NHSE/NHSE.WinForms/NHSE.WinForms.csproj
Kurt 0798aa5a97 Add batch editor
Similar to PKHeX's batch editor, probably with some stubbed functionality.

Example to change Oak Trees to apple trees:
=ItemId=60000
.ItemId=60001
;
=ExtensionItemId=60000
.ExtensionItemId=60001

Example to unbury all items:
=IsBuried=True
.IsBuried=False
.IsDropped=True
2021-03-21 11:51:57 -07:00

139 lines
4.7 KiB
XML

<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFrameworks>net46;net5.0-windows</TargetFrameworks>
<UseWindowsForms>true</UseWindowsForms>
<AssemblyName>NHSE</AssemblyName>
<PackageId>NHSE</PackageId>
<Product>NHSE</Product>
<Description>Animal Crossing - New Horizons Save Editor</Description>
<StartupObject>NHSE.WinForms.Program</StartupObject>
<ApplicationIcon>icon.ico</ApplicationIcon>
<LangVersion>9</LangVersion>
<Nullable>enable</Nullable>
<Platforms>AnyCPU;x86</Platforms>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\NHSE.Core\NHSE.Core.csproj" />
<ProjectReference Include="..\NHSE.Injection\NHSE.Injection.csproj" />
<ProjectReference Include="..\NHSE.Sprites\NHSE.Sprites.csproj" />
<ProjectReference Include="..\NHSE.Villagers\NHSE.Villagers.csproj" />
</ItemGroup>
<ItemGroup>
<Compile Update="Controls\ItemEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Update="Controls\ItemEditor.Designer.cs">
<DependentUpon>ItemEditor.cs</DependentUpon>
</Compile>
<Compile Update="Editor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Update="Properties\Settings.Designer.cs">
<DesignTimeSharedInput>True</DesignTimeSharedInput>
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
</Compile>
<Compile Update="Subforms\Map\BuildingHelp.cs">
<SubType>Form</SubType>
</Compile>
<Compile Update="Subforms\Map\BulkSpawn.cs">
<SubType>Form</SubType>
</Compile>
<Compile Update="Subforms\Map\MuseumEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Update="Subforms\Map\LandFlagEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Update="Subforms\Map\PatternEditorPRO.cs">
<SubType>Form</SubType>
</Compile>
<Compile Update="Subforms\Map\PatternEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Update="Subforms\Map\PlayerHouseEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Update="Subforms\Map\VillagerHouseEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Update="Subforms\Map\PlayerHouseFlagEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Update="Subforms\Player\MiscPlayerEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Update="Subforms\Player\ReactionEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Update="Subforms\Player\FlagEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Update="Subforms\PropertyEditor - Copy.cs">
<SubType>Form</SubType>
</Compile>
<Compile Update="Subforms\Map\FieldItemEditor.cs" />
<Compile Update="Subforms\SingleObjectEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Update="Subforms\SingleItemEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Update="Subforms\PropertyEditor - Copy.Designer.cs">
<DependentUpon>PropertyEditor.cs</DependentUpon>
</Compile>
<Compile Update="Subforms\Player\ItemReceivedEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Update="Subforms\Player\AchievementEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Update="Subforms\SysBot\BatchEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Update="Subforms\SysBot\SysBotRAMEdit.cs">
<SubType>Form</SubType>
</Compile>
<Compile Update="Subforms\Villager\SaveRoomFloorWallEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Update="Subforms\Villager\VillagerMemoryEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Update="Subforms\Villager\VillagerFlagEditor.cs">
<SubType>Form</SubType>
</Compile>
</ItemGroup>
<ItemGroup Condition="$(TargetFramework.StartsWith('net4')) AND '$(Configuration)' == 'Release'">
<PackageReference Include="Costura.Fody" Version="4.1.0" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<None Update="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
</ItemGroup>
<ItemGroup>
<Folder Include="Resources\network\" />
</ItemGroup>
</Project>