NHSE/NHSE.Core/Util/ArrayUtil.cs
Kurt 91f8881808 Add Field Item viewer
Layer 1 only, no tile mutation capability for now. Can still move things around / delete.
2020-04-07 15:25:34 -07:00

217 lines
7.1 KiB
C#

using System;
using System.Collections.Generic;
namespace NHSE.Core
{
/// <summary>
/// Array reusable logic
/// </summary>
public static class ArrayUtil
{
public static byte[] Slice(this byte[] src, int offset, int length)
{
byte[] data = new byte[length];
Buffer.BlockCopy(src, offset, data, 0, data.Length);
return data;
}
public static byte[] SliceEnd(this byte[] src, int offset)
{
int length = src.Length - offset;
byte[] data = new byte[length];
Buffer.BlockCopy(src, offset, data, 0, data.Length);
return data;
}
public static T[] Slice<T>(this T[] src, int offset, int length)
{
var data = new T[length];
Array.Copy(src, offset, data, 0, data.Length);
return data;
}
public static T[] SliceEnd<T>(this T[] src, int offset)
{
int length = src.Length - offset;
var data = new T[length];
Array.Copy(src, offset, data, 0, data.Length);
return data;
}
public static bool WithinRange(int value, int min, int max) => min <= value && value < max;
public static T[][] Split<T>(this T[] data, int size)
{
var result = new T[data.Length / size][];
for (int i = 0; i < data.Length; i += size)
result[i / size] = data.Slice(i, size);
return result;
}
public static IEnumerable<T[]> EnumerateSplit<T>(T[] bin, int size, int start = 0)
{
for (int i = start; i < bin.Length; i += size)
yield return bin.Slice(i, size);
}
public static IEnumerable<T[]> EnumerateSplit<T>(T[] bin, int size, int start, int end)
{
if (end < 0)
end = bin.Length;
for (int i = start; i < end; i += size)
yield return bin.Slice(i, size);
}
public static bool[] GitBitFlagArray(byte[] data, int offset, int count)
{
bool[] result = new bool[count];
for (int i = 0; i < result.Length; i++)
result[i] = (data[offset + (i >> 3)] >> (i & 7) & 0x1) == 1;
return result;
}
public static void SetBitFlagArray(byte[] data, int offset, bool[] value)
{
for (int i = 0; i < value.Length; i++)
{
var ofs = offset + (i >> 3);
var mask = (1 << (i & 7));
if (value[i])
data[ofs] |= (byte)mask;
else
data[ofs] &= (byte)~mask;
}
}
public static byte[] SetBitFlagArray(bool[] value)
{
byte[] data = new byte[value.Length / 8];
SetBitFlagArray(data, 0, value);
return data;
}
/// <summary>
/// Copies a <see cref="T"/> list to the destination list, with an option to copy to a starting point.
/// </summary>
/// <param name="list">Source list to copy from</param>
/// <param name="dest">Destination list/array</param>
/// <param name="skip">Criteria for skipping a slot</param>
/// <param name="start">Starting point to copy to</param>
/// <returns>Count of <see cref="T"/> copied.</returns>
public static int CopyTo<T>(this IEnumerable<T> list, IList<T> dest, Func<T, bool> skip, int start = 0)
{
int ctr = start;
int skipped = 0;
foreach (var z in list)
{
// seek forward to next open slot
int next = FindNextValidIndex(dest, skip, ctr);
if (next == -1)
break;
skipped += next - ctr;
ctr = next;
dest[ctr++] = z;
}
return ctr - start - skipped;
}
public static int FindNextValidIndex<T>(IList<T> dest, Func<T, bool> skip, int ctr)
{
while (true)
{
if ((uint)ctr >= dest.Count)
return -1;
var exist = dest[ctr];
if (exist == null || !skip(exist))
return ctr;
ctr++;
}
}
/// <summary>
/// Copies an <see cref="IEnumerable{T}"/> list to the destination list, with an option to copy to a starting point.
/// </summary>
/// <typeparam name="T">Typed object to copy</typeparam>
/// <param name="list">Source list to copy from</param>
/// <param name="dest">Destination list/array</param>
/// <param name="start">Starting point to copy to</param>
/// <returns>Count of <see cref="T"/> copied.</returns>
public static int CopyTo<T>(this IEnumerable<T> list, IList<T> dest, int start = 0)
{
int ctr = start;
foreach (var z in list)
{
if ((uint)ctr >= dest.Count)
break;
dest[ctr++] = z;
}
return ctr - start;
}
public static T[] ConcatAll<T>(params T[][] arr)
{
int len = 0;
foreach (var a in arr)
len += a.Length;
var result = new T[len];
int ctr = 0;
foreach (var a in arr)
{
a.CopyTo(result, ctr);
ctr += a.Length;
}
return result;
}
/// <summary>
/// Finds a provided <see cref="pattern"/> within the supplied <see cref="array"/>.
/// </summary>
/// <param name="array">Array to look in</param>
/// <param name="pattern">Pattern to look for</param>
/// <param name="startIndex">Starting offset to look from</param>
/// <param name="length">Amount of entries to look through</param>
/// <returns>Index the pattern occurs at; if not found, returns -1.</returns>
public static int IndexOfBytes(byte[] array, byte[] pattern, int startIndex = 0, int length = -1)
{
int len = pattern.Length;
int endIndex = length > 0
? startIndex + length
: array.Length - len - startIndex;
endIndex = Math.Min(array.Length - pattern.Length, endIndex);
int i = startIndex;
int j = 0;
while (true)
{
if (pattern[j] != array[i + j])
{
if (++i == endIndex)
return -1;
j = 0;
}
else if (++j == len)
{
return i;
}
}
}
public static int ReplaceOccurrences(this byte[] array, byte[] pattern, byte[] swap)
{
int count = 0;
while (true)
{
int ofs = IndexOfBytes(array, pattern);
if (ofs == -1)
return count;
swap.CopyTo(array, ofs);
++count;
}
}
}
}