NHSE/NHSE.Injection/SysBot/Decoder.cs
Kurt 1db185151d
Add automatic read/write items for all pocket items (1-40) (#51)
Decentralizes pocket injection logic from SysBotUI so that other auto-injectors can be passed in (future? like terrain/overworld items).

Adds validation to not modify items if the pocket data doesn't have the expected layout.

Closes #47 by implementing things in a more abstract & extendable way. Thanks @jfmherokiller for the example implementation which served as an inspiration!
2020-04-04 20:57:25 -07:00

51 lines
1.6 KiB
C#

using System;
namespace NHSE.Injection
{
public static class Decoder
{
private static bool IsNum(char c) => (uint)(c - '0') <= 9;
private static bool IsHexUpper(char c) => (uint)(c - 'A') <= 5;
public static byte[] ConvertHexByteStringToBytes(byte[] bytes)
{
var dest = new byte[bytes.Length / 2];
for (int i = 0; i < dest.Length; i++)
{
int ofs = i * 2;
var _0 = (char)bytes[ofs + 0];
var _1 = (char)bytes[ofs + 1];
dest[i] = DecodeTuple(_0, _1);
}
return dest;
}
private static byte DecodeTuple(char _0, char _1)
{
byte result;
if (IsNum(_0))
result = (byte)((_0 - '0') << 4);
else if (IsHexUpper(_0))
result = (byte)((_0 - 'A' + 10) << 4);
else
throw new ArgumentOutOfRangeException(nameof(_0));
if (IsNum(_1))
result |= (byte)(_1 - '0');
else if (IsHexUpper(_1))
result |= (byte)(_1 - 'A' + 10);
else
throw new ArgumentOutOfRangeException(nameof(_1));
return result;
}
public static byte[] StringToByteArray(string hex)
{
int NumberChars = hex.Length;
byte[] bytes = new byte[NumberChars / 2];
for (int i = 0; i < NumberChars; i += 2)
bytes[i / 2] = Convert.ToByte(hex.Substring(i, 2), 16);
return bytes;
}
}
}