NHSE/NHSE.Core/Structures/Villager/Villager.cs
Kurt a8f111a8f1 Add villager memory (per player) editor
Change friendship here.

Can also cheat all friendships (of all villagers, for all saved players) to 255 by shift clicking the drop-down button instead.
2020-05-14 16:10:33 -07:00

131 lines
4.3 KiB
C#

using System;
using System.Collections.Generic;
namespace NHSE.Core
{
public class Villager : IVillagerOrigin
{
public const int SIZE = 0x12AB0;
public readonly byte[] Data;
public Villager(byte[] data) => Data = data;
public byte Species
{
get => Data[0];
set => Data[0] = value;
}
public byte Variant
{
get => Data[1];
set => Data[1] = value;
}
public VillagerPersonality Personality
{
get => (VillagerPersonality)Data[2];
set => Data[2] = (byte)value;
}
public string TownName => GetMemory(0).TownName;
public byte[] GetTownIdentity() => GetMemory(0).GetTownIdentity();
public string PlayerName => GetMemory(0).PlayerName;
public byte[] GetPlayerIdentity() => GetMemory(0).GetPlayerIdentity();
public const int PlayerMemoryCount = 8;
public GSaveMemory GetMemory(int index)
{
if ((uint) index >= PlayerMemoryCount)
throw new ArgumentOutOfRangeException(nameof(index));
var bytes = Data.Slice(0x4 + (index * GSaveMemory.SIZE), GSaveMemory.SIZE);
return new GSaveMemory(bytes);
}
public GSaveMemory[] GetMemories()
{
var memories = new GSaveMemory[PlayerMemoryCount];
for (int i = 0; i < memories.Length; i++)
memories[i] = GetMemory(i);
return memories;
}
public void SetMemory(GSaveMemory memory, int index)
{
if ((uint)index >= PlayerMemoryCount)
throw new ArgumentOutOfRangeException(nameof(index));
memory.Data.CopyTo(Data, 0x4 + (index * GSaveMemory.SIZE));
}
public void SetMemories(IReadOnlyList<GSaveMemory> memories)
{
for (int i = 0; i < memories.Count; i++)
SetMemory(memories[i], i);
}
public string CatchPhrase
{
get => StringUtil.GetString(Data, 0x10014, 2 * 12);
set => StringUtil.GetBytes(value, 2 * 12).CopyTo(Data, 0x10014);
}
public IReadOnlyList<VillagerItem> Furniture
{
get => VillagerItem.GetArray(Data.Slice(0x105EC, 16 * VillagerItem.SIZE));
set => VillagerItem.SetArray(value).CopyTo(Data, 0x105EC);
}
// State Flags
public byte BirthType { get => Data[0x11EF8]; set => Data[0x11EF8] = value; }
public byte InducementType { get => Data[0x11EF9]; set => Data[0x11EF9] = value; }
public byte MoveType { get => Data[0x11EFA]; set => Data[0x11EFA] = value; }
public bool MovingOut { get => (MoveType & 2) == 2; set => MoveType = (byte)((MoveType & ~2) | (value ? 2 : 0)); }
// EventFlagsNPCSaveParam
private const int EventFlagsSaveCount = 0x100; // Future-proof allocation! Release version used <20% of the amount allocated.
public ushort[] GetEventFlagsSave()
{
var value = new ushort[EventFlagsSaveCount];
Buffer.BlockCopy(Data, 0x11EFC, value, 0, sizeof(ushort) * value.Length);
return value;
}
public void SetEventFlagsSave(ushort[] value)
{
Buffer.BlockCopy(value, 0, Data, 0x11EFC, sizeof(ushort) * value.Length);
}
public override string ToString() => InternalName;
public string InternalName => VillagerUtil.GetInternalVillagerName((VillagerSpecies) Species, Variant);
public int Gender => ((int)Personality / 4) & 1; // 0 = M, 1 = F
public GSaveRoomFloorWall Room
{
get => Data.Slice(0x12100, GSaveRoomFloorWall.SIZE).ToStructure<GSaveRoomFloorWall>();
set => value.ToBytes().CopyTo(Data, 0x12100);
}
public DesignPatternPRO Design
{
get => new DesignPatternPRO(Data.Slice(0x12128, DesignPatternPRO.SIZE));
set => value.Data.CopyTo(Data, 0x12128);
}
public void SetFriendshipAll(byte value = byte.MaxValue)
{
for (int i = 0; i < PlayerMemoryCount; i++)
{
var m = GetMemory(i);
if (string.IsNullOrEmpty(m.PlayerName))
continue;
m.Friendship = value;
SetMemory(m, i);
}
}
}
}