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Replaces a byte sequence with the updated sequence of data, using the player/town ID as a prefix to ensure that short names can be changed correctly without affecting other game data (hopefully).
43 lines
1.5 KiB
C#
43 lines
1.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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namespace NHSE.Core
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{
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/// <summary>
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/// Stores references for all files in the Villager (<see cref="DirectoryName"/>) folder.
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/// </summary>
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public sealed class Player : IEnumerable<EncryptedFilePair>
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{
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public readonly Personal Personal;
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public readonly PhotoStudioIsland Photo;
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public readonly PostBox PostBox;
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public readonly Profile Profile;
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public readonly string DirectoryName;
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public IEnumerator<EncryptedFilePair> GetEnumerator() => new EncryptedFilePair[] {Personal, Photo, PostBox, Profile}.AsEnumerable().GetEnumerator();
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IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
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public override string ToString() => Personal.PlayerName;
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public static Player[] ReadMany(string folder)
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{
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var dirs = Directory.GetDirectories(folder, "Villager*", SearchOption.TopDirectoryOnly);
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var result = new Player[dirs.Length];
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for (int i = 0; i <result.Length; i++)
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result[i] = new Player(dirs[i]);
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return result;
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}
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private Player(string folder)
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{
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DirectoryName = new DirectoryInfo(folder).Name;
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Personal = new Personal(folder);
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Photo = new PhotoStudioIsland(folder);
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PostBox = new PostBox(folder);
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Profile = new Profile(folder);
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}
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}
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} |