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50 lines
1.6 KiB
C#
50 lines
1.6 KiB
C#
using System.ComponentModel;
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using System.Runtime.InteropServices;
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namespace NHSE.Core
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{
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[StructLayout(LayoutKind.Sequential, Size = SIZE)]
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public class TurnipStonk // GSaveShopKabu
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{
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public const int SIZE = 0x44;
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private const string Buy = nameof(Buy);
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private const string Sell = nameof(Sell);
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private const string Info = nameof(Info);
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[Category(Buy)] public uint BuyPrice { get; set; } // KaburibaKabuka
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[Category(Sell)] public uint SellSundayAM { get; set; }
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[Category(Sell)] public uint SellSundayPM { get; set; }
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[Category(Sell)] public uint SellMondayAM { get; set; }
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[Category(Sell)] public uint SellMondayPM { get; set; }
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[Category(Sell)] public uint SellTuesdayAM { get; set; }
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[Category(Sell)] public uint SellTuesdayPM { get; set; }
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[Category(Sell)] public uint SellWednesdayAM { get; set; }
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[Category(Sell)] public uint SellWednesdayPM { get; set; }
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[Category(Sell)] public uint SellThursdayAM { get; set; }
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[Category(Sell)] public uint SellThursdayPM { get; set; }
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[Category(Sell)] public uint SellFridayAM { get; set; }
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[Category(Sell)] public uint SellFridayPM { get; set; }
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[Category(Sell)] public uint SellSaturdayAM { get; set; }
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[Category(Sell)] public uint SellSaturdayPM { get; set; }
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[Category(Info)] public TurnipPattern Pattern { get; set; } // KabukaPattern
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[Category(Info)] public uint FeverStart { get; set; }
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}
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public enum TurnipPattern : uint
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{
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Fluctuating,
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LargeSpike,
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Decreasing,
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SmallSpike,
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}
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}
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