NHSE/NHSE.WinForms
Kurt 1db185151d
Add automatic read/write items for all pocket items (1-40) (#51)
Decentralizes pocket injection logic from SysBotUI so that other auto-injectors can be passed in (future? like terrain/overworld items).

Adds validation to not modify items if the pocket data doesn't have the expected layout.

Closes #47 by implementing things in a more abstract & extendable way. Thanks @jfmherokiller for the example implementation which served as an inspiration!
2020-04-04 20:57:25 -07:00
..
Controls Add automatic read/write items for all pocket items (1-40) (#51) 2020-04-04 20:57:25 -07:00
Properties Add generic RAM read/write form 2020-04-01 16:29:56 -07:00
Subforms Add automatic read/write items for all pocket items (1-40) (#51) 2020-04-04 20:57:25 -07:00
Util Add sysbot injector for player pockets 2020-03-31 19:23:17 -07:00
Editor.cs Add automatic read/write items for all pocket items (1-40) (#51) 2020-04-04 20:57:25 -07:00
Editor.Designer.cs Add EventFlagsPlayer editing 2020-04-03 18:36:26 -07:00
Editor.resx Initial commit 2020-03-27 17:54:17 -07:00
FodyWeavers.xml Initial commit 2020-03-27 17:54:17 -07:00
FodyWeavers.xsd Initial commit 2020-03-27 17:54:17 -07:00
icon.ico Initial commit 2020-03-27 17:54:17 -07:00
Main.cs Change folderbrowser to openfile, select main instead 2020-04-04 16:37:54 -07:00
Main.Designer.cs Change folderbrowser to openfile, select main instead 2020-04-04 16:37:54 -07:00
Main.resx Initial commit 2020-03-27 17:54:17 -07:00
NHSE.WinForms.csproj Enhance building editor (show map & value names) 2020-04-04 13:16:45 -07:00
Program.cs Initial commit 2020-03-27 17:54:17 -07:00