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Decentralizes pocket injection logic from SysBotUI so that other auto-injectors can be passed in (future? like terrain/overworld items). Adds validation to not modify items if the pocket data doesn't have the expected layout. Closes #47 by implementing things in a more abstract & extendable way. Thanks @jfmherokiller for the example implementation which served as an inspiration!
11 lines
178 B
C#
11 lines
178 B
C#
namespace NHSE.Injection
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{
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/// <summary>
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/// Controller Stick differentiation
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/// </summary>
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public enum SwitchStick
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{
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LEFT,
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RIGHT,
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}
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} |