NHSE/NHSE.Core/Save/Offsets/PersonalOffsets12.cs
Kurt eb554a623b Fix reaction wheel UI display
revised structure, need to abstract things a little for it
Closes #427
see also #428
2020-11-22 19:57:29 -08:00

48 lines
2.2 KiB
C#

namespace NHSE.Core
{
/// <summary>
/// <inheritdoc cref="PersonalOffsets"/>
/// </summary>
public sealed class PersonalOffsets12 : PersonalOffsets
{
private const int Player = 0x110;
public override int PersonalId => Player + 0xAFA8;
public override int EventFlagsPlayer => Player + 0xAFE0;
private const int GSaveLifeSupport = Player + 0xBFE0;
public override int CountAchievement => GSaveLifeSupport + 0xE98; // CountAchievement
public override int NowPoint => GSaveLifeSupport + 0x5498; // Nook Miles
public override int TotalPoint => NowPoint + 8; // Total Nook Miles Earned
public override int Birthday => Player + 0x1168C;
public override int ProfileMain => Player + 0x116A0;
public override int ProfilePhoto => ProfileMain + 0x14;
public override int ProfileBirthday => ProfileMain + 0x23058;
public override int ProfileFruit => ProfileMain + 0x2305C;
public override int ProfileTimestamp => ProfileMain + 0x230CC;
public override int ProfileIsMakeVillage => ProfileMain + 0x230D0;
// end player
private const int PlayerOther = 0x35E40;
public override int Pockets1 => PlayerOther + 0x10;
public override int Pockets2 => Pockets1 + (8 * Pockets1Count) + 0x18;
public override int Wallet => Pockets2 + (8 * Pockets2Count) + 0x18;
public override int ItemChest => PlayerOther + 0x18C;
public override int ItemCollectBit => PlayerOther + 0xA058;
public override int ItemRemakeCollectBit => PlayerOther + 0xA7AC;
public override int Manpu => PlayerOther + 0xAF7C;
public override int Bank => PlayerOther + 0x345E4;
public override int Recipes => Bank + 0x10;
public override int MaxRecipeID => 0x2DA; // mermaid stuff
public override int MaxRemakeBitFlag => 0x7D0 * 32;
public override IReactionStore ReadReactions(byte[] data) => data.Slice(Manpu, GSavePlayerManpu.SIZE).ToStructure<GSavePlayerManpu>();
public override void SetReactions(byte[] data, IReactionStore value) => ((GSavePlayerManpu)value).ToBytes().CopyTo(data, Manpu);
}
}