NHSE/NHSE.Core/Save/Offsets/MainSaveOffsets10.cs
Kurt 6a98054149 Add hemisphere get/set
ty @rydoginator
2020-05-07 18:06:31 -07:00

43 lines
1.8 KiB
C#

namespace NHSE.Core
{
/// <summary>
/// <inheritdoc cref="MainSaveOffsets"/>
/// </summary>
public class MainSaveOffsets10 : MainSaveOffsets
{
#region GSaveLand
public const int GSaveLandStart = 0x108;
public override int Animal => GSaveLandStart + 0x08;
public override int LandMyDesign => GSaveLandStart + 0x1D71E8;
public override int PatternsPRO => LandMyDesign + (PatternCount * DesignPattern.SIZE);
public override int PatternFlag => PatternsPRO + (PatternCount * DesignPatternPRO.SIZE);
public const int GSaveWeather = GSaveLandStart + 0x1D6FB0;
public override int Hemisphere => GSaveWeather + 0x14;
public override int EventFlagLand => GSaveLandStart + 0x200FF4;
// GSaveMainField
public const int GSaveMainFieldStart = GSaveLandStart + 0x2017F4;
public override int FieldItem => GSaveMainFieldStart + 0x00000;
public override int LandMakingMap => GSaveMainFieldStart + 0xAAA00;
public override int MainFieldStructure => GSaveMainFieldStart + 0xCF600;
public override int OutsideField => GSaveMainFieldStart + 0xCF998;
public override int PlayerHouseList => GSaveLandStart + 0x2DBAA0;
public override int NpcHouseList => GSaveLandStart + 0x40DAA0;
public override int BulletinBoard => GSaveLandStart + 0x4159F8;
public const int GSaveShop = GSaveLandStart + 0x40ECE8;
public override int ShopKabu => GSaveShop + 0x2AD0; // part of shop
#endregion
#region GSaveLandOther
public const int GSaveLandOtherStart = 0x4FA1E0;
public override int LostItemBox => GSaveLandOtherStart + 0x5C1E20;
public override int LastSavedTime => GSaveLandOtherStart + 0x5C6748;
#endregion
}
}