NHSE/NHSE.WinForms/Controls/VillagerEditor.Designer.cs
Kurt a8f111a8f1 Add villager memory (per player) editor
Change friendship here.

Can also cheat all friendships (of all villagers, for all saved players) to 255 by shift clicking the drop-down button instead.
2020-05-14 16:10:33 -07:00

355 lines
18 KiB
C#

namespace NHSE.WinForms
{
partial class VillagerEditor
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.B_EditVillagerFlags = new System.Windows.Forms.Button();
this.CHK_VillagerMovingOut = new System.Windows.Forms.CheckBox();
this.B_EditVillager = new System.Windows.Forms.Button();
this.B_LoadVillager = new System.Windows.Forms.Button();
this.B_DumpVillager = new System.Windows.Forms.Button();
this.L_ExternalName = new System.Windows.Forms.Label();
this.L_InternalName = new System.Windows.Forms.Label();
this.TB_Catchphrase = new System.Windows.Forms.TextBox();
this.L_Catchphrase = new System.Windows.Forms.Label();
this.L_Personality = new System.Windows.Forms.Label();
this.NUD_Variant = new System.Windows.Forms.NumericUpDown();
this.L_Variant = new System.Windows.Forms.Label();
this.NUD_Species = new System.Windows.Forms.NumericUpDown();
this.L_Species = new System.Windows.Forms.Label();
this.CB_Personality = new System.Windows.Forms.ComboBox();
this.PB_Villager = new System.Windows.Forms.PictureBox();
this.L_VillagerID = new System.Windows.Forms.Label();
this.NUD_Villager = new System.Windows.Forms.NumericUpDown();
this.B_EditHouses = new System.Windows.Forms.Button();
this.CM_EditVillager = new System.Windows.Forms.ContextMenuStrip(this.components);
this.B_EditFurniture = new System.Windows.Forms.ToolStripMenuItem();
this.B_EditVillagerRoom = new System.Windows.Forms.ToolStripMenuItem();
this.B_EditVillagerDesign = new System.Windows.Forms.ToolStripMenuItem();
this.B_EditVillagerPlayerMemories = new System.Windows.Forms.ToolStripMenuItem();
((System.ComponentModel.ISupportInitialize)(this.NUD_Variant)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.NUD_Species)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.PB_Villager)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.NUD_Villager)).BeginInit();
this.CM_EditVillager.SuspendLayout();
this.SuspendLayout();
//
// B_EditVillagerFlags
//
this.B_EditVillagerFlags.Location = new System.Drawing.Point(297, 119);
this.B_EditVillagerFlags.Name = "B_EditVillagerFlags";
this.B_EditVillagerFlags.Size = new System.Drawing.Size(92, 40);
this.B_EditVillagerFlags.TabIndex = 46;
this.B_EditVillagerFlags.Text = "Edit Flags";
this.B_EditVillagerFlags.UseVisualStyleBackColor = true;
this.B_EditVillagerFlags.Click += new System.EventHandler(this.B_EditVillagerFlags_Click);
//
// CHK_VillagerMovingOut
//
this.CHK_VillagerMovingOut.AutoSize = true;
this.CHK_VillagerMovingOut.Location = new System.Drawing.Point(229, 96);
this.CHK_VillagerMovingOut.Name = "CHK_VillagerMovingOut";
this.CHK_VillagerMovingOut.Size = new System.Drawing.Size(81, 17);
this.CHK_VillagerMovingOut.TabIndex = 45;
this.CHK_VillagerMovingOut.Text = "Moving Out";
this.CHK_VillagerMovingOut.UseVisualStyleBackColor = true;
this.CHK_VillagerMovingOut.CheckedChanged += new System.EventHandler(this.CHK_VillagerMovingOut_CheckedChanged);
//
// B_EditVillager
//
this.B_EditVillager.Location = new System.Drawing.Point(297, 165);
this.B_EditVillager.Name = "B_EditVillager";
this.B_EditVillager.Size = new System.Drawing.Size(92, 40);
this.B_EditVillager.TabIndex = 44;
this.B_EditVillager.Text = "Edit Villager...";
this.B_EditVillager.UseVisualStyleBackColor = true;
this.B_EditVillager.Click += new System.EventHandler(this.B_EditVillager_Click);
//
// B_LoadVillager
//
this.B_LoadVillager.Location = new System.Drawing.Point(101, 165);
this.B_LoadVillager.Name = "B_LoadVillager";
this.B_LoadVillager.Size = new System.Drawing.Size(92, 40);
this.B_LoadVillager.TabIndex = 43;
this.B_LoadVillager.Text = "Load Villager";
this.B_LoadVillager.UseVisualStyleBackColor = true;
this.B_LoadVillager.Click += new System.EventHandler(this.B_LoadVillager_Click);
//
// B_DumpVillager
//
this.B_DumpVillager.Location = new System.Drawing.Point(3, 165);
this.B_DumpVillager.Name = "B_DumpVillager";
this.B_DumpVillager.Size = new System.Drawing.Size(92, 40);
this.B_DumpVillager.TabIndex = 42;
this.B_DumpVillager.Text = "Dump Villager";
this.B_DumpVillager.UseVisualStyleBackColor = true;
this.B_DumpVillager.Click += new System.EventHandler(this.B_DumpVillager_Click);
//
// L_ExternalName
//
this.L_ExternalName.AutoSize = true;
this.L_ExternalName.Font = new System.Drawing.Font("Courier New", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.L_ExternalName.Location = new System.Drawing.Point(272, 8);
this.L_ExternalName.Name = "L_ExternalName";
this.L_ExternalName.Size = new System.Drawing.Size(91, 14);
this.L_ExternalName.TabIndex = 41;
this.L_ExternalName.Text = "externalName";
//
// L_InternalName
//
this.L_InternalName.AutoSize = true;
this.L_InternalName.Font = new System.Drawing.Font("Courier New", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.L_InternalName.Location = new System.Drawing.Point(272, 28);
this.L_InternalName.Name = "L_InternalName";
this.L_InternalName.Size = new System.Drawing.Size(91, 14);
this.L_InternalName.TabIndex = 40;
this.L_InternalName.Text = "internalName";
//
// TB_Catchphrase
//
this.TB_Catchphrase.Location = new System.Drawing.Point(229, 70);
this.TB_Catchphrase.Name = "TB_Catchphrase";
this.TB_Catchphrase.Size = new System.Drawing.Size(100, 20);
this.TB_Catchphrase.TabIndex = 39;
//
// L_Catchphrase
//
this.L_Catchphrase.Location = new System.Drawing.Point(139, 70);
this.L_Catchphrase.Name = "L_Catchphrase";
this.L_Catchphrase.Size = new System.Drawing.Size(84, 20);
this.L_Catchphrase.TabIndex = 38;
this.L_Catchphrase.Text = "Catchphrase:";
this.L_Catchphrase.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
//
// L_Personality
//
this.L_Personality.Location = new System.Drawing.Point(139, 48);
this.L_Personality.Name = "L_Personality";
this.L_Personality.Size = new System.Drawing.Size(84, 20);
this.L_Personality.TabIndex = 37;
this.L_Personality.Text = "Personality:";
this.L_Personality.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
//
// NUD_Variant
//
this.NUD_Variant.Location = new System.Drawing.Point(229, 26);
this.NUD_Variant.Maximum = new decimal(new int[] {
255,
0,
0,
0});
this.NUD_Variant.Name = "NUD_Variant";
this.NUD_Variant.Size = new System.Drawing.Size(37, 20);
this.NUD_Variant.TabIndex = 36;
this.NUD_Variant.ValueChanged += new System.EventHandler(this.ChangeVillager);
//
// L_Variant
//
this.L_Variant.Location = new System.Drawing.Point(139, 26);
this.L_Variant.Name = "L_Variant";
this.L_Variant.Size = new System.Drawing.Size(84, 20);
this.L_Variant.TabIndex = 35;
this.L_Variant.Text = "Variant:";
this.L_Variant.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
//
// NUD_Species
//
this.NUD_Species.Location = new System.Drawing.Point(229, 4);
this.NUD_Species.Maximum = new decimal(new int[] {
400,
0,
0,
0});
this.NUD_Species.Name = "NUD_Species";
this.NUD_Species.Size = new System.Drawing.Size(37, 20);
this.NUD_Species.TabIndex = 34;
this.NUD_Species.ValueChanged += new System.EventHandler(this.ChangeVillager);
//
// L_Species
//
this.L_Species.Location = new System.Drawing.Point(139, 4);
this.L_Species.Name = "L_Species";
this.L_Species.Size = new System.Drawing.Size(84, 20);
this.L_Species.TabIndex = 33;
this.L_Species.Text = "Species:";
this.L_Species.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
//
// CB_Personality
//
this.CB_Personality.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.CB_Personality.FormattingEnabled = true;
this.CB_Personality.Location = new System.Drawing.Point(229, 48);
this.CB_Personality.Name = "CB_Personality";
this.CB_Personality.Size = new System.Drawing.Size(100, 21);
this.CB_Personality.TabIndex = 32;
//
// PB_Villager
//
this.PB_Villager.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.PB_Villager.Location = new System.Drawing.Point(3, 30);
this.PB_Villager.Name = "PB_Villager";
this.PB_Villager.Size = new System.Drawing.Size(130, 130);
this.PB_Villager.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
this.PB_Villager.TabIndex = 31;
this.PB_Villager.TabStop = false;
//
// L_VillagerID
//
this.L_VillagerID.Location = new System.Drawing.Point(3, 3);
this.L_VillagerID.Name = "L_VillagerID";
this.L_VillagerID.Size = new System.Drawing.Size(87, 20);
this.L_VillagerID.TabIndex = 30;
this.L_VillagerID.Text = "Villager Index:";
this.L_VillagerID.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
//
// NUD_Villager
//
this.NUD_Villager.Location = new System.Drawing.Point(96, 3);
this.NUD_Villager.Maximum = new decimal(new int[] {
9,
0,
0,
0});
this.NUD_Villager.Name = "NUD_Villager";
this.NUD_Villager.Size = new System.Drawing.Size(37, 20);
this.NUD_Villager.TabIndex = 29;
this.NUD_Villager.ValueChanged += new System.EventHandler(this.LoadVillager);
//
// B_EditHouses
//
this.B_EditHouses.Location = new System.Drawing.Point(199, 165);
this.B_EditHouses.Name = "B_EditHouses";
this.B_EditHouses.Size = new System.Drawing.Size(92, 40);
this.B_EditHouses.TabIndex = 47;
this.B_EditHouses.Text = "Edit House";
this.B_EditHouses.UseVisualStyleBackColor = true;
this.B_EditHouses.Click += new System.EventHandler(this.B_EditHouse_Click);
//
// CM_EditVillager
//
this.CM_EditVillager.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.B_EditFurniture,
this.B_EditVillagerRoom,
this.B_EditVillagerDesign,
this.B_EditVillagerPlayerMemories});
this.CM_EditVillager.Name = "CM_EditPlayer";
this.CM_EditVillager.Size = new System.Drawing.Size(186, 114);
//
// B_EditFurniture
//
this.B_EditFurniture.Name = "B_EditFurniture";
this.B_EditFurniture.Size = new System.Drawing.Size(185, 22);
this.B_EditFurniture.Text = "Edit Furniture";
this.B_EditFurniture.Click += new System.EventHandler(this.B_EditFurniture_Click);
//
// B_EditVillagerRoom
//
this.B_EditVillagerRoom.Name = "B_EditVillagerRoom";
this.B_EditVillagerRoom.Size = new System.Drawing.Size(185, 22);
this.B_EditVillagerRoom.Text = "Edit Room";
this.B_EditVillagerRoom.Click += new System.EventHandler(this.B_EditVillagerRoom_Click);
//
// B_EditVillagerDesign
//
this.B_EditVillagerDesign.Name = "B_EditVillagerDesign";
this.B_EditVillagerDesign.Size = new System.Drawing.Size(185, 22);
this.B_EditVillagerDesign.Text = "Edit Design Pattern";
this.B_EditVillagerDesign.Click += new System.EventHandler(this.B_EditVillagerDesign_Click);
//
// B_EditVillagerPlayerMemories
//
this.B_EditVillagerPlayerMemories.Name = "B_EditVillagerPlayerMemories";
this.B_EditVillagerPlayerMemories.Size = new System.Drawing.Size(185, 22);
this.B_EditVillagerPlayerMemories.Text = "Edit Player Memories";
this.B_EditVillagerPlayerMemories.Click += new System.EventHandler(this.B_EditVillagerPlayerMemories_Click);
//
// VillagerEditor
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.B_EditHouses);
this.Controls.Add(this.B_EditVillagerFlags);
this.Controls.Add(this.CHK_VillagerMovingOut);
this.Controls.Add(this.B_EditVillager);
this.Controls.Add(this.B_LoadVillager);
this.Controls.Add(this.B_DumpVillager);
this.Controls.Add(this.L_ExternalName);
this.Controls.Add(this.L_InternalName);
this.Controls.Add(this.TB_Catchphrase);
this.Controls.Add(this.L_Catchphrase);
this.Controls.Add(this.L_Personality);
this.Controls.Add(this.NUD_Variant);
this.Controls.Add(this.L_Variant);
this.Controls.Add(this.NUD_Species);
this.Controls.Add(this.L_Species);
this.Controls.Add(this.CB_Personality);
this.Controls.Add(this.PB_Villager);
this.Controls.Add(this.L_VillagerID);
this.Controls.Add(this.NUD_Villager);
this.Name = "VillagerEditor";
this.Size = new System.Drawing.Size(397, 214);
((System.ComponentModel.ISupportInitialize)(this.NUD_Variant)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.NUD_Species)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.PB_Villager)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.NUD_Villager)).EndInit();
this.CM_EditVillager.ResumeLayout(false);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button B_EditVillagerFlags;
private System.Windows.Forms.CheckBox CHK_VillagerMovingOut;
private System.Windows.Forms.Button B_EditVillager;
private System.Windows.Forms.Button B_LoadVillager;
private System.Windows.Forms.Button B_DumpVillager;
private System.Windows.Forms.Label L_ExternalName;
private System.Windows.Forms.Label L_InternalName;
private System.Windows.Forms.TextBox TB_Catchphrase;
private System.Windows.Forms.Label L_Catchphrase;
private System.Windows.Forms.Label L_Personality;
private System.Windows.Forms.NumericUpDown NUD_Variant;
private System.Windows.Forms.Label L_Variant;
private System.Windows.Forms.NumericUpDown NUD_Species;
private System.Windows.Forms.Label L_Species;
private System.Windows.Forms.ComboBox CB_Personality;
private System.Windows.Forms.PictureBox PB_Villager;
private System.Windows.Forms.Label L_VillagerID;
private System.Windows.Forms.NumericUpDown NUD_Villager;
private System.Windows.Forms.Button B_EditHouses;
private System.Windows.Forms.ContextMenuStrip CM_EditVillager;
private System.Windows.Forms.ToolStripMenuItem B_EditFurniture;
private System.Windows.Forms.ToolStripMenuItem B_EditVillagerRoom;
private System.Windows.Forms.ToolStripMenuItem B_EditVillagerDesign;
private System.Windows.Forms.ToolStripMenuItem B_EditVillagerPlayerMemories;
}
}