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Decentralizes pocket injection logic from SysBotUI so that other auto-injectors can be passed in (future? like terrain/overworld items). Adds validation to not modify items if the pocket data doesn't have the expected layout. Closes #47 by implementing things in a more abstract & extendable way. Thanks @jfmherokiller for the example implementation which served as an inspiration! |
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| .. | ||
| Controls | ||
| Properties | ||
| Subforms | ||
| Util | ||
| Editor.cs | ||
| Editor.Designer.cs | ||
| Editor.resx | ||
| FodyWeavers.xml | ||
| FodyWeavers.xsd | ||
| icon.ico | ||
| Main.cs | ||
| Main.Designer.cs | ||
| Main.resx | ||
| NHSE.WinForms.csproj | ||
| Program.cs | ||