NHSE/NHSE.Core/Save/Meta/HorizonSave.cs
Kurt 65fca3cbba Replace player/town name on edit
Replaces a byte sequence with the updated sequence of data, using the player/town ID as a prefix to ensure that short names can be changed correctly without affecting other game data (hopefully).
2020-03-29 12:41:27 -07:00

62 lines
2.0 KiB
C#

using System.Collections.Generic;
using System.Linq;
namespace NHSE.Core
{
/// <summary>
/// Represents all saved data that is stored on the device for the New Horizon's game.
/// </summary>
public class HorizonSave
{
public readonly MainSave Main;
public readonly Player[] Players;
public override string ToString() => $"{Players[0].Personal.TownName} - {Players[0]}";
public HorizonSave(string folder)
{
Main = new MainSave(folder);
Players = Player.ReadMany(folder);
}
/// <summary>
/// Saves the data using the provided crypto <see cref="seed"/>.
/// </summary>
/// <param name="seed">Seed to initialize the RNG with when encrypting the files.</param>
public void Save(uint seed)
{
Main.Hash();
Main.Save(seed);
foreach (var player in Players)
{
foreach (var pair in player)
{
pair.Hash();
pair.Save(seed);
}
}
}
/// <summary>
/// Gets every <see cref="FileHashRegion"/> that is deemed invalid.
/// </summary>
/// <remarks>
/// Doesn't return any metadata about which file the hashes were bad for.
/// Just check what's returned with what's implemented; the offsets are unique enough.
/// </remarks>
public IEnumerable<FileHashRegion> GetInvalidHashes()
{
foreach (var hash in Main.InvalidHashes())
yield return hash;
foreach (var hash in Players.SelectMany(z => z).SelectMany(z => z.InvalidHashes()))
yield return hash;
}
public void ChangeIdentity(byte[] original, byte[] updated)
{
Main.Data.ReplaceOccurrences(original, updated);
foreach (var pair in Players.SelectMany(z => z))
pair.Data.ReplaceOccurrences(original, updated);
}
}
}