NHSE/NHSE.WinForms/Properties/Resources.Designer.cs
2020-04-23 09:21:37 -07:00

280 lines
11 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace NHSE.WinForms.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("NHSE.WinForms.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
/// </summary>
internal static System.Drawing.Icon icon {
get {
object obj = ResourceManager.GetObject("icon", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to AcreEditor=Acre Editor
///ActivityEditor=Record Editor
///BuildingEditor=Building Editor
///FieldItemEditor=Field Item Editor
///FlagEditor=Flag Editor
///ItemReceivedEditor=Received Item List Editor
///SimpleHexEditor=RAM Edit
///SysBotRAMEdit=SysBotUI
///SysBotUI=SysBotUI
///TerrainEditor=Terrain Editor
///VillagerHouseEditor=Villager House Editor
///AcreEditor.B_Cancel=Cancel
///AcreEditor.B_Export=Export
///AcreEditor.B_Import=Import
///AcreEditor.B_Save=Save
///AcreEditor.L_AcreList=Name Table:
///AcreEditor.L_Hovered=Hovered
///Activi [rest of string was truncated]&quot;;.
/// </summary>
internal static string lang_de {
get {
return ResourceManager.GetString("lang_de", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to AcreEditor=Acre Editor
///ActivityEditor=Record Editor
///BuildingEditor=Building Editor
///FieldItemEditor=Field Item Editor
///FlagEditor=Flag Editor
///ItemReceivedEditor=Received Item List Editor
///SimpleHexEditor=RAM Edit
///SysBotRAMEdit=SysBotUI
///SysBotUI=SysBotUI
///TerrainEditor=Terrain Editor
///VillagerHouseEditor=Villager House Editor
///AcreEditor.B_Cancel=Cancel
///AcreEditor.B_Export=Export
///AcreEditor.B_Import=Import
///AcreEditor.B_Save=Save
///AcreEditor.L_AcreList=Name Table:
///AcreEditor.L_Hovered=Hovered
///Activi [rest of string was truncated]&quot;;.
/// </summary>
internal static string lang_en {
get {
return ResourceManager.GetString("lang_en", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to AcreEditor=Editor de Acres
///ActivityEditor=Editor de Actividad
///BuildingEditor=Editor de Edificios
///FieldItemEditor=Editor de Objetos (Terreno)
///FlagEditor=Editor de Flags
///ItemReceivedEditor=Editor de Objetos Recibidos
///SimpleHexEditor=Editor de RAM
///SysBotRAMEdit=SysBotUI
///SysBotUI=SysBotUI
///TerrainEditor=Editor de Terreno
///VillagerHouseEditor=Editor de Casas (Ciudadanos)
///AcreEditor.B_Cancel=Cancelar
///AcreEditor.B_Export=Exportar
///AcreEditor.B_Import=Importar
///AcreEditor.B_Save=Guardar
///AcreEditor.L_Acre [rest of string was truncated]&quot;;.
/// </summary>
internal static string lang_es {
get {
return ResourceManager.GetString("lang_es", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to AcreEditor=Acre Editor
///ActivityEditor=Record Editor
///BuildingEditor=Building Editor
///FieldItemEditor=Field Item Editor
///FlagEditor=Flag Editor
///ItemReceivedEditor=Received Item List Editor
///SimpleHexEditor=RAM Edit
///SysBotRAMEdit=SysBotUI
///SysBotUI=SysBotUI
///TerrainEditor=Terrain Editor
///VillagerHouseEditor=Villager House Editor
///AcreEditor.B_Cancel=Cancel
///AcreEditor.B_Export=Export
///AcreEditor.B_Import=Import
///AcreEditor.B_Save=Save
///AcreEditor.L_AcreList=Name Table:
///AcreEditor.L_Hovered=Hovered
///Activi [rest of string was truncated]&quot;;.
/// </summary>
internal static string lang_fr {
get {
return ResourceManager.GetString("lang_fr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to AcreEditor=Acre Editor
///ActivityEditor=Record Editor
///BuildingEditor=Building Editor
///FieldItemEditor=Field Item Editor
///FlagEditor=Flag Editor
///ItemReceivedEditor=Received Item List Editor
///SimpleHexEditor=RAM Edit
///SysBotRAMEdit=SysBotUI
///SysBotUI=SysBotUI
///TerrainEditor=Terrain Editor
///VillagerHouseEditor=Villager House Editor
///AcreEditor.B_Cancel=Cancel
///AcreEditor.B_Export=Export
///AcreEditor.B_Import=Import
///AcreEditor.B_Save=Save
///AcreEditor.L_AcreList=Name Table:
///AcreEditor.L_Hovered=Hovered
///Activi [rest of string was truncated]&quot;;.
/// </summary>
internal static string lang_it {
get {
return ResourceManager.GetString("lang_it", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to AcreEditor=Acre Editor
///ActivityEditor=Record Editor
///BuildingEditor=Building Editor
///FieldItemEditor=Field Item Editor
///FlagEditor=Flag Editor
///ItemReceivedEditor=Received Item List Editor
///SimpleHexEditor=RAM Edit
///SysBotRAMEdit=SysBotUI
///SysBotUI=SysBotUI
///TerrainEditor=Terrain Editor
///VillagerHouseEditor=Villager House Editor
///AcreEditor.B_Cancel=Cancel
///AcreEditor.B_Export=Export
///AcreEditor.B_Import=Import
///AcreEditor.B_Save=Save
///AcreEditor.L_AcreList=Name Table:
///AcreEditor.L_Hovered=Hovered
///Activi [rest of string was truncated]&quot;;.
/// </summary>
internal static string lang_jp {
get {
return ResourceManager.GetString("lang_jp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to AcreEditor=Acre Editor
///ActivityEditor=Record Editor
///BuildingEditor=Building Editor
///FieldItemEditor=Field Item Editor
///FlagEditor=Flag Editor
///ItemReceivedEditor=Received Item List Editor
///SimpleHexEditor=RAM Edit
///SysBotRAMEdit=SysBotUI
///SysBotUI=SysBotUI
///TerrainEditor=Terrain Editor
///VillagerHouseEditor=Villager House Editor
///AcreEditor.B_Cancel=Cancel
///AcreEditor.B_Export=Export
///AcreEditor.B_Import=Import
///AcreEditor.B_Save=Save
///AcreEditor.L_AcreList=Name Table:
///AcreEditor.L_Hovered=Hovered
///Activi [rest of string was truncated]&quot;;.
/// </summary>
internal static string lang_ko {
get {
return ResourceManager.GetString("lang_ko", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to AcreEditor=Acre Editor
///ActivityEditor=Record Editor
///BuildingEditor=Building Editor
///FieldItemEditor=Field Item Editor
///FlagEditor=Flag Editor
///ItemReceivedEditor=Received Item List Editor
///SimpleHexEditor=RAM Edit
///SysBotRAMEdit=SysBotUI
///SysBotUI=SysBotUI
///TerrainEditor=Terrain Editor
///VillagerHouseEditor=Villager House Editor
///AcreEditor.B_Cancel=Cancel
///AcreEditor.B_Export=Export
///AcreEditor.B_Import=Import
///AcreEditor.B_Save=Save
///AcreEditor.L_AcreList=Name Table:
///AcreEditor.L_Hovered=Hovered
///Activi [rest of string was truncated]&quot;;.
/// </summary>
internal static string lang_zh {
get {
return ResourceManager.GetString("lang_zh", resourceCulture);
}
}
}
}