, new ItemRemakeInfo(0692, 07230, 2, new byte[] {02, 01, 12, 14, 14, 14, 14, 14}, new byte[] {06, 06, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cosmos shower
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{0694, new ItemRemakeInfo(0694, 07247, 4, new byte[] {01, 06, 04, 10, 05, 14, 14, 14}, new byte[] {09, 09, 11, 12, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // silo
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{0696, new ItemRemakeInfo(0696, 07253, 6, new byte[] {07, 06, 05, 03, 02, 00, 12, 14}, new byte[] {07, 06, 05, 03, 02, 00, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // star clock
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{0697, new ItemRemakeInfo(0697, 06080, 1, new byte[] {09, 12, 14, 14, 14, 14, 14, 14}, new byte[] {13, 13, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tree's bounty big tree
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{0698, new ItemRemakeInfo(0698, 06079, 1, new byte[] {09, 12, 14, 14, 14, 14, 14, 14}, new byte[] {13, 13, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tree's bounty little tree
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{0699, new ItemRemakeInfo(0699, 06081, 1, new byte[] {09, 12, 14, 14, 14, 14, 14, 14}, new byte[] {13, 13, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tree's bounty arch
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{0700, new ItemRemakeInfo(0700, 06075, 1, new byte[] {09, 12, 14, 14, 14, 14, 14, 14}, new byte[] {00, 07, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tree's bounty mobile
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{0701, new ItemRemakeInfo(0701, 06078, 1, new byte[] {09, 08, 14, 14, 14, 14, 14, 14}, new byte[] {01, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tree's bounty lamp
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{0702, new ItemRemakeInfo(0702, 07257, 2, new byte[] {10, 01, 06, 14, 14, 14, 14, 14}, new byte[] {04, 02, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pedal board
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{0703, new ItemRemakeInfo(0703, 07258, 6, new byte[] {05, 05, 07, 06, 02, 08, 08, 14}, new byte[] {11, 11, 11, 05, 13, 09, 09, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // modeling clay
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{0705, new ItemRemakeInfo(0705, 07260, 4, new byte[] {07, 07, 07, 07, 07, 14, 14, 14}, new byte[] {01, 01, 01, 01, 01, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // floor sign
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{0707, new ItemRemakeInfo(0707, 07264, 3, new byte[] {01, 04, 06, 10, 14, 14, 14, 14}, new byte[] {07, 07, 07, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // champion's pennant
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{0708, new ItemRemakeInfo(0708, 04309, 5, new byte[] {00, 12, 10, 13, 04, 08, 14, 14}, new byte[] {00, 12, 10, 09, 05, 08, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // destinations signpost
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{0709, new ItemRemakeInfo(0709, 00690, 5, new byte[] {13, 13, 13, 13, 13, 13, 14, 14}, new byte[] {06, 01, 02, 05, 07, 08, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hula doll
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{0710, new ItemRemakeInfo(0710, 01750, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {05, 10, 01, 10, 14, 14, 14, 14}, false)}, // document stack
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{0711, new ItemRemakeInfo(0711, 07284, 1, new byte[] {01, 04, 14, 14, 14, 14, 14, 14}, new byte[] {11, 06, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // nutcracker
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{0713, new ItemRemakeInfo(0713, 07280, 4, new byte[] {11, 09, 10, 13, 09, 14, 14, 14}, new byte[] {11, 09, 10, 13, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // gears
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{0714, new ItemRemakeInfo(0714, 07281, 3, new byte[] {00, 09, 01, 12, 14, 14, 14, 14}, new byte[] {01, 04, 04, 01, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // sleigh
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{0715, new ItemRemakeInfo(0715, 07282, 4, new byte[] {06, 09, 02, 05, 03, 14, 14, 14}, new byte[] {06, 09, 02, 05, 03, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 11, 00, 00, 08, 14, 14, 14}, false)}, // hanging scroll
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{0717, new ItemRemakeInfo(0717, 07317, 4, new byte[] {11, 11, 10, 09, 06, 14, 14, 14}, new byte[] {11, 11, 10, 09, 11, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // zen-style stone
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{0719, new ItemRemakeInfo(0719, 00685, 2, new byte[] {01, 04, 12, 14, 14, 14, 14, 14}, new byte[] {13, 13, 13, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Dala horse
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{0721, new ItemRemakeInfo(0721, 07391, 3, new byte[] {09, 07, 10, 12, 14, 14, 14, 14}, new byte[] {06, 06, 06, 06, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tatami bed
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{0722, new ItemRemakeInfo(0722, 07392, 3, new byte[] {01, 04, 07, 02, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // candy machine
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{0724, new ItemRemakeInfo(0724, 01804, 7, new byte[] {12, 08, 00, 10, 04, 06, 02, 11}, new byte[] {09, 10, 09, 12, 05, 10, 02, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // electric bass
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{0725, new ItemRemakeInfo(0725, 06827, 6, new byte[] {07, 06, 05, 03, 02, 00, 12, 14}, new byte[] {07, 06, 05, 03, 02, 00, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // starry garland
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{0726, new ItemRemakeInfo(0726, 01111, 3, new byte[] {11, 10, 09, 12, 14, 14, 14, 14}, new byte[] {11, 10, 09, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // outdoor bath
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{0727, new ItemRemakeInfo(0727, 07393, 1, new byte[] {11, 06, 14, 14, 14, 14, 14, 14}, new byte[] {11, 10, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pond stone
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{0728, new ItemRemakeInfo(0728, 07379, 1, new byte[] {12, 12, 14, 14, 14, 14, 14, 14}, new byte[] {04, 01, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wind turbine
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{0731, new ItemRemakeInfo(0731, 01816, 7, new byte[] {12, 07, 00, 09, 10, 04, 02, 05}, new byte[] {12, 07, 00, 09, 10, 04, 02, 05}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 03, 10, 07, 02, 01, 06, 05}, false)}, // changing room
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{0733, new ItemRemakeInfo(0733, 01127, 2, new byte[] {00, 09, 07, 14, 14, 14, 14, 14}, new byte[] {10, 06, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // old sewing machine
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{0734, new ItemRemakeInfo(0734, 00683, 2, new byte[] {05, 05, 05, 14, 14, 14, 14, 14}, new byte[] {12, 06, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bottled ship
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{0735, new ItemRemakeInfo(0735, 07238, 5, new byte[] {10, 11, 09, 12, 04, 09, 14, 14}, new byte[] {08, 08, 08, 08, 12, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // anchor statue
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{0736, new ItemRemakeInfo(0736, 02333, 1, new byte[] {04, 10, 14, 14, 14, 14, 14, 14}, new byte[] {04, 10, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // solar panel
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{0742, new ItemRemakeInfo(0742, 00950, 5, new byte[] {10, 12, 07, 04, 01, 02, 14, 14}, new byte[] {10, 12, 07, 04, 01, 02, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {10, 12, 12, 03, 06, 05, 01, 02}, false)}, // effects rack
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{0743, new ItemRemakeInfo(0743, 00987, 4, new byte[] {09, 08, 09, 12, 10, 14, 14, 14}, new byte[] {08, 08, 00, 08, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // harp
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{0744, new ItemRemakeInfo(0744, 07153, 2, new byte[] {08, 07, 09, 14, 14, 14, 14, 14}, new byte[] {08, 07, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cypress bathtub
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{0745, new ItemRemakeInfo(0745, 07531, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {05, 02, 07, 06, 11, 14, 14, 14}, false)}, // ironing board
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{0746, new ItemRemakeInfo(0746, 07535, 5, new byte[] {10, 01, 04, 07, 06, 02, 14, 14}, new byte[] {10, 11, 11, 11, 11, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // kettlebell
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{0747, new ItemRemakeInfo(0747, 01449, 2, new byte[] {09, 12, 10, 14, 14, 14, 14, 14}, new byte[] {09, 12, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cello
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{0748, new ItemRemakeInfo(0748, 07045, 5, new byte[] {11, 07, 06, 04, 01, 10, 14, 14}, new byte[] {07, 06, 00, 00, 09, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // recycled-can thumb piano
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{0750, new ItemRemakeInfo(0750, 07150, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 01, 04, 10, 07, 14, 14, 14}, false)}, // blue corner
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{0752, new ItemRemakeInfo(0752, 07599, 2, new byte[] {06, 00, 12, 14, 14, 14, 14, 14}, new byte[] {13, 13, 13, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // board game
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{0755, new ItemRemakeInfo(0755, 07653, 2, new byte[] {01, 04, 10, 14, 14, 14, 14, 14}, new byte[] {10, 12, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // speed bag
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{0756, new ItemRemakeInfo(0756, 07654, 5, new byte[] {01, 12, 07, 06, 04, 02, 14, 14}, new byte[] {10, 11, 10, 10, 10, 03, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // electric kick scooter
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{0757, new ItemRemakeInfo(0757, 06829, 6, new byte[] {07, 06, 05, 03, 02, 00, 12, 14}, new byte[] {07, 07, 07, 07, 07, 07, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // crescent-moon chair
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{0758, new ItemRemakeInfo(0758, 00335, 1, new byte[] {02, 02, 14, 14, 14, 14, 14, 14}, new byte[] {02, 02, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Mr. Flamingo
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{0759, new ItemRemakeInfo(0759, 00336, 1, new byte[] {02, 02, 14, 14, 14, 14, 14, 14}, new byte[] {02, 02, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Mrs. Flamingo
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{0762, new ItemRemakeInfo(0762, 07681, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 05, 01, 04, 14, 14, 14, 14}, false)}, // loom
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{0763, new ItemRemakeInfo(0763, 07682, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 05, 13, 04, 14, 14, 14, 14}, false)}, // kimono stand
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{0766, new ItemRemakeInfo(0766, 07454, 3, new byte[] {08, 09, 13, 06, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden toolbox
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{0767, new ItemRemakeInfo(0767, 07453, 1, new byte[] {11, 11, 14, 14, 14, 14, 14, 14}, new byte[] {07, 07, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // aluminum briefcase
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{0768, new ItemRemakeInfo(0768, 01087, 4, new byte[] {12, 01, 03, 10, 09, 14, 14, 14}, new byte[] {13, 13, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pinball machine
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{0771, new ItemRemakeInfo(0771, 00290, 3, new byte[] {10, 01, 04, 12, 14, 14, 14, 14}, new byte[] {11, 10, 10, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // treadmill
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{0772, new ItemRemakeInfo(0772, 01177, 2, new byte[] {00, 09, 04, 14, 14, 14, 14, 14}, new byte[] {06, 06, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // foosball table
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{0773, new ItemRemakeInfo(0773, 07525, 3, new byte[] {12, 06, 04, 10, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tool shelf
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{0774, new ItemRemakeInfo(0774, 07796, 1, new byte[] {01, 09, 14, 14, 14, 14, 14, 14}, new byte[] {13, 13, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // imperial dining table
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{0775, new ItemRemakeInfo(0775, 07797, 1, new byte[] {01, 06, 14, 14, 14, 14, 14, 14}, new byte[] {10, 09, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // imperial dining chair
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{0776, new ItemRemakeInfo(0776, 07803, 6, new byte[] {12, 07, 06, 05, 02, 09, 10, 14}, new byte[] {00, 09, 01, 10, 07, 11, 05, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // kitty litter box
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{0777, new ItemRemakeInfo(0777, 07800, 3, new byte[] {01, 04, 06, 02, 14, 14, 14, 14}, new byte[] {10, 10, 06, 02, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // protein shaker bottle
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{0778, new ItemRemakeInfo(0778, 07801, 4, new byte[] {04, 00, 01, 06, 02, 14, 14, 14}, new byte[] {11, 11, 11, 10, 02, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pet food bowl
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{0779, new ItemRemakeInfo(0779, 07802, 2, new byte[] {08, 09, 12, 14, 14, 14, 14, 14}, new byte[] {08, 09, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 06, 05, 01, 06, 14, 14, 14}, false)}, // pet bed
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{0780, new ItemRemakeInfo(0780, 07804, 2, new byte[] {08, 11, 10, 14, 14, 14, 14, 14}, new byte[] {10, 10, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // knife block
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{0782, new ItemRemakeInfo(0782, 07390, 3, new byte[] {09, 01, 07, 06, 14, 14, 14, 14}, new byte[] {08, 08, 09, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // leaf stool
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{0784, new ItemRemakeInfo(0784, 05397, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, //
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{0785, new ItemRemakeInfo(0785, 07845, 3, new byte[] {10, 01, 07, 04, 14, 14, 14, 14}, new byte[] {11, 10, 10, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pull-up-bar stand
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{0787, new ItemRemakeInfo(0787, 07865, 4, new byte[] {01, 05, 03, 02, 06, 14, 14, 14}, new byte[] {10, 12, 10, 12, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // elaborate kimono stand
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{0789, new ItemRemakeInfo(0789, 07867, 7, new byte[] {08, 08, 08, 08, 08, 08, 08, 08}, new byte[] {09, 09, 09, 09, 09, 09, 09, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // angled signpost
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{0790, new ItemRemakeInfo(0790, 05973, 3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {08, 08, 08, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // log stakes
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{0791, new ItemRemakeInfo(0791, 05972, 3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {08, 08, 08, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wild log bench
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{0793, new ItemRemakeInfo(0793, 01232, 1, new byte[] {12, 10, 14, 14, 14, 14, 14, 14}, new byte[] {04, 04, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // water cooler
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{0794, new ItemRemakeInfo(0794, 01211, 5, new byte[] {10, 04, 09, 06, 07, 12, 14, 14}, new byte[] {07, 11, 07, 11, 11, 05, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // typewriter
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{0796, new ItemRemakeInfo(0796, 00704, 5, new byte[] {01, 06, 01, 12, 12, 04, 14, 14}, new byte[] {05, 12, 06, 01, 09, 05, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tapestry
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{0799, new ItemRemakeInfo(0799, 07529, 5, new byte[] {04, 06, 01, 09, 10, 12, 14, 14}, new byte[] {11, 11, 11, 11, 11, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // folding chair
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{0800, new ItemRemakeInfo(0800, 06818, 5, new byte[] {13, 04, 01, 02, 07, 12, 14, 14}, new byte[] {09, 11, 12, 02, 09, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ornament mobile
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{0801, new ItemRemakeInfo(0801, 08178, 7, new byte[] {06, 00, 05, 01, 08, 02, 07, 10}, new byte[] {11, 11, 11, 11, 11, 11, 11, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // outdoorsy net
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{0803, new ItemRemakeInfo(0803, 00688, 2, new byte[] {06, 00, 09, 14, 14, 14, 14, 14}, new byte[] {01, 09, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pagoda
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{0804, new ItemRemakeInfo(0804, 08298, 6, new byte[] {11, 10, 12, 01, 04, 07, 02, 14}, new byte[] {11, 10, 12, 01, 04, 07, 02, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 04, 02, 05, 07, 14, 14, 14}, false)}, // bunk bed
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{0805, new ItemRemakeInfo(0805, 02319, 3, new byte[] {08, 11, 09, 10, 14, 14, 14, 14}, new byte[] {08, 11, 09, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // drinking fountain
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{0806, new ItemRemakeInfo(0806, 00546, 2, new byte[] {10, 04, 02, 14, 14, 14, 14, 14}, new byte[] {11, 11, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stadiometer
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{0807, new ItemRemakeInfo(0807, 01412, 1, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {10, 10, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // TV camera
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{0808, new ItemRemakeInfo(0808, 07527, 6, new byte[] {13, 01, 02, 07, 03, 04, 12, 14}, new byte[] {06, 06, 06, 06, 06, 06, 06, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // flower stand
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{0809, new ItemRemakeInfo(0809, 07528, 7, new byte[] {01, 00, 07, 06, 04, 02, 10, 11}, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tool cart
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{0810, new ItemRemakeInfo(0810, 01243, 2, new byte[] {01, 01, 12, 14, 14, 14, 14, 14}, new byte[] {13, 12, 03, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // flashy-flower sign
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{0811, new ItemRemakeInfo(0811, 07789, 3, new byte[] {11, 08, 10, 12, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // drying rack
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{0812, new ItemRemakeInfo(0812, 08096, 7, new byte[] {10, 12, 01, 07, 06, 04, 11, 02}, new byte[] {10, 12, 01, 07, 06, 04, 11, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 00, 03, 13, 14, 14, 14, 14}, true)}, // record box
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{0813, new ItemRemakeInfo(0813, 07159, 1, new byte[] {08, 12, 14, 14, 14, 14, 14, 14}, new byte[] {08, 08, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cardboard sofa
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{0814, new ItemRemakeInfo(0814, 07160, 1, new byte[] {07, 07, 14, 14, 14, 14, 14, 14}, new byte[] {07, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cardboard table
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{0815, new ItemRemakeInfo(0815, 07161, 1, new byte[] {07, 07, 14, 14, 14, 14, 14, 14}, new byte[] {07, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cardboard bed
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{0816, new ItemRemakeInfo(0816, 07163, 1, new byte[] {08, 08, 14, 14, 14, 14, 14, 14}, new byte[] {08, 08, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cardboard chair
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{0817, new ItemRemakeInfo(0817, 07526, 5, new byte[] {01, 04, 07, 05, 10, 12, 14, 14}, new byte[] {11, 10, 10, 10, 00, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // outdoor generator
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{0818, new ItemRemakeInfo(0818, 00287, 3, new byte[] {10, 01, 07, 12, 14, 14, 14, 14}, new byte[] {11, 10, 10, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // exercise bike
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{0819, new ItemRemakeInfo(0819, 07788, 1, new byte[] {09, 09, 14, 14, 14, 14, 14, 14}, new byte[] {00, 00, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // leaf campfire
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{0821, new ItemRemakeInfo(0821, 08419, 3, new byte[] {00, 09, 06, 12, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // garden wagon
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{0822, new ItemRemakeInfo(0822, 08418, 4, new byte[] {12, 07, 02, 06, 05, 14, 14, 14}, new byte[] {08, 09, 02, 06, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fragrance diffuser
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{0823, new ItemRemakeInfo(0823, 08417, 5, new byte[] {12, 09, 07, 01, 04, 10, 14, 14}, new byte[] {13, 13, 13, 13, 13, 13, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wall-mounted tool board
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{0824, new ItemRemakeInfo(0824, 07868, 5, new byte[] {12, 01, 08, 10, 04, 09, 14, 14}, new byte[] {12, 10, 13, 05, 12, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // surfboard
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{0825, new ItemRemakeInfo(0825, 05784, 7, new byte[] {01, 07, 06, 04, 03, 02, 12, 10}, new byte[] {08, 08, 08, 08, 08, 08, 08, 08}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // net
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{0826, new ItemRemakeInfo(0826, 02377, 7, new byte[] {04, 07, 06, 01, 03, 02, 12, 10}, new byte[] {08, 08, 08, 08, 08, 08, 08, 08}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fishing rod
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{0827, new ItemRemakeInfo(0827, 02099, 7, new byte[] {01, 07, 06, 04, 03, 02, 12, 10}, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shovel
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{0828, new ItemRemakeInfo(0828, 08177, 7, new byte[] {07, 01, 00, 02, 06, 03, 12, 11}, new byte[] {00, 07, 04, 07, 04, 02, 04, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // colorful net
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{0829, new ItemRemakeInfo(0829, 08176, 7, new byte[] {07, 01, 04, 06, 02, 03, 05, 06}, new byte[] {07, 01, 04, 06, 02, 03, 05, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // star net
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{0830, new ItemRemakeInfo(0830, 08415, 3, new byte[] {07, 10, 04, 01, 14, 14, 14, 14}, new byte[] {01, 01, 01, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // imperial dining lantern
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{0831, new ItemRemakeInfo(0831, 08760, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // customizable phone case kit
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{0832, new ItemRemakeInfo(0832, 08826, 7, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden table mirror
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{0833, new ItemRemakeInfo(0833, 08473, 7, new byte[] {06, 00, 05, 01, 08, 02, 07, 10}, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // outdoorsy fishing rod
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{0835, new ItemRemakeInfo(0835, 08472, 7, new byte[] {07, 00, 05, 02, 06, 03, 12, 10}, new byte[] {00, 07, 07, 07, 04, 02, 04, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // colorful fishing rod
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{0836, new ItemRemakeInfo(0836, 08471, 7, new byte[] {06, 07, 00, 05, 04, 03, 02, 01}, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fish fishing rod
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{0837, new ItemRemakeInfo(0837, 08297, 2, new byte[] {11, 10, 01, 14, 14, 14, 14, 14}, new byte[] {10, 11, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stovetop espresso maker
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{0838, new ItemRemakeInfo(0838, 07795, 2, new byte[] {11, 12, 06, 14, 14, 14, 14, 14}, new byte[] {11, 12, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stone lion-dog
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{0840, new ItemRemakeInfo(0840, 05718, 7, new byte[] {08, 09, 09, 08, 08, 10, 04, 01}, new byte[] {02, 02, 01, 07, 01, 12, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // timber doorplate
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{0841, new ItemRemakeInfo(0841, 05310, 7, new byte[] {10, 07, 06, 02, 03, 01, 11, 04}, new byte[] {06, 03, 01, 05, 06, 04, 03, 01}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spider doorplate
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{0842, new ItemRemakeInfo(0842, 04751, 7, new byte[] {09, 12, 10, 02, 01, 07, 04, 08}, new byte[] {08, 01, 08, 01, 08, 09, 12, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bone doorplate
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{0843, new ItemRemakeInfo(0843, 05309, 7, new byte[] {02, 11, 10, 04, 06, 00, 01, 03}, new byte[] {12, 05, 12, 05, 06, 00, 01, 03}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // heart doorplate
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{0844, new ItemRemakeInfo(0844, 05716, 7, new byte[] {08, 05, 10, 00, 09, 12, 05, 02}, new byte[] {09, 00, 08, 08, 08, 00, 04, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // paw-print doorplate
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{0845, new ItemRemakeInfo(0845, 04738, 1, new byte[] {08, 12, 14, 14, 14, 14, 14, 14}, new byte[] {09, 01, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // skull doorplate
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{0846, new ItemRemakeInfo(0846, 05717, 5, new byte[] {11, 07, 11, 01, 11, 13, 14, 14}, new byte[] {10, 11, 04, 12, 06, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // crest doorplate
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{0847, new ItemRemakeInfo(0847, 05719, 1, new byte[] {11, 04, 14, 14, 14, 14, 14, 14}, new byte[] {08, 08, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fossil doorplate
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{0848, new ItemRemakeInfo(0848, 04764, 7, new byte[] {05, 01, 00, 07, 06, 03, 10, 11}, new byte[] {12, 12, 12, 12, 12, 12, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fish doorplate
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{0849, new ItemRemakeInfo(0849, 04752, 7, new byte[] {10, 12, 04, 11, 08, 07, 00, 09}, new byte[] {10, 12, 04, 11, 08, 07, 00, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // iron doorplate
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{0850, new ItemRemakeInfo(0850, 04377, 7, new byte[] {05, 07, 11, 06, 01, 06, 02, 03}, new byte[] {04, 00, 12, 07, 07, 11, 03, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ornament wreath
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{0851, new ItemRemakeInfo(0851, 03345, 4, new byte[] {04, 12, 07, 06, 01, 14, 14, 14}, new byte[] {12, 12, 12, 11, 01, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // lifeguard chair
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{0852, new ItemRemakeInfo(0852, 09502, 5, new byte[] {08, 10, 00, 04, 02, 06, 14, 14}, new byte[] {08, 10, 00, 04, 02, 06, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // clothes closet
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{0853, new ItemRemakeInfo(0853, 09565, 4, new byte[] {13, 13, 13, 13, 00, 14, 14, 14}, new byte[] {13, 13, 13, 13, 11, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mobile
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{0854, new ItemRemakeInfo(0854, 09568, 4, new byte[] {12, 12, 12, 04, 00, 14, 14, 14}, new byte[] {04, 04, 04, 12, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // construction sign
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{0856, new ItemRemakeInfo(0856, 02822, 7, new byte[] {01, 07, 06, 04, 03, 02, 12, 11}, new byte[] {08, 08, 08, 08, 08, 08, 08, 08}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // slingshot
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{0857, new ItemRemakeInfo(0857, 08579, 7, new byte[] {06, 00, 05, 01, 08, 02, 07, 10}, new byte[] {11, 11, 11, 11, 11, 11, 11, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // outdoorsy slingshot
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{0858, new ItemRemakeInfo(0858, 08580, 7, new byte[] {07, 01, 04, 02, 06, 03, 12, 10}, new byte[] {00, 06, 07, 05, 04, 02, 01, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // colorful slingshot
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{0859, new ItemRemakeInfo(0859, 09584, 3, new byte[] {13, 04, 01, 06, 14, 14, 14, 14}, new byte[] {13, 12, 12, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // beach ball
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{0860, new ItemRemakeInfo(0860, 08534, 7, new byte[] {07, 01, 04, 02, 06, 03, 12, 10}, new byte[] {04, 06, 00, 05, 07, 06, 00, 07}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // colorful watering can
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{0861, new ItemRemakeInfo(0861, 08536, 7, new byte[] {06, 00, 05, 01, 08, 02, 07, 10}, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // outdoorsy watering can
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{0862, new ItemRemakeInfo(0862, 08577, 7, new byte[] {07, 01, 04, 02, 06, 03, 12, 10}, new byte[] {04, 06, 00, 05, 07, 06, 00, 07}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // colorful shovel
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{0863, new ItemRemakeInfo(0863, 08575, 7, new byte[] {06, 00, 05, 01, 08, 02, 07, 10}, new byte[] {11, 11, 11, 11, 11, 11, 11, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // outdoorsy shovel
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{0864, new ItemRemakeInfo(0864, 02562, 4, new byte[] {07, 11, 09, 10, 12, 14, 14, 14}, new byte[] {12, 12, 12, 12, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // candle
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{0866, new ItemRemakeInfo(0866, 09642, 1, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // iron closet
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{0867, new ItemRemakeInfo(0867, 02559, 4, new byte[] {09, 12, 10, 08, 12, 14, 14, 14}, new byte[] {08, 12, 10, 08, 04, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pot
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{0868, new ItemRemakeInfo(0868, 09619, 1, new byte[] {11, 11, 14, 14, 14, 14, 14, 14}, new byte[] {11, 11, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // utility pole
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{0869, new ItemRemakeInfo(0869, 01504, 5, new byte[] {07, 08, 09, 07, 03, 03, 14, 14}, new byte[] {08, 08, 09, 13, 12, 03, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 12, 04, 07, 14, 14, 14, 14}, true)}, // giant teddy bear
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{0870, new ItemRemakeInfo(0870, 08576, 7, new byte[] {05, 12, 07, 02, 06, 04, 03, 10}, new byte[] {08, 08, 08, 08, 08, 08, 08, 08}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // printed-design shovel
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{0871, new ItemRemakeInfo(0871, 09766, 7, new byte[] {12, 01, 02, 07, 04, 09, 10, 11}, new byte[] {12, 01, 02, 07, 04, 09, 10, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mini fridge
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{0872, new ItemRemakeInfo(0872, 09767, 6, new byte[] {06, 07, 09, 10, 12, 01, 04, 14}, new byte[] {06, 07, 09, 10, 11, 10, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // garbage bin
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{0873, new ItemRemakeInfo(0873, 07805, 1, new byte[] {09, 07, 14, 14, 14, 14, 14, 14}, new byte[] {10, 10, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // butter churn
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{0874, new ItemRemakeInfo(0874, 08031, 3, new byte[] {11, 09, 10, 12, 14, 14, 14, 14}, new byte[] {11, 09, 10, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fountain
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{0875, new ItemRemakeInfo(0875, 02352, 2, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {12, 01, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // parabolic antenna
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{0876, new ItemRemakeInfo(0876, 07151, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 01, 04, 10, 07, 14, 14, 14}, false)}, // red corner
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{0877, new ItemRemakeInfo(0877, 07152, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 01, 04, 10, 07, 14, 14, 14}, false)}, // neutral corner
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{0878, new ItemRemakeInfo(0878, 08535, 7, new byte[] {11, 06, 04, 02, 01, 07, 05, 10}, new byte[] {11, 06, 04, 02, 01, 07, 05, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // elephant watering can
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{0879, new ItemRemakeInfo(0879, 00131, 1, new byte[] {12, 10, 14, 14, 14, 14, 14, 14}, new byte[] {07, 07, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // lucky cat
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{0880, new ItemRemakeInfo(0880, 10244, 3, new byte[] {06, 04, 09, 11, 14, 14, 14, 14}, new byte[] {08, 08, 08, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fragrance sticks
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{0882, new ItemRemakeInfo(0882, 02561, 3, new byte[] {08, 09, 12, 10, 14, 14, 14, 14}, new byte[] {08, 09, 12, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 11, 02, 05, 07, 06, 01, 04}, false)}, // floor lamp
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{0883, new ItemRemakeInfo(0883, 10742, 2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo stool
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{0884, new ItemRemakeInfo(0884, 10743, 2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {08, 08, 08, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo speaker
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{0885, new ItemRemakeInfo(0885, 07588, 4, new byte[] {09, 12, 03, 01, 07, 14, 14, 14}, new byte[] {08, 12, 03, 12, 07, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mushroom wand
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{0886, new ItemRemakeInfo(0886, 00971, 3, new byte[] {10, 12, 01, 11, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // snack machine
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{0887, new ItemRemakeInfo(0887, 00676, 2, new byte[] {11, 12, 11, 14, 14, 14, 14, 14}, new byte[] {11, 12, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tall lantern
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{0889, new ItemRemakeInfo(0889, 11941, 1, new byte[] {11, 11, 14, 14, 14, 14, 14, 14}, new byte[] {11, 06, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stone arch
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{0890, new ItemRemakeInfo(0890, 11943, 1, new byte[] {10, 11, 14, 14, 14, 14, 14, 14}, new byte[] {10, 06, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stone tablet
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{0891, new ItemRemakeInfo(0891, 12140, 3, new byte[] {04, 07, 00, 06, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // DAL model plane
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{0895, new ItemRemakeInfo(0895, 12207, 2, new byte[] {01, 11, 04, 14, 14, 14, 14, 14}, new byte[] {11, 11, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // arcade seat
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{0896, new ItemRemakeInfo(0896, 07259, 3, new byte[] {06, 07, 02, 04, 14, 14, 14, 14}, new byte[] {00, 06, 02, 04, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // palm-tree lamp
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{0897, new ItemRemakeInfo(0897, 11942, 1, new byte[] {13, 13, 14, 14, 14, 14, 14, 14}, new byte[] {01, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // street piano
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{0899, new ItemRemakeInfo(0899, 00667, 1, new byte[] {05, 12, 14, 14, 14, 14, 14, 14}, new byte[] {04, 05, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shaved-ice maker
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{0901, new ItemRemakeInfo(0901, 12332, 2, new byte[] {08, 00, 12, 14, 14, 14, 14, 14}, new byte[] {10, 06, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // natural square table
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{0902, new ItemRemakeInfo(0902, 12313, 2, new byte[] {02, 01, 05, 14, 14, 14, 14, 14}, new byte[] {12, 01, 05, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // public telephone
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{0903, new ItemRemakeInfo(0903, 12312, 3, new byte[] {08, 00, 09, 00, 14, 14, 14, 14}, new byte[] {08, 00, 09, 09, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wood-plank table
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{0904, new ItemRemakeInfo(0904, 12314, 2, new byte[] {00, 09, 08, 14, 14, 14, 14, 14}, new byte[] {08, 08, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // zen lowboard
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{0905, new ItemRemakeInfo(0905, 12311, 5, new byte[] {01, 06, 05, 12, 10, 00, 14, 14}, new byte[] {10, 10, 10, 10, 09, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cruiser bike
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{0906, new ItemRemakeInfo(0906, 01906, 3, new byte[] {01, 10, 12, 08, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // snare drum
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{0907, new ItemRemakeInfo(0907, 12308, 3, new byte[] {06, 08, 04, 01, 14, 14, 14, 14}, new byte[] {11, 11, 11, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // reception chair
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{0909, new ItemRemakeInfo(0909, 12348, 5, new byte[] {06, 02, 05, 07, 00, 04, 14, 14}, new byte[] {06, 02, 05, 07, 10, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // froggy chair
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{0910, new ItemRemakeInfo(0910, 12349, 2, new byte[] {00, 08, 09, 14, 14, 14, 14, 14}, new byte[] {00, 08, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // project table
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{0911, new ItemRemakeInfo(0911, 12350, 2, new byte[] {08, 08, 09, 14, 14, 14, 14, 14}, new byte[] {08, 08, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // box-shaped seat
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{0912, new ItemRemakeInfo(0912, 12344, 7, new byte[] {00, 09, 01, 04, 06, 07, 04, 12}, new byte[] {01, 08, 09, 05, 08, 10, 04, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // baseball set
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{0913, new ItemRemakeInfo(0913, 01141, 4, new byte[] {04, 13, 00, 12, 02, 14, 14, 14}, new byte[] {08, 08, 08, 08, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ski rack
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{0914, new ItemRemakeInfo(0914, 12356, 5, new byte[] {08, 06, 09, 04, 10, 12, 14, 14}, new byte[] {08, 06, 09, 04, 10, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // round pillow
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{0915, new ItemRemakeInfo(0915, 12358, 3, new byte[] {12, 12, 01, 06, 14, 14, 14, 14}, new byte[] {04, 00, 12, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // retro ice-cream case
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{0918, new ItemRemakeInfo(0918, 12365, 7, new byte[] {12, 10, 09, 01, 07, 06, 00, 05}, new byte[] {12, 10, 09, 01, 07, 06, 00, 05}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // garden chair
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{0919, new ItemRemakeInfo(0919, 12366, 6, new byte[] {04, 12, 07, 01, 06, 02, 10, 14}, new byte[] {11, 11, 11, 11, 06, 12, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 12, 12, 12, 12, 12, 12, 12}, true)}, // plastic bench
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{0920, new ItemRemakeInfo(0920, 12373, 5, new byte[] {01, 06, 11, 13, 00, 10, 14, 14}, new byte[] {12, 07, 11, 12, 00, 01, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Pocket vintage camper
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{0921, new ItemRemakeInfo(0921, 12372, 5, new byte[] {07, 01, 06, 13, 11, 00, 14, 14}, new byte[] {01, 10, 06, 13, 13, 13, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Pocket modern camper
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{0922, new ItemRemakeInfo(0922, 12402, 2, new byte[] {12, 12, 06, 14, 14, 14, 14, 14}, new byte[] {05, 09, 07, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wedding arch
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{0923, new ItemRemakeInfo(0923, 12401, 2, new byte[] {12, 09, 07, 14, 14, 14, 14, 14}, new byte[] {02, 09, 07, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wedding bench
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{0924, new ItemRemakeInfo(0924, 12410, 2, new byte[] {02, 09, 07, 14, 14, 14, 14, 14}, new byte[] {02, 09, 07, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {02, 12, 14, 14, 14, 14, 14, 14}, false)}, // wedding welcome board
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{0925, new ItemRemakeInfo(0925, 12408, 2, new byte[] {02, 08, 12, 14, 14, 14, 14, 14}, new byte[] {12, 07, 07, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wedding candle set
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{0926, new ItemRemakeInfo(0926, 12403, 2, new byte[] {02, 12, 09, 14, 14, 14, 14, 14}, new byte[] {12, 07, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wedding cake
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{0927, new ItemRemakeInfo(0927, 12411, 2, new byte[] {02, 12, 07, 14, 14, 14, 14, 14}, new byte[] {12, 07, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wedding flower stand
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{0928, new ItemRemakeInfo(0928, 12405, 2, new byte[] {12, 09, 07, 14, 14, 14, 14, 14}, new byte[] {02, 08, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wedding chair
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{0929, new ItemRemakeInfo(0929, 12406, 2, new byte[] {02, 12, 06, 14, 14, 14, 14, 14}, new byte[] {12, 08, 07, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wedding table
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{0930, new ItemRemakeInfo(0930, 12409, 2, new byte[] {12, 09, 07, 14, 14, 14, 14, 14}, new byte[] {11, 07, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wedding pipe organ
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{0931, new ItemRemakeInfo(0931, 12407, 2, new byte[] {02, 12, 07, 14, 14, 14, 14, 14}, new byte[] {06, 06, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wedding decoration
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{0932, new ItemRemakeInfo(0932, 12404, 2, new byte[] {02, 08, 06, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wedding head table
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{0933, new ItemRemakeInfo(0933, 12516, 4, new byte[] {08, 04, 07, 06, 09, 14, 14, 14}, new byte[] {11, 10, 02, 10, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // sampler
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{0934, new ItemRemakeInfo(0934, 12543, 1, new byte[] {10, 10, 14, 14, 14, 14, 14, 14}, new byte[] {13, 10, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Nintendo Switch
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{0935, new ItemRemakeInfo(0935, 12599, 3, new byte[] {11, 00, 10, 06, 14, 14, 14, 14}, new byte[] {11, 11, 10, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // office chair
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{0940, new ItemRemakeInfo(0940, 12612, 6, new byte[] {05, 01, 06, 07, 06, 02, 10, 14}, new byte[] {13, 13, 13, 13, 13, 13, 13, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // capsule-toy machine
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{0941, new ItemRemakeInfo(0941, 12608, 4, new byte[] {11, 06, 01, 12, 10, 14, 14, 14}, new byte[] {13, 13, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // flower display case
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{0942, new ItemRemakeInfo(0942, 12610, 2, new byte[] {08, 05, 01, 14, 14, 14, 14, 14}, new byte[] {13, 13, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frozen-drink machine
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{0943, new ItemRemakeInfo(0943, 12614, 6, new byte[] {07, 09, 12, 10, 05, 02, 00, 14}, new byte[] {01, 12, 05, 11, 04, 12, 06, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // peacock chair
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{0944, new ItemRemakeInfo(0944, 12613, 5, new byte[] {04, 06, 07, 01, 05, 02, 14, 14}, new byte[] {11, 07, 11, 07, 11, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fancy tea set
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{0945, new ItemRemakeInfo(0945, 12606, 3, new byte[] {01, 07, 06, 04, 14, 14, 14, 14}, new byte[] {10, 10, 10, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tractor
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{0946, new ItemRemakeInfo(0946, 00967, 3, new byte[] {09, 02, 12, 09, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // flower bed
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{0947, new ItemRemakeInfo(0947, 12605, 3, new byte[] {07, 04, 06, 01, 14, 14, 14, 14}, new byte[] {07, 04, 06, 01, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {07, 04, 13, 14, 14, 14, 14, 14}, false)}, // safety barrier
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{0948, new ItemRemakeInfo(0948, 12637, 3, new byte[] {06, 12, 10, 08, 14, 14, 14, 14}, new byte[] {11, 11, 10, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {10, 10, 10, 14, 14, 14, 14, 14}, false)}, // examination-room desk
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{0949, new ItemRemakeInfo(0949, 00538, 4, new byte[] {12, 05, 02, 06, 07, 14, 14, 14}, new byte[] {11, 11, 11, 11, 11, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // exam table
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{0950, new ItemRemakeInfo(0950, 12670, 3, new byte[] {12, 08, 10, 11, 14, 14, 14, 14}, new byte[] {12, 12, 10, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // office cabinet
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{0951, new ItemRemakeInfo(0951, 00534, 3, new byte[] {12, 02, 12, 12, 14, 14, 14, 14}, new byte[] {12, 02, 06, 09, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hospital bed
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{0952, new ItemRemakeInfo(0952, 12653, 3, new byte[] {05, 02, 08, 09, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // modern hospital bed
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{0955, new ItemRemakeInfo(0955, 12673, 2, new byte[] {11, 10, 12, 14, 14, 14, 14, 14}, new byte[] {13, 13, 13, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tall file cabinet
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{0956, new ItemRemakeInfo(0956, 12674, 2, new byte[] {11, 10, 12, 14, 14, 14, 14, 14}, new byte[] {13, 13, 13, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // short file cabinet
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{0957, new ItemRemakeInfo(0957, 12675, 7, new byte[] {12, 09, 08, 10, 09, 08, 11, 00}, new byte[] {06, 06, 06, 06, 06, 06, 06, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // plant partition
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{0958, new ItemRemakeInfo(0958, 12676, 4, new byte[] {08, 09, 09, 12, 06, 14, 14, 14}, new byte[] {08, 09, 09, 12, 06, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // large magazine rack
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{0959, new ItemRemakeInfo(0959, 12677, 3, new byte[] {12, 12, 11, 09, 14, 14, 14, 14}, new byte[] {12, 02, 11, 09, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // medicine chest
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{0960, new ItemRemakeInfo(0960, 12669, 2, new byte[] {11, 12, 10, 14, 14, 14, 14, 14}, new byte[] {11, 12, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 01, 06, 07, 12, 10, 02, 14}, false)}, // donut stool
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{0961, new ItemRemakeInfo(0961, 12678, 7, new byte[] {12, 08, 09, 09, 05, 02, 09, 07}, new byte[] {11, 12, 10, 09, 12, 12, 12, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // arched reception counter
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{0962, new ItemRemakeInfo(0962, 12679, 7, new byte[] {12, 10, 08, 09, 05, 02, 10, 08}, new byte[] {12, 10, 08, 09, 12, 12, 10, 08}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, false)}, // reception counter
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{0964, new ItemRemakeInfo(0964, 12699, 2, new byte[] {11, 12, 10, 14, 14, 14, 14, 14}, new byte[] {11, 12, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 06, 01, 05, 07, 12, 00, 14}, false)}, // standing electric sign
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{0994, new ItemRemakeInfo(0994, 12712, 2, new byte[] {11, 09, 12, 14, 14, 14, 14, 14}, new byte[] {13, 13, 13, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // salad bar
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{0995, new ItemRemakeInfo(0995, 12714, 1, new byte[] {12, 10, 14, 14, 14, 14, 14, 14}, new byte[] {11, 11, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // modern cash register
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{0996, new ItemRemakeInfo(0996, 12713, 4, new byte[] {07, 11, 09, 10, 12, 14, 14, 14}, new byte[] {07, 11, 09, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // antique cash register
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{0997, new ItemRemakeInfo(0997, 12715, 2, new byte[] {06, 04, 12, 14, 14, 14, 14, 14}, new byte[] {12, 11, 00, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {05, 08, 12, 14, 14, 14, 14, 14}, false)}, // bulletin board
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{0998, new ItemRemakeInfo(0998, 12700, 5, new byte[] {11, 06, 11, 09, 12, 00, 14, 14}, new byte[] {11, 11, 11, 09, 12, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // sturdy office desk
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{0999, new ItemRemakeInfo(0999, 12702, 4, new byte[] {01, 04, 10, 09, 06, 14, 14, 14}, new byte[] {13, 13, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // strapped books
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{1000, new ItemRemakeInfo(1000, 12704, 5, new byte[] {04, 10, 01, 06, 07, 09, 14, 14}, new byte[] {11, 11, 11, 11, 11, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // basic school chair
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{1001, new ItemRemakeInfo(1001, 12705, 5, new byte[] {11, 11, 11, 11, 11, 11, 14, 14}, new byte[] {11, 12, 00, 01, 12, 00, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stewpot
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{1002, new ItemRemakeInfo(1002, 12706, 6, new byte[] {10, 10, 10, 10, 10, 10, 10, 14}, new byte[] {10, 01, 07, 07, 09, 07, 01, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // imperial pot
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{1003, new ItemRemakeInfo(1003, 12707, 2, new byte[] {13, 13, 13, 14, 14, 14, 14, 14}, new byte[] {11, 11, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cans
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{1004, new ItemRemakeInfo(1004, 12708, 1, new byte[] {12, 08, 14, 14, 14, 14, 14, 14}, new byte[] {11, 13, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cooking tools
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{1006, new ItemRemakeInfo(1006, 12717, 2, new byte[] {06, 06, 10, 14, 14, 14, 14, 14}, new byte[] {00, 09, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // left chalkboard section
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{1007, new ItemRemakeInfo(1007, 12718, 2, new byte[] {06, 06, 10, 14, 14, 14, 14, 14}, new byte[] {00, 09, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // right chalkboard section
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{1009, new ItemRemakeInfo(1009, 12720, 1, new byte[] {11, 07, 14, 14, 14, 14, 14, 14}, new byte[] {11, 07, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fancy water pitcher
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{1010, new ItemRemakeInfo(1010, 12709, 2, new byte[] {10, 07, 01, 14, 14, 14, 14, 14}, new byte[] {08, 08, 08, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // carp on a cutting board
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{1011, new ItemRemakeInfo(1011, 12701, 4, new byte[] {11, 11, 12, 08, 10, 14, 14, 14}, new byte[] {11, 11, 12, 13, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // school locker
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{1012, new ItemRemakeInfo(1012, 12741, 1, new byte[] {04, 04, 14, 14, 14, 14, 14, 14}, new byte[] {06, 06, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // world map
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{1015, new ItemRemakeInfo(1015, 12745, 7, new byte[] {12, 11, 06, 02, 01, 07, 05, 12}, new byte[] {12, 11, 06, 02, 01, 07, 12, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 05, 10, 00, 06, 01, 03, 09}, false)}, // large covered round table
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{1016, new ItemRemakeInfo(1016, 12744, 7, new byte[] {12, 11, 06, 02, 01, 07, 05, 12}, new byte[] {12, 11, 06, 02, 01, 07, 12, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 05, 10, 00, 06, 01, 03, 09}, false)}, // small covered round table
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{1017, new ItemRemakeInfo(1017, 12766, 4, new byte[] {09, 08, 09, 12, 10, 14, 14, 14}, new byte[] {11, 11, 11, 10, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // small café table
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{1018, new ItemRemakeInfo(1018, 12767, 4, new byte[] {09, 08, 09, 12, 10, 14, 14, 14}, new byte[] {11, 11, 11, 10, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // large café table
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{1019, new ItemRemakeInfo(1019, 12768, 7, new byte[] {11, 02, 08, 09, 12, 08, 12, 10}, new byte[] {12, 12, 12, 09, 12, 08, 08, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // checkout counter
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{1020, new ItemRemakeInfo(1020, 12769, 3, new byte[] {12, 08, 02, 09, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // dessert case
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{1021, new ItemRemakeInfo(1021, 12772, 2, new byte[] {05, 02, 12, 14, 14, 14, 14, 14}, new byte[] {13, 13, 13, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ice-cream display
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{1022, new ItemRemakeInfo(1022, 12773, 7, new byte[] {00, 09, 12, 10, 01, 06, 04, 02}, new byte[] {12, 10, 11, 11, 11, 11, 11, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // counter chair
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{1023, new ItemRemakeInfo(1023, 12774, 3, new byte[] {11, 12, 08, 09, 14, 14, 14, 14}, new byte[] {08, 09, 12, 06, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // busing station
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{1024, new ItemRemakeInfo(1024, 12775, 2, new byte[] {13, 13, 13, 14, 14, 14, 14, 14}, new byte[] {12, 04, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // afternoon-tea set
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{1025, new ItemRemakeInfo(1025, 12776, 7, new byte[] {00, 08, 09, 09, 02, 01, 12, 10}, new byte[] {00, 12, 10, 09, 02, 10, 12, 07}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // counter table
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{1026, new ItemRemakeInfo(1026, 12777, 3, new byte[] {09, 08, 12, 02, 14, 14, 14, 14}, new byte[] {09, 08, 08, 02, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // covered counter
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{1027, new ItemRemakeInfo(1027, 12778, 1, new byte[] {12, 10, 14, 14, 14, 14, 14, 14}, new byte[] {12, 04, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // touchscreen cash register
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{1028, new ItemRemakeInfo(1028, 12779, 7, new byte[] {08, 00, 09, 12, 10, 02, 05, 11}, new byte[] {08, 00, 09, 12, 10, 02, 12, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wood partition
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{1029, new ItemRemakeInfo(1029, 12780, 3, new byte[] {09, 11, 07, 11, 14, 14, 14, 14}, new byte[] {13, 13, 13, 05, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wall shelf with bottles
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{1030, new ItemRemakeInfo(1030, 12782, 3, new byte[] {08, 09, 10, 12, 14, 14, 14, 14}, new byte[] {09, 12, 09, 05, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 04, 06, 01, 09, 08, 02, 05}, false)}, // bistro table
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{1031, new ItemRemakeInfo(1031, 01820, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 05, 04, 02, 01, 08, 14, 14}, new byte[] {12, 02, 10, 13, 13, 08, 14, 14}, false)}, // stack of clothes
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{1032, new ItemRemakeInfo(1032, 12886, 4, new byte[] {08, 08, 09, 12, 13, 14, 14, 14}, new byte[] {13, 06, 09, 02, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 08, 11, 07, 12, 14, 14, 14}, false)}, // corner clothing rack
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{1033, new ItemRemakeInfo(1033, 12891, 4, new byte[] {09, 09, 10, 12, 07, 14, 14, 14}, new byte[] {09, 09, 10, 12, 07, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // full-length mirror
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{1034, new ItemRemakeInfo(1034, 12887, 3, new byte[] {12, 08, 09, 02, 14, 14, 14, 14}, new byte[] {12, 12, 08, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // glass showcase
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{1035, new ItemRemakeInfo(1035, 12882, 2, new byte[] {12, 09, 10, 14, 14, 14, 14, 14}, new byte[] {13, 13, 13, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 12, 01, 07, 04, 14, 14, 14}, false)}, // small mannequin
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{1036, new ItemRemakeInfo(1036, 12885, 2, new byte[] {08, 09, 12, 14, 14, 14, 14, 14}, new byte[] {13, 11, 02, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hanging clothing rack
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{1037, new ItemRemakeInfo(1037, 12893, 3, new byte[] {09, 10, 13, 13, 14, 14, 14, 14}, new byte[] {12, 09, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stacked shoeboxes
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{1038, new ItemRemakeInfo(1038, 12890, 3, new byte[] {12, 10, 01, 08, 14, 14, 14, 14}, new byte[] {12, 10, 01, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 01, 07, 04, 06, 14, 14, 14}, true)}, // merchandise table
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{1039, new ItemRemakeInfo(1039, 12879, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 10, 07, 01, 12, 06, 07, 02}, false)}, // tabletop POP display
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{1040, new ItemRemakeInfo(1040, 12880, 1, new byte[] {11, 10, 14, 14, 14, 14, 14, 14}, new byte[] {11, 10, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {10, 01, 10, 12, 05, 08, 11, 01}, false)}, // standing shop sign
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{1041, new ItemRemakeInfo(1041, 12888, 3, new byte[] {11, 10, 12, 07, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hanger rack
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{1042, new ItemRemakeInfo(1042, 12883, 4, new byte[] {08, 08, 09, 12, 13, 14, 14, 14}, new byte[] {13, 13, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 04, 10, 12, 13, 14, 14, 14}, false)}, // midsized clothing rack
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{1043, new ItemRemakeInfo(1043, 12884, 4, new byte[] {08, 08, 09, 12, 13, 14, 14, 14}, new byte[] {13, 13, 12, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // small clothing rack
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{1044, new ItemRemakeInfo(1044, 12892, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {08, 12, 04, 10, 01, 06, 07, 12}, new byte[] {08, 12, 04, 10, 01, 06, 12, 13}, false)}, // sturdy paper bag
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{1045, new ItemRemakeInfo(1045, 12889, 7, new byte[] {12, 09, 10, 01, 07, 06, 04, 02}, new byte[] {12, 09, 09, 09, 09, 09, 09, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // boxy stool
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{1046, new ItemRemakeInfo(1046, 12881, 2, new byte[] {12, 09, 10, 14, 14, 14, 14, 14}, new byte[] {12, 09, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 01, 07, 10, 12, 14, 14, 14}, false)}, // dress mannequin
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{1047, new ItemRemakeInfo(1047, 01314, 5, new byte[] {08, 11, 11, 12, 02, 05, 14, 14}, new byte[] {08, 11, 11, 09, 12, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // handwashing area
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{1048, new ItemRemakeInfo(1048, 12976, 7, new byte[] {01, 04, 06, 02, 10, 12, 07, 01}, new byte[] {12, 12, 12, 12, 12, 12, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mini dharma
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{1051, new ItemRemakeInfo(1051, 12604, 3, new byte[] {07, 06, 01, 11, 14, 14, 14, 14}, new byte[] {09, 09, 09, 09, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // jackhammer
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{1059, new ItemRemakeInfo(1059, 12996, 7, new byte[] {08, 09, 12, 02, 07, 06, 05, 03}, new byte[] {08, 09, 12, 02, 07, 06, 05, 03}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {09, 04, 12, 02, 07, 06, 05, 03}, false)}, // simple chair
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{1061, new ItemRemakeInfo(1061, 12994, 7, new byte[] {08, 09, 12, 02, 07, 06, 05, 03}, new byte[] {08, 09, 12, 02, 07, 06, 05, 03}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {09, 04, 12, 02, 07, 06, 05, 03}, false)}, // simple bed
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{1062, new ItemRemakeInfo(1062, 12993, 7, new byte[] {08, 09, 12, 02, 07, 06, 05, 03}, new byte[] {11, 11, 11, 11, 11, 11, 11, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // simple vanity
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{1063, new ItemRemakeInfo(1063, 12998, 7, new byte[] {08, 09, 12, 02, 07, 06, 05, 03}, new byte[] {08, 09, 12, 02, 07, 06, 05, 03}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 04, 12, 02, 07, 06, 05, 03}, true)}, // simple small dresser
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{1064, new ItemRemakeInfo(1064, 12995, 7, new byte[] {08, 09, 12, 02, 07, 06, 05, 03}, new byte[] {08, 09, 12, 02, 07, 06, 05, 03}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {09, 04, 12, 02, 07, 06, 05, 03}, false)}, // simple sofa
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{1065, new ItemRemakeInfo(1065, 12991, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {09, 04, 12, 02, 07, 06, 05, 03}, new byte[] {09, 04, 12, 02, 07, 06, 05, 03}, false)}, // simple stool
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{1066, new ItemRemakeInfo(1066, 12997, 7, new byte[] {08, 09, 12, 02, 07, 06, 05, 03}, new byte[] {08, 09, 12, 02, 07, 06, 05, 03}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // simple wall shelf
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{1067, new ItemRemakeInfo(1067, 12999, 7, new byte[] {08, 09, 12, 02, 07, 06, 05, 03}, new byte[] {08, 09, 12, 02, 07, 06, 05, 03}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 04, 12, 02, 07, 06, 05, 03}, true)}, // simple table
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{1068, new ItemRemakeInfo(1068, 13005, 4, new byte[] {11, 10, 00, 04, 01, 14, 14, 14}, new byte[] {11, 10, 00, 04, 01, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 04, 00, 06, 03, 12, 11, 10}, false)}, // artsy chair
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{1069, new ItemRemakeInfo(1069, 13004, 7, new byte[] {01, 04, 00, 06, 12, 10, 09, 07}, new byte[] {12, 12, 12, 12, 12, 12, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // artsy table
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{1070, new ItemRemakeInfo(1070, 13006, 2, new byte[] {11, 10, 12, 14, 14, 14, 14, 14}, new byte[] {11, 10, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {10, 12, 01, 00, 04, 06, 07, 09}, false)}, // cool low table
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{1071, new ItemRemakeInfo(1071, 13007, 2, new byte[] {11, 10, 12, 14, 14, 14, 14, 14}, new byte[] {11, 10, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {10, 12, 01, 00, 04, 06, 07, 09}, false)}, // cool side table
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{1072, new ItemRemakeInfo(1072, 13008, 2, new byte[] {11, 10, 12, 14, 14, 14, 14, 14}, new byte[] {11, 10, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {10, 12, 01, 00, 04, 06, 07, 09}, false)}, // cool chair
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{1073, new ItemRemakeInfo(1073, 13009, 2, new byte[] {11, 10, 12, 14, 14, 14, 14, 14}, new byte[] {11, 10, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {10, 12, 01, 00, 04, 06, 07, 09}, false)}, // cool bed
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{1074, new ItemRemakeInfo(1074, 13010, 2, new byte[] {11, 10, 12, 14, 14, 14, 14, 14}, new byte[] {11, 10, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {10, 12, 01, 00, 04, 06, 07, 09}, false)}, // cool sofa
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{1088, new ItemRemakeInfo(1088, 13073, 7, new byte[] {08, 00, 09, 12, 01, 05, 11, 10}, new byte[] {08, 00, 09, 12, 01, 05, 11, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {07, 06, 05, 00, 02, 13, 06, 13}, false)}, // Nordic chair
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{1090, new ItemRemakeInfo(1090, 13075, 7, new byte[] {08, 00, 09, 12, 01, 05, 11, 10}, new byte[] {08, 00, 09, 12, 01, 05, 11, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {07, 06, 05, 00, 02, 13, 06, 13}, false)}, // Nordic sofa
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{1091, new ItemRemakeInfo(1091, 13076, 7, new byte[] {08, 00, 09, 12, 01, 05, 11, 10}, new byte[] {08, 00, 09, 12, 01, 05, 11, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 07, 06, 05, 00, 02, 13, 06}, true)}, // Nordic low table
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{1092, new ItemRemakeInfo(1092, 13077, 7, new byte[] {08, 00, 09, 12, 01, 05, 11, 10}, new byte[] {08, 00, 09, 12, 01, 05, 11, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 07, 06, 05, 00, 02, 13, 06}, true)}, // Nordic lowboard
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{1093, new ItemRemakeInfo(1093, 13078, 7, new byte[] {08, 00, 09, 12, 01, 05, 11, 10}, new byte[] {08, 00, 09, 12, 01, 05, 11, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 07, 06, 05, 00, 02, 13, 06}, true)}, // Nordic shelves
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{1094, new ItemRemakeInfo(1094, 13079, 7, new byte[] {08, 00, 09, 12, 01, 05, 11, 10}, new byte[] {08, 00, 09, 12, 01, 05, 11, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 07, 06, 05, 00, 02, 13, 06}, true)}, // Nordic table
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{1095, new ItemRemakeInfo(1095, 13080, 6, new byte[] {08, 09, 12, 05, 02, 06, 11, 14}, new byte[] {08, 09, 07, 00, 02, 06, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ranch wardrobe
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{1096, new ItemRemakeInfo(1096, 13081, 6, new byte[] {08, 09, 12, 05, 02, 06, 11, 14}, new byte[] {08, 09, 07, 00, 02, 06, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 01, 04, 06, 02, 07, 14, 14}, true)}, // ranch tea table
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{1097, new ItemRemakeInfo(1097, 13082, 6, new byte[] {08, 09, 12, 05, 02, 06, 11, 14}, new byte[] {08, 09, 07, 00, 02, 06, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 01, 04, 06, 02, 07, 14, 14}, true)}, // ranch lowboard
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{1098, new ItemRemakeInfo(1098, 13083, 7, new byte[] {01, 07, 05, 02, 12, 06, 03, 09}, new byte[] {01, 07, 13, 02, 04, 08, 03, 00}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Moroccan footrest
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{1099, new ItemRemakeInfo(1099, 13084, 7, new byte[] {09, 07, 09, 11, 04, 06, 03, 10}, new byte[] {09, 09, 09, 12, 12, 09, 09, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Moroccan tray table
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{1100, new ItemRemakeInfo(1100, 13085, 7, new byte[] {01, 07, 05, 02, 12, 06, 03, 09}, new byte[] {08, 08, 08, 12, 12, 09, 09, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Moroccan sofa
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{1101, new ItemRemakeInfo(1101, 13108, 7, new byte[] {12, 10, 08, 09, 06, 02, 05, 07}, new byte[] {12, 10, 08, 09, 06, 02, 05, 07}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 04, 08, 03, 00, 12, 05, 13}, false)}, // upright organizer
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{1102, new ItemRemakeInfo(1102, 13109, 7, new byte[] {12, 10, 00, 09, 06, 02, 05, 07}, new byte[] {12, 10, 00, 09, 06, 02, 05, 07}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 05, 08, 03, 00, 02, 05, 07}, false)}, // horizontal organizer
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{1103, new ItemRemakeInfo(1103, 13110, 7, new byte[] {10, 11, 12, 09, 06, 02, 04, 00}, new byte[] {10, 11, 12, 09, 06, 02, 04, 00}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 10, 07, 09, 06, 13, 13, 13}, false)}, // plastic clothing organizer
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{1104, new ItemRemakeInfo(1104, 13111, 5, new byte[] {08, 00, 09, 10, 01, 11, 14, 14}, new byte[] {10, 10, 10, 10, 10, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Japanese dresser
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{1105, new ItemRemakeInfo(1105, 13112, 5, new byte[] {08, 00, 09, 10, 01, 11, 14, 14}, new byte[] {08, 00, 09, 10, 01, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // zen low table
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{1106, new ItemRemakeInfo(1106, 13113, 7, new byte[] {08, 09, 09, 08, 08, 08, 10, 10}, new byte[] {12, 12, 13, 12, 12, 13, 13, 13}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shoji divider
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{1107, new ItemRemakeInfo(1107, 13114, 5, new byte[] {08, 09, 11, 06, 12, 10, 14, 14}, new byte[] {10, 08, 11, 06, 12, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // vintage stool
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{1108, new ItemRemakeInfo(1108, 13115, 5, new byte[] {08, 09, 11, 06, 12, 10, 14, 14}, new byte[] {10, 08, 11, 06, 12, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // vintage desk
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{1109, new ItemRemakeInfo(1109, 13116, 5, new byte[] {09, 11, 06, 00, 04, 10, 14, 14}, new byte[] {10, 08, 11, 06, 12, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // vintage sofa
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{1110, new ItemRemakeInfo(1110, 13117, 5, new byte[] {08, 09, 11, 06, 12, 10, 14, 14}, new byte[] {10, 08, 11, 06, 12, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // vintage low table
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{1111, new ItemRemakeInfo(1111, 13118, 5, new byte[] {08, 09, 11, 06, 12, 10, 14, 14}, new byte[] {10, 08, 11, 06, 12, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // vintage dresser
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{1112, new ItemRemakeInfo(1112, 13119, 6, new byte[] {06, 05, 01, 07, 02, 12, 10, 14}, new byte[] {06, 05, 01, 07, 02, 12, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // enamel lamp
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{1113, new ItemRemakeInfo(1113, 13120, 2, new byte[] {10, 11, 07, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // round light fixture
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{1114, new ItemRemakeInfo(1114, 13121, 6, new byte[] {09, 08, 09, 11, 07, 05, 02, 14}, new byte[] {10, 10, 10, 10, 10, 10, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wood-shade lamp
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{1115, new ItemRemakeInfo(1115, 13122, 2, new byte[] {00, 09, 08, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // zen light
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{1117, new ItemRemakeInfo(1117, 13138, 7, new byte[] {07, 11, 09, 12, 10, 05, 02, 08}, new byte[] {07, 11, 09, 12, 10, 05, 02, 08}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 12, 00, 01, 10, 05, 02, 14}, false)}, // elegant chair
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{1118, new ItemRemakeInfo(1118, 13139, 7, new byte[] {07, 11, 09, 12, 10, 05, 02, 08}, new byte[] {07, 11, 09, 12, 10, 05, 02, 08}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 12, 00, 01, 10, 05, 02, 14}, false)}, // elegant bed
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{1119, new ItemRemakeInfo(1119, 13140, 7, new byte[] {07, 11, 09, 12, 10, 05, 02, 08}, new byte[] {07, 11, 09, 12, 10, 05, 02, 08}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 06, 12, 00, 01, 10, 05, 02}, true)}, // elegant console table
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{1120, new ItemRemakeInfo(1120, 13141, 7, new byte[] {07, 11, 09, 12, 10, 05, 02, 08}, new byte[] {07, 11, 09, 12, 10, 05, 02, 08}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 12, 00, 01, 10, 05, 02, 14}, false)}, // elegant sofa
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{1121, new ItemRemakeInfo(1121, 13142, 7, new byte[] {07, 11, 09, 12, 10, 05, 02, 08}, new byte[] {07, 11, 09, 12, 10, 05, 02, 08}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 12, 00, 01, 10, 05, 02, 14}, false)}, // elegant lamp
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{1122, new ItemRemakeInfo(1122, 13143, 7, new byte[] {07, 11, 09, 12, 10, 05, 02, 08}, new byte[] {07, 11, 09, 12, 10, 05, 02, 08}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 06, 12, 00, 01, 10, 05, 02}, true)}, // elegant dresser
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{1123, new ItemRemakeInfo(1123, 13144, 6, new byte[] {10, 12, 01, 07, 02, 05, 06, 14}, new byte[] {10, 12, 01, 07, 02, 05, 06, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // simple shaded lamp
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{1124, new ItemRemakeInfo(1124, 13145, 7, new byte[] {12, 01, 06, 11, 03, 12, 08, 12}, new byte[] {13, 07, 01, 12, 05, 02, 02, 13}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stained-glass light
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{1125, new ItemRemakeInfo(1125, 13146, 4, new byte[] {12, 05, 02, 07, 06, 14, 14, 14}, new byte[] {09, 09, 09, 09, 09, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // milk-glass lamp
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{1126, new ItemRemakeInfo(1126, 13147, 2, new byte[] {12, 10, 11, 14, 14, 14, 14, 14}, new byte[] {12, 10, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fluorescent light
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{1127, new ItemRemakeInfo(1127, 13148, 7, new byte[] {10, 12, 11, 07, 01, 07, 04, 13}, new byte[] {12, 12, 12, 12, 12, 12, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ceiling spotlight
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{1128, new ItemRemakeInfo(1128, 13149, 6, new byte[] {06, 04, 00, 01, 02, 11, 12, 14}, new byte[] {06, 04, 00, 01, 02, 11, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Nordic pendant light
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{1129, new ItemRemakeInfo(1129, 13150, 7, new byte[] {11, 07, 09, 12, 04, 06, 03, 10}, new byte[] {11, 07, 09, 12, 04, 06, 03, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Moroccan lights
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{1130, new ItemRemakeInfo(1130, 13151, 3, new byte[] {07, 10, 01, 09, 14, 14, 14, 14}, new byte[] {07, 10, 01, 09, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 05, 01, 12, 01, 04, 07, 06}, false)}, // festival lantern
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{1131, new ItemRemakeInfo(1131, 13152, 6, new byte[] {12, 02, 07, 01, 06, 04, 12, 14}, new byte[] {10, 10, 10, 01, 06, 04, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // imperial lamp
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{1132, new ItemRemakeInfo(1132, 13153, 3, new byte[] {09, 10, 08, 12, 14, 14, 14, 14}, new byte[] {10, 10, 10, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden pendant light
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{1133, new ItemRemakeInfo(1133, 13154, 7, new byte[] {07, 11, 12, 01, 05, 06, 02, 03}, new byte[] {12, 12, 07, 01, 05, 07, 12, 03}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // chandelier
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{1134, new ItemRemakeInfo(1134, 13155, 2, new byte[] {11, 07, 10, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spiral chandelier
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{1135, new ItemRemakeInfo(1135, 13156, 7, new byte[] {12, 10, 11, 07, 06, 01, 07, 00}, new byte[] {12, 10, 11, 07, 06, 01, 07, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ceiling fan
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{1136, new ItemRemakeInfo(1136, 13157, 2, new byte[] {10, 12, 11, 14, 14, 14, 14, 14}, new byte[] {10, 12, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {10, 05, 12, 10, 13, 04, 06, 04}, false)}, // dual hanging monitors
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{1137, new ItemRemakeInfo(1137, 13158, 7, new byte[] {08, 00, 09, 08, 09, 10, 05, 02}, new byte[] {10, 10, 10, 10, 12, 10, 10, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hanging shelves
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{1139, new ItemRemakeInfo(1139, 13161, 7, new byte[] {06, 01, 12, 07, 06, 10, 04, 09}, new byte[] {12, 12, 01, 01, 07, 12, 12, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 13, 13, 04, 00, 12, 02, 06}, true)}, // wooden field sign
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{1142, new ItemRemakeInfo(1142, 13164, 5, new byte[] {11, 07, 03, 04, 06, 13, 14, 14}, new byte[] {10, 10, 10, 10, 10, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // disco ball
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{1143, new ItemRemakeInfo(1143, 13185, 4, new byte[] {08, 05, 04, 12, 10, 14, 14, 14}, new byte[] {08, 04, 12, 01, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // small vase
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{1144, new ItemRemakeInfo(1144, 13186, 3, new byte[] {06, 06, 12, 05, 14, 14, 14, 14}, new byte[] {06, 07, 04, 05, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // porcelain vase
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{1145, new ItemRemakeInfo(1145, 13187, 3, new byte[] {01, 06, 08, 04, 14, 14, 14, 14}, new byte[] {12, 07, 09, 05, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fine vase
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{1146, new ItemRemakeInfo(1146, 13188, 3, new byte[] {09, 12, 12, 07, 14, 14, 14, 14}, new byte[] {06, 04, 11, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ball catcher
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{1147, new ItemRemakeInfo(1147, 13189, 5, new byte[] {08, 00, 09, 10, 01, 08, 14, 14}, new byte[] {08, 00, 09, 10, 01, 08, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stair dresser
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{1148, new ItemRemakeInfo(1148, 13190, 4, new byte[] {10, 01, 04, 11, 07, 14, 14, 14}, new byte[] {03, 00, 01, 03, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // sword
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{1149, new ItemRemakeInfo(1149, 13191, 4, new byte[] {10, 01, 04, 11, 07, 14, 14, 14}, new byte[] {03, 00, 01, 03, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bow
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{1150, new ItemRemakeInfo(1150, 13192, 4, new byte[] {10, 01, 04, 03, 11, 14, 14, 14}, new byte[] {01, 10, 10, 10, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // samurai suit
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{1152, new ItemRemakeInfo(1152, 13220, 3, new byte[] {07, 10, 01, 09, 14, 14, 14, 14}, new byte[] {07, 10, 01, 09, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 05, 01, 12, 01, 04, 07, 06}, false)}, // festival-lantern set
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{1153, new ItemRemakeInfo(1153, 13222, 3, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {03, 13, 09, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spooky garland
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{1154, new ItemRemakeInfo(1154, 13223, 3, new byte[] {03, 05, 08, 11, 14, 14, 14, 14}, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spooky table setting
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{1155, new ItemRemakeInfo(1155, 04083, 3, new byte[] {09, 09, 09, 11, 14, 14, 14, 14}, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spooky arch
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{1156, new ItemRemakeInfo(1156, 04084, 3, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {09, 09, 09, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spooky scarecrow
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{1157, new ItemRemakeInfo(1157, 04086, 3, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {00, 07, 06, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spooky tower
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{1168, new ItemRemakeInfo(1168, 12949, 3, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {09, 09, 09, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spooky standing lamp
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{1190, new ItemRemakeInfo(1190, 04087, 3, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {09, 09, 08, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spooky carriage
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{1191, new ItemRemakeInfo(1191, 04088, 3, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spooky lantern
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{1192, new ItemRemakeInfo(1192, 04089, 3, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {06, 06, 06, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spooky chair
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{1193, new ItemRemakeInfo(1193, 04090, 3, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {06, 06, 00, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spooky table
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{1194, new ItemRemakeInfo(1194, 04092, 3, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {08, 08, 08, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spooky lantern set
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{1195, new ItemRemakeInfo(1195, 12951, 3, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {03, 02, 09, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spooky candy set
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{1196, new ItemRemakeInfo(1196, 13163, 3, new byte[] {08, 09, 09, 12, 14, 14, 14, 14}, new byte[] {08, 09, 09, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 12, 08, 13, 13, 14, 14, 14}, true)}, // study carrel
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{1197, new ItemRemakeInfo(1197, 13229, 4, new byte[] {11, 12, 10, 01, 04, 14, 14, 14}, new byte[] {11, 12, 10, 01, 04, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // range hood
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{1198, new ItemRemakeInfo(1198, 13243, 7, new byte[] {08, 09, 12, 12, 10, 09, 11, 02}, new byte[] {08, 09, 00, 10, 10, 12, 12, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // puppy plushie
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{1199, new ItemRemakeInfo(1199, 13201, 7, new byte[] {12, 07, 01, 09, 05, 02, 06, 03}, new byte[] {12, 07, 01, 09, 05, 02, 06, 03}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 06, 06, 05, 02, 00, 12, 14}, true)}, // bath bucket
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{1200, new ItemRemakeInfo(1200, 13251, 4, new byte[] {11, 07, 06, 04, 01, 14, 14, 14}, new byte[] {12, 12, 12, 05, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // dinosaur toy
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{1201, new ItemRemakeInfo(1201, 13249, 7, new byte[] {12, 02, 04, 05, 07, 04, 09, 01}, new byte[] {08, 05, 10, 12, 06, 07, 06, 07}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // kids' tent
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{1204, new ItemRemakeInfo(1204, 13246, 3, new byte[] {04, 01, 00, 02, 14, 14, 14, 14}, new byte[] {05, 02, 06, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pop-up book
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{1205, new ItemRemakeInfo(1205, 13252, 6, new byte[] {01, 01, 04, 00, 06, 02, 03, 14}, new byte[] {08, 02, 05, 07, 13, 12, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // dollhouse
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{1207, new ItemRemakeInfo(1207, 13245, 4, new byte[] {09, 12, 12, 02, 06, 14, 14, 14}, new byte[] {07, 09, 01, 05, 09, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Yule log
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{1208, new ItemRemakeInfo(1208, 13247, 7, new byte[] {11, 04, 01, 00, 07, 06, 02, 10}, new byte[] {01, 00, 04, 06, 03, 03, 06, 07}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tin robot
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{1209, new ItemRemakeInfo(1209, 13244, 6, new byte[] {01, 13, 02, 05, 04, 00, 06, 14}, new byte[] {06, 13, 12, 06, 11, 09, 08, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // gift pile
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{1210, new ItemRemakeInfo(1210, 13250, 3, new byte[] {10, 10, 11, 11, 14, 14, 14, 14}, new byte[] {01, 06, 04, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mini circuit
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{1211, new ItemRemakeInfo(1211, 13242, 6, new byte[] {04, 01, 07, 06, 02, 05, 03, 14}, new byte[] {12, 10, 12, 12, 12, 12, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // RC helicopter
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{1212, new ItemRemakeInfo(1212, 13202, 7, new byte[] {12, 07, 01, 09, 05, 02, 06, 03}, new byte[] {12, 07, 01, 09, 05, 02, 06, 03}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bath stool
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{1213, new ItemRemakeInfo(1213, 13203, 6, new byte[] {05, 12, 02, 06, 11, 09, 11, 14}, new byte[] {04, 04, 04, 04, 04, 04, 06, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // square bathtub
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{1214, new ItemRemakeInfo(1214, 13206, 2, new byte[] {08, 09, 12, 14, 14, 14, 14, 14}, new byte[] {01, 08, 08, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shopping bag
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{1215, new ItemRemakeInfo(1215, 13210, 7, new byte[] {00, 06, 01, 04, 07, 02, 12, 10}, new byte[] {00, 06, 01, 04, 07, 02, 12, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stacked shopping baskets
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{1216, new ItemRemakeInfo(1216, 00079, 7, new byte[] {08, 09, 12, 02, 07, 06, 04, 11}, new byte[] {12, 12, 12, 12, 12, 12, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 08, 02, 07, 06, 05, 10, 14}, false)}, // baby bed
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{1217, new ItemRemakeInfo(1217, 01222, 3, new byte[] {11, 10, 01, 04, 14, 14, 14, 14}, new byte[] {11, 10, 01, 04, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {13, 10, 13, 13, 14, 14, 14, 14}, false)}, // TV with VCR
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{1218, new ItemRemakeInfo(1218, 13209, 7, new byte[] {10, 12, 09, 01, 07, 06, 05, 02}, new byte[] {10, 12, 10, 10, 12, 10, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 13, 12, 13, 13, 13, 13, 11}, false)}, // tablet device
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{1219, new ItemRemakeInfo(1219, 13211, 6, new byte[] {12, 10, 01, 07, 06, 04, 11, 14}, new byte[] {07, 07, 07, 07, 07, 07, 07, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // caged cart
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{1220, new ItemRemakeInfo(1220, 13207, 1, new byte[] {10, 11, 14, 14, 14, 14, 14, 14}, new byte[] {11, 11, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {07, 01, 06, 01, 05, 04, 01, 07}, false)}, // small LED display
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{1221, new ItemRemakeInfo(1221, 13255, 4, new byte[] {10, 09, 00, 12, 07, 14, 14, 14}, new byte[] {12, 09, 01, 12, 07, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // elaborate display case
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{1222, new ItemRemakeInfo(1222, 13214, 7, new byte[] {11, 12, 09, 10, 01, 07, 06, 04}, new byte[] {11, 12, 09, 10, 01, 07, 06, 04}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 11, 11, 11, 11, 11, 11, 14}, true)}, // steel trash can
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{1223, new ItemRemakeInfo(1223, 13274, 6, new byte[] {11, 10, 12, 01, 04, 09, 07, 14}, new byte[] {11, 10, 12, 01, 04, 09, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wristwatch
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{1224, new ItemRemakeInfo(1224, 13271, 7, new byte[] {11, 12, 10, 08, 01, 07, 04, 06}, new byte[] {11, 12, 10, 08, 01, 07, 04, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // upright speaker
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{1225, new ItemRemakeInfo(1225, 13205, 4, new byte[] {12, 10, 11, 08, 09, 14, 14, 14}, new byte[] {12, 10, 11, 12, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, false)}, // store shelf
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{1226, new ItemRemakeInfo(1226, 12361, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 12, 10, 14, 14, 14, 14, 14}, false)}, // zen bench
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{1227, new ItemRemakeInfo(1227, 13270, 2, new byte[] {09, 00, 10, 14, 14, 14, 14, 14}, new byte[] {09, 00, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // antique radio
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{1228, new ItemRemakeInfo(1228, 13266, 3, new byte[] {09, 09, 08, 12, 14, 14, 14, 14}, new byte[] {09, 09, 08, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // owl clock
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{1229, new ItemRemakeInfo(1229, 13288, 7, new byte[] {08, 09, 12, 02, 07, 06, 04, 11}, new byte[] {08, 09, 12, 02, 07, 06, 04, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 08, 02, 07, 06, 05, 11, 14}, true)}, // high chair
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{1230, new ItemRemakeInfo(1230, 13294, 5, new byte[] {12, 10, 04, 00, 07, 02, 14, 14}, new byte[] {12, 10, 04, 00, 07, 02, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 01, 07, 02, 05, 13, 13, 06}, false)}, // beach chairs with parasol
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{1231, new ItemRemakeInfo(1231, 13296, 7, new byte[] {04, 01, 07, 06, 12, 11, 09, 10}, new byte[] {11, 11, 11, 11, 11, 11, 11, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 12, 01, 07, 06, 05, 11, 10}, true)}, // vehicle cabin seat
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{1232, new ItemRemakeInfo(1232, 13295, 7, new byte[] {01, 07, 06, 04, 02, 00, 03, 09}, new byte[] {12, 12, 12, 12, 12, 12, 12, 08}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 04, 04, 04, 01, 01, 01, 01}, false)}, // game-show stand
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{1233, new ItemRemakeInfo(1233, 13299, 6, new byte[] {06, 05, 09, 04, 06, 02, 12, 14}, new byte[] {06, 05, 09, 04, 06, 02, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 01, 00, 12, 04, 10, 14, 14}, true)}, // decorative bottles
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{1234, new ItemRemakeInfo(1234, 13302, 6, new byte[] {00, 01, 12, 10, 11, 11, 09, 14}, new byte[] {08, 10, 12, 10, 11, 10, 09, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // decorative pillar
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{1235, new ItemRemakeInfo(1235, 13300, 2, new byte[] {12, 10, 11, 14, 14, 14, 14, 14}, new byte[] {12, 10, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stylish wall spotlight
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{1236, new ItemRemakeInfo(1236, 13307, 2, new byte[] {12, 10, 11, 14, 14, 14, 14, 14}, new byte[] {12, 10, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stylish spotlight
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{1237, new ItemRemakeInfo(1237, 13304, 5, new byte[] {04, 06, 01, 06, 11, 10, 14, 14}, new byte[] {11, 11, 11, 11, 11, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // winnowing machine
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{1238, new ItemRemakeInfo(1238, 13305, 5, new byte[] {11, 12, 10, 07, 04, 06, 14, 14}, new byte[] {10, 10, 10, 10, 10, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // conveyor belt
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{1240, new ItemRemakeInfo(1240, 13306, 5, new byte[] {11, 12, 10, 07, 04, 06, 14, 14}, new byte[] {11, 11, 11, 11, 11, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // robot arm
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{1241, new ItemRemakeInfo(1241, 13303, 7, new byte[] {12, 12, 12, 12, 12, 12, 12, 12}, new byte[] {12, 07, 08, 09, 06, 08, 13, 13}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 12, 08, 10, 14, 14, 14, 14}, true)}, // glass jar
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{1244, new ItemRemakeInfo(1244, 13313, 3, new byte[] {10, 12, 09, 06, 14, 14, 14, 14}, new byte[] {10, 12, 09, 06, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // curved streetlight
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{1245, new ItemRemakeInfo(1245, 13312, 3, new byte[] {10, 11, 12, 09, 14, 14, 14, 14}, new byte[] {10, 11, 12, 09, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // round streetlight
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{1249, new ItemRemakeInfo(1249, 04196, 4, new byte[] {10, 12, 07, 06, 01, 14, 14, 14}, new byte[] {10, 12, 07, 06, 01, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 06, 06, 06, 06, 06, 06, 14}, false)}, // crosswalk signal
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{1252, new ItemRemakeInfo(1252, 13268, 4, new byte[] {12, 08, 12, 12, 12, 14, 14, 14}, new byte[] {09, 09, 05, 01, 06, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // covered wagon
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{1253, new ItemRemakeInfo(1253, 13269, 6, new byte[] {09, 08, 12, 05, 01, 06, 07, 14}, new byte[] {09, 08, 12, 05, 09, 10, 09, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {08, 08, 14, 14, 14, 14, 14, 14}, false)}, // storefront
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{1254, new ItemRemakeInfo(1254, 13273, 1, new byte[] {06, 06, 14, 14, 14, 14, 14, 14}, new byte[] {08, 02, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cactus
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{1255, new ItemRemakeInfo(1255, 13340, 7, new byte[] {12, 10, 09, 01, 07, 06, 00, 05}, new byte[] {12, 10, 09, 01, 07, 06, 00, 05}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // garden table
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{1256, new ItemRemakeInfo(1256, 13335, 7, new byte[] {08, 12, 01, 07, 05, 02, 09, 10}, new byte[] {08, 12, 01, 07, 05, 02, 09, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bird mobile
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{1257, new ItemRemakeInfo(1257, 13336, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 05, 06, 12, 11, 00, 14, 14}, new byte[] {14, 05, 06, 12, 11, 00, 14, 14}, true)}, // construction scaffolding
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{1258, new ItemRemakeInfo(1258, 13345, 7, new byte[] {07, 07, 00, 08, 08, 09, 00, 01}, new byte[] {07, 07, 00, 09, 08, 02, 00, 00}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 05, 09, 09, 04, 02, 07, 10}, false)}, // snack
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{1259, new ItemRemakeInfo(1259, 13338, 7, new byte[] {08, 09, 09, 12, 11, 05, 02, 09}, new byte[] {11, 13, 11, 13, 13, 13, 13, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // sloppy sink
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{1260, new ItemRemakeInfo(1260, 13339, 7, new byte[] {08, 11, 04, 07, 06, 05, 02, 09}, new byte[] {08, 11, 04, 07, 06, 05, 02, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 05, 04, 01, 06, 07, 02, 08}, false)}, // sloppy sofa
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{1261, new ItemRemakeInfo(1261, 13337, 7, new byte[] {08, 09, 09, 12, 11, 05, 02, 09}, new byte[] {12, 08, 09, 07, 06, 05, 02, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 13, 13, 13, 14}, false)}, // sloppy table
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{1262, new ItemRemakeInfo(1262, 13341, 7, new byte[] {12, 11, 04, 08, 12, 05, 02, 11}, new byte[] {08, 09, 09, 12, 11, 05, 02, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {08, 11, 04, 07, 06, 05, 02, 09}, false)}, // sloppy bed
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{1263, new ItemRemakeInfo(1263, 13343, 5, new byte[] {02, 05, 06, 07, 12, 10, 14, 14}, new byte[] {03, 04, 07, 00, 13, 03, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // dreamy wall rack
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{1264, new ItemRemakeInfo(1264, 13344, 5, new byte[] {02, 05, 06, 07, 12, 10, 14, 14}, new byte[] {03, 04, 07, 00, 13, 03, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // dreamy shelves
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{1265, new ItemRemakeInfo(1265, 13342, 5, new byte[] {02, 05, 06, 07, 12, 10, 14, 14}, new byte[] {03, 04, 07, 00, 13, 03, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // dreamy bed
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{1266, new ItemRemakeInfo(1266, 13347, 5, new byte[] {12, 04, 01, 07, 09, 11, 14, 14}, new byte[] {05, 00, 11, 11, 06, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 10, 10, 04, 14, 14, 14, 14}, true)}, // yacht
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{1267, new ItemRemakeInfo(1267, 13367, 7, new byte[] {12, 08, 09, 11, 10, 12, 02, 05}, new byte[] {12, 08, 08, 12, 10, 12, 02, 05}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bunny garden decoration
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{1268, new ItemRemakeInfo(1268, 13368, 7, new byte[] {07, 11, 09, 12, 10, 05, 02, 08}, new byte[] {07, 11, 09, 12, 10, 05, 02, 08}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // elegant mirror
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{1269, new ItemRemakeInfo(1269, 13363, 5, new byte[] {11, 12, 10, 07, 04, 06, 14, 14}, new byte[] {10, 10, 10, 10, 10, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {10, 12, 13, 06, 01, 14, 14, 14}, false)}, // inspection equipment
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{1270, new ItemRemakeInfo(1270, 13362, 4, new byte[] {11, 11, 11, 10, 09, 14, 14, 14}, new byte[] {01, 04, 07, 07, 11, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 00, 14, 14, 14, 14, 14, 14}, true)}, // double-edged sword
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{1272, new ItemRemakeInfo(1272, 13366, 5, new byte[] {01, 07, 04, 00, 12, 06, 14, 14}, new byte[] {11, 11, 11, 11, 11, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // chainsaw
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{1273, new ItemRemakeInfo(1273, 13365, 7, new byte[] {12, 07, 01, 04, 00, 06, 03, 11}, new byte[] {13, 13, 13, 06, 13, 13, 02, 13}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 10, 01, 04, 14, 14, 14, 14}, true)}, // toothbrush-and-cup set
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{1274, new ItemRemakeInfo(1274, 13360, 6, new byte[] {12, 05, 08, 09, 06, 00, 03, 14}, new byte[] {12, 05, 08, 09, 06, 00, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {05, 08, 02, 04, 07, 00, 03, 14}, false)}, // bottled beverage
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{1275, new ItemRemakeInfo(1275, 13361, 5, new byte[] {11, 11, 11, 11, 11, 11, 14, 14}, new byte[] {13, 13, 13, 13, 08, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // paint cans
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{1276, new ItemRemakeInfo(1276, 13369, 7, new byte[] {11, 09, 12, 06, 04, 01, 10, 11}, new byte[] {11, 09, 12, 06, 04, 01, 10, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 12, 09, 11, 14, 14, 14, 14}, true)}, // milk can
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{1277, new ItemRemakeInfo(1277, 13370, 2, new byte[] {00, 08, 06, 14, 14, 14, 14, 14}, new byte[] {00, 08, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wheat field
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{1278, new ItemRemakeInfo(1278, 13356, 3, new byte[] {04, 06, 01, 10, 14, 14, 14, 14}, new byte[] {12, 11, 10, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {08, 04, 12, 07, 05, 10, 14, 14}, false)}, // rolling cart
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{1279, new ItemRemakeInfo(1279, 13455, 7, new byte[] {00, 06, 01, 04, 07, 02, 12, 10}, new byte[] {00, 06, 01, 04, 07, 02, 12, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shopping basket
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{1280, new ItemRemakeInfo(1280, 13454, 2, new byte[] {11, 10, 12, 14, 14, 14, 14, 14}, new byte[] {11, 10, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {10, 12, 01, 00, 04, 06, 07, 09}, false)}, // cool dining table
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{1283, new ItemRemakeInfo(1283, 13464, 7, new byte[] {01, 07, 06, 04, 02, 05, 12, 10}, new byte[] {08, 09, 12, 06, 07, 09, 09, 01}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // crane game
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{1285, new ItemRemakeInfo(1285, 13469, 7, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {12, 07, 00, 01, 02, 03, 04, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stage lights
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{1286, new ItemRemakeInfo(1286, 13468, 7, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {12, 07, 00, 01, 02, 03, 04, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hanging stage lights
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|
{1287, new ItemRemakeInfo(1287, 13467, 4, new byte[] {10, 10, 10, 10, 10, 14, 14, 14}, new byte[] {01, 07, 02, 03, 06, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stage flame machine
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{1288, new ItemRemakeInfo(1288, 13466, 4, new byte[] {11, 07, 04, 02, 06, 14, 14, 14}, new byte[] {11, 07, 04, 02, 06, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // silver confetti blower
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|
{1290, new ItemRemakeInfo(1290, 13479, 5, new byte[] {10, 11, 01, 07, 05, 09, 14, 14}, new byte[] {11, 10, 11, 10, 11, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // nearly busted radio
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|
{1291, new ItemRemakeInfo(1291, 13474, 5, new byte[] {01, 07, 06, 04, 03, 12, 14, 14}, new byte[] {10, 10, 10, 10, 10, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // siren
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{1292, new ItemRemakeInfo(1292, 13450, 1, new byte[] {00, 06, 14, 14, 14, 14, 14, 14}, new byte[] {09, 08, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Turkey Day chair
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{1293, new ItemRemakeInfo(1293, 13449, 1, new byte[] {00, 06, 14, 14, 14, 14, 14, 14}, new byte[] {07, 07, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Turkey Day decorations
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{1295, new ItemRemakeInfo(1295, 13447, 1, new byte[] {12, 11, 14, 14, 14, 14, 14, 14}, new byte[] {12, 11, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Turkey Day garden stand
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{1296, new ItemRemakeInfo(1296, 13448, 1, new byte[] {12, 11, 14, 14, 14, 14, 14, 14}, new byte[] {00, 06, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Turkey Day hearth
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{1297, new ItemRemakeInfo(1297, 13453, 1, new byte[] {09, 08, 14, 14, 14, 14, 14, 14}, new byte[] {12, 06, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Turkey Day table
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{1298, new ItemRemakeInfo(1298, 01206, 1, new byte[] {07, 11, 14, 14, 14, 14, 14, 14}, new byte[] {07, 11, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // trumpet
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{1299, new ItemRemakeInfo(1299, 02358, 5, new byte[] {11, 11, 11, 11, 11, 11, 14, 14}, new byte[] {12, 01, 07, 06, 05, 03, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stadium light
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{1301, new ItemRemakeInfo(1301, 13472, 5, new byte[] {08, 08, 08, 08, 09, 09, 14, 14}, new byte[] {12, 06, 00, 05, 10, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // windmill
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{1302, new ItemRemakeInfo(1302, 13496, 4, new byte[] {11, 08, 12, 10, 06, 14, 14, 14}, new byte[] {11, 08, 09, 09, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stonework kitchen
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{1303, new ItemRemakeInfo(1303, 13522, 6, new byte[] {07, 10, 09, 08, 01, 02, 10, 14}, new byte[] {07, 10, 09, 08, 01, 02, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 05, 10, 13, 01, 00, 04, 04}, false)}, // dress-up doll
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{1304, new ItemRemakeInfo(1304, 13511, 5, new byte[] {11, 09, 10, 13, 08, 09, 14, 14}, new byte[] {11, 09, 10, 12, 08, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // gear apparatus
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{1305, new ItemRemakeInfo(1305, 13509, 5, new byte[] {11, 09, 10, 13, 08, 09, 14, 14}, new byte[] {11, 09, 10, 12, 08, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // gear tower
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|
{1306, new ItemRemakeInfo(1306, 13520, 3, new byte[] {11, 08, 10, 06, 14, 14, 14, 14}, new byte[] {11, 08, 10, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // forbidden altar
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{1307, new ItemRemakeInfo(1307, 13510, 3, new byte[] {10, 06, 00, 01, 14, 14, 14, 14}, new byte[] {11, 10, 12, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // crew member's seat
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{1308, new ItemRemakeInfo(1308, 13519, 7, new byte[] {10, 10, 10, 10, 10, 12, 02, 05}, new byte[] {01, 00, 06, 04, 11, 10, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // gaming chair
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{1309, new ItemRemakeInfo(1309, 13521, 7, new byte[] {10, 10, 10, 10, 10, 12, 02, 05}, new byte[] {01, 00, 06, 04, 11, 10, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {03, 04, 05, 08, 02, 07, 10, 11}, false)}, // gaming desk
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{1310, new ItemRemakeInfo(1310, 13508, 3, new byte[] {11, 10, 12, 10, 14, 14, 14, 14}, new byte[] {04, 06, 00, 01, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cold sleep pod
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{1311, new ItemRemakeInfo(1311, 13513, 7, new byte[] {05, 07, 06, 00, 11, 12, 01, 04}, new byte[] {11, 10, 08, 11, 01, 04, 09, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 12, 04, 10, 02, 04, 14, 14}, true)}, // fish container
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{1312, new ItemRemakeInfo(1312, 13504, 3, new byte[] {11, 10, 12, 10, 14, 14, 14, 14}, new byte[] {05, 06, 00, 01, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // strategic meeting table
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{1313, new ItemRemakeInfo(1313, 13518, 7, new byte[] {11, 12, 10, 06, 04, 01, 07, 09}, new byte[] {10, 11, 11, 09, 09, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // lab chair
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{1314, new ItemRemakeInfo(1314, 13523, 7, new byte[] {10, 07, 05, 02, 01, 03, 12, 10}, new byte[] {01, 06, 02, 07, 12, 00, 01, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 07, 05, 12, 13, 14, 14, 14}, true)}, // skateboard
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{1315, new ItemRemakeInfo(1315, 13516, 7, new byte[] {11, 12, 10, 06, 04, 01, 07, 11}, new byte[] {10, 11, 11, 11, 09, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // amazing machine
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{1316, new ItemRemakeInfo(1316, 13502, 3, new byte[] {11, 10, 12, 10, 14, 14, 14, 14}, new byte[] {05, 06, 00, 01, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spaceship control panel
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{1317, new ItemRemakeInfo(1317, 13515, 7, new byte[] {11, 12, 07, 06, 04, 01, 10, 09}, new byte[] {11, 12, 07, 06, 04, 01, 10, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 05, 13, 07, 01, 10, 10, 14}, true)}, // tank
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{1318, new ItemRemakeInfo(1318, 13524, 7, new byte[] {11, 08, 09, 11, 07, 02, 05, 11}, new byte[] {10, 00, 10, 10, 06, 01, 04, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // medieval building side
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{1319, new ItemRemakeInfo(1319, 13512, 5, new byte[] {11, 07, 06, 04, 01, 09, 14, 14}, new byte[] {09, 09, 09, 10, 10, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {05, 07, 01, 14, 14, 14, 14, 14}, false)}, // retro transportation stop
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{1320, new ItemRemakeInfo(1320, 13505, 5, new byte[] {09, 01, 04, 07, 06, 10, 14, 14}, new byte[] {11, 10, 10, 06, 11, 02, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mining car
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{1321, new ItemRemakeInfo(1321, 13506, 3, new byte[] {04, 06, 00, 01, 14, 14, 14, 14}, new byte[] {11, 10, 12, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // science pod
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{1322, new ItemRemakeInfo(1322, 13514, 4, new byte[] {12, 02, 10, 03, 08, 14, 14, 14}, new byte[] {09, 12, 11, 10, 01, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // powder-room booth
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{1323, new ItemRemakeInfo(1323, 13507, 4, new byte[] {06, 04, 12, 10, 00, 14, 14, 14}, new byte[] {09, 09, 08, 11, 09, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // banker's lamp
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{1324, new ItemRemakeInfo(1324, 13503, 4, new byte[] {11, 09, 10, 12, 09, 14, 14, 14}, new byte[] {11, 09, 10, 12, 09, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // meter and pipes
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{1325, new ItemRemakeInfo(1325, 13272, 7, new byte[] {06, 06, 06, 06, 06, 06, 06, 06}, new byte[] {00, 12, 07, 09, 05, 06, 11, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // evergreen ash
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{1326, new ItemRemakeInfo(1326, 13578, 5, new byte[] {02, 02, 12, 10, 06, 12, 14, 14}, new byte[] {02, 02, 12, 10, 04, 03, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // inflatable bird ring
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{1327, new ItemRemakeInfo(1327, 13575, 6, new byte[] {10, 11, 12, 09, 04, 01, 02, 14}, new byte[] {01, 07, 10, 11, 10, 10, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // SLR camera
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{1328, new ItemRemakeInfo(1328, 13582, 7, new byte[] {11, 08, 09, 11, 02, 04, 08, 09}, new byte[] {11, 08, 09, 10, 02, 12, 08, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 01, 04, 00, 06, 14, 14, 14}, true)}, // castle tower
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{1329, new ItemRemakeInfo(1329, 13581, 7, new byte[] {11, 08, 09, 11, 02, 04, 08, 09}, new byte[] {11, 08, 09, 10, 02, 12, 08, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // castle gate
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{1330, new ItemRemakeInfo(1330, 13580, 4, new byte[] {08, 13, 02, 10, 09, 14, 14, 14}, new byte[] {09, 09, 07, 11, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // skateboard wall rack
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{1331, new ItemRemakeInfo(1331, 13584, 3, new byte[] {11, 07, 02, 10, 14, 14, 14, 14}, new byte[] {02, 01, 05, 03, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 01, 05, 10, 02, 05, 04, 14}, false)}, // makeup pouch
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{1332, new ItemRemakeInfo(1332, 13576, 6, new byte[] {06, 06, 06, 06, 06, 06, 06, 14}, new byte[] {10, 12, 06, 09, 08, 11, 00, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // schefflera
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{1333, new ItemRemakeInfo(1333, 13586, 3, new byte[] {11, 12, 10, 09, 14, 14, 14, 14}, new byte[] {11, 11, 11, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 01, 06, 07, 03, 03, 09, 09}, false)}, // transit seat
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{1335, new ItemRemakeInfo(1335, 13587, 5, new byte[] {08, 07, 02, 05, 12, 02, 14, 14}, new byte[] {07, 06, 12, 04, 06, 13, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // dried-flower garland
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{1336, new ItemRemakeInfo(1336, 13579, 1, new byte[] {09, 09, 14, 14, 14, 14, 14, 14}, new byte[] {06, 08, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // baobab
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{1337, new ItemRemakeInfo(1337, 13589, 7, new byte[] {10, 11, 12, 09, 01, 00, 06, 04}, new byte[] {10, 10, 12, 09, 01, 00, 06, 04}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 01, 04, 09, 10, 12, 14, 14}, true)}, // professional headphones
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{1338, new ItemRemakeInfo(1338, 13577, 5, new byte[] {10, 06, 04, 12, 02, 11, 14, 14}, new byte[] {09, 09, 09, 07, 02, 03, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // potted starter plants
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{1339, new ItemRemakeInfo(1339, 13573, 7, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // medium wooden partition
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{1340, new ItemRemakeInfo(1340, 13574, 7, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // small wooden partition
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{1341, new ItemRemakeInfo(1341, 13588, 7, new byte[] {08, 12, 00, 09, 08, 06, 04, 02}, new byte[] {08, 12, 00, 09, 08, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tension-pole rack
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{1342, new ItemRemakeInfo(1342, 13583, 2, new byte[] {12, 08, 09, 14, 14, 14, 14, 14}, new byte[] {12, 08, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 01, 07, 06, 12, 11, 10, 14}, false)}, // rescue mannequin
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{1343, new ItemRemakeInfo(1343, 13590, 7, new byte[] {11, 08, 09, 11, 02, 04, 08, 09}, new byte[] {11, 08, 09, 10, 02, 12, 08, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 01, 04, 00, 06, 14, 14, 14}, true)}, // castle wall
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{1344, new ItemRemakeInfo(1344, 13591, 6, new byte[] {12, 12, 04, 12, 07, 11, 02, 14}, new byte[] {10, 08, 12, 09, 06, 10, 02, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fancy bathroom vanity
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{1345, new ItemRemakeInfo(1345, 13606, 7, new byte[] {05, 07, 06, 00, 11, 12, 01, 04}, new byte[] {11, 10, 08, 11, 01, 04, 09, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 12, 04, 10, 02, 04, 14, 14}, true)}, // stacked fish containers
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{1350, new ItemRemakeInfo(1350, 13719, 5, new byte[] {07, 03, 02, 10, 12, 04, 14, 14}, new byte[] {00, 00, 07, 07, 07, 07, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // toy duck
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{1353, new ItemRemakeInfo(1353, 13662, 4, new byte[] {12, 12, 08, 10, 11, 14, 14, 14}, new byte[] {06, 06, 08, 01, 06, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ruined decorated pillar
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{1355, new ItemRemakeInfo(1355, 13657, 3, new byte[] {09, 10, 08, 11, 14, 14, 14, 14}, new byte[] {09, 10, 08, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {13, 10, 06, 11, 04, 08, 01, 01}, false)}, // decorative plate
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{1357, new ItemRemakeInfo(1357, 13626, 4, new byte[] {12, 08, 01, 07, 05, 14, 14, 14}, new byte[] {07, 09, 09, 08, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ornithopter
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{1358, new ItemRemakeInfo(1358, 13666, 1, new byte[] {11, 07, 14, 14, 14, 14, 14, 14}, new byte[] {11, 08, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pile of cash
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{1360, new ItemRemakeInfo(1360, 13620, 3, new byte[] {08, 08, 12, 12, 14, 14, 14, 14}, new byte[] {12, 12, 05, 05, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // office materials
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{1361, new ItemRemakeInfo(1361, 13637, 3, new byte[] {11, 10, 01, 04, 14, 14, 14, 14}, new byte[] {11, 10, 01, 04, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 07, 01, 04, 00, 10, 07, 02}, false)}, // outdoor folding chair
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{1362, new ItemRemakeInfo(1362, 13680, 3, new byte[] {11, 10, 01, 04, 14, 14, 14, 14}, new byte[] {11, 10, 01, 04, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {11, 10, 08, 09, 14, 14, 14, 14}, false)}, // outdoor folding table
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{1363, new ItemRemakeInfo(1363, 13630, 2, new byte[] {11, 07, 09, 14, 14, 14, 14, 14}, new byte[] {11, 07, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {08, 04, 01, 06, 02, 05, 10, 12}, false)}, // curtain partition
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{1365, new ItemRemakeInfo(1365, 13744, 7, new byte[] {09, 11, 12, 10, 01, 04, 07, 06}, new byte[] {09, 11, 12, 10, 01, 04, 07, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 08, 13, 13, 08, 05, 11, 13}, false)}, // framed poster
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{1368, new ItemRemakeInfo(1368, 13691, 5, new byte[] {06, 01, 03, 05, 12, 04, 14, 14}, new byte[] {02, 06, 12, 02, 06, 01, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mounted mountain bike
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{1370, new ItemRemakeInfo(1370, 13640, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {07, 01, 06, 01, 05, 04, 01, 07}, false)}, // wall-mounted LED display
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{1375, new ItemRemakeInfo(1375, 13614, 3, new byte[] {08, 11, 02, 07, 14, 14, 14, 14}, new byte[] {06, 10, 05, 09, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // key tray
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{1377, new ItemRemakeInfo(1377, 13638, 3, new byte[] {10, 11, 01, 06, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 07, 01, 04, 00, 09, 12, 02}, false)}, // utility wagon
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{1378, new ItemRemakeInfo(1378, 13656, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 07, 00, 01, 02, 03, 04, 06}, false)}, // cube light
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{1379, new ItemRemakeInfo(1379, 13633, 4, new byte[] {07, 11, 12, 10, 01, 14, 14, 14}, new byte[] {07, 11, 12, 10, 01, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 04, 06, 03, 12, 10, 07, 14}, false)}, // throne
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{1380, new ItemRemakeInfo(1380, 13717, 3, new byte[] {10, 05, 09, 11, 14, 14, 14, 14}, new byte[] {10, 05, 09, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // metal pot
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{1381, new ItemRemakeInfo(1381, 13621, 7, new byte[] {12, 10, 04, 01, 07, 06, 02, 08}, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 12, 06, 05, 07, 02, 14, 14}, true)}, // minicar
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{1382, new ItemRemakeInfo(1382, 13622, 6, new byte[] {10, 11, 12, 01, 04, 06, 07, 14}, new byte[] {11, 10, 10, 10, 10, 10, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // luxury car
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|
{1385, new ItemRemakeInfo(1385, 13722, 7, new byte[] {11, 08, 05, 02, 01, 04, 05, 09}, new byte[] {11, 09, 12, 12, 13, 13, 13, 00}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // recycled-paper bundle
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|
{1386, new ItemRemakeInfo(1386, 13643, 7, new byte[] {12, 10, 01, 07, 06, 04, 00, 11}, new byte[] {10, 12, 12, 10, 12, 12, 09, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // die
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|
{1387, new ItemRemakeInfo(1387, 13747, 2, new byte[] {10, 11, 12, 14, 14, 14, 14, 14}, new byte[] {10, 11, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 06, 01, 04, 07, 07, 01, 06}, false)}, // backlit sign
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|
{1388, new ItemRemakeInfo(1388, 13678, 3, new byte[] {06, 06, 00, 05, 14, 14, 14, 14}, new byte[] {06, 06, 00, 05, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // triangular topiary
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|
{1392, new ItemRemakeInfo(1392, 13655, 7, new byte[] {08, 09, 12, 10, 07, 11, 02, 05}, new byte[] {08, 09, 12, 10, 07, 11, 02, 05}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 05, 06, 00, 05, 09, 13, 13}, false)}, // framed photo
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|
{1396, new ItemRemakeInfo(1396, 13639, 7, new byte[] {11, 10, 12, 00, 08, 09, 11, 07}, new byte[] {11, 10, 12, 00, 08, 09, 11, 07}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {11, 12, 09, 09, 12, 08, 11, 07}, false)}, // short simple panel
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|
{1397, new ItemRemakeInfo(1397, 13727, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 09, 01, 06, 09, 02, 07, 05}, new byte[] {12, 08, 12, 06, 00, 12, 06, 12}, false)}, // dessert carrier
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|
{1399, new ItemRemakeInfo(1399, 13615, 7, new byte[] {08, 11, 10, 04, 01, 07, 06, 05}, new byte[] {09, 10, 09, 12, 09, 09, 09, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 12, 05, 06, 02, 00, 14, 14}, true)}, // scooter
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|
{1402, new ItemRemakeInfo(1402, 13645, 7, new byte[] {09, 07, 10, 12, 05, 02, 06, 08}, new byte[] {13, 11, 04, 13, 13, 13, 13, 13}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // scrapbook
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|
{1403, new ItemRemakeInfo(1403, 13709, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {11, 00, 10, 07, 05, 06, 14, 14}, false)}, // spray can
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|
{1404, new ItemRemakeInfo(1404, 13634, 6, new byte[] {12, 12, 12, 12, 12, 04, 10, 14}, new byte[] {00, 08, 02, 01, 00, 12, 01, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 01, 04, 07, 14, 14, 14, 14}, true)}, // fresh-food trays
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|
{1407, new ItemRemakeInfo(1407, 13652, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {00, 08, 05, 14, 14, 14, 14, 14}, new byte[] {01, 09, 07, 14, 14, 14, 14, 14}, false)}, // antique map
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|
{1411, new ItemRemakeInfo(1411, 13696, 7, new byte[] {08, 08, 07, 10, 08, 05, 09, 12}, new byte[] {08, 04, 00, 01, 06, 00, 06, 00}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pile of cardboard boxes
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|
{1417, new ItemRemakeInfo(1417, 13642, 7, new byte[] {13, 13, 01, 07, 06, 05, 03, 07}, new byte[] {12, 02, 02, 00, 06, 04, 10, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // paper-chain ceiling garland
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|
{1421, new ItemRemakeInfo(1421, 13624, 2, new byte[] {06, 12, 10, 14, 14, 14, 14, 14}, new byte[] {06, 12, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {07, 12, 10, 13, 14, 14, 14, 14}, false)}, // scoreboard
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|
{1422, new ItemRemakeInfo(1422, 13651, 3, new byte[] {06, 12, 01, 11, 14, 14, 14, 14}, new byte[] {09, 08, 09, 09, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 11, 08, 07, 08, 00, 14, 14}, false)}, // tokonoma
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|
{1423, new ItemRemakeInfo(1423, 13746, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 10, 06, 08, 07, 12, 08, 14}, new byte[] {12, 10, 06, 08, 06, 04, 08, 14}, false)}, // stacked bags
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|
{1426, new ItemRemakeInfo(1426, 13748, 2, new byte[] {04, 01, 06, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cards
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|
{1427, new ItemRemakeInfo(1427, 13712, 2, new byte[] {04, 01, 06, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // card tower
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|
{1428, new ItemRemakeInfo(1428, 13631, 3, new byte[] {01, 11, 08, 06, 14, 14, 14, 14}, new byte[] {10, 11, 08, 06, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 10, 10, 10, 10, 14, 14, 14}, true)}, // torii
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|
{1429, new ItemRemakeInfo(1429, 13701, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 10, 12, 04, 06, 07, 05, 03}, new byte[] {01, 10, 12, 04, 06, 07, 05, 02}, false)}, // drapery
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|
{1436, new ItemRemakeInfo(1436, 13649, 2, new byte[] {06, 07, 00, 14, 14, 14, 14, 14}, new byte[] {12, 12, 08, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // lily-pad table
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|
{1437, new ItemRemakeInfo(1437, 13616, 3, new byte[] {10, 11, 07, 00, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hanging lightbulb
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|
{1438, new ItemRemakeInfo(1438, 13729, 7, new byte[] {05, 09, 02, 00, 01, 03, 12, 00}, new byte[] {12, 12, 12, 12, 07, 03, 13, 07}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // carton beverage
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{1439, new ItemRemakeInfo(1439, 13618, 7, new byte[] {13, 13, 04, 11, 08, 05, 06, 01}, new byte[] {13, 13, 05, 12, 13, 07, 07, 05}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // patchwork sofa chair
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{1440, new ItemRemakeInfo(1440, 13625, 7, new byte[] {13, 13, 04, 11, 08, 05, 06, 01}, new byte[] {13, 13, 05, 12, 13, 07, 07, 05}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // patchwork chair
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|
{1441, new ItemRemakeInfo(1441, 13627, 7, new byte[] {13, 13, 04, 11, 08, 05, 06, 01}, new byte[] {13, 13, 05, 12, 13, 07, 07, 05}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // patchwork low table
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|
{1442, new ItemRemakeInfo(1442, 13629, 7, new byte[] {13, 13, 04, 11, 08, 05, 06, 01}, new byte[] {13, 13, 05, 12, 13, 07, 07, 05}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // patchwork bed
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{1448, new ItemRemakeInfo(1448, 13636, 4, new byte[] {11, 12, 10, 09, 08, 14, 14, 14}, new byte[] {11, 12, 10, 09, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 10, 13, 13, 01, 10, 13, 13}, false)}, // wide display stand
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{1449, new ItemRemakeInfo(1449, 13647, 7, new byte[] {06, 05, 00, 10, 12, 02, 11, 09}, new byte[] {06, 05, 00, 10, 12, 02, 11, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 07, 13, 04, 13, 08, 13, 14}, true)}, // fence
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|
{1452, new ItemRemakeInfo(1452, 13628, 6, new byte[] {01, 12, 07, 04, 06, 10, 12, 14}, new byte[] {13, 13, 13, 13, 13, 04, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // model kit
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{1453, new ItemRemakeInfo(1453, 13740, 6, new byte[] {01, 01, 06, 10, 04, 08, 06, 14}, new byte[] {13, 13, 13, 13, 13, 13, 13, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // model kits
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{1456, new ItemRemakeInfo(1456, 13681, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 07, 06, 04, 00, 12, 10, 12}, new byte[] {12, 10, 12, 12, 12, 05, 12, 04}, false)}, // light-bulb sign
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|
{1458, new ItemRemakeInfo(1458, 13632, 5, new byte[] {12, 12, 12, 00, 00, 07, 14, 14}, new byte[] {04, 01, 07, 06, 12, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 04, 06, 07, 13, 08, 13, 02}, false)}, // popcorn snack set
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{1460, new ItemRemakeInfo(1460, 13676, 3, new byte[] {06, 06, 00, 05, 14, 14, 14, 14}, new byte[] {06, 06, 00, 05, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // round topiary
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{1462, new ItemRemakeInfo(1462, 13690, 3, new byte[] {12, 11, 10, 06, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // futuristic meal
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{1465, new ItemRemakeInfo(1465, 13623, 4, new byte[] {06, 00, 12, 08, 11, 14, 14, 14}, new byte[] {08, 08, 10, 08, 11, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // dormant volcano
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{1467, new ItemRemakeInfo(1467, 13745, 6, new byte[] {12, 09, 06, 04, 09, 02, 04, 14}, new byte[] {07, 06, 00, 06, 07, 00, 07, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // yunomi teacup
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{1468, new ItemRemakeInfo(1468, 13692, 5, new byte[] {02, 05, 06, 07, 12, 10, 14, 14}, new byte[] {03, 04, 06, 00, 01, 03, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // dreamy hanging decoration
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{1469, new ItemRemakeInfo(1469, 13683, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {03, 04, 02, 06, 00, 09, 12, 10}, new byte[] {03, 04, 02, 06, 00, 09, 12, 10}, false)}, // yoga mat
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{1470, new ItemRemakeInfo(1470, 13730, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 11, 02, 05, 07, 06, 00, 04}, false)}, // shaded pendant lamp
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{1486, new ItemRemakeInfo(1486, 13751, 7, new byte[] {08, 12, 00, 09, 08, 06, 04, 02}, new byte[] {08, 12, 00, 09, 08, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 04, 06, 07, 08, 14, 14, 14}, false)}, // open wooden shelves
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{1487, new ItemRemakeInfo(1487, 13756, 6, new byte[] {07, 01, 06, 04, 10, 12, 11, 14}, new byte[] {07, 01, 06, 04, 10, 12, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 04, 12, 00, 01, 02, 06, 01}, true)}, // bottle crate
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{1492, new ItemRemakeInfo(1492, 13764, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 07, 00, 01, 02, 03, 04, 06}, false)}, // hanging cube light
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{1494, new ItemRemakeInfo(1494, 13765, 3, new byte[] {09, 01, 08, 12, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // plain party-lights arch
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{1495, new ItemRemakeInfo(1495, 13767, 4, new byte[] {06, 01, 04, 03, 13, 14, 14, 14}, new byte[] {07, 00, 05, 02, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Festivale garland
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{1496, new ItemRemakeInfo(1496, 13776, 4, new byte[] {06, 01, 04, 03, 13, 14, 14, 14}, new byte[] {07, 00, 05, 02, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Festivale confetti machine
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{1497, new ItemRemakeInfo(1497, 13775, 4, new byte[] {06, 01, 04, 03, 13, 14, 14, 14}, new byte[] {07, 00, 12, 02, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Festivale stage
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{1498, new ItemRemakeInfo(1498, 13774, 4, new byte[] {06, 01, 04, 03, 13, 14, 14, 14}, new byte[] {09, 09, 12, 02, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Festivale drum
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{1500, new ItemRemakeInfo(1500, 13770, 4, new byte[] {06, 01, 04, 03, 13, 14, 14, 14}, new byte[] {07, 00, 05, 02, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Festivale parasol
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{1501, new ItemRemakeInfo(1501, 13772, 4, new byte[] {06, 01, 04, 03, 13, 14, 14, 14}, new byte[] {07, 00, 12, 02, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Festivale balloon lamp
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|
{1504, new ItemRemakeInfo(1504, 13773, 4, new byte[] {06, 01, 04, 03, 13, 14, 14, 14}, new byte[] {07, 00, 05, 02, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Festivale stall
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|
{1505, new ItemRemakeInfo(1505, 13777, 4, new byte[] {06, 01, 04, 03, 13, 14, 14, 14}, new byte[] {07, 00, 05, 02, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Festivale lamp
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|
{1506, new ItemRemakeInfo(1506, 13778, 4, new byte[] {06, 01, 04, 03, 13, 14, 14, 14}, new byte[] {08, 09, 12, 02, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Festivale flag
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|
{1508, new ItemRemakeInfo(1508, 13820, 1, new byte[] {00, 06, 14, 14, 14, 14, 14, 14}, new byte[] {12, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Turkey Day table setting
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|
{1509, new ItemRemakeInfo(1509, 13818, 1, new byte[] {12, 06, 14, 14, 14, 14, 14, 14}, new byte[] {00, 06, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Turkey Day casserole
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{1510, new ItemRemakeInfo(1510, 13819, 1, new byte[] {09, 07, 14, 14, 14, 14, 14, 14}, new byte[] {08, 06, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Turkey Day wheat decor
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|
{1511, new ItemRemakeInfo(1511, 13829, 1, new byte[] {06, 01, 14, 14, 14, 14, 14, 14}, new byte[] {08, 08, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Shell
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{1512, new ItemRemakeInfo(1512, 13517, 7, new byte[] {11, 12, 10, 06, 04, 01, 07, 11}, new byte[] {01, 04, 01, 06, 04, 01, 07, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // unknown machine
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{1513, new ItemRemakeInfo(1513, 13884, 6, new byte[] {08, 09, 12, 05, 02, 06, 11, 14}, new byte[] {12, 08, 07, 00, 12, 12, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ranch cupboard
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{1514, new ItemRemakeInfo(1514, 02606, 6, new byte[] {08, 09, 12, 05, 02, 06, 11, 14}, new byte[] {12, 12, 12, 12, 12, 12, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 01, 04, 06, 02, 07, 14, 14}, false)}, // ranch bed
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{1515, new ItemRemakeInfo(1515, 00522, 1, new byte[] {12, 06, 14, 14, 14, 14, 14, 14}, new byte[] {12, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // creepy skeleton
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{1516, new ItemRemakeInfo(1516, 13488, 3, new byte[] {09, 10, 12, 02, 14, 14, 14, 14}, new byte[] {01, 07, 04, 05, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // chocolate heart
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{1519, new ItemRemakeInfo(1519, 13926, 6, new byte[] {12, 10, 01, 04, 07, 06, 08, 14}, new byte[] {11, 12, 12, 12, 11, 12, 09, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 11, 11, 11, 01, 06, 04, 07}, true)}, // hanging guide sign
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{1520, new ItemRemakeInfo(1520, 13925, 2, new byte[] {10, 12, 11, 14, 14, 14, 14, 14}, new byte[] {10, 12, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 12, 10, 11, 05, 06, 04, 04}, false)}, // hanging monitor
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{1521, new ItemRemakeInfo(1521, 13927, 3, new byte[] {05, 11, 02, 07, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Nintendo Switch Lite
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{1522, new ItemRemakeInfo(1522, 13831, 2, new byte[] {01, 04, 06, 14, 14, 14, 14, 14}, new byte[] {08, 08, 08, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // large Mushroom Platform
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{1523, new ItemRemakeInfo(1523, 13832, 2, new byte[] {07, 02, 06, 14, 14, 14, 14, 14}, new byte[] {08, 08, 08, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // small Mushroom Platform
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{1524, new ItemRemakeInfo(1524, 13930, 5, new byte[] {13, 02, 04, 11, 01, 11, 14, 14}, new byte[] {13, 12, 05, 04, 12, 08, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // set of stockings
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{1542, new ItemRemakeInfo(1542, 14017, 3, new byte[] {09, 11, 10, 06, 14, 14, 14, 14}, new byte[] {06, 06, 09, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cave
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{1543, new ItemRemakeInfo(1543, 14018, 4, new byte[] {12, 12, 08, 10, 11, 14, 14, 14}, new byte[] {06, 06, 08, 01, 06, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ruined arch
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|
{1544, new ItemRemakeInfo(1544, 14019, 4, new byte[] {06, 06, 06, 09, 11, 14, 14, 14}, new byte[] {09, 12, 09, 08, 09, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // vine hanging chair
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|
{1546, new ItemRemakeInfo(1546, 14029, 5, new byte[] {01, 02, 07, 03, 12, 10, 14, 14}, new byte[] {12, 12, 00, 12, 06, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // heart-shaped bouquet
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|
{1547, new ItemRemakeInfo(1547, 14049, 7, new byte[] {11, 11, 11, 11, 11, 11, 11, 11}, new byte[] {12, 10, 11, 01, 07, 00, 06, 04}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 10, 05, 09, 04, 08, 14, 14}, true)}, // truck
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|
{1548, new ItemRemakeInfo(1548, 14055, 5, new byte[] {12, 08, 01, 06, 04, 10, 14, 14}, new byte[] {06, 12, 00, 08, 11, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // outdoor kitchen
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|
{1549, new ItemRemakeInfo(1549, 14053, 7, new byte[] {06, 06, 06, 06, 06, 06, 06, 06}, new byte[] {08, 12, 10, 11, 01, 07, 05, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wall planter
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|
{1550, new ItemRemakeInfo(1550, 14054, 6, new byte[] {08, 09, 12, 05, 02, 06, 11, 14}, new byte[] {12, 12, 07, 00, 12, 12, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ranch kitchen
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|
{1552, new ItemRemakeInfo(1552, 14051, 7, new byte[] {07, 11, 09, 12, 10, 06, 02, 08}, new byte[] {07, 11, 09, 12, 10, 06, 02, 08}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {13, 09, 08, 08, 13, 13, 13, 13}, false)}, // fancy frame
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|
{1553, new ItemRemakeInfo(1553, 14050, 6, new byte[] {11, 11, 11, 11, 11, 11, 11, 14}, new byte[] {01, 06, 07, 13, 04, 12, 00, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // deep fryer
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|
{1554, new ItemRemakeInfo(1554, 14106, 7, new byte[] {12, 00, 06, 10, 11, 05, 02, 09}, new byte[] {12, 00, 06, 10, 04, 05, 02, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // gazebo
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|
{1556, new ItemRemakeInfo(1556, 14108, 3, new byte[] {08, 08, 09, 06, 14, 14, 14, 14}, new byte[] {09, 08, 09, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // azumaya gazebo
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|
{1567, new ItemRemakeInfo(1567, 14184, 6, new byte[] {06, 04, 03, 02, 02, 07, 00, 14}, new byte[] {09, 09, 09, 09, 11, 12, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pergola
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|
{1568, new ItemRemakeInfo(1568, 12611, 1, new byte[] {11, 11, 14, 14, 14, 14, 14, 14}, new byte[] {11, 08, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // plate armor
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|
{1569, new ItemRemakeInfo(1569, 14192, 4, new byte[] {06, 06, 06, 09, 11, 14, 14, 14}, new byte[] {06, 06, 04, 09, 05, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // giant vine
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{1570, new ItemRemakeInfo(1570, 14193, 4, new byte[] {06, 06, 06, 09, 11, 14, 14, 14}, new byte[] {06, 06, 04, 08, 05, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // vine bench
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|
{1574, new ItemRemakeInfo(1574, 14206, 4, new byte[] {06, 06, 06, 09, 11, 14, 14, 14}, new byte[] {06, 06, 04, 08, 05, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // vine garland
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|
{1575, new ItemRemakeInfo(1575, 14205, 4, new byte[] {06, 06, 06, 09, 11, 14, 14, 14}, new byte[] {09, 12, 09, 08, 09, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // vine lamp
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|
{1576, new ItemRemakeInfo(1576, 14207, 7, new byte[] {06, 06, 05, 01, 07, 02, 12, 11}, new byte[] {06, 05, 04, 01, 07, 02, 11, 04}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // glowing-moss stool
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|
{1577, new ItemRemakeInfo(1577, 14210, 7, new byte[] {06, 06, 05, 01, 07, 02, 12, 11}, new byte[] {06, 05, 05, 01, 07, 02, 11, 04}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hanging glowing moss
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|
{1578, new ItemRemakeInfo(1578, 14209, 7, new byte[] {06, 06, 05, 01, 07, 02, 12, 11}, new byte[] {06, 05, 04, 01, 07, 02, 11, 04}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // glowing-moss boulder
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|
{1579, new ItemRemakeInfo(1579, 14211, 7, new byte[] {06, 06, 05, 01, 07, 02, 12, 11}, new byte[] {06, 06, 05, 01, 07, 02, 12, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // glowing-moss wreath
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|
{1580, new ItemRemakeInfo(1580, 14208, 7, new byte[] {06, 06, 05, 01, 07, 02, 12, 11}, new byte[] {11, 11, 11, 11, 11, 11, 11, 04}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // glowing-moss balloon
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|
{1581, new ItemRemakeInfo(1581, 14216, 4, new byte[] {06, 05, 02, 07, 13, 14, 14, 14}, new byte[] {10, 10, 10, 10, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // suspicious cauldron
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{1582, new ItemRemakeInfo(1582, 14212, 2, new byte[] {06, 06, 03, 14, 14, 14, 14, 14}, new byte[] {05, 12, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // glowing-moss pond
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{1583, new ItemRemakeInfo(1583, 14213, 3, new byte[] {11, 08, 10, 06, 14, 14, 14, 14}, new byte[] {11, 08, 10, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // glowing-moss statue
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|
{1584, new ItemRemakeInfo(1584, 14215, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 06, 04, 01, 07, 02, 12, 05}, new byte[] {06, 06, 04, 01, 07, 02, 12, 05}, false)}, // glow-in-the-dark stickers
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{1585, new ItemRemakeInfo(1585, 14214, 3, new byte[] {11, 10, 12, 09, 14, 14, 14, 14}, new byte[] {06, 06, 07, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // glowing-moss-jar shelves
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{1591, new ItemRemakeInfo(1591, 12343, 4, new byte[] {11, 10, 01, 04, 07, 14, 14, 14}, new byte[] {06, 11, 10, 01, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stepladder
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{1593, new ItemRemakeInfo(1593, 13902, 2, new byte[] {08, 00, 09, 14, 14, 14, 14, 14}, new byte[] {08, 00, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tall wooden island counter
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{1595, new ItemRemakeInfo(1595, 14313, 2, new byte[] {08, 00, 09, 14, 14, 14, 14, 14}, new byte[] {08, 00, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // low wooden island counter
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{1599, new ItemRemakeInfo(1599, 14308, 7, new byte[] {12, 02, 05, 07, 01, 04, 11, 10}, new byte[] {12, 02, 05, 07, 01, 04, 11, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // low simple island counter
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{1602, new ItemRemakeInfo(1602, 14310, 7, new byte[] {12, 02, 05, 07, 01, 04, 11, 10}, new byte[] {12, 02, 05, 07, 01, 04, 11, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tall simple island counter
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|
{1605, new ItemRemakeInfo(1605, 13897, 2, new byte[] {01, 12, 11, 14, 14, 14, 14, 14}, new byte[] {09, 09, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tall brick island counter
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{1607, new ItemRemakeInfo(1607, 13901, 2, new byte[] {01, 12, 11, 14, 14, 14, 14, 14}, new byte[] {09, 09, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // low brick island counter
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{1615, new ItemRemakeInfo(1615, 14340, 2, new byte[] {01, 06, 07, 14, 14, 14, 14, 14}, new byte[] {11, 11, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // whoopee cushion
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{1620, new ItemRemakeInfo(1620, 14346, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 06, 10, 07, 02, 05, 08, 14}, new byte[] {01, 12, 12, 10, 02, 05, 08, 14}, false)}, // hanging sign
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{1622, new ItemRemakeInfo(1622, 14353, 5, new byte[] {04, 05, 07, 00, 01, 03, 14, 14}, new byte[] {04, 05, 07, 00, 01, 03, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // dreamy rabbit toy
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{1623, new ItemRemakeInfo(1623, 14352, 5, new byte[] {03, 04, 06, 07, 02, 10, 14, 14}, new byte[] {03, 04, 06, 07, 02, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // dreamy bear toy
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{1624, new ItemRemakeInfo(1624, 14354, 5, new byte[] {02, 05, 12, 07, 00, 03, 14, 14}, new byte[] {05, 03, 05, 06, 01, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // dreamy unicorn toy
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{1629, new ItemRemakeInfo(1629, 14530, 3, new byte[] {12, 00, 09, 11, 14, 14, 14, 14}, new byte[] {10, 12, 10, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // meeting-room table
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|
{1630, new ItemRemakeInfo(1630, 14534, 5, new byte[] {01, 05, 00, 06, 03, 01, 14, 14}, new byte[] {12, 07, 09, 07, 13, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // instant noodles
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{1631, new ItemRemakeInfo(1631, 14520, 7, new byte[] {05, 06, 07, 01, 02, 03, 04, 12}, new byte[] {05, 06, 07, 01, 02, 03, 04, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wall-mounted neon lamps
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|
{1632, new ItemRemakeInfo(1632, 14523, 3, new byte[] {10, 11, 04, 03, 14, 14, 14, 14}, new byte[] {11, 01, 01, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tangled cords
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{1633, new ItemRemakeInfo(1633, 14528, 7, new byte[] {04, 01, 07, 06, 10, 12, 11, 11}, new byte[] {04, 01, 07, 06, 10, 12, 11, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // steel fence
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{1634, new ItemRemakeInfo(1634, 14527, 6, new byte[] {04, 10, 01, 07, 06, 12, 09, 14}, new byte[] {04, 10, 01, 07, 06, 12, 09, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 10, 12, 12, 12}, false)}, // clipboard
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{1635, new ItemRemakeInfo(1635, 14531, 2, new byte[] {00, 09, 12, 14, 14, 14, 14, 14}, new byte[] {11, 10, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // long folding table
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{1636, new ItemRemakeInfo(1636, 14525, 6, new byte[] {12, 09, 06, 04, 02, 03, 11, 14}, new byte[] {12, 09, 06, 04, 02, 10, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 08, 11, 02, 14, 14, 14, 14}, true)}, // dispenser
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{1637, new ItemRemakeInfo(1637, 14524, 5, new byte[] {12, 05, 02, 03, 07, 08, 14, 14}, new byte[] {07, 11, 12, 10, 06, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // floral sconce
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{1639, new ItemRemakeInfo(1639, 14526, 2, new byte[] {07, 00, 09, 14, 14, 14, 14, 14}, new byte[] {07, 00, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden locker
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{1640, new ItemRemakeInfo(1640, 14476, 2, new byte[] {12, 04, 09, 14, 14, 14, 14, 14}, new byte[] {02, 05, 01, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // nuptial bell
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{1641, new ItemRemakeInfo(1641, 14477, 2, new byte[] {12, 05, 01, 14, 14, 14, 14, 14}, new byte[] {02, 04, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // nuptial ring pillow
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|
{1642, new ItemRemakeInfo(1642, 14475, 2, new byte[] {02, 05, 01, 14, 14, 14, 14, 14}, new byte[] {12, 04, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, false)}, // nuptial doorplate
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{1645, new ItemRemakeInfo(1645, 14550, 3, new byte[] {09, 09, 09, 11, 14, 14, 14, 14}, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spooky tree
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{1647, new ItemRemakeInfo(1647, 14551, 3, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spooky trick lamp
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{1648, new ItemRemakeInfo(1648, 14561, 6, new byte[] {11, 11, 11, 11, 11, 11, 11, 14}, new byte[] {11, 01, 08, 13, 01, 08, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // chafing dish
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|
{1649, new ItemRemakeInfo(1649, 14592, 7, new byte[] {08, 12, 01, 09, 10, 06, 04, 02}, new byte[] {08, 12, 01, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 00, 04, 07, 12, 00, 07, 12}, true)}, // wooden music box
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{1651, new ItemRemakeInfo(1651, 14601, 2, new byte[] {08, 00, 09, 14, 14, 14, 14, 14}, new byte[] {08, 00, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden pillar
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|
{1652, new ItemRemakeInfo(1652, 14598, 7, new byte[] {12, 02, 05, 07, 01, 04, 11, 10}, new byte[] {12, 02, 05, 07, 01, 04, 11, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // simple pillar
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|
{1653, new ItemRemakeInfo(1653, 14596, 2, new byte[] {01, 12, 11, 14, 14, 14, 14, 14}, new byte[] {09, 08, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // brick pillar
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|
{1654, new ItemRemakeInfo(1654, 14549, 3, new byte[] {09, 09, 12, 09, 14, 14, 14, 14}, new byte[] {11, 09, 12, 06, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // decayed tree
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|
{1655, new ItemRemakeInfo(1655, 14046, 4, new byte[] {07, 05, 02, 12, 09, 14, 14, 14}, new byte[] {03, 07, 06, 07, 04, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // xylophoid
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|
{1656, new ItemRemakeInfo(1656, 14047, 5, new byte[] {05, 02, 06, 03, 09, 12, 14, 14}, new byte[] {12, 02, 12, 02, 08, 13, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // babbloid
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{1657, new ItemRemakeInfo(1657, 14092, 4, new byte[] {00, 09, 06, 02, 12, 14, 14, 14}, new byte[] {09, 01, 06, 03, 05, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // scatteroid
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{1658, new ItemRemakeInfo(1658, 14074, 3, new byte[] {11, 09, 04, 10, 14, 14, 14, 14}, new byte[] {11, 09, 05, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // aluminoid
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{1659, new ItemRemakeInfo(1659, 14597, 2, new byte[] {11, 12, 10, 14, 14, 14, 14, 14}, new byte[] {11, 12, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // marble pillar
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{1660, new ItemRemakeInfo(1660, 14332, 2, new byte[] {11, 12, 10, 14, 14, 14, 14, 14}, new byte[] {11, 12, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tall marble island counter
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{1662, new ItemRemakeInfo(1662, 14337, 2, new byte[] {11, 12, 10, 14, 14, 14, 14, 14}, new byte[] {11, 12, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // low marble island counter
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{1663, new ItemRemakeInfo(1663, 14604, 7, new byte[] {06, 06, 05, 01, 07, 02, 12, 11}, new byte[] {11, 11, 11, 11, 11, 11, 11, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // glowing-moss jar
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{1664, new ItemRemakeInfo(1664, 14080, 3, new byte[] {02, 08, 06, 11, 14, 14, 14, 14}, new byte[] {06, 00, 09, 06, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // thwopoid
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{1665, new ItemRemakeInfo(1665, 14081, 6, new byte[] {03, 07, 06, 02, 05, 12, 11, 14}, new byte[] {03, 07, 06, 02, 04, 00, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rumbloid
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{1666, new ItemRemakeInfo(1666, 14082, 5, new byte[] {00, 08, 06, 09, 05, 11, 14, 14}, new byte[] {07, 09, 06, 01, 12, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bendoid
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{1667, new ItemRemakeInfo(1667, 14083, 5, new byte[] {09, 07, 06, 04, 03, 10, 14, 14}, new byte[] {09, 09, 09, 05, 02, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // boomoid
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{1670, new ItemRemakeInfo(1670, 14098, 5, new byte[] {08, 06, 05, 03, 10, 09, 14, 14}, new byte[] {09, 06, 08, 02, 11, 08, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // boioingoid
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|
{1671, new ItemRemakeInfo(1671, 14099, 4, new byte[] {06, 07, 04, 12, 10, 14, 14, 14}, new byte[] {06, 07, 05, 05, 11, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stelloid
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|
{1672, new ItemRemakeInfo(1672, 14100, 4, new byte[] {03, 07, 02, 11, 05, 14, 14, 14}, new byte[] {03, 07, 02, 11, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // jingloid
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|
{1673, new ItemRemakeInfo(1673, 14101, 5, new byte[] {01, 09, 12, 05, 06, 10, 14, 14}, new byte[] {00, 09, 02, 12, 06, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rattloid
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|
{1676, new ItemRemakeInfo(1676, 14086, 3, new byte[] {05, 00, 07, 03, 14, 14, 14, 14}, new byte[] {04, 01, 06, 03, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bloopoid
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|
{1677, new ItemRemakeInfo(1677, 14087, 3, new byte[] {08, 06, 01, 04, 14, 14, 14, 14}, new byte[] {09, 06, 01, 04, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // sproingoid
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|
{1678, new ItemRemakeInfo(1678, 14088, 5, new byte[] {07, 09, 05, 02, 06, 10, 14, 14}, new byte[] {00, 09, 04, 01, 06, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // crumploid
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|
{1679, new ItemRemakeInfo(1679, 14089, 4, new byte[] {08, 08, 07, 02, 12, 14, 14, 14}, new byte[] {13, 09, 04, 13, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // clatteroid
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|
{1682, new ItemRemakeInfo(1682, 14075, 5, new byte[] {08, 09, 06, 05, 12, 10, 14, 14}, new byte[] {08, 09, 04, 02, 02, 01, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wallopoid
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|
{1683, new ItemRemakeInfo(1683, 14076, 4, new byte[] {04, 06, 09, 03, 10, 14, 14, 14}, new byte[] {07, 00, 05, 02, 11, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // drummoid
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|
{1684, new ItemRemakeInfo(1684, 14077, 6, new byte[] {11, 09, 06, 02, 04, 12, 10, 14}, new byte[] {11, 08, 06, 02, 04, 08, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // dootoid
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{1685, new ItemRemakeInfo(1685, 14078, 3, new byte[] {05, 01, 07, 11, 14, 14, 14, 14}, new byte[] {11, 11, 11, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // whirroid
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|
{1688, new ItemRemakeInfo(1688, 14093, 6, new byte[] {06, 00, 09, 06, 04, 07, 11, 14}, new byte[] {07, 06, 09, 00, 05, 03, 09, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spikenoid
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|
{1689, new ItemRemakeInfo(1689, 14094, 5, new byte[] {08, 07, 02, 05, 12, 10, 14, 14}, new byte[] {08, 07, 02, 05, 12, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // squeezoid
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{1690, new ItemRemakeInfo(1690, 14095, 4, new byte[] {00, 07, 06, 02, 03, 14, 14, 14}, new byte[] {03, 12, 06, 02, 05, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // flutteroid
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{1693, new ItemRemakeInfo(1693, 14056, 4, new byte[] {07, 09, 06, 02, 05, 14, 14, 14}, new byte[] {00, 09, 06, 02, 04, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // arfoid
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{1694, new ItemRemakeInfo(1694, 14057, 5, new byte[] {05, 09, 07, 06, 02, 12, 14, 14}, new byte[] {05, 09, 07, 06, 02, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // whistloid
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{1695, new ItemRemakeInfo(1695, 14058, 3, new byte[] {09, 07, 06, 05, 14, 14, 14, 14}, new byte[] {04, 06, 09, 03, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bwongoid
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{1696, new ItemRemakeInfo(1696, 14059, 4, new byte[] {09, 07, 06, 04, 10, 14, 14, 14}, new byte[] {01, 09, 09, 10, 07, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // twangoid
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{1697, new ItemRemakeInfo(1697, 14060, 4, new byte[] {06, 07, 02, 05, 11, 14, 14, 14}, new byte[] {02, 00, 02, 02, 05, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // laseroid
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{1698, new ItemRemakeInfo(1698, 14061, 4, new byte[] {07, 12, 08, 02, 05, 14, 14, 14}, new byte[] {13, 13, 06, 07, 04, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // squeakoid
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{1699, new ItemRemakeInfo(1699, 14062, 4, new byte[] {08, 08, 07, 02, 11, 14, 14, 14}, new byte[] {01, 09, 04, 03, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tockoid
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{1700, new ItemRemakeInfo(1700, 14063, 5, new byte[] {01, 07, 06, 05, 03, 12, 14, 14}, new byte[] {04, 08, 12, 02, 07, 05, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ringoid
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{1701, new ItemRemakeInfo(1701, 14064, 5, new byte[] {08, 09, 07, 05, 02, 10, 14, 14}, new byte[] {03, 04, 09, 06, 01, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // oinkoid
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{1702, new ItemRemakeInfo(1702, 14065, 4, new byte[] {05, 07, 06, 03, 12, 14, 14, 14}, new byte[] {04, 09, 12, 03, 05, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tremoloid
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{1703, new ItemRemakeInfo(1703, 14066, 4, new byte[] {09, 06, 02, 03, 12, 14, 14, 14}, new byte[] {09, 06, 02, 03, 05, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bubbloid
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{1704, new ItemRemakeInfo(1704, 14067, 6, new byte[] {06, 09, 07, 05, 02, 03, 12, 14}, new byte[] {07, 08, 03, 07, 07, 06, 08, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // petaloid
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{1742, new ItemRemakeInfo(1742, 12693, 5, new byte[] {06, 09, 12, 10, 04, 02, 14, 14}, new byte[] {06, 09, 12, 10, 04, 02, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {07, 01, 06, 05, 10, 14, 14, 14}, false)}, // street lamp with banners
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{1743, new ItemRemakeInfo(1743, 06830, 4, new byte[] {12, 10, 02, 07, 03, 14, 14, 14}, new byte[] {12, 04, 02, 07, 03, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shell music box
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{1747, new ItemRemakeInfo(1747, 14619, 2, new byte[] {09, 10, 12, 14, 14, 14, 14, 14}, new byte[] {09, 10, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 01, 04, 06, 07, 09, 03, 10}, false)}, // vertical split curtains
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{1748, new ItemRemakeInfo(1748, 14620, 2, new byte[] {09, 10, 12, 14, 14, 14, 14, 14}, new byte[] {09, 10, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 01, 04, 06, 07, 09, 03, 10}, false)}, // horizontal split curtains
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{1749, new ItemRemakeInfo(1749, 14621, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 04, 12, 12, 12, 12, 00, 14}, new byte[] {05, 13, 13, 13, 05, 13, 13, 14}, false)}, // unfolded reference sheet
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{1750, new ItemRemakeInfo(1750, 14542, 3, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {10, 10, 10, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spooky treats basket
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{1751, new ItemRemakeInfo(1751, 14575, 4, new byte[] {11, 04, 07, 01, 06, 14, 14, 14}, new byte[] {11, 05, 11, 12, 06, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ABD
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{1752, new ItemRemakeInfo(1752, 14714, 2, new byte[] {08, 12, 09, 14, 14, 14, 14, 14}, new byte[] {08, 12, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 06, 02, 07, 14, 14, 14, 14}, true)}, // donation box
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{1754, new ItemRemakeInfo(1754, 14414, 5, new byte[] {10, 10, 13, 07, 07, 07, 14, 14}, new byte[] {07, 07, 00, 00, 12, 06, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // handheld lantern
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{1755, new ItemRemakeInfo(1755, 14639, 4, new byte[] {04, 03, 06, 05, 09, 14, 14, 14}, new byte[] {12, 13, 13, 13, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pocketbook
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{1756, new ItemRemakeInfo(1756, 14640, 3, new byte[] {05, 04, 11, 00, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pocket magazine
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{1757, new ItemRemakeInfo(1757, 14735, 1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, //
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{1758, new ItemRemakeInfo(1758, 14539, 5, new byte[] {10, 12, 01, 07, 07, 11, 14, 14}, new byte[] {11, 11, 11, 11, 07, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // dumbbell
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{1759, new ItemRemakeInfo(1759, 05208, 7, new byte[] {08, 12, 00, 10, 04, 01, 06, 03}, new byte[] {08, 12, 00, 10, 04, 01, 06, 03}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // large lattice fence
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{1760, new ItemRemakeInfo(1760, 14756, 6, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frozen fence
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{1761, new ItemRemakeInfo(1761, 14594, 4, new byte[] {01, 06, 04, 02, 03, 14, 14, 14}, new byte[] {07, 09, 12, 12, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // giant ornament
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{1762, new ItemRemakeInfo(1762, 14591, 4, new byte[] {01, 06, 04, 02, 03, 14, 14, 14}, new byte[] {07, 09, 12, 12, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ornament table lamp
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{1763, new ItemRemakeInfo(1763, 14728, 4, new byte[] {01, 06, 04, 02, 03, 14, 14, 14}, new byte[] {07, 09, 12, 12, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ornament tree
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{1764, new ItemRemakeInfo(1764, 14593, 4, new byte[] {07, 09, 12, 12, 10, 14, 14, 14}, new byte[] {01, 06, 04, 02, 03, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ornament garland
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{1765, new ItemRemakeInfo(1765, 12600, 3, new byte[] {07, 05, 01, 11, 14, 14, 14, 14}, new byte[] {10, 10, 10, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bulldozer
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{1766, new ItemRemakeInfo(1766, 12603, 3, new byte[] {07, 06, 01, 11, 14, 14, 14, 14}, new byte[] {10, 10, 10, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // steamroller
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{1767, new ItemRemakeInfo(1767, 12601, 3, new byte[] {07, 04, 01, 11, 14, 14, 14, 14}, new byte[] {10, 10, 10, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cement mixer
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{1768, new ItemRemakeInfo(1768, 12602, 3, new byte[] {07, 05, 01, 11, 14, 14, 14, 14}, new byte[] {10, 10, 10, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // excavator
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{1769, new ItemRemakeInfo(1769, 12345, 2, new byte[] {08, 00, 09, 14, 14, 14, 14, 14}, new byte[] {11, 11, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // metal-and-wood table
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{1770, new ItemRemakeInfo(1770, 12346, 2, new byte[] {08, 00, 09, 14, 14, 14, 14, 14}, new byte[] {11, 11, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // metal-and-wood chair
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{1771, new ItemRemakeInfo(1771, 00537, 3, new byte[] {11, 05, 02, 06, 14, 14, 14, 14}, new byte[] {05, 05, 02, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // IV drip
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{1772, new ItemRemakeInfo(1772, 14538, 3, new byte[] {01, 04, 06, 02, 14, 14, 14, 14}, new byte[] {08, 08, 09, 02, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // protein shake
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{1774, new ItemRemakeInfo(1774, 14758, 7, new byte[] {11, 07, 06, 04, 01, 12, 10, 09}, new byte[] {11, 07, 06, 04, 01, 12, 10, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // corrugated iron fence
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{1775, new ItemRemakeInfo(1775, 14759, 7, new byte[] {04, 01, 07, 06, 02, 01, 02, 00}, new byte[] {04, 01, 07, 06, 02, 07, 05, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // park fence
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{1776, new ItemRemakeInfo(1776, 14574, 4, new byte[] {11, 01, 06, 04, 10, 14, 14, 14}, new byte[] {09, 08, 08, 12, 09, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // coffee beans
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{1777, new ItemRemakeInfo(1777, 12305, 4, new byte[] {12, 02, 01, 07, 03, 14, 14, 14}, new byte[] {06, 06, 06, 06, 06, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Casablanca lilies
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{1778, new ItemRemakeInfo(1778, 12341, 3, new byte[] {04, 06, 00, 08, 14, 14, 14, 14}, new byte[] {11, 11, 11, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // gurney
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{1779, new ItemRemakeInfo(1779, 14556, 3, new byte[] {01, 01, 01, 01, 14, 14, 14, 14}, new byte[] {10, 13, 12, 09, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // osechi
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{1781, new ItemRemakeInfo(1781, 14572, 7, new byte[] {05, 04, 06, 01, 08, 10, 02, 12}, new byte[] {10, 10, 10, 10, 09, 10, 11, 00}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 01, 04, 07, 00, 13, 13, 12}, true)}, // storage shed
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{1782, new ItemRemakeInfo(1782, 14821, 7, new byte[] {12, 07, 00, 01, 02, 03, 04, 06}, new byte[] {10, 10, 10, 10, 02, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ring light
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{1783, new ItemRemakeInfo(1783, 13475, 4, new byte[] {10, 12, 11, 07, 09, 14, 14, 14}, new byte[] {12, 12, 12, 12, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // candle chandelier
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{1784, new ItemRemakeInfo(1784, 14826, 4, new byte[] {11, 12, 10, 09, 08, 14, 14, 14}, new byte[] {11, 12, 10, 09, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // lighted display stand
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{1785, new ItemRemakeInfo(1785, 14831, 7, new byte[] {09, 12, 06, 05, 01, 09, 11, 10}, new byte[] {06, 09, 10, 09, 06, 10, 05, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden storage shed
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{1786, new ItemRemakeInfo(1786, 13465, 1, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bubble machine
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{1787, new ItemRemakeInfo(1787, 01235, 6, new byte[] {12, 11, 08, 09, 05, 02, 10, 14}, new byte[] {11, 11, 08, 09, 05, 02, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 13, 13, 13, 13, 14, 14, 14}, true)}, // bathroom stall
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{1788, new ItemRemakeInfo(1788, 12340, 4, new byte[] {12, 12, 12, 12, 12, 14, 14, 14}, new byte[] {01, 06, 10, 04, 06, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // volleyball net
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{1789, new ItemRemakeInfo(1789, 03402, 7, new byte[] {08, 12, 10, 06, 04, 02, 07, 03}, new byte[] {08, 12, 10, 06, 04, 02, 07, 03}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // vertical-board fence
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{1795, new ItemRemakeInfo(1795, 04357, 7, new byte[] {04, 01, 06, 07, 04, 00, 12, 10}, new byte[] {04, 01, 06, 07, 04, 00, 12, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // iron fence
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{1796, new ItemRemakeInfo(1796, 05207, 7, new byte[] {10, 04, 01, 00, 07, 08, 06, 03}, new byte[] {12, 12, 12, 12, 12, 12, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // zen fence
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{1797, new ItemRemakeInfo(1797, 11711, 7, new byte[] {08, 12, 00, 10, 06, 04, 02, 03}, new byte[] {08, 12, 00, 10, 06, 04, 02, 03}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // simple wooden fence
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{1798, new ItemRemakeInfo(1798, 11712, 7, new byte[] {08, 12, 10, 04, 02, 05, 07, 03}, new byte[] {08, 12, 10, 04, 02, 05, 07, 03}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // lattice fence
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{1799, new ItemRemakeInfo(1799, 12894, 7, new byte[] {12, 02, 06, 01, 05, 07, 03, 10}, new byte[] {08, 12, 08, 08, 12, 08, 03, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wedding fence
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{1800, new ItemRemakeInfo(1800, 13530, 5, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden ladder set-up kit
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{1801, new ItemRemakeInfo(1801, 13526, 2, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // vine ladder set-up kit
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{1802, new ItemRemakeInfo(1802, 13534, 2, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // iron ladder set-up kit
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{1803, new ItemRemakeInfo(1803, 14882, 4, new byte[] {12, 12, 08, 10, 11, 14, 14, 14}, new byte[] {06, 06, 08, 01, 06, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ruined seat
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{1804, new ItemRemakeInfo(1804, 14887, 4, new byte[] {12, 12, 08, 10, 11, 14, 14, 14}, new byte[] {06, 06, 08, 01, 06, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ruined broken pillar
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{1805, new ItemRemakeInfo(1805, 12689, 3, new byte[] {12, 06, 12, 10, 14, 14, 14, 14}, new byte[] {04, 00, 02, 03, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // plaza arch
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{1806, new ItemRemakeInfo(1806, 12685, 3, new byte[] {04, 07, 02, 03, 14, 14, 14, 14}, new byte[] {06, 06, 06, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // inflatable plaza toy
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{1807, new ItemRemakeInfo(1807, 12683, 3, new byte[] {01, 06, 02, 10, 14, 14, 14, 14}, new byte[] {07, 00, 05, 01, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // plaza ferris wheel
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{1808, new ItemRemakeInfo(1808, 12803, 3, new byte[] {04, 06, 02, 10, 14, 14, 14, 14}, new byte[] {06, 00, 05, 03, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // plaza train
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{1809, new ItemRemakeInfo(1809, 12690, 3, new byte[] {01, 06, 02, 10, 14, 14, 14, 14}, new byte[] {12, 07, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // plaza game stand
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{1810, new ItemRemakeInfo(1810, 12692, 3, new byte[] {12, 06, 12, 10, 14, 14, 14, 14}, new byte[] {01, 09, 02, 01, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // plaza clock
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{1811, new ItemRemakeInfo(1811, 12691, 3, new byte[] {04, 06, 05, 10, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // plaza balloon wagon
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{1812, new ItemRemakeInfo(1812, 12688, 3, new byte[] {01, 06, 05, 10, 14, 14, 14, 14}, new byte[] {04, 09, 02, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // plaza bench
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{1813, new ItemRemakeInfo(1813, 12684, 3, new byte[] {04, 06, 02, 10, 14, 14, 14, 14}, new byte[] {12, 07, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // plaza merry-go-round
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{1815, new ItemRemakeInfo(1815, 00963, 6, new byte[] {01, 07, 06, 10, 04, 12, 09, 14}, new byte[] {01, 07, 06, 10, 04, 12, 09, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fire hydrant
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{1816, new ItemRemakeInfo(1816, 12781, 2, new byte[] {10, 11, 08, 14, 14, 14, 14, 14}, new byte[] {10, 11, 08, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // sample case
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{1817, new ItemRemakeInfo(1817, 03465, 1, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {12, 10, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // projection screen
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{1818, new ItemRemakeInfo(1818, 12703, 5, new byte[] {05, 06, 10, 07, 01, 12, 14, 14}, new byte[] {12, 12, 12, 12, 12, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mop
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{1819, new ItemRemakeInfo(1819, 03063, 1, new byte[] {09, 08, 14, 14, 14, 14, 14, 14}, new byte[] {12, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // theremin
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{1820, new ItemRemakeInfo(1820, 13478, 7, new byte[] {11, 10, 12, 01, 04, 07, 02, 09}, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tabletop record player
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{1821, new ItemRemakeInfo(1821, 00735, 2, new byte[] {08, 09, 12, 14, 14, 14, 14, 14}, new byte[] {11, 10, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // low folding table
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{1822, new ItemRemakeInfo(1822, 00741, 5, new byte[] {08, 09, 07, 06, 10, 11, 14, 14}, new byte[] {12, 10, 11, 06, 10, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // safety railing
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{1823, new ItemRemakeInfo(1823, 14799, 7, new byte[] {01, 05, 07, 06, 03, 02, 12, 10}, new byte[] {11, 11, 11, 11, 11, 11, 11, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // flower tabletop mirror
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{1824, new ItemRemakeInfo(1824, 00743, 6, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frozen mini snowperson
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{1825, new ItemRemakeInfo(1825, 00744, 7, new byte[] {08, 09, 10, 12, 02, 05, 06, 04}, new byte[] {12, 11, 11, 12, 02, 12, 08, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // compact kitchen
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{1826, new ItemRemakeInfo(1826, 01133, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 01, 07, 06, 14, 14, 14, 14}, false)}, // shopping cart
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};
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}
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}
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