NHSE/NHSE.Core/Save/Offsets/MainSaveOffsets110.cs
Josh (vector_cmdr) 2c8de97ca1
Add Campsite Editor (#707)
Add: Campsite Editor to Map tab.
Allows users to set whether there is or is not a villager visiting the campsite, allows selecting that visitor and to edit the visit timestamp (defaults to current timestamp override so visitor is there on same day load).
Back-tracked offsets from old Cylindircal Earth save schemas for old save revs.
If campsite is not unlocked on the save, the UI is locked out with a message.

Cleanup: Moved UpdateFruitsFlag to misc editor class over save class because that was bad form. Oops.
2026-01-21 23:36:12 +11:00

76 lines
3.5 KiB
C#

using System;
namespace NHSE.Core;
/// <summary>
/// <inheritdoc cref="MainSaveOffsets"/>
/// </summary>
public class MainSaveOffsets110 : MainSaveOffsets
{
public override int PatternCount => PatternCount2;
#region GSaveLand
public const int GSaveLandStart = 0x110;
public override int Animal => GSaveLandStart + 0x10;
public override int LandMyDesign => GSaveLandStart + 0x1e2610;
public override int PatternsPRO => LandMyDesign + (PatternCount2 * DesignPattern.SIZE);
public override int PatternFlag => PatternsPRO + (PatternCount2 * DesignPatternPRO.SIZE);
public override int PatternTailor => PatternFlag + DesignPattern.SIZE;
public override int PatternsEditFlagStart => GSaveLandStart + 0x8BE150; // x100, HasPlayerEdited?
public override int PatternsProEditFlagStart => PatternsEditFlagStart + 0x64; // x100, HasPlayerEdited?
public const int GSaveWeather = GSaveLandStart + 0x1e23c0;
public override int WeatherArea => GSaveWeather + 0x14; // Hemisphere
public override int WeatherRandSeed => GSaveWeather + 0x18;
public override int EventFlagLand => GSaveLandStart + 0x22d9b8;
// Flag region for the five fruit.
public override int FruitFlags => EventFlagLand + 246;
// GSaveMainField
public const int GSaveMainFieldStart = GSaveLandStart + 0x22e1b8;
public override int FieldItem => GSaveMainFieldStart + 0x00000;
public override int LandMakingMap => GSaveMainFieldStart + 0xAAA00;
public override int MainFieldStructure => GSaveMainFieldStart + 0xCF600;
public override int OutsideField => GSaveMainFieldStart + 0xCF998;
public override int MyDesignMap => GSaveMainFieldStart + 0xCFA34;
public override int PlayerHouseList => GSaveLandStart + 0x308be4;
public override int NpcHouseList => GSaveLandStart + 0x43abe4;
public const int GSaveShop = GSaveLandStart + 0x43be2c;
public override int ShopKabu => GSaveShop + 0x2d40; // part of shop; tailor & zakka increased size
public override int Museum => GSaveLandStart + 0x43f1e0;
public override int Visitor => GSaveLandStart + 0x4425e4;
public override int SaveFg => GSaveLandStart + 0x442814;
public override int SpecialtyFruit => SaveFg + 0x900;
public override int SisterFruit => SpecialtyFruit + 2;
public override int SisterFlower => SaveFg + 0x924;
public override int SpecialtyFlower => SisterFlower + 1;
public override int BulletinBoard => GSaveLandStart + 0x443158;
public override int AirportThemeColor => GSaveLandStart + 0x523d60;
public override int GSaveCampSite => GSaveLandStart + 0x523c48;
public override int GSaveNpcCamp => GSaveCampSite + 4;
public override int CampLastVisitTime => GSaveCampSite + 0x110;
#endregion
#region GSaveLandOther
public const int GSaveLandOtherStart = 0x527ab0;
public override int LostItemBox => GSaveLandOtherStart + 0x3408c0;
public override int LastSavedTime => GSaveLandOtherStart + 0x345220;
#endregion
public override int VillagerSize => Villager2.SIZE;
public override IVillager ReadVillager(Memory<byte> data) => new Villager2(data);
public override int VillagerHouseSize => VillagerHouse1.SIZE;
public override IVillagerHouse ReadVillagerHouse(Memory<byte> data) => new VillagerHouse1(data);
public override int PlayerHouseSize => PlayerHouse1.SIZE;
public override IPlayerHouse ReadPlayerHouse(Memory<byte> data) => new PlayerHouse1(data);
public override int PlayerRoomSize => PlayerRoom1.SIZE;
public override IPlayerRoom ReadPlayerRoom(Memory<byte> data) => new PlayerRoom1(data);
}