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also copy npc values when importing player house; unknown function since most ppl have only 1 player house
123 lines
4.1 KiB
C#
123 lines
4.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Windows.Forms;
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using NHSE.Core;
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namespace NHSE.WinForms
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{
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public partial class VillagerHouseEditor : Form
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{
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private readonly MainSave SAV;
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private readonly VillagerHouse[] Houses;
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private readonly IReadOnlyList<Villager> Villagers;
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private int Index;
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public VillagerHouseEditor(VillagerHouse[] houses, IReadOnlyList<Villager> villagers, MainSave sav, int index)
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{
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InitializeComponent();
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this.TranslateInterface(GameInfo.CurrentLanguage);
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SAV = sav;
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Houses = houses;
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Villagers = villagers;
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DialogResult = DialogResult.Cancel;
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foreach (var obj in Houses)
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LB_Items.Items.Add(GetHouseSummary(obj));
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var hIndex = Array.FindIndex(houses, z => z.NPC1 == index);
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if (hIndex < 0)
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hIndex = 0;
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LB_Items.SelectedIndex = hIndex;
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}
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private void B_Cancel_Click(object sender, EventArgs e) => Close();
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private void B_Save_Click(object sender, EventArgs e)
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{
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DialogResult = DialogResult.OK;
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Close();
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}
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private void LB_Items_SelectedIndexChanged(object sender, EventArgs e)
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{
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if (LB_Items.SelectedIndex < 0)
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return;
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PG_Item.SelectedObject = Houses[Index = LB_Items.SelectedIndex];
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}
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private void PG_Item_PropertyValueChanged(object s, PropertyValueChangedEventArgs e)
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{
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LB_Items.Items[Index] = GetHouseSummary(Houses[Index]);
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}
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private string GetHouseSummary(VillagerHouse house) => $"{GetVillagerName(house)}'s House";
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private string GetVillagerName(VillagerHouse house)
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{
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var villagerIndex = house.NPC1;
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var v = (uint) villagerIndex >= Villagers.Count ? "???" : Villagers[villagerIndex].InternalName;
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var name = GameInfo.Strings.GetVillager(v);
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return name;
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}
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private void B_DumpHouse_Click(object sender, EventArgs e)
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{
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if (ModifierKeys == Keys.Shift)
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{
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using var fbd = new FolderBrowserDialog();
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if (fbd.ShowDialog() != DialogResult.OK)
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return;
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var dir = Path.GetDirectoryName(fbd.SelectedPath);
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if (dir == null || !Directory.Exists(dir))
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return;
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SAV.DumpVillagerHouses(fbd.SelectedPath);
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return;
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}
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var name = GetVillagerName(Houses[Index]);
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using var sfd = new SaveFileDialog
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{
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Filter = "New Horizons Villager House (*.nhvh)|*.nhvh|All files (*.*)|*.*",
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FileName = $"{name}.nhvh",
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};
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if (sfd.ShowDialog() != DialogResult.OK)
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return;
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var h = Houses[Index];
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var data = h.Data;
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File.WriteAllBytes(sfd.FileName, data);
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}
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private void B_LoadHouse_Click(object sender, EventArgs e)
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{
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var name = GetVillagerName(Houses[Index]);
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using var ofd = new OpenFileDialog
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{
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Filter = "New Horizons Villager House (*.nhvh)|*.nhvh|All files (*.*)|*.*",
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FileName = $"{name}.nhvh",
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};
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if (ofd.ShowDialog() != DialogResult.OK)
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return;
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var file = ofd.FileName;
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var fi = new FileInfo(file);
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const int expectLength = VillagerHouse.SIZE;
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if (fi.Length != expectLength)
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{
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WinFormsUtil.Error(MessageStrings.MsgCanceling, string.Format(MessageStrings.MsgDataSizeMismatchImport, fi.Length, expectLength));
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return;
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}
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var data = File.ReadAllBytes(file);
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var h = new VillagerHouse(data);
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var current = Houses[Index];
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h.NPC1 = current.NPC1;
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Houses[Index] = h;
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PG_Item.SelectedObject = h;
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}
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}
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}
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