NHSE/NHSE.WinForms/Subforms/Map/VillagerHouseEditor.cs
Kurt 755a7d773b fix villager house dump/load
also copy npc values when importing player house; unknown function since most ppl have only 1 player house
2020-05-12 07:36:37 -07:00

123 lines
4.1 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Windows.Forms;
using NHSE.Core;
namespace NHSE.WinForms
{
public partial class VillagerHouseEditor : Form
{
private readonly MainSave SAV;
private readonly VillagerHouse[] Houses;
private readonly IReadOnlyList<Villager> Villagers;
private int Index;
public VillagerHouseEditor(VillagerHouse[] houses, IReadOnlyList<Villager> villagers, MainSave sav, int index)
{
InitializeComponent();
this.TranslateInterface(GameInfo.CurrentLanguage);
SAV = sav;
Houses = houses;
Villagers = villagers;
DialogResult = DialogResult.Cancel;
foreach (var obj in Houses)
LB_Items.Items.Add(GetHouseSummary(obj));
var hIndex = Array.FindIndex(houses, z => z.NPC1 == index);
if (hIndex < 0)
hIndex = 0;
LB_Items.SelectedIndex = hIndex;
}
private void B_Cancel_Click(object sender, EventArgs e) => Close();
private void B_Save_Click(object sender, EventArgs e)
{
DialogResult = DialogResult.OK;
Close();
}
private void LB_Items_SelectedIndexChanged(object sender, EventArgs e)
{
if (LB_Items.SelectedIndex < 0)
return;
PG_Item.SelectedObject = Houses[Index = LB_Items.SelectedIndex];
}
private void PG_Item_PropertyValueChanged(object s, PropertyValueChangedEventArgs e)
{
LB_Items.Items[Index] = GetHouseSummary(Houses[Index]);
}
private string GetHouseSummary(VillagerHouse house) => $"{GetVillagerName(house)}'s House";
private string GetVillagerName(VillagerHouse house)
{
var villagerIndex = house.NPC1;
var v = (uint) villagerIndex >= Villagers.Count ? "???" : Villagers[villagerIndex].InternalName;
var name = GameInfo.Strings.GetVillager(v);
return name;
}
private void B_DumpHouse_Click(object sender, EventArgs e)
{
if (ModifierKeys == Keys.Shift)
{
using var fbd = new FolderBrowserDialog();
if (fbd.ShowDialog() != DialogResult.OK)
return;
var dir = Path.GetDirectoryName(fbd.SelectedPath);
if (dir == null || !Directory.Exists(dir))
return;
SAV.DumpVillagerHouses(fbd.SelectedPath);
return;
}
var name = GetVillagerName(Houses[Index]);
using var sfd = new SaveFileDialog
{
Filter = "New Horizons Villager House (*.nhvh)|*.nhvh|All files (*.*)|*.*",
FileName = $"{name}.nhvh",
};
if (sfd.ShowDialog() != DialogResult.OK)
return;
var h = Houses[Index];
var data = h.Data;
File.WriteAllBytes(sfd.FileName, data);
}
private void B_LoadHouse_Click(object sender, EventArgs e)
{
var name = GetVillagerName(Houses[Index]);
using var ofd = new OpenFileDialog
{
Filter = "New Horizons Villager House (*.nhvh)|*.nhvh|All files (*.*)|*.*",
FileName = $"{name}.nhvh",
};
if (ofd.ShowDialog() != DialogResult.OK)
return;
var file = ofd.FileName;
var fi = new FileInfo(file);
const int expectLength = VillagerHouse.SIZE;
if (fi.Length != expectLength)
{
WinFormsUtil.Error(MessageStrings.MsgCanceling, string.Format(MessageStrings.MsgDataSizeMismatchImport, fi.Length, expectLength));
return;
}
var data = File.ReadAllBytes(file);
var h = new VillagerHouse(data);
var current = Houses[Index];
h.NPC1 = current.NPC1;
Houses[Index] = h;
PG_Item.SelectedObject = h;
}
}
}