NHSE/NHSE.Core/Save/Files/MainSave.cs
Kurt 6abae6dd87 Rename properties to match disassembled internal names
Revise offset values to read from the struct's location within the parent object.
2020-04-30 23:13:41 -07:00

214 lines
8.5 KiB
C#

using System;
using System.Collections.Generic;
namespace NHSE.Core
{
/// <summary>
/// main.dat
/// </summary>
public sealed class MainSave : EncryptedFilePair
{
public readonly MainSaveOffsets Offsets;
public MainSave(string folder) : base(folder, "main") => Offsets = MainSaveOffsets.GetOffsets(Info);
public Villager GetVillager(int index) => Offsets.ReadVillager(Data, index);
public void SetVillager(Villager value, int index) => Offsets.WriteVillager(value, Data, index);
public Villager[] GetVillagers()
{
var villagers = new Villager[MainSaveOffsets.VillagerCount];
for (int i = 0; i < villagers.Length; i++)
villagers[i] = GetVillager(i);
return villagers;
}
public void SetVillagers(IReadOnlyList<Villager> villagers)
{
for (int i = 0; i < villagers.Count; i++)
SetVillager(villagers[i], i);
}
public DesignPattern GetDesign(int index) => Offsets.ReadPattern(Data, index);
public void SetDesign(DesignPattern value, int index) => Offsets.WritePattern(value, Data, index);
public DesignPatternPRO GetDesignPRO(int index) => Offsets.ReadPatternPRO(Data, index);
public void SetDesignPRO(DesignPatternPRO value, int index) => Offsets.WritePatternPRO(value, Data, index);
public IReadOnlyList<Item> RecycleBin
{
get => Item.GetArray(Data.Slice(Offsets.LostItemBox, MainSaveOffsets.RecycleBinCount * Item.SIZE));
set => Item.SetArray(value).CopyTo(Data, Offsets.LostItemBox);
}
public IReadOnlyList<Building> Buildings
{
get => Building.GetArray(Data.Slice(Offsets.MainFieldStructure, MainSaveOffsets.BuildingCount * Building.SIZE));
set => Building.SetArray(value).CopyTo(Data, Offsets.MainFieldStructure);
}
public PlayerHouse GetPlayerHouse(int index)
{
if ((uint)index >= MainSaveOffsets.PlayerCount)
throw new ArgumentOutOfRangeException(nameof(index));
return Data.Slice(Offsets.PlayerHouseList + (index * PlayerHouse.SIZE), PlayerHouse.SIZE).ToClass<PlayerHouse>();
}
public void SetPlayerHouse(PlayerHouse h, int index)
{
if ((uint)index >= MainSaveOffsets.PlayerCount)
throw new ArgumentOutOfRangeException(nameof(index));
h.ToBytesClass().CopyTo(Data, Offsets.PlayerHouseList + (index * PlayerHouse.SIZE));
}
public VillagerHouse GetVillagerHouse(int index)
{
if ((uint)index >= MainSaveOffsets.VillagerCount)
throw new ArgumentOutOfRangeException(nameof(index));
return Data.Slice(Offsets.NpcHouseList + (index * VillagerHouse.SIZE), VillagerHouse.SIZE).ToClass<VillagerHouse>();
}
public void SetVillagerHouse(VillagerHouse h, int index)
{
if ((uint)index >= MainSaveOffsets.VillagerCount)
throw new ArgumentOutOfRangeException(nameof(index));
h.ToBytesClass().CopyTo(Data, Offsets.NpcHouseList + (index * VillagerHouse.SIZE));
}
public VillagerHouse[] GetVillagerHouses()
{
var villagers = new VillagerHouse[MainSaveOffsets.VillagerCount];
for (int i = 0; i < villagers.Length; i++)
villagers[i] = GetVillagerHouse(i);
return villagers;
}
public void SetVillagerHouses(IReadOnlyList<VillagerHouse> houses)
{
for (int i = 0; i < houses.Count; i++)
SetVillagerHouse(houses[i], i);
}
public PlayerHouse[] GetPlayerHouses()
{
var villagers = new PlayerHouse[MainSaveOffsets.PlayerCount];
for (int i = 0; i < villagers.Length; i++)
villagers[i] = GetPlayerHouse(i);
return villagers;
}
public void SetPlayerHouses(IReadOnlyList<PlayerHouse> houses)
{
for (int i = 0; i < houses.Count; i++)
SetPlayerHouse(houses[i], i);
}
public DesignPattern[] GetDesigns()
{
var result = new DesignPattern[MainSaveOffsets.PatternCount];
for (int i = 0; i <result.Length; i++)
result[i] = GetDesign(i);
return result;
}
public void SetDesigns(IReadOnlyList<DesignPattern> value)
{
var count = Math.Min(MainSaveOffsets.PatternCount, value.Count);
for (int i = 0; i < count; i++)
SetDesign(value[i], i);
}
public DesignPatternPRO[] GetDesignsPRO()
{
var result = new DesignPatternPRO[MainSaveOffsets.PatternCount];
for (int i = 0; i < result.Length; i++)
result[i] = GetDesignPRO(i);
return result;
}
public void SetDesignsPRO(IReadOnlyList<DesignPatternPRO> value)
{
var count = Math.Min(MainSaveOffsets.PatternCount, value.Count);
for (int i = 0; i < count; i++)
SetDesignPRO(value[i], i);
}
private const int EventFlagsSaveCount = 0x400;
public short[] GetEventFlagLand()
{
var value = new short[EventFlagsSaveCount];
Buffer.BlockCopy(Data, Offsets.EventFlagLand, value, 0, sizeof(short) * value.Length);
return value;
}
public void SetEventFlagLand(short[] value)
{
Buffer.BlockCopy(value, 0, Data, Offsets.EventFlagLand, sizeof(short) * value.Length);
}
public TurnipStonk Turnips
{
get => Data.Slice(Offsets.ShopKabu, TurnipStonk.SIZE).ToClass<TurnipStonk>();
set => value.ToBytesClass().CopyTo(Data, Offsets.ShopKabu);
}
public const int AcreWidth = 7 + (2 * 1); // 1 on each side cannot be traversed
private const int AcreHeight = 6 + (2 * 1); // 1 on each side cannot be traversed
private const int AcreMax = AcreWidth * AcreHeight;
private const int AcreSizeAll = AcreMax * 2;
public ushort GetAcre(int index)
{
if ((uint)index > AcreMax)
throw new ArgumentOutOfRangeException(nameof(index));
return BitConverter.ToUInt16(Data, Offsets.OutsideField + (index * 2));
}
public void SetAcre(int index, ushort value)
{
if ((uint)index > AcreMax)
throw new ArgumentOutOfRangeException(nameof(index));
BitConverter.GetBytes(value).CopyTo(Data, Offsets.OutsideField + (index * 2));
}
public byte[] GetAcreBytes() => Data.Slice(Offsets.OutsideField, AcreSizeAll);
public void SetAcreBytes(byte[] data)
{
if (data.Length != AcreSizeAll)
throw new ArgumentOutOfRangeException(nameof(data.Length));
data.CopyTo(Data, Offsets.OutsideField);
}
public TerrainTile[] GetTerrain() => TerrainTile.GetArray(Data.Slice(Offsets.LandMakingMap, MapGrid.MapTileCount16x16 * TerrainTile.SIZE));
public void SetTerrain(IReadOnlyList<TerrainTile> array) => TerrainTile.SetArray(array).CopyTo(Data, Offsets.LandMakingMap);
public FieldItem[] GetFieldItems() => FieldItem.GetArray(Data.Slice(Offsets.FieldItem, MapGrid.MapTileCount32x32 * FieldItem.SIZE * 2));
public void SetFieldItems(IReadOnlyList<FieldItem> array) => FieldItem.SetArray(array).CopyTo(Data, Offsets.FieldItem);
public ushort OutsideFieldTemplateUniqueId
{
get => BitConverter.ToUInt16(Data, Offsets.OutsideField + AcreSizeAll);
set => BitConverter.GetBytes(value).CopyTo(Data, Offsets.OutsideField + AcreSizeAll);
}
public ushort MainFieldParamUniqueID
{
get => BitConverter.ToUInt16(Data, Offsets.OutsideField + AcreSizeAll + 2);
set => BitConverter.GetBytes(value).CopyTo(Data, Offsets.OutsideField + AcreSizeAll + 2);
}
public uint PlazaX
{
get => BitConverter.ToUInt32(Data, Offsets.OutsideField + AcreSizeAll + 4);
set => BitConverter.GetBytes(value).CopyTo(Data, Offsets.OutsideField + AcreSizeAll + 4);
}
public uint PlazaY
{
get => BitConverter.ToUInt32(Data, Offsets.OutsideField + AcreSizeAll + 8);
set => BitConverter.GetBytes(value).CopyTo(Data, Offsets.OutsideField + AcreSizeAll + 8);
}
public GSaveTime LastSaved => Data.Slice(Offsets.LastSavedTime, GSaveTime.SIZE).ToStructure<GSaveTime>();
}
}