NHSE/NHSE.Core/Structures/Item/Remake/ItemRemakeInfo.cs
Kurt 71089b0103 Set body customization flags on give all
Closes #190

I checked one of my more recent save files and noticed that bits for remake indexes 2,000+ were set. Not sure why there's 8000 remake sets allocated... Maybe they're using the data there for other unlocks / values. Dunno!

Replace '8' with ItemRemakeInfo.BodyColorCountMax for documentation clarity
2020-05-10 08:54:45 -07:00

105 lines
3.1 KiB
C#

using System.Text;
namespace NHSE.Core
{
public class ItemRemakeInfo
{
public const int BodyColorCountMax = 8;
public readonly short Index;
public readonly ushort ItemUniqueID;
public readonly sbyte ReBodyPatternNum; // count of body colors
public readonly byte[] ReBodyPatternColors0;
public readonly byte[] ReBodyPatternColors1;
public readonly byte[] ReFabricPatternColors0;
public readonly byte[] ReFabricPatternColors1;
public readonly bool ReFabricPattern0VisibleOff;
public ItemRemakeInfo(short index, ushort id, sbyte count, byte[] bc0, byte[] bc1, byte[] fc0, byte[] fc1, bool fp0)
{
Index = index;
ItemUniqueID = id;
ReBodyPatternNum = count;
ReBodyPatternColors0 = bc0;
ReBodyPatternColors1 = bc1;
ReFabricPatternColors0 = fc0;
ReFabricPatternColors1 = fc1;
ReFabricPattern0VisibleOff = fp0;
}
private const string Invalid = nameof(Invalid);
public bool HasBodyColor(int variant) => ReBodyPatternColors0[variant] != 14 || ReBodyPatternColors1[variant] != 14;
public bool HasFabricColor(int variant) => ReFabricPatternColors0[variant] != 14 || ReFabricPatternColors1[variant] != 14;
public string GetBodyDescription(int colorIndex)
{
var c0 = ReBodyPatternColors0[colorIndex];
var c1 = ReBodyPatternColors1[colorIndex];
return GetColorText(c0, c1);
}
public string GetFabricDescription(int colorIndex)
{
var c0 = ReFabricPatternColors0[colorIndex];
var c1 = ReFabricPatternColors1[colorIndex];
return GetColorText(c0, c1);
}
private static string GetColorText(byte c0, byte c1)
{
if (c0 == (byte) ItemCustomColor.None)
{
if (c1 == (byte) ItemCustomColor.None)
return "Invalid";
return GetColorText(c1);
}
var s0 = GetColorText(c0);
if (c1 == (byte) ItemCustomColor.None || c0 == c1)
return s0;
var s1 = GetColorText(c1);
return $"{s0}-{s1}";
}
private static string GetColorText(byte value) => ((ItemCustomColor)value).ToString();
public string GetBodySummary()
{
var sb = new StringBuilder();
for (int i = 0; i < 8; i++)
{
var cd = GetBodyDescription(i);
if (cd == Invalid)
continue;
sb.Append(i).Append('=').AppendLine(cd);
}
return sb.ToString();
}
public string GetFabricSummary()
{
var sb = new StringBuilder();
for (int i = 0; i < 8; i++)
{
var cd = GetFabricDescription(i);
if (cd == Invalid)
continue;
var shifted = (i << 5);
sb.Append(shifted.ToString("000")).Append('=').AppendLine(cd);
}
return sb.ToString();
}
}
}