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Setting a field item with the snap active will align it to the major gridlines. This will prevent the user from setting un-interactable objects (rocks, trees) unintentionally. Having the auto-handle extension tiles will now delete all associated tiles when issuing a delete command on an extension tile, rather than just deleting the extension tile.
147 lines
4.3 KiB
C#
147 lines
4.3 KiB
C#
using System;
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using System.Diagnostics;
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namespace NHSE.Core
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{
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public abstract class ItemLayer : MapGrid
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{
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public readonly Item[] Tiles;
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protected ItemLayer(Item[] tiles, int w, int h) : this(tiles, w, h, w, h) { }
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protected ItemLayer(Item[] tiles, int w, int h, int gw, int gh) : base(gw, gh, w, h)
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{
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Tiles = tiles;
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Debug.Assert(MaxWidth * MaxHeight == tiles.Length);
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}
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public Item GetTile(int x, int y) => this[GetTileIndex(x, y)];
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public Item this[int index]
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{
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get => Tiles[index];
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set => Tiles[index] = value;
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}
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public byte[] DumpAll()
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{
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var result = new byte[Tiles.Length * Item.SIZE];
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for (int i = 0; i < Tiles.Length; i++)
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Tiles[i].ToBytesClass().CopyTo(result, i * Item.SIZE);
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return result;
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}
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public void ImportAll(byte[] data)
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{
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var tiles = Item.GetArray(data);
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for (int i = 0; i < tiles.Length; i++)
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Tiles[i].CopyFrom(tiles[i]);
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}
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public int RemoveAll(int xmin, int ymin, int width, int height, Func<Item, bool> criteria)
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{
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int count = 0;
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for (int x = xmin; x < xmin + width; x++)
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{
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for (int y = ymin; y < ymin + height; y++)
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{
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var t = GetTile(x, y);
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if (!criteria(t))
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continue;
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t.Delete();
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count++;
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}
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}
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return count;
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}
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public void DeleteExtensionTiles(Item tile, int x, int y)
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{
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GetTileWidthHeight(tile, x, y, out var w, out var h);
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for (int ix = 0; ix < w; ix++)
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{
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for (int iy = 0; iy < h; iy++)
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{
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if (iy == 0 && ix == 0)
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continue;
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var t = GetTile(x + ix, y + iy);
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t.Delete();
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}
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}
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}
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public void SetExtensionTiles(Item tile, in int x, in int y)
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{
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GetTileWidthHeight(tile, x, y, out var w, out var h);
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for (byte ix = 0; ix < w; ix++)
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{
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for (byte iy = 0; iy < h; iy++)
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{
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if (iy == 0 && ix == 0)
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continue;
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var t = GetTile(x + ix, y + iy);
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t.SetAsExtension(tile, ix, iy);
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}
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}
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}
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private void GetTileWidthHeight(Item tile, int x, int y, out int w, out int h)
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{
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var type = ItemInfo.GetItemSize(tile);
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w = type.GetWidth();
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h = type.GetHeight();
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// Rotation
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if ((tile.Rotation & 1) == 1)
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{
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var tmp = w;
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w = h;
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h = tmp;
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}
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// Clamp to grid bounds
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if (x + w - 1 >= MaxWidth)
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w = MaxWidth - x;
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if (y + h - 1 >= MaxHeight)
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h = MaxHeight - y;
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}
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/// <summary>
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/// Checks if writing the <see cref="tile"/> at the specified <see cref="x"/> and <see cref="y"/> coordinates will overlap with any existing tiles.
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/// </summary>
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/// <returns>True if any tile will be overwritten, false if nothing is there.</returns>
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public PlacedItemPermission IsOccupied(Item tile, in int x, in int y)
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{
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var type = ItemInfo.GetItemSize(tile);
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var w = type.GetWidth();
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var h = type.GetHeight();
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if (x + w - 1 >= MaxWidth)
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return PlacedItemPermission.OutOfBounds;
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if (y + h - 1 >= MaxHeight)
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return PlacedItemPermission.OutOfBounds;
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if ((tile.Rotation & 1) == 1)
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{
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var tmp = w;
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w = h;
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h = tmp;
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}
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for (byte ix = 0; ix < w; ix++)
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{
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for (byte iy = 0; iy < h; iy++)
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{
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var t = GetTile(x + ix, y + iy);
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if (!t.IsNone)
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return PlacedItemPermission.Collision;
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}
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}
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return PlacedItemPermission.NoCollision;
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}
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}
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}
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