NHSE/NHSE.Core/Save/Offsets/MainSaveOffsets.cs
Kurt ffa0d3612b Add island visitor editor
Make daily NPCs show up reliably!
2020-05-14 09:12:38 -07:00

118 lines
4.3 KiB
C#

using System;
namespace NHSE.Core
{
/// <summary>
/// Offset info and object retrieval logic for <see cref="MainSave"/>
/// </summary>
public abstract class MainSaveOffsets
{
public const int PlayerCount = 8;
public const int VillagerCount = 10;
public const int PatternCount = 50;
public const int PatternTailorCount = 8;
public const int BuildingCount = 46;
public const int RecycleBinCount = 40;
public abstract int Animal { get; }
public abstract int LandMyDesign { get; }
public abstract int PatternsPRO { get; }
public abstract int PatternFlag { get; }
public abstract int PatternTailor { get; }
public abstract int Hemisphere { get; }
public abstract int MainFieldStructure { get; }
public abstract int EventFlagLand { get; }
public abstract int FieldItem { get; }
public abstract int LandMakingMap { get; }
public abstract int OutsideField { get; }
public abstract int MyDesignMap { get; }
public abstract int PlayerHouseList { get; }
public abstract int NpcHouseList { get; }
public abstract int ShopKabu { get; }
public abstract int Museum { get; }
public abstract int Visitor { get; }
public abstract int SaveFg { get; }
public abstract int BulletinBoard { get; }
public abstract int AirportThemeColor { get; }
public abstract int LostItemBox { get; }
public abstract int LastSavedTime { get; }
public static MainSaveOffsets GetOffsets(FileHeaderInfo Info)
{
var rev = Info.GetKnownRevisionIndex();
return rev switch
{
0 => new MainSaveOffsets10(),
1 => new MainSaveOffsets11(),
2 => new MainSaveOffsets11(),
3 => new MainSaveOffsets11(),
4 => new MainSaveOffsets11(),
5 => new MainSaveOffsets11(),
6 => new MainSaveOffsets12(),
_ => throw new IndexOutOfRangeException("Unknown revision!"),
};
}
public DesignPattern ReadPattern(byte[] data, int index)
{
if ((uint)index >= PatternCount)
throw new ArgumentOutOfRangeException(nameof(index));
return ReadPatternAtOffset(data, LandMyDesign + (index * DesignPattern.SIZE));
}
public static DesignPattern ReadPatternAtOffset(byte[] data, int offset)
{
var v = data.Slice(offset, DesignPattern.SIZE);
return new DesignPattern(v);
}
public void WritePattern(DesignPattern p, byte[] data, int index)
{
if ((uint)index >= PatternCount)
throw new ArgumentOutOfRangeException(nameof(index));
p.Data.CopyTo(data, LandMyDesign + (index * DesignPattern.SIZE));
}
public DesignPatternPRO ReadPatternPRO(byte[] data, int index)
{
if ((uint)index >= PatternCount)
throw new ArgumentOutOfRangeException(nameof(index));
var ofs = PatternsPRO + (index * DesignPatternPRO.SIZE);
return ReadPatternPROAtOffset(data, ofs);
}
public static DesignPatternPRO ReadPatternPROAtOffset(byte[] data, int ofs)
{
var v = data.Slice(ofs, DesignPatternPRO.SIZE);
return new DesignPatternPRO(v);
}
public void WritePatternPRO(DesignPatternPRO p, byte[] data, int index)
{
if ((uint)index >= PatternCount)
throw new ArgumentOutOfRangeException(nameof(index));
p.Data.CopyTo(data, PatternsPRO + (index * DesignPatternPRO.SIZE));
}
public Villager ReadVillager(byte[] data, int index)
{
if ((uint)index >= VillagerCount)
throw new ArgumentOutOfRangeException(nameof(index));
var v = data.Slice(Animal + (index * Villager.SIZE), Villager.SIZE);
return new Villager(v);
}
public void WriteVillager(Villager v, byte[] data, int index)
{
if ((uint)index >= VillagerCount)
throw new ArgumentOutOfRangeException(nameof(index));
v.Data.CopyTo(data, Animal + (index * Villager.SIZE));
}
}
}