NHSE/NHSE.Core/Structures/Villager/PlayerRoom.cs
2020-05-13 12:17:10 -07:00

39 lines
1.7 KiB
C#

using System.Collections.Generic;
namespace NHSE.Core
{
public class PlayerRoom
{
public const int SIZE = 0x65C8;
public readonly byte[] Data;
public PlayerRoom(byte[] data) => Data = data;
/*
s_d8bc748b ItemLayerList[8]; // @0x0 size 0xc80, align 4
s_c20a4615 ItemSwitchList[8]; // @0x6400 size 0x34, align 4
GSaveAudioInfo AudioInfo; // @0x65a0 size 0x4, align 2
GSaveRoomFloorWall RoomFloorWall; // @0x65a4 size 0x24, align 4
*/
public const int LayerCount = 8;
public RoomItemLayer[] GetItemLayers() => RoomItemLayer.GetArray(Data.Slice(0, LayerCount * RoomItemLayer.SIZE));
public void SetItemLayers(IReadOnlyList<RoomItemLayer> value) => RoomItemLayer.SetArray(value).CopyTo(Data, 0);
public bool GetIsActive(int layer, int x, int y) => FlagUtil.GetFlag(Data, 0x6400 + (layer * 0x34), (y * 20) + x);
public void SetIsActive(int layer, int x, int y, bool value = true) => FlagUtil.SetFlag(Data, 0x6400 + (layer * 0x34), (y * 20) + x, value);
public GSaveAudioInfo AudioInfo
{
get => Data.Slice(0x65A0, GSaveAudioInfo.SIZE).ToStructure<GSaveAudioInfo>();
set => value.ToBytes().CopyTo(Data, 0x65A0);
}
public GSaveRoomFloorWall RoomFloorWall
{
get => Data.Slice(0x65A4, GSaveRoomFloorWall.SIZE).ToStructure<GSaveRoomFloorWall>();
set => value.ToBytes().CopyTo(Data, 0x65A4);
}
}
}