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32x32 because we have 2x2 metatiles -- items can be placed at half-coordinates relative to tile coordinates.
17 lines
759 B
C#
17 lines
759 B
C#
namespace NHSE.Core
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{
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/// <summary>
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/// <inheritdoc cref="MainSaveOffsets"/>
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/// </summary>
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public class MainSaveOffsets11 : MainSaveOffsets
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{
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public override int Villager => 0x120;
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public override int Patterns => 0x1D7310; // +0x20 from v1.0
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public override int FieldItem => 0x20191C; // +0x20 from v1.0
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public override int Terrain => Buildings - 0x24C00; // dunno where exactly it starts??? // +0x20 from v1.0
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public override int Buildings => 0x2D0F1C; // +0x20 from v1.0
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public override int Acres => 0x2D12B4; // +0x20 from v1.0
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public override int TurnipExchange => 0x412060; // +0x7A0 from v1.0
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public override int RecycleBin => 0xABDE70; // +0x1E70 from v1.0
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}
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} |