NHSE/NHSE.Core/Save/Offsets/MainSaveOffsets11.cs
2020-04-23 17:09:52 -07:00

29 lines
1.2 KiB
C#

namespace NHSE.Core
{
/// <summary>
/// <inheritdoc cref="MainSaveOffsets"/>
/// </summary>
public class MainSaveOffsets11 : MainSaveOffsets
{
public override int Villager => 0x120;
public override int Patterns => 0x1D7310; // +0x20 from v1.0
public override int PatternsPRO => Patterns + (PatternCount * DesignPattern.SIZE);
public override int PatternFlag => PatternsPRO + (PatternCount * DesignPatternPRO.SIZE);
public override int EventFlagLand => FieldItem - 0x800;
// GSaveMainField
public override int FieldItem => 0x20191C; // +0x20 from v1.0 // Layer 1&2, and 2*0x1500
public override int Terrain => Buildings - 0x24C00;// +0x20 from v1.0 // LandMakingMap
public override int Buildings => 0x2D0F1C; // +0x20 from v1.0
public override int Acres => 0x2D12B4; // +0x20 from v1.0
public override int PlayerHouseList => FieldItem + 0xDAA2C;
public override int NpcHouseList => PlayerHouseList + (PlayerCount * PlayerHouse.SIZE);
public override int TurnipExchange => 0x412060; // +0x7A0 from v1.0
public override int RecycleBin => 0xABDE70; // +0x1E70 from v1.0
public override int LastSavedTime => RecycleBin + 0x4958;
}
}