mirror of
https://github.com/kwsch/NHSE.git
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280 lines
11 KiB
C#
280 lines
11 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace NHSE.WinForms.Properties {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("NHSE.WinForms.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
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/// </summary>
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internal static System.Drawing.Icon icon {
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get {
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object obj = ResourceManager.GetObject("icon", resourceCulture);
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return ((System.Drawing.Icon)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized string similar to AcreEditor=Acre Editor
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///ActivityEditor=Record Editor
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///BuildingEditor=Building Editor
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///FieldItemEditor=Field Item Editor
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///FlagEditor=Flag Editor
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///ItemReceivedEditor=Received Item List Editor
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///SimpleHexEditor=RAM Edit
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///SysBotRAMEdit=SysBotUI
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///SysBotUI=SysBotUI
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///TerrainEditor=Terrain Editor
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///VillagerHouseEditor=Villager House Editor
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///AcreEditor.B_Cancel=Cancel
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///AcreEditor.B_Export=Export
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///AcreEditor.B_Import=Import
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///AcreEditor.B_Save=Save
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///AcreEditor.L_AcreList=Name Table:
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///AcreEditor.L_Hovered=Hovered
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///Activi [rest of string was truncated]";.
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/// </summary>
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internal static string lang_de {
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get {
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return ResourceManager.GetString("lang_de", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to AcreEditor=Acre Editor
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///ActivityEditor=Record Editor
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///BuildingEditor=Building Editor
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///FieldItemEditor=Field Item Editor
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///FlagEditor=Flag Editor
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///ItemReceivedEditor=Received Item List Editor
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///SimpleHexEditor=RAM Edit
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///SysBotRAMEdit=SysBotUI
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///SysBotUI=SysBotUI
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///TerrainEditor=Terrain Editor
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///VillagerHouseEditor=Villager House Editor
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///AcreEditor.B_Cancel=Cancel
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///AcreEditor.B_Export=Export
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///AcreEditor.B_Import=Import
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///AcreEditor.B_Save=Save
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///AcreEditor.L_AcreList=Name Table:
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///AcreEditor.L_Hovered=Hovered
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///Activi [rest of string was truncated]";.
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/// </summary>
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internal static string lang_en {
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get {
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return ResourceManager.GetString("lang_en", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to AcreEditor=Editor de Acres
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///ActivityEditor=Editor de Actividad
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///BuildingEditor=Editor de Edificios
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///FieldItemEditor=Editor de Objetos (Terreno)
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///FlagEditor=Editor de Flags
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///ItemReceivedEditor=Editor de Objetos Recibidos
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///SimpleHexEditor=Editor de RAM
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///SysBotRAMEdit=SysBotUI
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///SysBotUI=SysBotUI
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///TerrainEditor=Editor de Terreno
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///VillagerHouseEditor=Editor de Casas (Ciudadanos)
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///AcreEditor.B_Cancel=Cancelar
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///AcreEditor.B_Export=Exportar
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///AcreEditor.B_Import=Importar
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///AcreEditor.B_Save=Guardar
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///AcreEditor.L_Acre [rest of string was truncated]";.
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/// </summary>
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internal static string lang_es {
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get {
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return ResourceManager.GetString("lang_es", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to AcreEditor=Acre Editor
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///ActivityEditor=Record Editor
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///BuildingEditor=Building Editor
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///FieldItemEditor=Field Item Editor
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///FlagEditor=Flag Editor
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///ItemReceivedEditor=Received Item List Editor
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///SimpleHexEditor=RAM Edit
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///SysBotRAMEdit=SysBotUI
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///SysBotUI=SysBotUI
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///TerrainEditor=Terrain Editor
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///VillagerHouseEditor=Villager House Editor
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///AcreEditor.B_Cancel=Cancel
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///AcreEditor.B_Export=Export
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///AcreEditor.B_Import=Import
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///AcreEditor.B_Save=Save
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///AcreEditor.L_AcreList=Name Table:
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///AcreEditor.L_Hovered=Hovered
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///Activi [rest of string was truncated]";.
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/// </summary>
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internal static string lang_fr {
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get {
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return ResourceManager.GetString("lang_fr", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to AcreEditor=Acre Editor
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///ActivityEditor=Record Editor
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///BuildingEditor=Building Editor
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///FieldItemEditor=Field Item Editor
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///FlagEditor=Flag Editor
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///ItemReceivedEditor=Received Item List Editor
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///SimpleHexEditor=RAM Edit
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///SysBotRAMEdit=SysBotUI
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///SysBotUI=SysBotUI
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///TerrainEditor=Terrain Editor
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///VillagerHouseEditor=Villager House Editor
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///AcreEditor.B_Cancel=Cancel
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///AcreEditor.B_Export=Export
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///AcreEditor.B_Import=Import
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///AcreEditor.B_Save=Save
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///AcreEditor.L_AcreList=Name Table:
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///AcreEditor.L_Hovered=Hovered
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///Activi [rest of string was truncated]";.
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/// </summary>
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internal static string lang_it {
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get {
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return ResourceManager.GetString("lang_it", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to AcreEditor=Acre Editor
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///ActivityEditor=Record Editor
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///BuildingEditor=Building Editor
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///FieldItemEditor=Field Item Editor
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///FlagEditor=Flag Editor
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///ItemReceivedEditor=Received Item List Editor
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///SimpleHexEditor=RAM Edit
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///SysBotRAMEdit=SysBotUI
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///SysBotUI=SysBotUI
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///TerrainEditor=Terrain Editor
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///VillagerHouseEditor=Villager House Editor
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///AcreEditor.B_Cancel=Cancel
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///AcreEditor.B_Export=Export
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///AcreEditor.B_Import=Import
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///AcreEditor.B_Save=Save
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///AcreEditor.L_AcreList=Name Table:
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///AcreEditor.L_Hovered=Hovered
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///Activi [rest of string was truncated]";.
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/// </summary>
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internal static string lang_jp {
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get {
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return ResourceManager.GetString("lang_jp", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to AcreEditor=Acre Editor
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///ActivityEditor=Record Editor
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///BuildingEditor=Building Editor
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///FieldItemEditor=Field Item Editor
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///FlagEditor=Flag Editor
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///ItemReceivedEditor=Received Item List Editor
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///SimpleHexEditor=RAM Edit
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///SysBotRAMEdit=SysBotUI
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///SysBotUI=SysBotUI
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///TerrainEditor=Terrain Editor
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///VillagerHouseEditor=Villager House Editor
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///AcreEditor.B_Cancel=Cancel
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///AcreEditor.B_Export=Export
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///AcreEditor.B_Import=Import
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///AcreEditor.B_Save=Save
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///AcreEditor.L_AcreList=Name Table:
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///AcreEditor.L_Hovered=Hovered
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///Activi [rest of string was truncated]";.
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/// </summary>
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internal static string lang_ko {
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get {
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return ResourceManager.GetString("lang_ko", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to AcreEditor=Acre Editor
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///ActivityEditor=Record Editor
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///BuildingEditor=Building Editor
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///FieldItemEditor=Field Item Editor
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///FlagEditor=Flag Editor
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///ItemReceivedEditor=Received Item List Editor
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///SimpleHexEditor=RAM Edit
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///SysBotRAMEdit=SysBotUI
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///SysBotUI=SysBotUI
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///TerrainEditor=Terrain Editor
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///VillagerHouseEditor=Villager House Editor
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///AcreEditor.B_Cancel=Cancel
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///AcreEditor.B_Export=Export
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///AcreEditor.B_Import=Import
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///AcreEditor.B_Save=Save
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///AcreEditor.L_AcreList=Name Table:
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///AcreEditor.L_Hovered=Hovered
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///Activi [rest of string was truncated]";.
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/// </summary>
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internal static string lang_zh {
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get {
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return ResourceManager.GetString("lang_zh", resourceCulture);
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}
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}
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}
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}
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