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Decentralizes pocket injection logic from SysBotUI so that other auto-injectors can be passed in (future? like terrain/overworld items). Adds validation to not modify items if the pocket data doesn't have the expected layout. Closes #47 by implementing things in a more abstract & extendable way. Thanks @jfmherokiller for the example implementation which served as an inspiration! |
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| .. | ||
| Decoder.cs | ||
| SwitchButton.cs | ||
| SwitchCommand.cs | ||
| SwitchStick.cs | ||
| SysBot.cs | ||