NHSE/NHSE.Core/Structures/Map/Layers/FieldItemLayer.cs
Kurt a4b4a3c24a Add water flower button
control: all water states
shift: all map (instead of current viewport)

Closes #230
2020-05-16 11:30:25 -07:00

118 lines
5.0 KiB
C#

using System;
using System.Collections.Generic;
namespace NHSE.Core
{
public class FieldItemLayer : ItemLayer
{
public FieldItemLayer(Item[] tiles) : base(tiles, 32 * AcreWidth, 32 * AcreHeight, 32, 32)
{
}
public Item GetTile(int acreX, int acreY, int gridX, int gridY) => this[GetTileIndex(acreX, acreY, gridX, gridY)];
public Item GetAcreTile(int acreIndex, int tileIndex) => this[GetAcreTileIndex(acreIndex, tileIndex)];
public byte[] DumpAcre(int acre)
{
int count = GridTileCount;
var result = new byte[Item.SIZE * count];
for (int i = 0; i < count; i++)
{
var tile = GetAcreTile(acre, i);
var bytes = tile.ToBytesClass();
bytes.CopyTo(result, i * Item.SIZE);
}
return result;
}
public void ImportAcre(int acre, byte[] data)
{
int count = GridTileCount;
var tiles = Item.GetArray(data);
for (int i = 0; i < count; i++)
{
var tile = GetAcreTile(acre, i);
tile.CopyFrom(tiles[i]);
}
}
public int ClearFieldPlanted(Func<FieldItemKind, bool> criteria) => ClearFieldPlanted(0, 0, MaxWidth, MaxHeight, criteria);
public int RemoveAll(Func<Item, bool> criteria) => RemoveAll(0, 0, MaxWidth, MaxHeight, criteria);
public int RemoveAll(HashSet<ushort> items) => RemoveAll(0, 0, MaxWidth, MaxHeight, z => items.Contains(z.DisplayItemId));
public int RemoveAll(ushort item) => RemoveAll(0, 0, MaxWidth, MaxHeight, z => z.DisplayItemId == item);
public int ClearFieldPlanted(int xmin, int ymin, int width, int height, Func<FieldItemKind, bool> criteria)
{
int count = 0;
var fi = FieldItemList.Items;
for (int x = xmin; x < xmin + width; x++)
{
for (int y = ymin; y < ymin + height; y++)
{
var t = GetTile(x, y);
var disp = t.DisplayItemId;
if (!fi.TryGetValue(disp, out var val))
continue;
if (!criteria(val.Kind))
continue;
t.Delete();
count++;
}
}
return count;
}
public int ModifyAll(int xmin, int ymin, int width, int height, Func<Item, bool> criteria, Action<Item> action)
{
int count = 0;
for (int x = xmin; x < xmin + width; x++)
{
for (int y = ymin; y < ymin + height; y++)
{
var t = GetTile(x, y);
if (!criteria(t))
continue;
action(t);
count++;
}
}
return count;
}
public int RemoveAllHoles(int xmin, int ymin, int width, int height) => ClearFieldPlanted(xmin, ymin, width, height, z => z == FieldItemKind.UnitIconHole);
public int RemoveAllWeeds(int xmin, int ymin, int width, int height) => ClearFieldPlanted(xmin, ymin, width, height, z => z.IsWeed());
public int RemoveAllPlants(int xmin, int ymin, int width, int height) => ClearFieldPlanted(xmin, ymin, width, height, z => z.IsPlant());
public int RemoveAllFences(int xmin, int ymin, int width, int height) => ClearFieldPlanted(xmin, ymin, width, height, z => z.IsFence());
public int RemoveAllFlowers(int xmin, int ymin, int width, int height) => ClearFieldPlanted(xmin, ymin, width, height, z => z.IsFlower());
public int RemoveAllObjects(int xmin, int ymin, int width, int height) => ClearFieldPlanted(xmin, ymin, width, height, _ => true);
public int RemoveAll(int xmin, int ymin, int width, int height) => RemoveAll(xmin, ymin, width, height, _ => true);
public int RemoveAllShells(int xmin, int ymin, int width, int height) => RemoveAll(xmin, ymin, width, height, z => GameLists.Shells.Contains(z.DisplayItemId));
public int RemoveAllBranches(int xmin, int ymin, int width, int height) => RemoveAll(xmin, ymin, width, height, z => z.DisplayItemId == 2500);
public int RemoveAllPlacedItems(int xmin, int ymin, int width, int height) => RemoveAll(xmin, ymin, width,
height, z => !z.IsNone && !FieldItemList.Items.ContainsKey(z.DisplayItemId));
public int WaterAllFlowers(int xmin, int ymin, int width, int height, bool all)
{
var fi = FieldItemList.Items;
bool IsFlowerWaterable(Item item)
{
if (item.IsNone)
return false;
if (!item.IsRoot)
return false;
if (!fi.TryGetValue(item.ItemId, out var def))
return false;
if (!def.Kind.IsFlower())
return false;
return true;
}
return ModifyAll(xmin, ymin, width, height, IsFlowerWaterable, z => z.Water(all));
}
}
}